What do we know about armor?

Post » Wed Dec 02, 2015 6:35 am

Kind of makes sense that that's what counts as metal armor. I really like that character entire outfit.. It looks like just a bunch of crap thrown together.

User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Wed Dec 02, 2015 1:14 pm

Huh... now I have a thought. Will we return to the Fallout 1&2 era where armor was always worn over your vault suit, thus no running around in your underwear and making nvde mods on the pc more complicated.

User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Wed Dec 02, 2015 11:02 am

Wouldn't this system cause massive clipping issues? Actually I am rather fine with the default system of either armour or clothing. I hope they include some perks that give light and heavy armour (or no armour at all) certain bonuses.

Also many outfits come with a hat or headgear of some sorts, how is a helmet supposed to fit over it? And of course as all look different and have different properties I highly doubt that you can wear any armour over any outfit. Also it seems like the leather plates are sewn onto the Vault suit, but you could not do this with the red dress of course. I see a whole lot of issues, we will see upon release though how it works out.

User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Wed Dec 02, 2015 10:53 am


Not really, headgear was always separate from the outfit neck down. As for clipping, I imagen that they actually made a model for the armour/clothing, rather then just slap the armour model over the clothes model, wouldn't be the first RPG with slightly adaptable outfit models.


Consider we already seen proof the vault suit does come up in the armour screen and does have the equipped square next to its name, Fallout 3/NV style, its clear its just another outfit.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Wed Dec 02, 2015 9:44 am

Plus whatever that thing in the background is wearing.

Love those computer things too, with the plugs sockets and the guidelines.

User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Wed Dec 02, 2015 3:47 am

Yeah I meant the different hats that naturally went along with certain clothing types. The sherrif hat for a strong example. Or that pre-war hat that came along with the business outfit, like the stuff Burke wore.

User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Wed Dec 02, 2015 10:32 am

Take a look at the raiders and you'll see the layered armor system in all it's glory.

User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Wed Dec 02, 2015 4:15 am

I am glad layered armor came back to Bethesda games, but of course i wanted Morrowind's detail, how many pieces were there? 6 to 2 arms, 4 for legs (if you wanted to wear a skirt hehe), 3 for torso and 1 for your head = 14 pieces in total, in Fallout 4 we will have 6.

User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Wed Dec 02, 2015 5:42 am


Yeah but they where not auto equipped on your head because ya wore the suits.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Wed Dec 02, 2015 1:54 pm

There were: Left and right gloves/gauntlets, left and right rings, amulet, belt, pants, shirt, shoes/boots, greaves, cuirass, left and right pauldrons, and a helmet. So yeah, 14 pieces... honestly makes me wonder if that's too much. Morrowind kinda got away with it since enchanting was already an unbalanced mess to begin with, but nowadays the thought of balancing enchanting against all of those different equipment slots is daunting. I think Fallout 4's amount of layers is a good balance, and it plays nicely with limb-specific damage and resistance, too.

User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Wed Dec 02, 2015 9:22 am

Though I'm very excited to see how the new layered system will for the PC and enemies, especially if using this system we can make new or similar looking versions of armors found in the other Fallout games. However depending how the DR armor rating works with it I might have to get mod that changes the system to FONV DT armor rating when it becomes available.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Wed Dec 02, 2015 12:50 pm

The news about the layered armor system was one of the greatest gaming-related news I've heard.

I mean, geez, I wonder how many Skyrim-players went with Ebony Mail + Nightingale Mask combo, heh, those unoriginal fo- oh wait.

That's the downside of it. However, if they decided to go for the layered system from the start, they've probably worked on that a long time. Modders might have problems though.

Scavenged Tesla Armor? Antennae-mod to enhance reception so that you can listen to your favorite radio channel even in the most dire of situations?

I'm getting all tingly just reading that. Oh the memories.

...

Okay, maybe the greaves, belt and the other ring were too much. How many layers are there in Fallout 4?

User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Wed Dec 02, 2015 9:56 am

This is what I'm hoping. If you bother to introduce locational damage, making armor offer locational protection is the most logical next step.

User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Wed Dec 02, 2015 2:27 pm

No no wait a minute...i counted 14 without rings, amulet and belt...so there was 18 pieces!

I counted with shirt, pants, skirt and a robe, beside regular armor pieces.

I also do not see a point in balancing Bethesda games, i had the most fun with Morrowind (i think it is the greatest video game ever) and that game was not balanced at all.

And in all their The Elder Scrolls games that i played you end up a godlike char anyway, so there is only a point of balancing early to mid game, but i still think that it make games much less fun to play.

User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Wed Dec 02, 2015 4:02 am

That isn't too much, it all makes sense. Oblivion and Skyrim were disappointing in that regard, though I can still be more understanding for Fallout since the original games only had one armor slot. But then again, DR&DT system with 5-6 damage categories blows away anything Bethesda has done, I still don't understand why they just didn't merge FO3 and NV systems like Josh Sawyer's mod did. They have the system already in place and instead they still go with super-dumb Skyrim system.

User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Wed Dec 02, 2015 12:35 pm

It looks like there's a single "clothing" layer, so ordinary outfits like Vault Jumpsuits or Pre-War Clothes work just like they did in Fallout 3 as a single apparel piece that covers everything. And then you get to throw on armor pieces on top of that, one for each body part- left and right legs, left and right arms, chest, and head.

User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Wed Dec 02, 2015 9:37 am

Sounds good, but different pieces for the legs? Now that might go too far. Pauldrons would have been nice too.

User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Wed Dec 02, 2015 4:19 pm

The question is: Can we wear armor along with all pieces of clothing, or only skin-tight jumpsuits like the Vault Suit?

I really doubt we'll be able to wear armor on top of, for example, the red dress or the space suit (because those have significantly different models from the vault suit).

User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Wed Dec 02, 2015 8:48 am

It's no coincidence that they match up with how our body's divided for locational damage. The Pipboy even shows the DR of each individual limb now, too.

Also, on DT vs DR: I couldn't care less, just as long as each piece of gear still has real advantages and disadvantages. With how much you could improve Light armor in New Vegas, it became utterly pointless to wear anything heavier with all of those heavy armor disadvantages. We know a little bit of Fallout 4's system, and that it uses Ballistic, Energy, and Radiation as damage types. And I think I saw us taking radiation damage in the combat montage when we got whacked by that Mirelurk Queen.

User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Wed Dec 02, 2015 1:36 am


Again I think the clothing models have different sub models where the clothing alters to fit the armor, now I dont think you can wear armor with absolutely every clothing, but I suspect its much more flexible then just working with skin tight suits.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed Dec 02, 2015 3:36 am

I've seen 2 different variations of Armoured Vault Suit in the videos. So hoping there are multiple modifications from each set of armor.

User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Wed Dec 02, 2015 3:40 am


No, what ya seen is a regular vault suit with some kind of armour on top.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Wed Dec 02, 2015 9:36 am

Yes.... An Armoured Vault Suit. And I've seen 2 different ones.

User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Wed Dec 02, 2015 10:54 am

No, you've seen the same Vault suit... with different armor pieces on top. The armor pieces can be swapped out.

User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Wed Dec 02, 2015 1:12 am


Just making sure ya grasped it's not technically not a armoured vault suit such as it is in 3/NV
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

PreviousNext

Return to Fallout 4