Kind of makes sense that that's what counts as metal armor. I really like that character entire outfit.. It looks like just a bunch of crap thrown together.
Kind of makes sense that that's what counts as metal armor. I really like that character entire outfit.. It looks like just a bunch of crap thrown together.
Huh... now I have a thought. Will we return to the Fallout 1&2 era where armor was always worn over your vault suit, thus no running around in your underwear and making nvde mods on the pc more complicated.
Wouldn't this system cause massive clipping issues? Actually I am rather fine with the default system of either armour or clothing. I hope they include some perks that give light and heavy armour (or no armour at all) certain bonuses.
Also many outfits come with a hat or headgear of some sorts, how is a helmet supposed to fit over it? And of course as all look different and have different properties I highly doubt that you can wear any armour over any outfit. Also it seems like the leather plates are sewn onto the Vault suit, but you could not do this with the red dress of course. I see a whole lot of issues, we will see upon release though how it works out.
Plus whatever that thing in the background is wearing.
Love those computer things too, with the plugs sockets and the guidelines.
Yeah I meant the different hats that naturally went along with certain clothing types. The sherrif hat for a strong example. Or that pre-war hat that came along with the business outfit, like the stuff Burke wore.
Take a look at the raiders and you'll see the layered armor system in all it's glory.
I am glad layered armor came back to Bethesda games, but of course i wanted Morrowind's detail, how many pieces were there? 6 to 2 arms, 4 for legs (if you wanted to wear a skirt hehe), 3 for torso and 1 for your head = 14 pieces in total, in Fallout 4 we will have 6.
There were: Left and right gloves/gauntlets, left and right rings, amulet, belt, pants, shirt, shoes/boots, greaves, cuirass, left and right pauldrons, and a helmet. So yeah, 14 pieces... honestly makes me wonder if that's too much. Morrowind kinda got away with it since enchanting was already an unbalanced mess to begin with, but nowadays the thought of balancing enchanting against all of those different equipment slots is daunting. I think Fallout 4's amount of layers is a good balance, and it plays nicely with limb-specific damage and resistance, too.
The news about the layered armor system was one of the greatest gaming-related news I've heard.
I mean, geez, I wonder how many Skyrim-players went with Ebony Mail + Nightingale Mask combo, heh, those unoriginal fo- oh wait.
That's the downside of it. However, if they decided to go for the layered system from the start, they've probably worked on that a long time. Modders might have problems though.
Scavenged Tesla Armor? Antennae-mod to enhance reception so that you can listen to your favorite radio channel even in the most dire of situations?
I'm getting all tingly just reading that. Oh the memories.
...
Okay, maybe the greaves, belt and the other ring were too much. How many layers are there in Fallout 4?
This is what I'm hoping. If you bother to introduce locational damage, making armor offer locational protection is the most logical next step.
No no wait a minute...i counted 14 without rings, amulet and belt...so there was 18 pieces!
I counted with shirt, pants, skirt and a robe, beside regular armor pieces.
I also do not see a point in balancing Bethesda games, i had the most fun with Morrowind (i think it is the greatest video game ever) and that game was not balanced at all.
And in all their The Elder Scrolls games that i played you end up a godlike char anyway, so there is only a point of balancing early to mid game, but i still think that it make games much less fun to play.
That isn't too much, it all makes sense. Oblivion and Skyrim were disappointing in that regard, though I can still be more understanding for Fallout since the original games only had one armor slot. But then again, DR&DT system with 5-6 damage categories blows away anything Bethesda has done, I still don't understand why they just didn't merge FO3 and NV systems like Josh Sawyer's mod did. They have the system already in place and instead they still go with super-dumb Skyrim system.
It looks like there's a single "clothing" layer, so ordinary outfits like Vault Jumpsuits or Pre-War Clothes work just like they did in Fallout 3 as a single apparel piece that covers everything. And then you get to throw on armor pieces on top of that, one for each body part- left and right legs, left and right arms, chest, and head.
Sounds good, but different pieces for the legs? Now that might go too far. Pauldrons would have been nice too.
The question is: Can we wear armor along with all pieces of clothing, or only skin-tight jumpsuits like the Vault Suit?
I really doubt we'll be able to wear armor on top of, for example, the red dress or the space suit (because those have significantly different models from the vault suit).
It's no coincidence that they match up with how our body's divided for locational damage. The Pipboy even shows the DR of each individual limb now, too.
Also, on DT vs DR: I couldn't care less, just as long as each piece of gear still has real advantages and disadvantages. With how much you could improve Light armor in New Vegas, it became utterly pointless to wear anything heavier with all of those heavy armor disadvantages. We know a little bit of Fallout 4's system, and that it uses Ballistic, Energy, and Radiation as damage types. And I think I saw us taking radiation damage in the combat montage when we got whacked by that Mirelurk Queen.
I've seen 2 different variations of Armoured Vault Suit in the videos. So hoping there are multiple modifications from each set of armor.
Yes.... An Armoured Vault Suit. And I've seen 2 different ones.
No, you've seen the same Vault suit... with different armor pieces on top. The armor pieces can be swapped out.