What justifies the 20% price increase for PC?

Post » Wed Aug 10, 2011 9:43 pm

Like any price hike, They feel that the people would buy it. They're a company and they're selling a luxury so they ask for what they think the people are willing to pay.


This is it ^^. They know PC players are, on average, more hardcoe TES fans and will definitely fork over more money.
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Haley Cooper
 
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Post » Wed Aug 10, 2011 10:46 pm

First of all let me preface this by saying that Skyrim looks absolutely phenomenal. This isn't a question of whether I'm impressed with the game or not (because I am), but I have a question that comes down to respect.

Why exactly does Bethesda increase the price of the PC game from $49.99 up 20% to $59.99 without doing likewise to the console versions ($59.99 -> $71.99)?

If Bethesda had raised all games across the board, I would have taken this as "Bethesda feels the game's development warrants a more expensive game, so they adjusted the cost respectively." But instead, having just raised the PC version, and not giving it any unique features or content to justify this is, well, disrespectful. It's as if you see the PC community as nothing more than something to milk.

Is there anyone from Beth who is qualified to explain to me why this course of action was taken? EA is doing it with its titles, and I really was hoping that other devs/pubs wouldn't take to the same course of action.

Generally, the game costs $50 across platforms, but then Microsoft/Sony require $10 in licensing fees per game. PC doesn't have any licensing fees similar to this, so I'm left wondering what justifies the price hike.


we get mod tools, that they have to build for us.im not worried and im still going to buy it, it looks to be worth a 100 dollars
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Stephani Silva
 
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Post » Thu Aug 11, 2011 2:00 am

I feel for you guys; I wish M$/Sony didn't charge you guys licenses. But they do.


They charge those beacuse companies take huge losses on building and selling consoles, selling the console for much less it is worth. That money is made back plus some from the sales of games, and hardware for that console. So MS/sony do need that charge.
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Devils Cheek
 
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Post » Thu Aug 11, 2011 8:12 am

I laugh at people when they use the term "greed".

Their a business, not a charity. Games cost a lot more to develop these days than they used too. Expect an even higher price in the future when new consoles are released due to inflation and even higher development costs.

Is it greed for a citizen to want to get a raise at work? No. We work to make money. Bethesda works to make money.

Stop whimpering and get over it.
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Claire Vaux
 
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Post » Thu Aug 11, 2011 12:55 am

I couldn't get through the first pages without laughing.

1.) The reason that console games cost more than PC games is addressed by the OP, in that there are licensing fees. It's not that PC users want console users to pay more for their games, it's on Microsoft (and Sony, if its on the PS3). If you strip the licensing costs for console games, then the games cost the same. Until the price hike, in which case, the PC games cost more.

2.) The PC game is not "better." People want to claim that mods are a feature -- they ARE NOT a feature. They are a possibility, but they are not something that Bethesda makes for us and while they do provide us with tools, its up to the consumers to learn how to use those tools and have the pre-equipped knowledge of how to properly program, model, rig, texture, design, and write. Mods are hard work, but they ultimately belong to the modders, not Bethesda. (Only non-unique used resources belong to Bethesda.) That means Bethesda can't ethically charge MORE for PC games just because consumers will go out of their way to make the game "better." (( Besides, we all know that Bethesda's official mods DO get to consoles, so that point is moot. ))

3.) Console gamers pay less. If you run out and buy an XBox, you're paying about 200-300 dollars, depending on what you get. Then you buy a game, which is about 10 dollars more on average than a PC game. However, if you are a PC user, and you want the same amount of experience, you will be paying an upfront cost of 1000+ or more, plus maintenance costs. You don't start seeing it "pan out" until you start buying MANY games...of course, by that time (you ARE playing games all the way through before buying more and more, right?), new architecture is out. On the PC, this means new stuff costing hundreds comes out every year or two. For the console, it's new hardware costing about 300-600 dollars every 3-4 years.



So, I get where the OP is coming from. The price bump makes no sense, unless Bethesda has considerable costs in porting the game from consoles to the PC. (And I think we've all established by now that these games are made first for the console and second for the PC.) Raising the prices on an already profitable but small sector of your market doesn't "make you more money", it just makes that sector slightly more T'd off, and in some cases, can cost you sales. ("It's just ten dollars." <--- This is what 12 year olds who don't earn their own money say, or trust-fund kiddies.)
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Kevan Olson
 
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Post » Thu Aug 11, 2011 4:06 am

Because most PC gamers will be using pirated copies and Bethesda has to make the platform viable by upping the price-They seem to be the only studio who`s really making an effort with the PC and I do want to see PC games in the future - I hate console controllers.
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JUan Martinez
 
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Post » Thu Aug 11, 2011 12:12 pm

@JeffandHooper-
That sounds like a logical reasoning, even though we know Beth would never admit to it.

@DeadBy100Cuts-
Yeah, I love PC gaming. Mods are such a great feature.

@Warrior431-
I hear ya; that's the reasoning I've heard. Sad thing is, hardcoe console gamers probably end up paying 3-4x or more than what M$ would have charged for the hardware (or the lower price to offset with game purchases) I know this bites both ways. M$ loses on casual gamers who don't buy a lot of games, but then hardcoe console gamers lose out since they buy a lot of games.

@Mysticstryk-
That's cool. I laugh at people who think being in business is synonymous with actively leeching your community. Profits and returns on investment don't go hand in hand with raking your consumer over the coals. Plenty of companies run a successful business and have a loyal consumer base. With your logic, retailers would start games at $1000 and then over 3 years bring the pricing down, in order to maximize their sales from people who'd pay more than market values.
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Liv Brown
 
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Post » Thu Aug 11, 2011 10:15 am

You get mods, for crying out loud!
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Heather beauchamp
 
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Post » Thu Aug 11, 2011 12:46 am

This has nothing to do with piracy ...



People really have to stop making those stupid threads, and understand that:

a ) the prices are made by the distributors
b ) the prices are influenced by the demand
c ) in most countries Skyrim does cost just as much as other games
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Causon-Chambers
 
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Post » Thu Aug 11, 2011 4:07 am

So its unfair that people who own consoles have to pay an equal amout of money?

Is being equal bad?

EDIT :Its [censored] disgusting that you want console users to have to pay more then you, is it petty. You can get alot of games for cheap on PC so why is it so bad that there is an extra 10 bucks?


QFT
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Jessica Raven
 
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Post » Thu Aug 11, 2011 10:11 am


That's cool. I laugh at people who think being in business is synonymous with actively leeching your community. Profits and returns on investment don't go hand in hand with raking your consumer over the coals. Plenty of companies run a successful business and have a loyal consumer base. With your logic, retailers would start games at $1000 and then over 3 years bring the pricing down, in order to maximize their sales from people who'd pay more than market values.


Leeching your community? So of course, inflation and higher development costs have nothing to do with it then? And your last sentence is a gross exaggeration.
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Victoria Bartel
 
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Post » Thu Aug 11, 2011 9:55 am

I couldn't get through the first pages without laughing.

1.) The reason that console games cost more than PC games is addressed by the OP, in that there are licensing fees. It's not that PC users want console users to pay more for their games, it's on Microsoft (and Sony, if its on the PS3). If you strip the licensing costs for console games, then the games cost the same. Until the price hike, in which case, the PC games cost more.

2.) The PC game is not "better." People want to claim that mods are a feature -- they ARE NOT a feature. They are a possibility, but they are not something that Bethesda makes for us and while they do provide us with tools, its up to the consumers to learn how to use those tools and have the pre-equipped knowledge of how to properly program, model, rig, texture, design, and write. Mods are hard work, but they ultimately belong to the modders, not Bethesda. (Only non-unique used resources belong to Bethesda.) That means Bethesda can't ethically charge MORE for PC games just because consumers will go out of their way to make the game "better." (( Besides, we all know that Bethesda's official mods DO get to consoles, so that point is moot. ))

3.) Console gamers pay less. If you run out and buy an XBox, you're paying about 200-300 dollars, depending on what you get. Then you buy a game, which is about 10 dollars more on average than a PC game. However, if you are a PC user, and you want the same amount of experience, you will be paying an upfront cost of 1000+ or more, plus maintenance costs. You don't start seeing it "pan out" until you start buying MANY games...of course, by that time (you ARE playing games all the way through before buying more and more, right?), new architecture is out. On the PC, this means new stuff costing hundreds comes out every year or two. For the console, it's new hardware costing about 300-600 dollars every 3-4 years.



So, I get where the OP is coming from. The price bump makes no sense, unless Bethesda has considerable costs in porting the game from consoles to the PC. (And I think we've all established by now that these games are made first for the console and second for the PC.) Raising the prices on an already profitable but small sector of your market doesn't "make you more money", it just makes that sector slightly more T'd off, and in some cases, can cost you sales. ("It's just ten dollars." <--- This is what 12 year olds who don't earn their own money say, or trust-fund kiddies.)


Thank you for the summary; you seem to know where I'm coming from.

@Gazzer-
Pirated copies are far and above a minority, and any developer using that as an excuse for raising the price on legitimate consumers would suffer a PR backlash. I too don't like console controllers and HATE it when developers poorly port a game to PC, but I have nothing against console gamers. To me, it doesn't matter HOW you choose to game, only that you DO.
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Maria Garcia
 
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Post » Thu Aug 11, 2011 10:57 am

maybe because its a bigger game than anything out there
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[Bounty][Ben]
 
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Post » Thu Aug 11, 2011 5:44 am

If you don't run the accounting department of Bethesda, than I would say you opinion is just opinion and you should S.T.F.U.
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Gracie Dugdale
 
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Post » Thu Aug 11, 2011 12:02 am

Price per hour is insanely low even at $60, this is really getting old it's only $10 people....


Price per potential hours. Price per potential hours of enjoyment.

Counting hours of gameplay isn't the right way to estimate price. Even when making hypothesis such as you did.

And, to say it's "only 10$"... is it only 10$ the next time too, and the next after that?
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Beth Belcher
 
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Post » Thu Aug 11, 2011 11:33 am

Selling a PC game for $60 is simply immoral and buying a PC game that costs $60 is just as immoral !
It's greed !
PC games have always cost $50 and thats how it should stay , production costs for the PC are much less than their console counterparts , no need for the extra $10 .
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Hayley Bristow
 
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Post » Thu Aug 11, 2011 1:45 am

Leeching your community? So of course, inflation and higher development costs have nothing to do with it then? And your last sentence is a gross exaggeration.

If development costs or inflation were the legitimate reason for a price increase, it would be across the board, ie, console versions would be $72.

Yes, the sentence was an exaggeration, but I've seen a cross sample of gamers, who are so ravenous, that if a developer/publisher chose to release the game for $500 1 month early, then $250 the day of, then $125 1 month later and then $50 another month later, there is a significant amount of gamers out there so ravenous for particular AAA titles that they would gladly pay those high prices. And as of late it seems that this kind of maximizing on investment might be an actual possibility if they keep this up.
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Nichola Haynes
 
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Post » Wed Aug 10, 2011 10:19 pm

Who cares? Not this PC player. Why should console players have to pay more? Not more of these feelings of entitlement from PC players again... *siiiigh*
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Yonah
 
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Post » Wed Aug 10, 2011 9:33 pm

Price per potential hours. Price per potential hours of enjoyment.

Counting hours of gameplay isn't the right way to estimate price.

For me, it will be 60 bucks divided by 1000 hours = 6 cents an hour. I would say I am getting my money's worth. Way bad...
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Adam Kriner
 
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Post » Thu Aug 11, 2011 10:45 am

Selling a PC game for $60 is simply immoral and buying a PC game that costs $60 is just as immoral !
It's greed !
PC games have always cost $50 and thats how it should stay , production costs for the PC are much less than their console counterparts , no need for the extra $10 .


why??

the game is bigger and better than a lot of games out there

if the extra 10 helps them make more TES then I would pay it gladly

hell if the game was 100$ I would get it.
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Dj Matty P
 
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Post » Wed Aug 10, 2011 10:15 pm

Maybe there is an increased price because Bethesda put a lot of hard work into it? For a game with 300+ hours of playing, I'd probably stop whining. Bethesda is the one getting ripped off here. They should be charging you at least $100 for a game like this.

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jessica breen
 
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Post » Thu Aug 11, 2011 6:40 am

Who cares? Not this PC player. Why should console players have to pay more? Not more of these feelings of entitlement from PC players again... *siiiigh*

I guess the people who were planning to eat instant ramen for the month of November.
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Vera Maslar
 
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Post » Wed Aug 10, 2011 11:52 pm

For me, it will be 60 bucks divided by 1000 hours = 6 cents an hour. I would say I am getting my money's worth. Way bad...


Mileage may vary.
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Guinevere Wood
 
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Post » Thu Aug 11, 2011 1:01 am

@richardrocket009-
You're been added to the ignore list. Now THAT's effectively shutting you the [censored] up, eh? No further childish remarks from you will be seen.

@Undecafideed-
Yeah, that's probably a better way to calculate it. Either way, I'm sure Skyrim will be an excellent game worth the price.

@GnrlKhalid-
With inflation, I would be willing to pay more for a game, but it would have to be just as expensive in other markets for me to justify the purchase.
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Marie
 
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Post » Thu Aug 11, 2011 9:06 am

Price per potential hours. Price per potential hours of enjoyment, based on (1) everyone's experience with previous TES games and (2) all the information we've received to date.

FTFY



Counting hours of gameplay isn't the right way to estimate price.


We don't need to estimate the price, as this is already confirmed.

Setting aside any future resale value, the only way to gauge the relative value of entertainment goods in relation to other purchases I can make is to estimate the number of hours of enjoyment I can derive from the purchase.

The relative cost per hour of entertainment value for TES games has always been astronomically low in comparison to other games, at least for those of us who enjoy them a great deal.
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Brandi Norton
 
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