What kind of factions do you want to see in coming Fallouts?

Post » Thu May 03, 2012 5:04 am

The Warlords (name subject to change)

-snip-

I like it, sounds like a cross between gypsie's and Jamaican posse gangs.
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Melanie Steinberg
 
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Post » Thu May 03, 2012 3:30 am

I want tribes, from raiders on up to techie tribals.
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LuCY sCoTT
 
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Post » Wed May 02, 2012 10:33 pm

What? NCR should never gain that much land, I want them to just stop growing so the series doesn't end with something like NCR and Lyons White Knights vs a generic slaver faction, they win and takes over America, forever at peace with eachother. But that's the road we'll be heading down if the NCR is to keep winning and expanding and if Lyons faction doesn't pick up any bad qualities about them.

That's way we move the storey to the Pacific, China and Europe instead.

But yes its time for NCR to implode in a read blood cloud civil war next time we see then!!
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Roanne Bardsley
 
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Post » Thu May 03, 2012 5:55 am

Now why would you say implausible?

I think its possible that the Shi agreed on some alliance NCR, maybe a simple non-aggression pact with NCR. The Shi are peaceful but they are well armed and will defend themselves. With NCR going to war with the BoS, dealing with Navarro and expanding in all directions.. would they really risk a war with the Shi?

Could be the Shi formed their own state within NCR. But yeah there is good evidence to suggest San Francisco got taken over by NCR, one way or another.

Well, i just re-played Fallout 2 to get the scope on the Shi. And it is clearly stated that the Shi prospered and became an Empire. Vault City (and Gecko through their interconnection with Vault city) is also left untouched be NCR, thanks to Roger Westin. In fact, it sounds more like the NCR only expanded east and south.
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oliver klosoff
 
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Post » Thu May 03, 2012 2:53 am

Well, i just re-played Fallout 2 to get the scope on the Shi. And it is clearly stated that the Shi prospered and became an Empire. Vault City (and Gecko through their interconnection with Vault city) is also left untouched be NCR, thanks to Roger Westin. In fact, it sounds more like the NCR only expanded east and south.

That ending for the Shi is only 1 of a possible 3. The other two have them essentially disappearing as a faction.
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Julie Serebrekoff
 
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Post » Wed May 02, 2012 10:09 pm

That ending for the Shi is only 1 of a possible 3. The other two have them essentially disappearing as a faction.

Yes, but im counting on them using that ending for the sake of contingency. They tend to use the 'Good' ending for this purpose.
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Damian Parsons
 
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Post » Thu May 03, 2012 3:53 am

http://fallout.wikia.com/wiki/Fallout_2_endings

A lot of endings were canonized by FNV but Shi remains untouched.
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Leilene Nessel
 
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Post » Wed May 02, 2012 4:14 pm

Wait a min, New Reno isint there anymore?
If not, then why do we still hear about it in NV?
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how solid
 
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Post » Thu May 03, 2012 1:57 am

What if it happened in Denver, you see the city in ruins and a whole bunch of dead Legion, then it zooms out and you see an NCR colonel leading troops, how would that make you feel? :smile:

I would cry...probably stop playing the game and demand a refund.
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Breanna Van Dijk
 
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Post » Wed May 02, 2012 6:00 pm

Wait a min, New Reno isint there anymore?
If not, then why do we still hear about it in NV?

Eh?

Spoiler


New RenoEdit
1. Everyone deadEdit


Requirements: Kill all four of the family bosses. “
The inhabitants of New Reno were slaughtered, and the city collapsed into ruin. No lights shine there now, the streets home only to packs of wild dogs and vultures. The desert tribes avoid the giant graveyard, claiming the city is haunted by evil spirits. Some say the destruction of New Reno was a ”
judgment from a higher power.”

2. Tribals ariseEdit


Requirements: Impregnate either Bishop woman and leave her alive, and tell Mrs. Bishop she should move on. “
In the years following the destruction of the Enclave, a new family arose in New Reno, following the example of a simple tribal that had once visited their city. They were few in number but surprisingly resourceful. Driven by religious fervor, they took control of New Reno and put the other families to the spear. After their victory, they sent out many messengers across Northern California looking for their founder, but without success. Many felt that the founder had been taken by the fortune spirits and now dwelled in ”
a golden casino paradise in the sky.”


3. Bishop childEdit

Requirements: Impregnate either Bishop woman and leave her alive, but do not tell Mrs Bishop to move on. “
Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New ”
Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father.”

Fallout: New Vegas establishes this ending as canon.



4. Bishops takes control, New Reno joins the NCREdit

Requirements: Leave the Bishop family in control. “
The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of ”
several amendments protecting gambling rights and prostitution.”

5. Salvatores take control of New Reno using Enclave weaponsEdit

Requirements: Leave the Salvatore family in control. “
The Salvatore Family of New Reno, having profited from their ties to Navarro, used their laser weaponry to burn the other families into submission. The resultant massacre was dubbed "Ash Friday" and is still celebrated in ”
New Reno to this day.”

6. Mordinos takes control of New Reno, jet addiction spreadsEdit

Requirements: Leave the Mordino family in control, and don't get ending 7. “
The Mordino Family grew greatly in power as jet's influence spread across Northern California. Within a year, they had seized control of New Reno and expanded their empire, absorbing the Den and other surrounding ”
areas. There was little violence in the conquest, as jet had weakened all resistance to Mordino rule.”


7. Mordinos waneEdit

Requirements: Leave the Mordino family in control, deliver jet to Dr. Troy but do not return for the jet Antidote (bug). “
With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon ”
forgotten.”

Fallout: New Vegas establishes this ending as canon.


8. Wrights violently seize control of New RenoEdit

Requirements: Leave the Wright family in control, and enter the SAD. “
Less than a month after the Enclave's destruction, a mob war broke out in New Reno streets. The Wrights, armed with an arsenal of weaponry that dated back to the pre-War years, leveled the casinos of the other families with rocket launchers. The 'mob war' was clocked as lasting a little over forty-three minutes, and when the smoke cleared, half of New Reno had been demolished. To this day, it is commonly taught that the Wright ”
Family were the founders of New Reno.”

9. Wrights attack Mordinos and get slaughteredEdit

Requirements: Leave the Wright family in control, don't enter the SAD, take but do not finish the murder quest and don't attack the Wrights. “
Within months after the Enclave's destruction, war broke out in New Reno streets. The Wrights, believing the Mordinos responsible for the death of one of their family, attacked the Desperado casino. The running gun battle that ensued lasted little more than a day, and the Wrights were massacred to the last woman and child. Their ”
mansion lies vacant now, and there are few New Reno inhabitants who remember who once lived there.”


10. Wrights transform New Reno into a civilized cityEdit

Requirements: Leave the Wright family in control, but don't enter the SAD or become their Made Man, complete the murder quest. “
Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the ”
War.”

Fallout: New Vegas establishes the continued presence of the Wrights in New Reno as canon.


Richard Wright's murderEdit
Murder solvedEdit

Requirements: Solve the murder quest correctly. “
Though the Wright Family never completely recovered from Richard's death, the knowledge that the killer had ”
been brought to justice eased their troubled sleep.”

Fallout: New Vegas establishes this ending as canon.


True murderer never foundEdit

Requirements: Finger a suspect other than the Salvatores. “
Though a murderer had been found and punished, the true identity of the man who had killed Mr. Wright's son was never discovered. The murder was never spoken of again and became a closed chapter in the Wright ”
Family history.
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Taylrea Teodor
 
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Post » Thu May 03, 2012 4:02 am

Religion should be a lot more in-depth in coming Fallouts. Take The Book of Eli for example, a fantastic post-apocalyptic film. The main character, Eli, is in possession of the only King James Bible left in existence and [SPOILER: In the end he transports it to Alcatraz prison, where a sort of sanctuary has been built to preserve pre-war items of value such as works of Shakespeare, etc.] I think there should be more things like this, such as Religious wanderers who are attempting to save relics of their religion, or use religion for good or evil.

MORE WANDERERS. This sometimes got me fuming on both Fallout 3 and New Vegas. There should be more ramshackle groups of survivors, with numbers varying from 1-6 of drifters just trying to survive across the wastes. You're one of these people: just trying to survive in a barren world, so there should be more of them.

Cannibals. It sounds ridiculous, but we had Andale (I think it was?) in Fallout 3. These are hard and desperate times and some humans will have been forced to arguably commit some of the worst crimes of nature: eating their own species to survive. These people shouldn't be overzealous or crazed in the warped sense of 'WE'LL HAVE YOU FOR BREAKFAST!!' like in Fallout 3, but rather more toned down, with sly hints being given in the environment such as dried blood encrusted into the floor or whatever, and the Cannibals active normal and civilised.

Re-instated organisations. Somewhat like the Mojave Express in New Vegas or Three-Dog in FO3, something in the game which can inspire hope to many of the residents of the wastes, which gets a reaction of feelings from the NPC's in the game. Again referring to another film, The Postman, where a drifter is accidentally responsible for the reformation of the United States Postal service in a post-apocalyptic America. It sounds a bit stupid but the film is actually pretty good and the idea is even better.

Three-Dog. PLEASE! YES, PLEASE! Listening to Galaxy News Radio was absolutely BRILLIANT on FO3. Hearing Three-Dog's positive attitude and rude but hilarious jokes whilst listening to some sweet Jazz or Swing would be perfect. I know it'll probably never happen, but Three-Dog was absolutely fantastic.
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Chloe Yarnall
 
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Post » Wed May 02, 2012 7:23 pm

It's enough for me if factions(be it NCR, Caesars legion or any other) that I support will do sketchy things, that player witnesses or even takes part in. For example: NCR executing poor farmers for suspicious reasons, Legionaires smuggling drugs and alcohol amongst themselves or BoS members selling their secrets to outsiders. So to put it bluntly, I dont want to feel entirely good fighting for any cause, there'd always be flaws in factions.
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Lauren Denman
 
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Post » Thu May 03, 2012 1:01 am

1. MidWest BoS
2. NCR
3. Caesar's Legion

Sounds like a hell of a war to me.

Throw in some dodgy cities like New Reno, more freakish mutants like floaters, a score in the vein of the first two.. a guy can dream.. :cool:
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Enny Labinjo
 
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Post » Wed May 02, 2012 11:44 pm

i would like to see some new factions
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Lauren Dale
 
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Post » Thu May 03, 2012 6:39 am

Desert Ranger remnants!

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Monika Fiolek
 
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Post » Thu May 03, 2012 5:00 am

Just a thought, but what about a independant New Vegas trying to expand. im sure the NCR and Legion will be in it so why not have everybodies favourite YES MAN :D
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Klaire
 
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Post » Wed May 02, 2012 10:12 pm

Just a thought, but what about a independant New Vegas trying to expand. im sure the NCR and Legion will be in it so why not have everybodies favourite YES MAN :biggrin:
Don't pull that crap, I hate the Yes Man route of anarchy so he's not everybodies favorite.
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Lexy Dick
 
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Post » Wed May 02, 2012 3:35 pm

Don't pull that crap, I hate the Yes Man route of anarchy so he's not everybodies favorite.
i agree with you yes man was [censored] and annoying even mr house was better plus the courier is a greedy [censored] after taking over vegas
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Teghan Harris
 
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Post » Thu May 03, 2012 12:30 am

The Institute and the Railroad. Comes along with the game being in the Commonwealth.
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GEo LIme
 
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Post » Thu May 03, 2012 6:23 am

I searched the Fallout Wiki for the Ku Klux Klan, but didn't find any results. I think it'd make sense, since it would tie in with the '50s theme (I Fallout takes place much later, but it's still '50s themed). It would either be a neutral or enemy faction depending upon your actions, because it might be to controversial if you could actually join it. But I would just love destroying the KKK :cool:
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kitten maciver
 
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Post » Wed May 02, 2012 6:26 pm

Just something I came up with in my head, and haven't really bothered to write it down.

Spoiler
Name: Guardians of Gaia
Location: Cascade Mt. Range, Washington State
History/Origin: Calling themselves the Guardians of Gaia, they originally started out from an undisclosed Vault, hidden away deep in their territory that no outsider has ever laid eyes on. The only reason outsiders know they came from a Vault, is that the Guardians once left a couple vault jumpsuits hanging from some trees, but with the numbers torn off.

The Guardians of Gaia have reverted to adopting both a primitivist and scientific approach to their lives and society, along with seeing everyone in their organization as equals, and follow what’s known as the Gaia Protocols.

Under these protocols, the Guardians of Gaia are sworn to protect and uphold nature, defending it by any means necessary, even if that means creatures out there that might otherwise tear them limb from limb, they’ll protect it from poachers, hunters, and anyone else. They do this for several reasons, all of which originate from none other than the Gaia Protocols. Some are for reasons of scientific study, while others are simply to uphold what nature has become and not let it again be destroyed like when the Great War nearly wiped everything out.

Although they have a very scientific part of their society, the primitivist side is what most outsiders are shown. Their warriors fight with various types of primitive weapons, such as bows, spears, crossbows, swords, etc. and use guerrilla tactics against those who would trespass on their territory. They’ve been considered “ghosts”, by those lucky enough to survive a battle with them, only getting quick glances of them from one’s peripheral view, and when in combat they come and go as they please, moving just as quickly, and striking from anywhere they so choose; only to disappear and strike somewhere else again.

Their scientific side, is shrouded in mystery and rumor. Some say they do experiments on themselves, or those that they capture, turning ordinary men into freaks of nature. One of the more popular rumors that’s been turned into a child’s story as well, is that the Guardians of Gaia will snatch the bad children from their beds, and fuse various sorts of animal parts onto them, like antlers, hooves, and other things. The more advlt rumor, is that when they capture someone, that person isn’t just fused with animal parts, but turned into one of their warriors, since the warriors are often said by those who survive, to be wearing things like antlers on their armor, and other things.

They’re a very isolated and reclusive group, but not afraid to defend what they call theirs, even if it’s land that’s already been called by someone else, they will take it by force if necessary.

PC Interaction: When the PC hears about the Guardians of Gaia, and goes to investigate, they’ll be quickly ambushed by questioning Guardians, armed and ready to kill. If the player passes a speech check, as well as possibly a science check if speech isn’t high enough, the Guardians will let the PC into their territory and to one of their small camps. There, the PC will learn more about the Guardians, their history and more than just what rumor and myth says about them.

At the camp, after learning a bit about them, the leader of the camp will come out to greet you, warning you that any sort of trickery or deception on the PC’s part will get him branded as dead to any and all Guardians the PC comes across in the future. After either fighting it out then and there, or assuring him/her your silence and trust, the leader of the camp will tell you of some trouble they’ve been having.

Skip ahead a few quests, and if you’ve made if this far without betraying them, they’ll finally allow you to their Vault, which is where everything involving their scientific research and experiments happens. Most of what you’ll find at first, is scientists learning and documenting various things about various species and things, but as you get deeper and more trusted by the scientists of the Guardians, you’ll learn that the rumor of some of them having animal parts, is indeed true. But that this mutation isn’t of their own doing, it was something they’ve all grown up with since their ancestors entered the Vault. Although not completely 100% sure themselves, about exactly what happened, or how it caused them to mutate and have animal parts, they’re set on figuring it out in some corrupted data that an overseer years and years ago, tried to destroy before other Vaulters could stop him/her, leaving them with what they have now, a corrupted data stream that needs to be sorted and their lineage story finally put to rest for them, and you.
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Joey Bel
 
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Post » Wed May 02, 2012 6:49 pm

Just something I came up with in my head, and haven't really bothered to write it down.

Spoiler
Name: Guardians of Gaia
Location: Cascade Mt. Range, Washington State
History/Origin: Calling themselves the Guardians of Gaia, they originally started out from an undisclosed Vault, hidden away deep in their territory that no outsider has ever laid eyes on. The only reason outsiders know they came from a Vault, is that the Guardians once left a couple vault jumpsuits hanging from some trees, but with the numbers torn off.

The Guardians of Gaia have reverted to adopting both a primitivist and scientific approach to their lives and society, along with seeing everyone in their organization as equals, and follow what’s known as the Gaia Protocols.

Under these protocols, the Guardians of Gaia are sworn to protect and uphold nature, defending it by any means necessary, even if that means creatures out there that might otherwise tear them limb from limb, they’ll protect it from poachers, hunters, and anyone else. They do this for several reasons, all of which originate from none other than the Gaia Protocols. Some are for reasons of scientific study, while others are simply to uphold what nature has become and not let it again be destroyed like when the Great War nearly wiped everything out.

Although they have a very scientific part of their society, the primitivist side is what most outsiders are shown. Their warriors fight with various types of primitive weapons, such as bows, spears, crossbows, swords, etc. and use guerrilla tactics against those who would trespass on their territory. They’ve been considered “ghosts”, by those lucky enough to survive a battle with them, only getting quick glances of them from one’s peripheral view, and when in combat they come and go as they please, moving just as quickly, and striking from anywhere they so choose; only to disappear and strike somewhere else again.

Their scientific side, is shrouded in mystery and rumor. Some say they do experiments on themselves, or those that they capture, turning ordinary men into freaks of nature. One of the more popular rumors that’s been turned into a child’s story as well, is that the Guardians of Gaia will snatch the bad children from their beds, and fuse various sorts of animal parts onto them, like antlers, hooves, and other things. The more advlt rumor, is that when they capture someone, that person isn’t just fused with animal parts, but turned into one of their warriors, since the warriors are often said by those who survive, to be wearing things like antlers on their armor, and other things.

They’re a very isolated and reclusive group, but not afraid to defend what they call theirs, even if it’s land that’s already been called by someone else, they will take it by force if necessary.

PC Interaction: When the PC hears about the Guardians of Gaia, and goes to investigate, they’ll be quickly ambushed by questioning Guardians, armed and ready to kill. If the player passes a speech check, as well as possibly a science check if speech isn’t high enough, the Guardians will let the PC into their territory and to one of their small camps. There, the PC will learn more about the Guardians, their history and more than just what rumor and myth says about them.

At the camp, after learning a bit about them, the leader of the camp will come out to greet you, warning you that any sort of trickery or deception on the PC’s part will get him branded as dead to any and all Guardians the PC comes across in the future. After either fighting it out then and there, or assuring him/her your silence and trust, the leader of the camp will tell you of some trouble they’ve been having.

Skip ahead a few quests, and if you’ve made if this far without betraying them, they’ll finally allow you to their Vault, which is where everything involving their scientific research and experiments happens. Most of what you’ll find at first, is scientists learning and documenting various things about various species and things, but as you get deeper and more trusted by the scientists of the Guardians, you’ll learn that the rumor of some of them having animal parts, is indeed true. But that this mutation isn’t of their own doing, it was something they’ve all grown up with since their ancestors entered the Vault. Although not completely 100% sure themselves, about exactly what happened, or how it caused them to mutate and have animal parts, they’re set on figuring it out in some corrupted data that an overseer years and years ago, tried to destroy before other Vaulters could stop him/her, leaving them with what they have now, a corrupted data stream that needs to be sorted and their lineage story finally put to rest for them, and you.
That's actually a great idea for a faction. The animal mutations are a strange addition though.
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Nienna garcia
 
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Post » Wed May 02, 2012 9:28 pm

That's actually a great idea for a faction. The animal mutations are a strange addition though.

The mutations add something new, rather than always thinking Ghouls and Super Mutants were the only human mutations to happen, it spices things up.
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Kerri Lee
 
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Post » Wed May 02, 2012 11:07 pm

Just something I came up with in my head, and haven't really bothered to write it down.

Spoiler
Name: Guardians of Gaia
Location: Cascade Mt. Range, Washington State
History/Origin: Calling themselves the Guardians of Gaia, they originally started out from an undisclosed Vault, hidden away deep in their territory that no outsider has ever laid eyes on. The only reason outsiders know they came from a Vault, is that the Guardians once left a couple vault jumpsuits hanging from some trees, but with the numbers torn off.

The Guardians of Gaia have reverted to adopting both a primitivist and scientific approach to their lives and society, along with seeing everyone in their organization as equals, and follow what’s known as the Gaia Protocols.

Under these protocols, the Guardians of Gaia are sworn to protect and uphold nature, defending it by any means necessary, even if that means creatures out there that might otherwise tear them limb from limb, they’ll protect it from poachers, hunters, and anyone else. They do this for several reasons, all of which originate from none other than the Gaia Protocols. Some are for reasons of scientific study, while others are simply to uphold what nature has become and not let it again be destroyed like when the Great War nearly wiped everything out.

Although they have a very scientific part of their society, the primitivist side is what most outsiders are shown. Their warriors fight with various types of primitive weapons, such as bows, spears, crossbows, swords, etc. and use guerrilla tactics against those who would trespass on their territory. They’ve been considered “ghosts”, by those lucky enough to survive a battle with them, only getting quick glances of them from one’s peripheral view, and when in combat they come and go as they please, moving just as quickly, and striking from anywhere they so choose; only to disappear and strike somewhere else again.

Their scientific side, is shrouded in mystery and rumor. Some say they do experiments on themselves, or those that they capture, turning ordinary men into freaks of nature. One of the more popular rumors that’s been turned into a child’s story as well, is that the Guardians of Gaia will snatch the bad children from their beds, and fuse various sorts of animal parts onto them, like antlers, hooves, and other things. The more advlt rumor, is that when they capture someone, that person isn’t just fused with animal parts, but turned into one of their warriors, since the warriors are often said by those who survive, to be wearing things like antlers on their armor, and other things.

They’re a very isolated and reclusive group, but not afraid to defend what they call theirs, even if it’s land that’s already been called by someone else, they will take it by force if necessary.

PC Interaction: When the PC hears about the Guardians of Gaia, and goes to investigate, they’ll be quickly ambushed by questioning Guardians, armed and ready to kill. If the player passes a speech check, as well as possibly a science check if speech isn’t high enough, the Guardians will let the PC into their territory and to one of their small camps. There, the PC will learn more about the Guardians, their history and more than just what rumor and myth says about them.

At the camp, after learning a bit about them, the leader of the camp will come out to greet you, warning you that any sort of trickery or deception on the PC’s part will get him branded as dead to any and all Guardians the PC comes across in the future. After either fighting it out then and there, or assuring him/her your silence and trust, the leader of the camp will tell you of some trouble they’ve been having.

Skip ahead a few quests, and if you’ve made if this far without betraying them, they’ll finally allow you to their Vault, which is where everything involving their scientific research and experiments happens. Most of what you’ll find at first, is scientists learning and documenting various things about various species and things, but as you get deeper and more trusted by the scientists of the Guardians, you’ll learn that the rumor of some of them having animal parts, is indeed true. But that this mutation isn’t of their own doing, it was something they’ve all grown up with since their ancestors entered the Vault. Although not completely 100% sure themselves, about exactly what happened, or how it caused them to mutate and have animal parts, they’re set on figuring it out in some corrupted data that an overseer years and years ago, tried to destroy before other Vaulters could stop him/her, leaving them with what they have now, a corrupted data stream that needs to be sorted and their lineage story finally put to rest for them, and you.

That actually sounds pretty awesome! :) As I began reading, it reminded me of one of http://savagebeatings.deviantart.com/gallery/34104749#/d4gyu9u, with coming from a vault and being people of the nature (friends with animals etc) but as I read further, with the animal mutations on humans, that thought kind of went away :P Although yours is cooler, I myself just wanted a reason to draw people with giant mole rat pets and vault suits. I might draw some art for your concept instead, if I may.
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Rob Smith
 
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Post » Wed May 02, 2012 11:51 pm

That actually sounds pretty awesome! :smile: As I began reading, it reminded me of one of http://savagebeatings.deviantart.com/gallery/34104749#/d4gyu9u, with coming from a vault and being people of the nature (friends with animals etc) but as I read further, with the animal mutations on humans, that thought kind of went away :tongue: Although yours is cooler, I myself just wanted a reason to draw people with giant mole rat pets and vault suits. I might draw some art for your concept instead, if I may.

That'd be great, I'll PM you and give you some more of the concept idea I have for them, that you can draw. I've actually fleshed out that idea a bit more than I had when originally posting that yesterday. But you're right on them being people of nature and being friends of animals, it's all apart of the Gaia Protocols, which would be more deeply detailed than what I vaguely gave, and really haven't gone too into detail even with my thinking. There's a deeper reason to why they're so protective of animals and such, which has to do with their mutation and the Gaia Protocols which as I said, all their reasoning for anything they do, sprouts from.
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Phoenix Draven
 
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