What kind of things should happen to make the game more orga

Post » Wed Dec 14, 2011 6:55 am

Who thinks that go to sleep in the game should invite more people to attack your character? Lets say the game has a night sequence that has Powder Gangers or Legionaires attacking you at night or just when your sleeping. It'd be a neat way to get more ammo especailly if your luck and perception is low. I also think that stealth should allow for more stealh gameplay like climbing through ducts and jumping on people kinda like Batman Arkhum Asylum or Splinter Cell, Batmans' simpler though. Also the sand isnt sandy enough and the rocks arent rocky enough! lol The wood in the game should be able to break and that could be like how you [censored] enter some houses but if you could just fight enemies with a melee button that could work cuz then switching to melee could just be with a press of a button instead of having to switch and wait to punch someone when you could just do it with one hand. What if you could fend off enemies that get to close for a kill with like a deathblow especially if you dont have any ammo.
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Ymani Hood
 
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Post » Wed Dec 14, 2011 12:01 pm

Who thinks that go to sleep in the game should invite more people to attack your character? Lets say the game has a night sequence that has Powder Gangers or Legionaires attacking you at night or just when your sleeping. It'd be a neat way to get more ammo especailly if your luck and perception is low. I also think that stealth should allow for more stealh gameplay like climbing through ducts and jumping on people kinda like Batman Arkhum Asylum or Splinter Cell, Batmans' simpler though. Also the sand isnt sandy enough and the rocks arent rocky enough! lol The wood in the game should be able to break and that could be like how you [censored] enter some houses but if you could just fight enemies with a melee button that could work cuz then switching to melee could just be with a press of a button instead of having to switch and wait to punch someone when you could just do it with one hand. What if you could fend off enemies that get to close for a kill with like a deathblow especially if you dont have any ammo.

You mean like TES: O when you slept in that haunted mansion and ghosts attacked? That was fun. :rofl: I wouldnt mind having something with those mechanics in FNV. Keeps things interesting.
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James Potter
 
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Post » Wed Dec 14, 2011 8:55 am

I don t sleep where stuff can get me.


I don t think there is anything that could be added to the main game beside a lot more buildings around the strip, and "bullet sponges."

At this point the game is the game. It is the desert with very large stretches of nothing. There should have been many more large buildings around the strip. It is too late for that now......
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Chavala
 
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Post » Wed Dec 14, 2011 12:31 pm

Organic platform.
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Jessie
 
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Post » Wed Dec 14, 2011 5:51 am

Back in Elder Scrolls: Daggerfall if you slept out in the wilderness you'd almost always be attacked by something. Definitely would like that in Fallout.

Adding destruction to the game environments wouldn't probably be possible with the scope of the game already.

I would like to see more dynamic combat and terrain interactions.

Take Fear 2 for example. Just a simple mantle prompt for waist high obstacles is awesome, and the ability to climb up chest and head high objects (maybe weight dependant?)

Also some button prompt combat would be cool. Again referencing Fear 2. When the Abominations jump on you, you have to spam a button and you see Beckett punching it repeatedly to get it off. This immediately came to mind when I saw Feral Ghouls. They could be much more fearsome if they scrambled towards you on all fours like a feral creature, and jumped on you trying to tear your throat out.

Many things like that could add to the intensity of combat in Fallout.
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Roisan Sweeney
 
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Post » Wed Dec 14, 2011 4:06 pm

Even though it's too late, I think explosives should be able to destroy doors and damage walls, ceilings, and floors.
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Lizs
 
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Post » Wed Dec 14, 2011 1:51 pm

Even though it's too late, I think explosives should be able to destroy doors and damage walls, ceilings, and floors.


Yeah things like that would be neat, and totally valid.

I could see lots of quests having alternate solutions for explosives guys, being able to destroy certain doors with C4 or dynamite.

The question is, how much can they add to the scope of this already massive game world?
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P PoLlo
 
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