What kind of spells are you looking forward too?

Post » Fri May 20, 2011 6:05 am

What kind of spells are you looking forward to, or what kind of spells would you like?

And would you dual wield spells, or some other magic-based combo? Or no magic at all?

I would probably have a longsword in the right hand and an offensive (attack) spell in the left, Bioshock style.
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Sarah Evason
 
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Post » Fri May 20, 2011 11:45 am

Levitation. Never gonna happen though.
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Jamie Moysey
 
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Post » Fri May 20, 2011 8:24 am

Levitation. Never gonna happen though.

Never say never. From what I've heard, the game was moved into a single world space instead of individual ones (Morrowind style instead of Oblivion style)
Doubtful if there is any stuff that depends on non reversible vertical movement though.
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Lilit Ager
 
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Post » Fri May 20, 2011 10:07 am

The spell I would like to see is levitation though I feel it is unlikely to return :(

The dual wielding of spells is an anathema to me. The casting of magic is a triumph of mind over nature, through pure force of will the mage summons and controls the occult forces surrounding them and using techniques learned over decades of study (intelligence) the mage first shapes then releases these forces to devastating effect. It's all in the mind and it matters not a jot how many hands you have.

It would appear in Skyrim that intelligence itself is being dumbed down and that the magnitude, and possibly complexity of the spells is to be proportional to the number of fingers used :( No doubt it will also depend on the quality of the PC's manicure!
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Rebekah Rebekah Nicole
 
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Post » Fri May 20, 2011 5:58 am

All intelligence did in the past was give us a larger pool of mana for the larger spells. I would prefer to see damage grow from higher intelligence so spells don't lose value.
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x a million...
 
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Post » Fri May 20, 2011 9:56 am

levitation, mark and recall. every time a thread like this comes up these two are going to be brought up. I would like to see some new ones, I have also wanted to see some plant or other restoritive spells that complimented other non magical skills. like a restoration spell that makes ingrediants in plants return quicker, which would compliment alchemy.

Edit: of course I just remembered that we won't have to pick skills any more tho so having complimentary skills would be pretty irrelevent, but alchemy and other non magical skills need spells that help the process.
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Eibe Novy
 
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Post » Fri May 20, 2011 11:16 am

I'm really excited about new types of destruction spells ( flamethrower or fireball not just fireball for ranged fire damage etc.)
I'd also like telekinesis to allow push/throw enemies. Jedi style :mohawk:
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Bedford White
 
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Post » Fri May 20, 2011 7:07 am

I cant wait to cast a lightning spell "flamethrower" style. That will be awesome
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Laura Mclean
 
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Post » Fri May 20, 2011 8:03 pm

What do I really want... Chain Lightning (jumps from target to target) Magic Missiles (small target seeking spells) wind-based magic (this is the Nords we're talking about who believe greatly in the wind)
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M!KkI
 
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Post » Fri May 20, 2011 2:07 pm

I'm really excited about new types of destruction spells ( flamethrower or fireball not just fireball for ranged fire damage etc.)
I'd also like telekinesis to allow push/throw enemies. Jedi style :mohawk:


Telekinesis would be nice... jedi style lol. Reminds me of the Jedi Knight/Jedi Academy games... those were some good times. I loved throwing enemies high into the air and watching them come crashing down. It would really be good with the ragdoll physics in games today too. Doubt this would happen in Skyrim though...

I also really look forward to more variety in the destruction spells... particularly from a visual standpoint. In Oblivion, I thought most of the spells were very uninteresting to watch... or they did not convey any real impression of their power. Basically all you saw was some smallish orb of fire/frost emit from your hand and hit the target.

I was excited by that fire spell in the trailer, where a ball/ring of fire erupts around the player. I think we need more "radial" spells like this because they could be useful when surrounded by groups of enemies. Not to mention it looked very cool.

Essentially, I want the spell animations/effects to be more colorful , intense, and exciting to watch. They should convey an accurate impression of the real power behind spells/magic.
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Kitana Lucas
 
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Post » Fri May 20, 2011 11:37 am

All intelligence did in the past was give us a larger pool of mana for the larger spells. I would prefer to see damage grow from higher intelligence so spells don't lose value.


That was my personal take on how magic should work, it is not necessarily implemented that way in any actual game.

It's worth noting that even in the simple intelligence=mana pool implementation, spell magnitude and complexity are effectively limited by intelligence - if you don't have enough mana (=intelligence) you cannot cast the spell.

If Skyrim magic works the way I think it will, then magnitude will be calculated from PC level, or more likely the level of the related skill + perks. I have no problem with this, for practical purposes the Morrowind failure system yielded much the same result - 50% success rate = 1/2 total damage over time :)
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aisha jamil
 
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Post » Fri May 20, 2011 10:00 am

Not looking forward to any particular spell just looking forward to magic in general. Oooo it look pretty shiny glowy O.O


Oh, and I'm also looking forward to shouting FUS RO DAH in the middle of a town. Watch the npc's fly. XD
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Jordan Fletcher
 
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Post » Fri May 20, 2011 3:00 pm

Summon Spear
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courtnay
 
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Post » Fri May 20, 2011 7:20 am

chain lightning

magic missile

fire explosion

disengration beam

:P

and BETTER TELEKINESIS
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Lizzie
 
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Post » Fri May 20, 2011 9:23 am

I want to be able to cast "mark" and "recall" on an item.

For example, I've got this big warhammer that I can't lug around to sell since it's too heavy, so I want to be able to just mark it where I found it and recall it at the shop.
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Vickey Martinez
 
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Post » Fri May 20, 2011 6:35 pm

Animate Dead... surely we gotta get some necromancy in there.... tho actually having thralls lose their AI packages would be a nice thing if it is included and just serve you like summons do.
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Sarah Unwin
 
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Post » Fri May 20, 2011 11:57 pm

FLAMETHROWER! 8D :flamethrower: and it sounds like il get it from how they describe the magic
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Karl harris
 
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Post » Fri May 20, 2011 10:55 pm

I would like to be able to infect an NPCs mind causing him to steadily lose health/intellect( In AI aswell ) but causing him to become vicious and near zombie-like after a duration.
I would also love to cause an implosion inside the skulls or irises of my enemies. The most obvious and effective spell in my opinion. Or maybe rupture the lungs in a similar effect to being underwater for a depth charge.
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Lisa
 
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Post » Fri May 20, 2011 9:12 pm

Will we be able to use the force? i want to use it, now, not later, NOW!!!!!
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Invasion's
 
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Post » Fri May 20, 2011 4:15 pm

The spell I would like to see is levitation though I feel it is unlikely to return :(

The dual wielding of spells is an anathema to me. The casting of magic is a triumph of mind over nature, through pure force of will the mage summons and controls the occult forces surrounding them and using techniques learned over decades of study (intelligence) the mage first shapes then releases these forces to devastating effect. It's all in the mind and it matters not a jot how many hands you have.

It would appear in Skyrim that intelligence itself is being dumbed down and that the magnitude, and possibly complexity of the spells is to be proportional to the number of fingers used :( No doubt it will also depend on the quality of the PC's manicure!


I thought the devs said that dual wielding a spell doesn't mean you could cast two different spells, but just power up one spell that uses a ton of magicka, and that makes sense. You're going in for an all out attack, casting with both hands at the same time, letting a ton of magic flow out. Magicka pool is still a big factor.
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Maria Leon
 
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Post » Fri May 20, 2011 1:41 pm

All intelligence did in the past was give us a larger pool of mana for the larger spells. I would prefer to see damage grow from higher intelligence so spells don't lose value.

Dear god. THIS. Larger mana pools are all very well and good, but a mage with epic intelligence should be able to kill a mudcrab in one hit with the most modest fire spell.


In regard to OP:

I'm looking forward (and hoping for)

-Sith Lightning. Please let the "hold down the cast button" variation on lightning be this! Otherwise, I'll be a saaad panda.

-Fire spells in general. You can set the landscape ablaze now? So. Awesome. I'm a firebender at heart. :flamethrower:

-Necromancy. Conjuration needs a greater variety of spells than *soultrap*, *summon: x*, and *bound armor*. Necromancy spells were something I felt were dearly missing in Oblivion (especially with the hundreds of necromancers in the game, lol).

-Telekinesis. Now for combat! Todd confirmed somewhere that you can now throw things, and implied that can now do damage. I'm really hoping that magnitude is the force with which you can move/throw objects with - so the higher the magnitude, the heavier things you can move.

-Levitation. We have flying dragons, people. Unless there's a dragon shout that lets you temporarily sprout wings, Levitation would be epic for leveling the playing field a bit.

-Runes in general. You can lay down a magical lightning mine! How awesome is that! I can't wait to lay down a couple of mines, piss off some undead ahead of me in the dungeon, and run back behind the mines to watch the fireworks.

-I can't remember the next spell's name - it wasn't in oblivion - but I can tell you what it does, its been confirmed by Todd. I'd link the source if I remembered where. It's basically an AOE force push away, kind of like Repulse from the first Fable (ahh...the first fable...the only time a fable was actually good.)

-For the first time in an rpg...I'm actually looking forward to cold magic! We have spells like "Ice spikes" now, which sound much more lethal and interesting than the Oblivion style of lobbing an orb of cold at them.

-The conditional cast system. Like fire, for example: Tap to throw a fireball, hold to emit a constant scattershot of flame, like a flamethrower. Additionallly, we have Fire runes, as aforementioned. And finally, we have the effect where you have it in both hands - which we don't really know what it does other than massively drain mana lol. I'd prefer magic in both hands to be like wielding a longsword in both hands though - can use them independantly.
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LuBiE LoU
 
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Post » Fri May 20, 2011 10:54 am

Levitation. Never gonna happen though.


Levitation, please! "I'm this super awesome mage, but I walk everywhere..."

levitation, mark and recall. every time a thread like this comes up these two are going to be brought up. I would like to see some new ones, I have also wanted to see some plant or other restoritive spells that complimented other non magical skills. like a restoration spell that makes ingrediants in plants return quicker, which would compliment alchemy.


Yes, to levitation, mark and recall. I also like your idea to have restoritive spells compliment non magical skills.

I want to be able to cast "mark" and "recall" on an item.

For example, I've got this big warhammer that I can't lug around to sell since it's too heavy, so I want to be able to just mark it where I found it and recall it at the shop.


That would be awesome! That would probably make it worth putting into the game, because transporting goods was the biggest reason I used it. But imagine using mark on some remote cliffside.... And casting recall on an opponent! :hubbahubba:
Kind of like Sheogorath's response to if you try to kill him. So it's not like the idea hasn't been implemented in the TES universe already.
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Cayal
 
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Post » Fri May 20, 2011 1:41 pm

Hopefully, the "Enemies Explode" spell will be a bit more realistic (and flashy) this time around. :happy:
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Eric Hayes
 
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Post » Fri May 20, 2011 7:26 pm

Mark and recall, and if that isn't in the game, which is probably very likely, then my favourite spell will be anything that summons Daedric creatues. I hope the Scamps look amazing. :biggrin:
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Lillian Cawfield
 
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Post » Fri May 20, 2011 5:13 pm

Mark and recall (honestly, my dream spell of this is something similar to the portal gun in portal.)
Levitation
Necromancy, I want something more than soul gem making, that was lazy and a bad joke, I wrote this in the necromancy guild, but I would love to have something like this:

Summon Spirit - summons spirit to fight for you
Summon Skeletons - summon skeletons to fight for you
control undead - Makes undead creatures fight for you
feed the dead - leech life from target
reanimation - brings back a recent corpse for a short amount of time to do your bidding, if your character is low necromancer level then the reanimated figure has penalties on his skills, if your character is a high level necromancer, then there is no penalties and the reanimated corpse has all his skills and abilities.
infuse the dead - if your character is a higher level than the reanimated, you can increase the reanimated corpse level to the median difference between your character and the reanimated character.
Unchain The Spirit - Allows you to leave your body(your body goes into a lotus position and is defenseless, any attack to the body will end the spell and bring the spirit back to his/her body) and astrally project as a spirit that only undead/spirits/mages can see. Allows you to explore an area for a short time (based on necromancer level) unseen and immaterial.
Possess the dead - Would be used in conjunction with unchain the spirit, allows you to posses any undead body(including recent dead/skeletons/and possibly vampires) and control it as your own. You would have all physical skills/abilities of the body along with all magical abilities if its a mage. If this is a master level, then you can add your own magic/mental abilities along with the possessed bodies abilities. The same rule about if your real body gets attacked you will be forced out and back into your real body, also this applies if the possessed body gets destroyed.
Possess the living - this is a master level and works exactly the same as possess dead except the host is alive. When the body is abandoned, the npc would have no memory of what happened.
Death is not the end - this is a master passive ability, if you die in your real body, you are ejected from your body astrally, you have a chance to posses a HUMAN living target if one is available and nearby. If you are successful, that body becomes yours and you only have access to that bodies skills and abilities. The moment you rest or fast travel, the body transforms into your original body and you lose all skills/abilities that body had.

A few notes:
- you cannot possess or reanimate a character that is 2 levels above you
- you can possess animals, but you can't use your magical abilities
-Possess the dead/living has no time limit, but would have a distance limit from the body(based on level), go to far and you will get yanked back.
-Infuse the dead would work while using possess the dead and possess the living, however if used while possessing a living host, the host instantly dies and is turned into a reanimate
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Mizz.Jayy
 
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