what keeps you playing TES, and which one do you favor the m

Post » Sat May 28, 2011 12:30 am

Mods, roleplaying, the content of the games, and this forum is what make me still interested in TES series.

Term of favorite is a tie between Morrowind and Daggerfall, with Oblivion in Second place.
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 7:39 am

Morrowind was the best. It always felt like there was something new to do, somewhere new to go, or etc. Easily had the best stuff to find out of any Beth game made. I remember collecting Dwemer coins just for the sake of collecting them, because I thought they were cool. The world felt alive, detailed and real. Farmers, traders, etc. Even if the npc's were static the things around them made it feel like they were real, like they had purpose and meaning in the world.

That was one thing missing from both Oblivion and Fallout 3. Fallout 3 had what, Brahmin sitting in a paddock. In Morrowind you could find entire alchemist setups in the mages guilds, with ingredients laid out like something was in progress. In Oblivion they magically produced bottles out of nowhere and swirled them around once in a while. It felt fake, like window dressing, a facade to hid that there was nothing there.
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Deon Knight
 
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Post » Fri May 27, 2011 10:29 pm

morrowind and oblivion.
There open ended, there is always something to do, and i can really use my imagination, where in most games theres a finish line, and you HAVE to be someone the developers made. I can make something that is my own, of my own free will, at my own pace, as opposed to playing some stereotypical Hero on some mission to save the world, and being the Hero is all you can be.
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Robert DeLarosa
 
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Post » Sat May 28, 2011 3:45 am

Morrowind! It was my first TES game. I would like to try Daggerfall at somepoint though. I like how you can just lose yourself in these games. Start playing, look up and its five hours later.
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Susan
 
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Post » Fri May 27, 2011 7:50 pm

Morrowind should be revered never forgotten by TES fans...


What is Morrowind? I remember Arena, Daggerfall, Oblivion, Battlespire, and Redguard, but I have never heard of Morrowind. :P

morrowind, not only for mods, but personally I get the tools working for it,admit only limited understanding of EE,but enough of it I get,and the morrowind part of the community works better for me,personally :P

oblivion after the good looking wow-factor that lasted a few hours,some mods added to it,new material comes,and shivering isles extended its life some,but I?m just bored with it now.
the folks who likes shooters and such can have their rpg hack?n slash,"python and obmm-fun",no pun intended,it just don?t work for me.
I do play some oblivion but that is purely for mods,and some nice makers of those mods also helps :D


:huh: I don't like shooters at all, but I love Oblivion. What are you talking about?
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Lauren Graves
 
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Post » Sat May 28, 2011 5:27 am

The Elder Scrolls, to put it simply is like a new world. You place the CD in the tray and press install for the first time of Morrowind. You talk to Jiub for the first time and go out of the boat. It's magical the first time. Well what keeps me coming back is the lore and atmosphere.
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Sxc-Mary
 
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Post » Sat May 28, 2011 5:01 am

OBLIVION! Why? Because of the Shivering Isles of course! I'm tired of self-proclaimed "Threapists" "Social Workers" "Children Services" Labeling and naming and say "Diffrent" people must be disordered! Really? Must one be the same and fit in to function in society? In my oppnion, People like that are the ones who are "Insane"
People like that started things like the holocost and great wars. We all have the right to be. If other people don't like how your being... Well then I would get locked in a tiny box with window.... like.... a prison. AKA contact centres. If you think about it, Not one of us is "TRUELY" free. Because if the goverment don't like who you are in a person, he and his Ilk will make you go away... forever. Thats why I like the Shivering Isles, I dream of a world where everybody can just BE, And be diffrent, Be who they want to be.... For now I wait for a world of freedom, There nothing I can do to escape. These invisable chains are... unbreakable.....


PS, I know i'm not the best speller in the world.... -_-
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Nathan Risch
 
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Post » Sat May 28, 2011 8:36 am

"It felt fake, like window dressing, a facade to hid that there was nothing there."

Thats beautiful! Your so poetic! I love how you describe that, it explains it in a nutshell.
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Heather M
 
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Post » Sat May 28, 2011 5:14 am

"It felt fake, like window dressing, a facade to hid that there was nothing there."

Thats beautiful! Your so poetic! I love how you describe that, it explains it in a nutshell.


Ultimately, in any video game, it's all "window dressing", and there really IS "nothing there", other than a bunch of computer code and pixels on a monitor. The goal of the creator (in this case, the developers, artists, programmers, etc.) is to conceal that fact.

In Morrowind, the NPCs were relatively static, either standing there 24/7 rooted in place, or pacing back and forth across the same small patch of pixels that pass for carpet or cobblestone, etc. The setting was generally laid out in exquisite detail to make it look "active", even though nothing was actually happening. In Oblivion, the NPCs had, schedules, did rudimentary animated "activities" (like swirling a potion bottle and sipping it, constantly over and over), and talked about their occupations, but the layout felt sterile and forced (even when the "clutter" wasn't flying across the room due to the questionable application of "physics"). In Oblivion, the tools and techniques were very obviously much more advanced, but in my opinion Morrowind used the limited resources it had to better effect. In the later game, the artistic vision and "TLC" took a back seat to the technology. If TES IV was as "rushed" as it appears, then many of the problems become understandable, if not "excusable". In that case, there simply wasn't enough time (or at least the time was not properly allocated) to turn a "playable game" into a "living, breathing world".

While I don't want to wait another 2 years for TES V, that's far preferable to getting something dumped on us that's barely playable, and then having to wait another 4-6 years for the next game in the series, in hopes that they'll get it right THEN.
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Annick Charron
 
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Post » Sat May 28, 2011 9:00 am

Morrowind, because its atmosphere, unique gameplay, an its music, by noneother than jeremy soule, just makes me want to live in it for real. if only it were reality.

:o i was born in the same state as jeremy soule! just far away...

i alwasy try morrowind, its just so awesome (the loading times are the worst, they literally take 3 minutes) i just never get into it. i always get lost or die, and never feel like getting past the orc necromancer's quest about the skull. but that doesnt stop me from trying. it just has a completely different feel from oblivion, seems so more mysterious.

as for oblivion, i play it every single day (almost). but then my brother stole my xbox 360, so now i have to play it on my [poster censored] computer, where i have to tone the graphix all the way down just to play it smoothly.
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Alexandra Louise Taylor
 
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Post » Sat May 28, 2011 8:57 am

Huge replay value keeps me playing TES, and TES II does the best job of that. Massive world, large dungeons, endless quests, best main quest with multiple endings, tons of lore, best character creation, and it has a variety of interesting, little touches that create an extremely immersive and atmospheric world. Yeah it does have some major bugs, but if you can get around them, it is an extremely awesome game that should not be ignored. Plus, I like the challenge it gives sometimes.
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JAY
 
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Post » Sat May 28, 2011 2:30 am

I haven't played Oblivion much yet. But it would still be Oblivion because of it's graphics, physics engine, and gameplay.
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Alex Blacke
 
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Post » Fri May 27, 2011 7:21 pm

I play Oblivion the most. I keep coming back for all the stuff I haven't done yet, the graphics/combat and, in my opinion, it provides more RP opportunities than Morrowind did. But that's just me though.
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Phillip Brunyee
 
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Post » Sat May 28, 2011 1:36 am

Morrowind because of the atmosphere, beauty, and well - everything. Too bad I can't play it again until I get a new disk drive. :(
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Calum Campbell
 
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Post » Sat May 28, 2011 10:17 am

The sheer scope and open-endedness of the world, the little hand-placed details, the dungeons and interesting bits of lore that reward exploration and curiosity. The ability to escape to this world is the second most important thing to me. In the Elder Scrolls series, I can be who want and do what I want. You get so drawn into the things to do and the world, role-playing definitely adds a bit to replayability as well.

Daggerfall excels at freedom and role-playing. Morrowind excels at detail and believability. Oblivion is somewhat of a middle ground between the two.
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Sabrina Steige
 
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Post » Sat May 28, 2011 2:08 am

:huh: I don't like shooters at all, but I love Oblivion. What are you talking about?

oblivion are more shallow, depending more on players skill, more simplified in rpg terms,and similar to shooters that way,player skills mostly in similarity though ;)

could mention I had a hard time with that obmm-thing at time of writing,a tad frustrated there,got it worked out in the end,so I apologise for that part,admit mw tools gives me less headaches.
but that isn?t oblivions fault entirely :P

details was clothing mod installed,wanted it removed later,but suddenly clothes looked way to prudent for my taste and my clothing replacers didn?t work using bsa alteration no matter what,didn?t showed up in bash graphics either,well the SI part did,changed back to the older bsa invalidation and I got my clothes as I want them (yesterday),so all good for now but stuff like that never happens in morrowind.
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Tyrone Haywood
 
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Post » Fri May 27, 2011 11:33 pm

Regrettably, I have to say Morrowind, because a) My computer's decayed to the point it can no longer play Oblivion. and B) Oblivion isn't as friendly to Furries.

In Morrowind, I'm drawn in solely by the fact I can play fifty shades of Furry, and when I get bored of them, I can install new mods or tweak the body models... Ironically, in that sense Morrowind has better Graphics than Oblivion. However, the irritating Archery System is the most [censored] annoying thing ever, so my favorite Daggerfall character is unplayable in it.

Daggerfall has the ability to play a naturist catgirl immune to the most irritating Magic effects, crashing through dungeons, kicking down doors, and shooting things with arrows while leaping across chasms, climbing towers and underground keeps... it also has a forgiving, fun Archery system, erring on the side of player badassery when relevant (It allows you to shoot through doors, while Morrowind negates your shot if there's so much as a broken barrel within 10 ft of the path between your target and your character). Also, sprawling, endless dungeons, Lycanthropy, unlimited quests, and not-bad music make it a blast to dungeoncrawl in.

Oblivion lets me play faster, stronger, prettier, more acrobatic furries, but they have funny feet and have human anatomy :yuck: ... Also, it's not very supportive of adding more furry races. In Morrowind, I can play as a Tiger, a Housecat, a Siamese, a Cheetah, a doggy, or catgirl. In Oblivion, I can play a single cat race with a single redeeming retexture. And the face and ears always look horrible.

So yeah... Freedom to play as a furry seals the deals for me.
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Catherine Harte
 
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Post » Fri May 27, 2011 11:56 pm

Oblivion lets me play faster, stronger, prettier, more acrobatic furries, but they have funny feet and have human anatomy :yuck: ... Also, it's not very supportive of adding more furry races. In Morrowind, I can play as a Tiger, a Housecat, a Siamese, a Cheetah, a doggy, or catgirl. In Oblivion, I can play a single cat race with a single redeeming retexture. And the face and ears always look horrible.

I take it ya did not seen this yet?

http://www.tesnexus.com/downloads/file.php?id=25827
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Aaron Clark
 
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Post » Sat May 28, 2011 9:00 am

I take it ya did not seen this yet?

http://www.tesnexus.com/downloads/file.php?id=25827

I'm waiting for someone to make that compatible with Robert's body... Blender takes forever to run on my computer, and I'm not sure I could properly remap it...
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Sarah Kim
 
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Post » Sat May 28, 2011 7:30 am

The sheer scope and open-endedness of the world, the little hand-placed details, the dungeons and interesting bits of lore that reward exploration and curiosity. The ability to escape to this world is the second most important thing to me. In the Elder Scrolls series, I can be who want and do what I want. You get so drawn into the things to do and the world, role-playing definitely adds a bit to replayability as well.

Daggerfall excels at freedom and role-playing. Morrowind excels at detail and believability. Oblivion is somewhat of a middle ground between the two.


I don't think Oblivion is a middle ground, more like another take on the ES world. I definitely think it has the best combat system and animations of the series.
Honestly, I can't decide which is best, I always switch between playing Daggerfall, Morrowind and Oblivion, they all have their own advantages, and I like them all.

If I chose now, basing it on the original games w/o mods, I'd say Daggerfall. With mods, maybe Morrowind, though I haven't modded Oblivion much at all.
But I have no major preference between the 3.
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Dalia
 
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Post » Sat May 28, 2011 1:08 am

What keeps me playing morrowind/oblivion ? The CS.
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Ian White
 
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Post » Sat May 28, 2011 3:59 am

What keeps me playing morrowind/oblivion ? The CS.


So you create a lot of mods?
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Marlo Stanfield
 
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Post » Sat May 28, 2011 5:07 am

So you create a lot of mods?

Not really. I don't make mods that much. I just like screwing around with the CS.
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dell
 
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Post » Sat May 28, 2011 1:55 am

To escape the real word and relax,the culture,the lore(not to mention that it is not some DnD clone),also how beliveable the world is(makes you believe it can be a real world)and how it shares similarities to the real world.Also the freedom of the games,I can be what I want to be,and the open-ended world;Also how deep the Roleplaying aspect is(I have like 5 to 8 charcters in all the TES games that try to fit them into the lore,ex:I have two charcters in Daggerfall that both have a story all the way up to oblivion).

If I had to choose my favorite TES it would be Daggerfall,for just the sheer size and scope of the game and the holidays,guilds,wereboars/werewolves,Mannimarco FTW,court system,backround system,and multiple endings.
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Nienna garcia
 
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Post » Sat May 28, 2011 12:07 am

Oblivion. Though 90% of my "playing" time is actually done in the CS, TES4Edit, WryeBash, NIFSkope, OpenOffice Writer (for story line ideas), OpenOffice Calc (for dialogue trees), Gimp, Picasa and Blender, so ... I guess that's what keeps me "playing".

(The game as envisioned by Bethesda was basically "over" when I just finished it on my first play-through being the head of every major guild, champion of the arena and saviour of Tamriel at level 3, and it was only level 3 instead of level 1 because I didn't want to part with Umbra, really ...)
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KU Fint
 
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