What Kind Of Other Perks Would You Like To See?

Post » Sat May 28, 2011 1:28 am

If I had it my way I'd have a perk that would allow you to retry any speech challenge previously fudged-up.

Or a perk that would allow a raider or supermutant to be your companion




what kinds of other perks can you guys come up with?
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Angelina Mayo
 
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Post » Sat May 28, 2011 9:59 am

Hmmm, the ability to hack a robot terminal and get it to be your companion. Even though protectrons would be really slow lol.
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Laura-Lee Gerwing
 
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Post » Sat May 28, 2011 5:28 am

A Raider and Super Mutant can be your companion...

Fawkes is a SM.

And Jericho is a former Raider. If that's not quite good enough, then dress 'em up however you like.
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Siobhan Thompson
 
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Post » Sat May 28, 2011 4:01 am

A Raider and Super Mutant can be your companion...

Fawkes is a SM.

And Jericho is a former Raider. If that's not quite good enough, then dress 'em up however you like.



Ah. Gnarly!
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Sammygirl500
 
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Post » Fri May 27, 2011 8:50 pm

Explosive Entry

You can now use your explosives to break locks.
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Zosia Cetnar
 
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Post » Sat May 28, 2011 12:01 am

Master of Disguise: When wearing a hostile factions armor you will not be attacked.
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Nicole M
 
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Post » Sat May 28, 2011 4:44 am

Well personally, I'd like a perk that lets you flirt with anybody regardless of gender, unlike the Lady Killer/Black Widow perk which only lets you seduce members of the opposite six. I'd also like a perk that lets you eat food without getting infected with radiation.
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bimsy
 
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Post » Fri May 27, 2011 5:48 pm

I would like a perk that makes one-handed pistol weapons get a to-hit bonus when used in VATS. I'd like a separate one for two-handed weapons.


Oh yeah, and I'd like them to not be broken functionality-wise.
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Jessica White
 
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Post » Sat May 28, 2011 8:21 am

Explosive Entry

You can now use your explosives to break locks.



Master of Disguise: When wearing a hostile factions armor you will not be attacked.

Both of these are great ideas.

Maybe a perk that removed all rads from food
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A Dardzz
 
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Post » Fri May 27, 2011 9:52 pm

id like more roleplaying and character theme perks rather than skill adjusters.
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Micah Judaeah
 
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Post » Sat May 28, 2011 3:29 am

you can be well rested longer
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Sasha Brown
 
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Post » Sat May 28, 2011 8:03 am

A perk that allows Beavis and Butthead as followers who dual weild gatling lasers would be nice
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Arnold Wet
 
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Post » Sat May 28, 2011 2:40 am

when you eat food it does not give raiation
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Heather M
 
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Post » Sat May 28, 2011 3:31 am

Explosive entry should destroy anything made of paper or any chems in a safe, and significantly damage the weapons withing, to balance it out.
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jessica sonny
 
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Post » Sat May 28, 2011 1:43 am

dad's might: you can "ground" other npc's
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Deon Knight
 
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Post » Fri May 27, 2011 8:46 pm

Charisma machine! speech challenges go up 10% regardless of speech skill...3 lvls

Fight or flight! when your health is high you gain 1 point to END and 1 to STR when it is below 40% your AGL and LUCK is uped by 1

Misery loves company! when a limb is crippled by a NPC his own limb will be greatly dmged, also when a NPC throws a grenade it is disabled

Wait! you gain 1 extra shot in VATS and you take less dmg when hit in VATS
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Max Van Morrison
 
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Post » Fri May 27, 2011 8:29 pm

I think this perk should be around lvl 4-10.

It is called Marathon Runner-With this perk your character runs faster. (short and sweet) Your speed while encumbered doesn't change though.
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Calum Campbell
 
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Post » Sat May 28, 2011 12:19 am

I have another 2 perks...

Infected (can be chosen around lvl 10)-While fighting any type of super mutant or ghoul you do an extra 25% damage.

Random Event (lvl 10 again)- Every so often you will find a random case of ammo, caps, schematics, guns, food, etc.(almost like the scavenger perk but its more like a random event not every single case will have more money and stuff)
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emily grieve
 
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Post » Fri May 27, 2011 11:26 pm

I just came up with another LOL...

I don't know a good name for this perk but I'm thinking Screw Up (choose this perk around 16) - If your character has failed any quest, with this perk you have the ability to redo it. (obviously not the main quest but every other one, for example, blood ties)
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victoria gillis
 
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Post » Sat May 28, 2011 9:59 am

I whould like to see:

The End
This perk gives you the ability to end the game.

Outside world
This perk is not a perk. This means that you should go out in the sun. (Happens everey 5th hour)

Now, thats some perks!
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Pumpkin
 
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Post » Sat May 28, 2011 6:26 am

a perk that makes bobby pins stronger so it takes more tries to break a bobby pin
a perk that makes you move faster (also when over encumbered)
a perk that makes food, chems and medical supplies more effective
a night vision perk (or a night vision goggle headwear or atleast a flashlight instead of the crappy pip boy light)
a seperate perk for each gun that greatly increases your dam/acc, with that specific gun only, by around 25% or minorly increases every aspect of it by 5%: dam, acc, rate of fire, (decread) reload time, range etc
instead of perks that add 5 skill points to 2 skills a perk for each skill that adds 10 points to that skill
improved animal friend perk: i think that this should also make it so mirelurks and deathclaws (not the enclave deathclaws) dont attack and make it so animals help you in fights on the first rank intsead of having to get it twice
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WYatt REed
 
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