» Sun Jan 23, 2011 4:06 pm
1. Berserker Sorceror
Two Handed Sword
Destruction
Hopefully they will have a decent combo system, I'd like to swing my sword a couple of times then blast the enemy with a fireball at the end of my melee combo chain.
"Cast Lightening at Initiation, Swing, Swing, Swing, Fireball, Dodge, Block, Reposition, Look for Opening (repeat)"
Focus: Heavy dmg.
2. The Brain
Mysticism (Alteration)
Illusion
Hopefully Telekinesis is more like how Half Life 2's or Bioshocks Telekenetic power is. I will be mind controlling others, throwing objects and bodies at enemies and pretty much anything to do with messing with your mind I'll be doing...
I realize Mysticism is gone, but they will put the spells in another catagory, if I had to guess Alteration will have Telekinesis seeing that water walking is there and that's just a form of mind over matter IMO.
3. Summoner
Conjuration
Restoration
Hopefully we have better summons and more powerful summons... Sometimes I want to Summon something so powerful that all I have to do is sit back and let it take on enemies while I'm making spaghetti or something. My 3rd playthrough I normally get bored and lazy so this character tends to do the trick. Restoration is a good buff and heal choice for my summon. I'm not a huge fan of how Oblivion did it's Conjuration.. I don't like how there is such a short time for your summon to last. Id rather Summons be dependent on your mana.. Skeleton should cost 1mana per sec while other larger creatures cost more mana per second and dependong how fast your mana regenerates you could have that summon last untill it dies but it should be dependent on your Power and not a clock. IMO Also more control with my summoner would be nice... If I get into a fight I should be able to tell it to attack the a conjurer not a summon from a conjurer what a waste that is. Conjurers should be very powerful, but if you kill the Conjurer then you kill the summon so it's a pretty simple process.