What we know until now

Post » Tue May 17, 2011 4:30 am

Confirmed that each Skill has it's own constellation, and each star in that constellation is a perk.

This is why the 7 skills were listed horizontally and took up the whole screen.
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Nymph
 
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Post » Tue May 17, 2011 12:41 pm

Confirmed that each Skill has it's own constellation, and each star in that constellation is a perk.

This is why the 7 skills were listed horizontally and took up the whole screen.


Thanks, didn't see this before and didn't think of it. At least it makes sense for that iPhone interface. Was it confirmed somewhere or did you observe this in the image?
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BRAD MONTGOMERY
 
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Post » Tue May 17, 2011 6:31 am

confirmed in direct text and image.
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claire ley
 
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Post » Tue May 17, 2011 2:38 pm

only dual wielding crossbows would be possible and AWESOME


Maybe you'll be able to hold two long bows against each other with arrows laying across opposite sides and fire off two shots ?
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Zualett
 
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Post » Tue May 17, 2011 7:21 am

Maybe you'll be able to hold two long bows against each other with arrows laying across opposite sides and fire off two shots ?


That's actually a pretty good idea, I hope they thought about it. Still, having some fire in one hand and some healing in the other will bring up some interesting new gameplay.
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Robert
 
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Post » Tue May 17, 2011 1:19 pm

Huh :blink: , Morrowind... destroyed? What happened? :ohmy:
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john page
 
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Post » Tue May 17, 2011 2:51 am

Huh :blink: , Morrowind... destroyed? What happened? :ohmy:


Remember that moon that almost crashed into Vivec (the city), but then Vivec (the god) stopped it with his divine power?

And then you destroyed the source of Vivec's divine power?

Yeah.
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Catharine Krupinski
 
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Post » Tue May 17, 2011 4:36 am

dogs are in, you can see one on page 52 on the top picture.
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phillip crookes
 
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Post » Tue May 17, 2011 5:31 am

dogs are in, you can see one on page 52 on the top picture.


Don't have the mag right now, are you sure? Not talking about wolves?
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Jade Muggeridge
 
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Post » Tue May 17, 2011 12:57 am

I can confirm that there is something big that *looks* like it might be a dog, walking next to someone that *looks* like they might be a guard. It doesn't appear to be on a leash. It actually looks more like a cheetah to me, but could just be a large breed dog.
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Jeffrey Lawson
 
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Post » Tue May 17, 2011 11:11 am

Im slightly worried that this game is falling from TES Roots, and 18 skills? CMON.....we need atleast 21+ skills to help the uniqueness going. No more mysticism :swear:
Oh well, i guess the more things change the more they stay the same perhaps?
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Rob
 
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Post » Tue May 17, 2011 2:53 pm

Im slightly worried that this game is falling from TES Roots, and 18 skills? CMON.....we need atleast 21+ skills to help the uniqueness going. No more mysticism :swear:
Oh well, i guess the more things change the more they stay the same perhaps?


For now, I'm pretty optimistic. The game almost goes a bit back to Morrowind with F3 level scaling and more tactical combat. F3 was a step up from Oblivion in terms of RPG stuff, so I'm sure they have built more on that.
Regarding the number of skills, 18 is still enough for a very long and balanced game. Mysticism spells were redistributed among the other 5 schools, so the spells are still in. It will be interesting when they reveal info about the Attributes and how are they managed now.
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Javier Borjas
 
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Post » Mon May 16, 2011 11:00 pm

Updated with some of the facts stated in Alduin's Wall.
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Stryke Force
 
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Post » Tue May 17, 2011 8:53 am

You forgot to add that there will be finishing moves with each weapon and different finisher's on different types of enemys. :ninja:
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Solène We
 
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Post » Tue May 17, 2011 2:49 pm

You forgot to add that there will be finishing moves with each weapon and different finisher's on different types of enemys. :ninja:


No. Look in the combat section.
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Liv Brown
 
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Post » Tue May 17, 2011 12:08 pm

blah i feel stuipd my bad man. ive been drinking alittle and listening to some old school music so i might have skiped a few lines.
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Stephanie I
 
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Post » Tue May 17, 2011 4:28 am

blah i feel stuipd my bad man. ive been drinking alittle and listening to some old school music so i might have skiped a few lines.


No problem. I could go for some red wine right now... but back on topic, no problem.
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Rowena
 
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Post » Tue May 17, 2011 3:48 am

funny thing im drinking merlot right now :P but back on topic. i hope in the next coming days will get some more info and screen shots...god i want some screen shots and some gameplay vid's but i think if there's going to be a vid it'll be in the next few months.
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Damien Mulvenna
 
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Post » Tue May 17, 2011 1:46 pm

Don't forget: Windows confirmed to do nothing.
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Penny Flame
 
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Post » Tue May 17, 2011 1:02 pm

Not really, through that the confirmation is that like always, we have separated cells for interiors and exteriors. But yes, you could call it that they do nothing. At least I hope they light up at night like in FNV.
Some screens would be great, I wonder why don't they release any on the net and how does marketing decide when to do it. Wait, GI might still have exclusivity seeing no other site is getting any new info. That must be it for January.
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Matthew Barrows
 
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Post » Tue May 17, 2011 5:14 am

windows lol man ppl are geting crazy about dumb details when ppl should really worry about things like gameplay,story,combat,,,etc
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Rob Davidson
 
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Post » Tue May 17, 2011 2:21 am

windows lol man ppl are geting crazy about dumb details when ppl should really worry about things like gameplay,story,combat,,,etc


You're aware it's constantly like this, there was even a thread some days ago about the fact that the PC and NPC models might not have self-shadowing. Yes, you could be concerned about that too, but with a game like this there are bigger problems.
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Cassie Boyle
 
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Post » Tue May 17, 2011 8:02 am

dogs are in, you can see one on page 52 on the top picture.



Don't have the mag right now, are you sure? Not talking about wolves?



I can confirm that there is something big that *looks* like it might be a dog, walking next to someone that *looks* like they might be a guard. It doesn't appear to be on a leash. It actually looks more like a cheetah to me, but could just be a large breed dog.


http://img262.imageshack.us/img262/372/74482642.png

Looks like a mangy mutt to me :P
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brian adkins
 
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Post » Tue May 17, 2011 12:55 am

tru tru, im not to concerned about the minor details i guess i should have worded it better.
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Joanne
 
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Post » Tue May 17, 2011 1:19 am

From what i have seen, dwarfs ruins are in, and a few nord settlements/cities are built on the remnants of dwarven cities
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c.o.s.m.o
 
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