what kind of booby traps would you like to see?

Post » Wed Nov 18, 2009 7:05 am

so what would you like to see :obliviongate:
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Rebecca Clare Smith
 
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Post » Wed Nov 18, 2009 1:08 pm

I have one kind of booby trap in mind :hubbahubba:

Serious time

Whatever they add need to be actually feared.. Oblivion its like "O nooo rocks hit me in the head and took 3 health let me continue better watch my step" Should be *Rock falls down* "uhh" dead
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Trevor Bostwick
 
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Post » Wed Nov 18, 2009 7:25 pm

lol you said booby. yes....yes i am a child. :) LOL

that said....i'd really like to see pressure plate traps in dungeons, the kind of traps you have a hard time detecting....the harder the better.
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Andrea Pratt
 
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Post » Wed Nov 18, 2009 4:33 am

All of em. Also some of them should be harder to spot. In Oblivion it was usually pretty obvious when there was a trap in a room.

Monster closets
Crushers
Shooting darts
Lava Pits
Spiked Pits
Snake Pits (Asps very dangerous... you go first!)
Icy slope drops you into spider lair...
etc!
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James Smart
 
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Post » Wed Nov 18, 2009 5:34 am

yep totally agree i loved using the traps on enemies, break away floors and swinging spiked logs
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Eoh
 
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Post » Wed Nov 18, 2009 5:44 pm

A giant rock coming after you :wink:

no no just kidding... not original.
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JaNnatul Naimah
 
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Post » Wed Nov 18, 2009 11:23 am

A giant rock coming after you :wink:

no no just kidding... not original.

Indy style :thumbsup:
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Lil'.KiiDD
 
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Post » Wed Nov 18, 2009 3:09 pm

Booby.... Hehehe....

On Topic: Indiana Jones.
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katie TWAVA
 
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Post » Wed Nov 18, 2009 4:01 pm

You said 'booby'.... :teehee:

edit- dang 60 sec post spam limiter thing! beaten cause of it! :(
I'd like to see collapsing floors, and weird dimensional mini planes kind of like that one guys dream in OB you had to wander through, that was awesome.
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Sweet Blighty
 
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Post » Wed Nov 18, 2009 9:19 am

I voted for "other", because I want all of them, and more. Being surprised in a dungeon is fun :P

Imagine if bandits would ambush the player with traps and then attack, either in the woods or in a dungeon. :woot:
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leni
 
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Post » Wed Nov 18, 2009 3:20 pm

I have one kind of booby trap in mind :hubbahubba:

Serious time

Whatever they add need to be actually feared.. Oblivion its like "O nooo rocks hit me in the head and took 3 health let me continue better watch my step" Should be *Rock falls down* "uhh" dead


I agree. Obviously not all traps should kill your character but when you know that some will it will add a layer of suspense and make sure you don't just run through thru the dungeon.

My "Other" = Spinning Discs of Death
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Danny Warner
 
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Post » Wed Nov 18, 2009 12:43 pm

I voted for "other", because I want all of them, and more. Being surprised in a dungeon is fun :P

Imagine if bandits would ambush the player with traps and then attack, either in the woods or in a dungeon. :woot:


Traps out in the woods would actually be pretty awesome...
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mike
 
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Post » Wed Nov 18, 2009 5:08 am

http://www.youtube.com/watch?v=AuKnJiKGaP4&feature=related
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Louise Dennis
 
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Post » Wed Nov 18, 2009 4:33 am

More than what type, I'd like to see traps as a real threat. Fallout 3 got some really clever traps, but you never really had to watch out for them, because they weren't particularly threatening. New Vegas goes insane with traps, which I absolutely love, but again, aside from the Odd Bottlecap mine, there's nothing particularly threatening.

Building on what a lot of people said already, I don't think any traps should really be an "Instant Kill" Except maybe deadfalls.

Traps should be graded in severity of threat, and deal a minimum amount of damage (To kill already injured players) but a fixed maximum against the player's HP. Maybe, like the highest-tier of Traps would deal 90% of the PC's health, but a minimum of 100dmg, so if the player had less than 100hp, they'd be killed, but otherwise, just be critically injured. If Traps "Can't" kill you outright in some circumstances, it doesn't matter how much damage they really do, they cease to be a threat altogether.
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Alexander Lee
 
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Post » Wed Nov 18, 2009 2:36 pm

all the above and more! I want booby traps to the max
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Kate Norris
 
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Post » Wed Nov 18, 2009 1:56 pm

Kind of on topic: Do you folks think security should be a factor in disarming traps? Security is pretty useless, it needs a boost.

What about PC traps like bear traps and foot-hold traps?
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Russell Davies
 
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Post » Wed Nov 18, 2009 6:13 am

Traps better be more dangerous now. Was so ridiculous how you could survive a spike as big as yourself being pierced through you. It killed the immersion, instead of me. It should be the other way around!
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Shelby Huffman
 
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Post » Wed Nov 18, 2009 8:05 pm

Any and all, but most of them should not insta kill us, simply wound us and then alert the inhabitants of the place. By wounding I mean like 70% of our hP and an epic knowdown effect for example from that spike ball.
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Bek Rideout
 
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Post » Wed Nov 18, 2009 9:10 am

Everything from primitive Team Rocket style Pitfalls to "high tech" Dragonball style dart rooms. Anyone remember that room that had the dots on the grownd and holes all along the walls in the Pirate Cave? Probably not, cause most people only watched DBZ and GT, and not all of just DB. Anyway, the room went for a good 10 to 15 yards, and seemed pretty deadly. General Blue's men didn't stand a chance against that.

Maybe a trap that targets any companions you have with you. Like a pitfall that opens up only after you pass over it, catching anyone following after you and drops em into a jail cell.

Invisible bridges you need faith to pass over. Rooms that slowly start to squeeze together with you in them. Spider webs that hold you there while the spider nibbles on you. Water that turns out to really be oil and an enemy lights the oil on fire. Thin ice that breaks and gives way to freezing water. Old stone bridges that give way as you pass over them.

The good ol swinging axe. Razer disks. Presure plates that free spiky balls that swing towards you. Enemies that set loose logs towards you instead of you always just towards enemies. Lightning crystals that shoot sparks at you if you get to close. Flooding rooms. Doors that close after you enter, trapping you in a room with some scary strong monster.

Runes that explode when you get to close. Gas that hurts you. Gas that makes you think enemies are allies. Gas that makes you fall over for a short time while enemies pound on you.

The equivalent of a bear trap. Puzzles that if failed kill you. Spears that shoot out of a hole in a wall at you, but stay in the wall so we can't pick em up. :P And maybe some traps like we saw in the movie Predator.
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Rachyroo
 
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Post » Wed Nov 18, 2009 6:47 pm

Pressure plates as mentioned. Also, the kind that snags you by the foot and hangs you upside down. :teehee:

I'd rather not see portals to another dimension as a trap because I think traps ought to be something you want to avoid. But other dimensions might be fun.
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kiss my weasel
 
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Post » Wed Nov 18, 2009 7:17 pm

Kind of on topic: Do you folks think security should be a factor in disarming traps? Security is pretty useless, it needs a boost.

What about PC traps like bear traps and foot-hold traps?



On the subject of security, absolutely. In Oblivion, Security was worthless, because of the predictability of the lockpick minigame (And of course, the unbreakable skeleton key), but you don't want it to become a "Necessity" like in the Fallout Games.

If you give Alteration a lockbreaking ability, that pretty much turns Security into second-pony, but if you allow Security to be the sole means to effectively disarm traps, you achieve balance, and it also makes leveling Security a lot easier and more flexible.
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Christie Mitchell
 
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Post » Wed Nov 18, 2009 5:56 am

lol you said booby. yes....yes i am a child. :) LOL

that said....i'd really like to see pressure plate traps in dungeons, the kind of traps you have a hard time detecting....the harder the better.

You're avatar just made me think of stair traps.
The stairs would turn into a slope that drops into a pit that opens at the bottom of the stairs. Spikes, lava, monsters in the pit, take your pick.
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Eibe Novy
 
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Post » Wed Nov 18, 2009 3:44 pm

More magic & alchemy traps. Poison gas, diseases, lighting/frost with paralyze & alarms.
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Alex [AK]
 
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Post » Wed Nov 18, 2009 10:38 am

all of them.................and i hope that most of the traps are instant kill. gas traps would take longer to kill you since you can hold your breath but it shouldnt be more than 10 seconds.
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Céline Rémy
 
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Post » Wed Nov 18, 2009 10:59 am

http://www.youtube.com/watch?v=NEkpIdz7BLM
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Sandeep Khatkar
 
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