What kind of Soundtrack are we hoping to see in the Next Ins

Post » Wed Nov 30, 2011 12:19 am

As much as I love morrowind, I think Oblivion wins in terms of soundtracks. Morrowind's main theme is better, however.
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ruCkii
 
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Post » Wed Nov 30, 2011 1:12 am

I want the return of Jeremy Soule!
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Causon-Chambers
 
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Post » Wed Nov 30, 2011 4:11 pm

What really got me while playing Morrowind, was that during some of the battle music part of the "Nerevar Rising" started playing in http://www.youtube.com/watch?v=wB9PNCB7ECA&feature=related. What I really like about music is when you have a strong background instrument, but then a soft and/or high instrument playing calm, for battle music anyway.

Public music I'd like to "feel" how the atmosphere feels, or maybe for the atmosphere to feel like the music feels. I'm just one of those people who's mood gets changed easily by music, I really liked that in Public places it felt less threatening than the wilderness, and like you felt at home. But then once you get out there in the wilderness adventure and exploration seem like they're the main theme and there's a secret waiting for you. The battle music made you feel as if everything depended on you surviving, and I liked that because when you're in a fight it shouldn't feel like "just another fight", you're supposed to feel threatened. And then in the dungeons, it was like a force that had been sealed away for centuries may have been unleashed, the possibility of anything appearing, anything walking around the corner. I liked that too, it made me always use chameleon and invisibility... but I liked it nonetheless, that's how dungeons should feel.

I think that Dungeon music in Skyrim should reflect that THIS is the place man first came to Skyrim, so many things happened that you don't know of, that nobody knows of except for those that have departed... or perhaps they still linger in the shadows, in the crevices and cracks in the floor... The home of the vampire, the absence of the Falmer, the Night of Tears... What was that? Man, Mer, and Beast beware, the past never sleeps.

As for Explore Music, I like it how it was in Oblivion, maybe it should be a little more "Bold" than Oblivion's woodwinds and strings, maybe adding some drums, but I liked the woodwinds and strings nonetheless. This is the home of the Nords, the famous human warriors of the North.

For some reason I thought of "http://www.youtube.com/watch?v=17iacDJdRFU" from DA:O when I thought of Battle Music. DA:O had some really good battle music. But I'd like Skyrim's to be original.

I just thought about it, and I'm so hyped up for Skyrim that now if it isn't Skyrim I'm going to be thinking "Fine, whatever."
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clelia vega
 
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Post » Wed Nov 30, 2011 10:04 am

http://www.mikseri.net/artists/?id=48147

Nuf said.
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Marcin Tomkow
 
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Post » Wed Nov 30, 2011 6:55 am

For the main theme, I would love to see something familiar, but different. Sort of like how Oblivion had a hint of Morrowind's theme in it. (Unless I'm mistaken) I would rather it be slower paced and peaceful, though. Never liked the action-ey feel to Oblivoin's main theme. Didn't find it very.. RPG.

As for everything else, as long as it fits, it's fine. I would rather TESV has its own unique generic soundtracks. Each game has done so, and each game feels different because of it.

I think I'll vote "something completely new".
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jessica Villacis
 
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Post » Wed Nov 30, 2011 8:12 am

...b-but Jeremy Soule, right? Come on, man, we need to let Bethesda know. It must be Jeremy Soule! :flame:


Why? He's not that good.
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Jessie Butterfield
 
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Post » Wed Nov 30, 2011 2:49 am

Why? He's not that good.

I agree. I enjoy his music in Morrowind, but it's just not that good. People around here speak of Morrowind's main theme as though it were the most perfect piece of music ever written.

As for what I'd like in the next game as far as its score is concerned: I can't say I really know or have any one idea in particular. What I don't want, however, is more boring, string-soaked orchestral music like tons of games feature now. We get it. You had enough money to compose music for an orchestra and record with one. Cool. Now use those assets to write interesting music that I haven't heard a dozen times before in every other game.
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victoria johnstone
 
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Post » Wed Nov 30, 2011 4:14 am

Two words

Hans Zimmer

Enough said.
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Vera Maslar
 
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Post » Wed Nov 30, 2011 1:39 pm

As long as its Jeremy Soule or at the very least beth use songs from morrowind and Oblivion I'll be happy. otherwise I'll play the Oblivion soundtrack through TESV.
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NO suckers In Here
 
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Post » Wed Nov 30, 2011 4:09 am

I like Jeremy Soule, but I think the music in Morrowind and Oblivion felt a bit too subtle and sparse for my tastes. I would like someone all new for the next Elder Scrolls. For the love of god, not Hans Zimmer! I am so dead tired of the modern Hollywood structure of soundtracks. Perhaps a new age composer like http://www.youtube.com/watch?v=TJTH0JaEulw or http://www.youtube.com/watch?v=G940zV9enWo would be a good fit.

Inon Zur is likely a possibility since he worked on Fallout 3. I am not sure if he'd make something that would satisfy me though, I found his soundtrack for Dragon Age to be utterly disappointing. This is odd because he also worked on BG2: Throne of Bhaal which I thought sounded completely awesome. It probably has more to do with the fantasy standards established post-LotR. Man, fantasy music sounded so much better back when everyone was ripping off Conan instead.
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Roberto Gaeta
 
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Post » Wed Nov 30, 2011 1:27 pm

The only thing I care about is that it's in a 132/8 time signature.
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Sherry Speakman
 
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Post » Wed Nov 30, 2011 1:46 am

One thing I always thought of as annoying was the primitive way combat music works, the background music just stops abruptly when you enter combat, and then resets again once it's over. A simple crossfading system would be a huge improvement and make the experience more seamless.
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Damned_Queen
 
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Post » Wed Nov 30, 2011 10:56 am

I voted for Morrowind style even though I liked Oblivion's soundtrack better. I agree with Seti. Anything from Jeremy Soule is good.
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Brentleah Jeffs
 
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Post » Wed Nov 30, 2011 7:18 am

mainly a mixture of Morrwind and Oblivion with a tiny bit of daggerfall to give it a edge
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Baby K(:
 
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Post » Wed Nov 30, 2011 2:56 pm

My question is, why can't we have all the styles in the game, and more? Soundtrack should try to enhance the atmosphere of the work it's used in, and in a game which can deliver as many different potential moods as the Elder Scrolls series can, I don't think that's can be accomplished with only one tone of music in the game. I want music that will fit with the mood the game aims to create, thus, the style of music used would very somewhat depending on the province, there should also be a greater amount of variation in music based on what's happening and where you are, which, I'd say, was probably my biggest complaint with Morrowind's soundtrack. You only get combat music, and exploration music, the end result is that you get music that fits better for exploring the Grazelands or something playing in dungeons which are supposed to feel forboding, destroying the mood, but if you add music that fits dungeons, you get it playing in places where its not appropriate too. The same can happen with combat music as well, you get the same music playing when you're fighting Dagoth Ur as when you fight a rat, which, I would say, is really not a good idea. Oblivion improved on this, but I'd still say it could have done better.

As far as the particular styles of music chosen or who composes it, I'm not that concerned as long as the results are good and fit with the game.
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Stryke Force
 
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Post » Wed Nov 30, 2011 3:47 pm

They should definitely hire Jeremy Soule again. Liked the Oblivion soundtrack better, though the Morrowind soundtrack was good aswell, so that was what i voted.
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Benji
 
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Post » Wed Nov 30, 2011 4:03 am

Depends on the mood of the game, although I liked Morrowind's the best.
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Curveballs On Phoenix
 
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Post » Wed Nov 30, 2011 8:32 am

I really hope they also use Jeremy Soule, and since he can usually do 2-3 amazing game scores a year and is hard at work on the Guild Wars 2 soundtrack, that leaves some open room for TESV which we can be quite confident is far enough along to have contracted someone to compose the score. I don't think there is any information available about his upcoming work besides the GW2 deal so that leaves me a little hopeful that he will be scoring the next installment as well. If it is indeed in Skyrim, it should allow him to flex his strings a bit and use more Nordic instrumentation including more brass and woodwinds.
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marina
 
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Post » Wed Nov 30, 2011 10:29 am

Wow. I can not believe that the majority of people haven't chosen Oblivion. I have both of Morrowind's and Oblivion's soundtracks and they are both the same type of music so I don't know why the two are separated. But if I had to choose, I would still choose Oblivion because Morrowind's soundtrack got really repetitive at about 50 hours in. 270 hours of Oblivion and I'm still in love with its soundtrack. Also, Oblivion won tons of awards for its music/soundtrack. That should speak for itself.
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Curveballs On Phoenix
 
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Post » Wed Nov 30, 2011 8:49 am

Je-re-my! Je-re-my!

There should be a get-together between Jeremy Soule an the guy who did Fallout 3's main theme.
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A Boy called Marilyn
 
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Post » Wed Nov 30, 2011 1:56 pm

Some new instruments would be nice. Less orhestra more instrument focus.
Like a town, for example, could have just a Classical Guitar playing.
In a church, an organ, or choir.
Big city should have a few more instruments.
Which brings me to the point of more variety amongst songs playing, instead of the same music style throughout.
You don't need the Full Orchestra when fighting rats.
Depending on how intense the battle is should depend on the music.
When you fight Daedra the music should be very intense with a bit of a technical or heavy metal twist.
When you are fighting bandits or pirates it should be more like Pirates of the Carribean.
When you are fighting simple creatures it should have a sort light gaggy battle theme.
When you are fighting the last battle it should be like the advent children version of One Winged Angel.
When you enter a daedra realm or some other place it should have a surreal, dreamy sound to it.
Towns should be light and comforting.
Castles should have a sense of power.
The field should have an adventurous song like LOZs main theme, whilst the forest should a have a "peace of nature" type song.
I could go on.

This is really for those who are familiar with music, but not music experts.
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Sierra Ritsuka
 
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Post » Wed Nov 30, 2011 7:17 am

x_death has the right idea. We really need a themed soundtrack again, like in Arena/Daggerfall. Just two or three tracks per location (shop/tavern, residence, house, castle, temple, etc). It'd make the world much more atmospheric.
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vicki kitterman
 
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Post » Wed Nov 30, 2011 3:31 pm

Whatever fits the setting. I want the guy who did the music for Morrowind and Oblivion to stay though, I love it

If it's Skyrim, maybe kind of eerie for the vast wilderness
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Rachyroo
 
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Post » Wed Nov 30, 2011 4:31 am

When you fight Daedra the music should be very intense with a bit of a technical or heavy metal twist.

I think the music TES games should stay away from modern popular music styles. IMO, hearing electric guitars or heavily synthesized instruments will affect immersion. I want to hear music that I could believe had been created or played within the gameworld itself, and doing this also adds a great deal of atmosphere.

No one seemed to notice my previous post :sadvaultboy:

Well, all of them really. Unless the mood of the game is permanently tranquil or sorrowfull, there needs to be music to fit every atmosphere and situation to stop the the atmosphere of the game feeling monotonous. Variety is good you know :goodjob:

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Javier Borjas
 
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Post » Wed Nov 30, 2011 2:12 am

I think the music TES games should stay away from modern popular music styles. IMO, hearing electric guitars or heavily synthesized instruments will affect immersion. I want to hear music that I could believe had been created or played within the gameworld itself, and doing this also adds a great deal of atmosphere.

In our history equivilent of TES, we didn't have much for instruments. Correct me if I am wrong, but there was absolutly no brass, no piano, no violin, etc.
I am pretty sure there were just a few stringed instruments similar to a lute. So that means NO orchestra.

Orchestra fits the fantasy setting, so does techno. Thats why they use it, instead of stuff that was present at the time period.
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Beat freak
 
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