» Thu Aug 11, 2011 12:55 am
I couldn't get through the first pages without laughing.
1.) The reason that console games cost more than PC games is addressed by the OP, in that there are licensing fees. It's not that PC users want console users to pay more for their games, it's on Microsoft (and Sony, if its on the PS3). If you strip the licensing costs for console games, then the games cost the same. Until the price hike, in which case, the PC games cost more.
2.) The PC game is not "better." People want to claim that mods are a feature -- they ARE NOT a feature. They are a possibility, but they are not something that Bethesda makes for us and while they do provide us with tools, its up to the consumers to learn how to use those tools and have the pre-equipped knowledge of how to properly program, model, rig, texture, design, and write. Mods are hard work, but they ultimately belong to the modders, not Bethesda. (Only non-unique used resources belong to Bethesda.) That means Bethesda can't ethically charge MORE for PC games just because consumers will go out of their way to make the game "better." (( Besides, we all know that Bethesda's official mods DO get to consoles, so that point is moot. ))
3.) Console gamers pay less. If you run out and buy an XBox, you're paying about 200-300 dollars, depending on what you get. Then you buy a game, which is about 10 dollars more on average than a PC game. However, if you are a PC user, and you want the same amount of experience, you will be paying an upfront cost of 1000+ or more, plus maintenance costs. You don't start seeing it "pan out" until you start buying MANY games...of course, by that time (you ARE playing games all the way through before buying more and more, right?), new architecture is out. On the PC, this means new stuff costing hundreds comes out every year or two. For the console, it's new hardware costing about 300-600 dollars every 3-4 years.
So, I get where the OP is coming from. The price bump makes no sense, unless Bethesda has considerable costs in porting the game from consoles to the PC. (And I think we've all established by now that these games are made first for the console and second for the PC.) Raising the prices on an already profitable but small sector of your market doesn't "make you more money", it just makes that sector slightly more T'd off, and in some cases, can cost you sales. ("It's just ten dollars." <--- This is what 12 year olds who don't earn their own money say, or trust-fund kiddies.)