What kind of heads ups should Codsworth give your character?

Post » Tue Dec 01, 2015 11:10 pm

In Fallout 3 the first character your avatar can converse with after leaving the vault is the Sherriff of Megaton who gives him a heads up on which of the locals to seek out for fair treatment and help with life outside the vault. He also gives your primary character a heads up on the shady characters to look out for.

In Fallout NV the first character your avatar can converse with when ready to go out into the world after the murder attempt is Goodsprings town doctor who gives a good and honest heads up on the locals to seek out, and those to watch out for.

In Fallout 4 it appears that first conversation will be with Codsworth, personally I would like to see a 'Wild Wastelads" option for Codsworth to be goofy for those who want to play the game like Borderlands or more realistic for those who prefer the game like the popular Call of Duty, or Stalker, or the Metro series, (that have or had new installments faster to keep up with demand.)

I was raised in a time when realism mattered, you paid attention to cues and when enough cues came together reflexes and emotional responses kick in. What didn’t add up was a lie, a mistake or a joke. As a head of household you would need to pick up on cues quick ,early and right or everything you cared about could be put at risk.

I know it’s too late and probably too expensive to do, but my preference is for games like Stalker or Metro or Call of Duty that seem proofed by combat vets with real world experience and credibility on what combat, the tools of war, surviving and getting your job done in a war zone/ torn up wasteland is.

I ‘d like Codsworth to speak of maybe 200 years of being captured and escaping and evading because he is alert 24/7 and after a few years people get sloppy.

I would like Codsworth on realistic as opposed to hokey/goofy mode to suggest the player watch for “more evolved dogs” who are very intelligent and capable, learn fast, and loyal if treated right. Maybe he had canine companions over the centuries, (they didn’t boss him around or try to enslave or exploit him, were appreciative and loyal to their last breath.)

If Codsworth is to be a companion option I would like the option not to have him goofy, or cutesy like Ed-E, but capable of dropping the hokey butler protocol and being a relatively emotionless AI, with centuries of experience and observations.

About the best we can hope to do with our speculations is maybe inspire or influence some DLC developers, or Modders to agree they should create something that includes our ideas.

So bring out your ideas, we may lead to improving the game in a direction we enjoy!

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Richard Thompson
 
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Post » Tue Dec 01, 2015 2:49 pm

Um simms doesnt necessarily have to be the first person you converse with you can go where ever you want and other places will have information about the wasteland and a few other places have onfo on your dad.
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Victor Oropeza
 
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Post » Tue Dec 01, 2015 3:18 pm

I suspect the first clue for you to follow for the MQ will actually be loaded into the pipboy you find or maybe from a holotape you find in 111
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Chenae Butler
 
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Post » Tue Dec 01, 2015 8:54 pm

I certainly wouldn't mind a sarcastic Haskel-like personality, but that probably won't happen.

"Codsworth, bring me my BlamCo Mac & Cheese, or I'll rip out your wires and skip rope with them!"

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Samantha Jane Adams
 
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Post » Tue Dec 01, 2015 5:32 pm

Realistic and call of duty should never be in the same sentence
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Laura Hicks
 
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Post » Tue Dec 01, 2015 8:53 am

Damn Right!

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xx_Jess_xx
 
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Post » Tue Dec 01, 2015 2:08 pm

WTFAYBOA

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Pixie
 
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Post » Tue Dec 01, 2015 1:17 pm


Bleeding eyes and snipers with super stability and aim are realistic.
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Ricky Rayner
 
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Post » Tue Dec 01, 2015 8:46 am

True Simms doesn't have to be the first you meet, whom ever you firstmeet, if they can converse with you don't they give you useful information?

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Rudi Carter
 
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Post » Tue Dec 01, 2015 11:27 pm

CoD, Stalker, and Metro all have their unreaistic fantasy aspects such as being able to run over things that wouldn't hold your weight, or sway out from under you, etc., etc.. for starters. But compared to games like Borderlands..., comic relief characters like the Handys and other bots...

They were/are successful, have the fan base to steady pump out new releases, let players have the options to craft the game they want to play, Bethesda clearly understands that and tries to accomodate. I 'm looking for feedback on what others would like in their companions.

I would like Codsworth less comic relief, I would like to have Dogmeat more than an average dog, I feel he/she needs to be more than a average dog to defeat the adversaries he/she has to survive, unless these adversaries are actually no more a threat or danger than the average person.

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QuinDINGDONGcey
 
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Post » Tue Dec 01, 2015 7:51 am

There was a Mr Handy at E3 that seemed to have mutliple personalities and if that's reflective of Codsworth you probably shouldn't expect too much srs-I've-survived-centuries-in-a-harsh-and-unforgiving-wasteland-watch-as-I-deliver-tired-cliche-line-after-tired-cliche-line from him.

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phillip crookes
 
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Post » Tue Dec 01, 2015 9:05 pm

What were the tired cliched lines? I've never heard them before.

Codsworth seems to be the kind that cracks jokes and lightens up the mood, so I think we're safe. He may say about Lexington, “Lovely place, hadn't been there in a while since I believe all the residents there turned into crazed, foaming-in-the-mouth Ferals who wanted to eat me. DO I EVEN LOOK EDIBLE TO YOU?”
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Travis
 
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Post » Tue Dec 01, 2015 12:47 pm

I'm fairly sure Codsworth has been sitting in your house for 200 years... Waiting for you to show up to dinner.
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Andrew Perry
 
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Post » Tue Dec 01, 2015 7:09 pm

Neither have I, from Codsworth.

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Cat Haines
 
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Post » Tue Dec 01, 2015 7:08 pm

Beep boop

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Beast Attire
 
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Post » Tue Dec 01, 2015 8:42 am

I'm not expecting him to give me the 411 on everything. I double he's even left the neighborhood, let alone wandered more than ten feet from the house. Probably spent 200 years trying to clean the place, as is his programming no doubt.

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Tiffany Holmes
 
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Post » Tue Dec 01, 2015 1:21 pm

Yup. It a damn Butler bot with minor home security features.
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Manuela Ribeiro Pereira
 
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Post » Tue Dec 01, 2015 8:59 am

This, on top of being a domestic robot with no programming to allow for curiosity or boredom. His only care is to take care of the family in the house. Which means he has been waiting right there for a very long time, with occasional breaks to dust and clean.

Hell if he had the appendages for it, he probably would have reconstructed the house.

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Isabel Ruiz
 
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Post » Tue Dec 01, 2015 12:51 pm

What kind of companion would he make, hokey, cutesy or dumb as dirt?

A comic relief pack mule? A 1950s step and fetch it man servant like Jack Benny's Rochester?

Wouldn't you want and expect something better from Bethesda?

With the proper attachments and building supplies a Handyman repair and maintenance bot would have kept the house in good repair. They could and should be a more useful asset.

With the right programming it could be a great and patient tutor for the children, a dependable companion and caretaker for family with special needs like the elderly .

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Laura Samson
 
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Post » Tue Dec 01, 2015 8:47 am

Actually the first person I remember talking to after leaving the Vault was that lady living on the edge of Springvale. The one that owned mr fake accent Moriarty money. Was she a crack junkie or something?

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Kortknee Bell
 
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Post » Tue Dec 01, 2015 8:38 pm

Retired prosttute.

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Lakyn Ellery
 
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Post » Tue Dec 01, 2015 6:42 pm

Your loyal robo-servant Codsworth. I'm sure he'll attack whatever threatens his master.

Then again, he IS optional, you know.

What do you want? An all knowing sage, or a plasma rifle hidden inside that big dome?

Not everything in the game serves to make you more of a badass or has to deal with combat.

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Sabrina garzotto
 
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Post » Tue Dec 01, 2015 2:09 pm

I always figured Codsworth just sort of stayed in the neighborhood myself. As mentioned, that's his programming after all.

I wonder, would it be possible for Codsworth to have picked up a local radio station perhaps? Do Mr. Handys even have that capability? Is so, then it would be possible he might know some interesting/helpful info.

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Red Bevinz
 
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Post » Tue Dec 01, 2015 7:26 pm

I'm asking what you would like, what do you expect after waiting five years, near six by release? Maybe a better game with better more compelling characters to interact with? Seems to be what Bethesda has been going for in their previous efforts.

I'm expecting a more capable Dogmeat companion,

I’m expecting a more capable Codsworth. A Mr. Handy is a domestic home maintenance and repair bot that can be programmed as maid and/or butler, possibly programmed with skills from EMT type basic life support skills, to grounds keeper.

I’m expecting more options for fun and adventure with power armor, my dog, my bot, my other companions, to craft my experience more to my liking, to looking forward to DLC, mods and the next installment

Apparently there will be access to Enclave advanced armor, anybody familiar with the BoS Mid Western Brotherhood armor and advanced armor from Fallout Tactics the Enclave armor is supposed to have evolved from? http://fallout.wikia.com/wiki/Power_armor_%28Fallout_Tactics%29 some may feel it is not 1950s sci-fi clunky enough, but trust me, a lot that came out of the 1950s was not clunky.

If I'm not helping family of friends, a worthwhile game for my actual free time will do for a cruise or a road trip, it's more affordable, and I'm not too far from where I might be needed. This could well be your future someday. Beats the hell out of TV , I consider myself lucky.

I'm an old guy coming into my "golden years" with less money than I planned on, and family needing ever more of my "free time”, all who live long enough will find out how fast this point comes, and your taste too will probably change.

Maybe there will be a redux of your favorite games to accommodate these taste. But hopefully design teams are considering this market now and will add options to accomodate aging gamers.

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Kieren Thomson
 
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Post » Tue Dec 01, 2015 5:12 pm


I'd have to disagree that explaining why the dog seems really smart makes it more realistic.

It's obviously daft to ask your dog to find useful stuff for you. Explaining it, IMO just highlights that it's daft. The Fallout Universe is full of crazy things that just couldn't happen in real life. Trying to justify everything would be a bit too Star Trek Next Generation for me.
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Claire Lynham
 
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