So what is known so far?

Post » Sat Nov 28, 2015 8:29 am

Mostly in terms of features. I'd watch the various videos but my connection is totally bunk at the moment.

Voiced protagonist. Felt this was completely unnecessary but meh.

There is some sort of settlement building function.

Power Armor seems to be like a vehicular thing in a way.

That is about all I know. Trying to figure out what major departures this has from the previous game.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Fri Nov 27, 2015 6:56 pm

Looots of speculation. If you just want the confirmed info, you'll really just have to watch the E3 presentations.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Sat Nov 28, 2015 7:18 am

Skills are all but gone. At least in the fashion they were previously. There is evidence you can "rank up" skills in some of the trailers. As in, "SCIENCE RANK 3 REQUIRED".

Maybe the ranks will come in the form of perks you can take, but we don't know much at this point.

Also, Mods will be coming to consoles. Xbox one first, and then ps4 at a later date. There's the matter of a dialogue wheel being implemented now over the traditional "list" dialogue format. Help me out guys I'm blanking on what else we know.

User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Sat Nov 28, 2015 7:49 am

I think you covered most everything. I will add, extensive weapon modification, objects in world have purpose for use in crafting, layered armor system instead of onesie outfits.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Sat Nov 28, 2015 1:47 am

Oh good call!

There's been a lot of negative discussion on the direction FO4 is headed, but if there's one thing I'm please about, it's layered armor. That's a step in the right direction by me. The chest and legs being combined in Skyrim was silly. Now, not only are chest and legs separated, but they are further separated by each individual limb.

User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sat Nov 28, 2015 7:28 am

I agree, but I am optimistic we may see a return to a Morrowind level of freedom with choosing what armor pieces you want to wear in the next Elderscrolls game (really hoping its Elsweyr, obviously! Lol).
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Fri Nov 27, 2015 8:36 pm

I'd put 20 dollars down on it being in Elsweyr, to be honest with you. Just seems like a logical next step to me. I think within the next 20 years they'll take another shot at making a proper game involving the entire continent.

I also wish they committed to a jungle for Oblivion because I'd like to see a High Rock game. Which would be very Tolkien-esque fantasy, naturally.

User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Fri Nov 27, 2015 8:20 pm

Ugh, I could chat about my hopes for the future of TES and its past all day long, but I really don't want to derail this thread lol!

OP: I highly recommend watching all of the videos on Fallout4.com as soon as you get a chance. They show a decent amount of good stuff and some, shall we say, controversial stuff as well.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Nov 27, 2015 8:28 pm

There are androids.

I saw at least one monster with only one arm - it looked like some kind of mutated horror.

There are swamp people and swamp areas.

Conversation trees are different.

The settlement building function is extensive, BTW - raiders can raid your settlement and you have to build defenses. You actually place walls and furniture where you want it. It was mentioned that was all completely optional though.

Mirelurks look a lot different.

I saw some kind of mutated one-armed monster briefly.

There are android enemies.

Scorpions and molerats can burrow now.

The environment appears to be more reactive - I am pretty sure I saw minigun fire break windows.

The dog can be used to fetch items and the interface to make it do so appeared easy to use.

The UI in general is now contextual.

The weapon modding/crafting function is very extensive and covers all weapon types.

The new armor system is per body part instead of a suit like FO3.

Animations are better.

There will be mods. The toolset will come out later (after the game).

Skills may be out. Perks are still in. People theorize the two were merged somehow. Unsure about traits (from NV). They may be gone.

I saw at least one character with a robot hand. I don't know if he was an android and just lost his "skin" or if it was a person with a cyborg hand.

User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Fri Nov 27, 2015 11:51 pm

"you can choose from hundreds of Perks"

User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am


Return to Fallout 4

cron