Im slightly worried that this game is falling from TES Roots, and 18 skills? CMON.....we need atleast 21+ skills to help the uniqueness going. No more mysticism :swear:
Oh well, i guess the more things change the more they stay the same perhaps?
For now, I'm pretty optimistic. The game almost goes a bit back to Morrowind with F3 level scaling and more tactical combat. F3 was a step up from Oblivion in terms of RPG stuff, so I'm sure they have built more on that.
Regarding the number of skills, 18 is still enough for a very long and balanced game. Mysticism spells were redistributed among the other 5 schools, so the spells are still in. It will be interesting when they reveal info about the Attributes and how are they managed now.