1 ...This results in 95% of us ending up with an incredibly overpowered or underpowered character by level 30....
2 ...One-handed - Balanced. Dual weilding 1 handers is pretty useless becuase of the lack of block ability and the negligible damage increase....
3 ...Light armor - Unless you are a primary caster it's worthless. Run speed has little to no noticeable difference, it's not lighter when you get the perk to make Heavy Armor weightless, not much difference for stealthing.
4 ...Sneak - Completely overpowered. 100% camo was overpowered in Oblivion the same for Sneak in this game. 1 shotting pretty much anything from stealth with a bow or dagger gets old quick. Oh yeah choosing Shadow Warrior may as well bring up the ending credits.
5 ...Alteration - Balanced as long as you get the perk to have unlimited duration time on your spells. Otherwise get very used to pausing your gameplay every 15 seconds to bring up the menu to cast a buff on yourself.
6 ...Smithing - Completely overpowered. For the low low cost of a few hundred iron daggers, you too can completely ruin the fun of looting, dungeon exploring, or quest rewards.
7 ...Heavy Armor - Simply better than light armor in almost every situation even for Sneaks
8 ...Enchanting - The most overpowered of all the skills. Not only does it make finding items completely useless, but selling off enchanted iron daggers (which pretty much everyone figures out) breaks the fun of selling items for gold.
9 ...Alchemy - Overpowered. What's with the crafting in this game? At first it may not seem overpowered but at some point you will quickly realize that you can't ever die when you are holding 100 health pots, magic pots, and +dmg pots. Also 50g to make a pot and 500g sell back gets ridiculous.
10 ...Speech - Worthless. Gold becomes trivial by the time you can invest in this tree. Persuasion and Intimidate has little to no impact on a story line.
11 ...Pickpocket - Worthless. Either you pickpocket early with an extremely low chance of success of getting anything valuable or you wait for pickpocket items/potions and realize by that point of the game the items are useless.
12 ...Archery - Overpowered. It's terrible that no matter how you spec you will end up using a bow and arrow. Used from stealth and it's over the top. I just can't see Gandolf chasing a dragon around on foot with a bow and arrow.
13 ...Illusion - Worthless. Nothing in this tree is useful and even if it was slightly useful each skill is trumped by potions and items you find along your journeys.
14 ...Conjuration - Underpowered compared to all melee trees and your own companion. You already have a near indestructible companion at your beckon call. You can choose to forgo your companion so you can be forced to summon and blow your magika every fight but that seems more like a chore.
15 ...Destruction - Underpowered compared to all melee trees. If you aren't comparing then Destruction becomes a challenging tree that requires time and patience to kill each enemy you come across.
16 ...Restoration - Balanced unless you take up Alchemy. Then it becomes pretty useless. Instant full heal from Alchemy > Channeled heal from Resto
1 - Glad to be in the 5% then
2 - double damage from being able to attack with 2 weapons at once + 30% faster swings + 50% extra damage from power attacks... and you call this useless. Are you sane?
3 - Run speed allows you to easily avoid enemy hits completely (instead of blocking or getting hit). Low weight gives the option to skip weightless and use the perk on something else.
4 - If you couldn't hide properly, nobody would bother with sneak. I do agree that hiding in plain sight in a well lit room is taking it a bit too far. Sneak kills - being able to kill enemies and slip back in the shadows unnoticed - thats the point of being an assassin. If you don't like it, dont play that type of char.
5 - There is a perk for unlimited duration...? I thought the "Stability" perk only increases duration.
6 - Hmm strange. Exploring and questing is still fun for me.
7 - No. You can get just as much protection from light armor, you move faster in light armor, you don't need to spend a perk to make light armor weightless, you can get 50% buff to stamina regeneration with light armor... Do I need to continue?
8 - Being able to earn money honestly - through work is nice actually. And if it was weaker than random loot, nobody would bother with it.
9 - It has to be powerfull. 1 use = 1 potion => limited number of uses. Nobody would bother with it if you could do the same with magic with no limits. Making money through work is nice too. Not everyone wants to sell stuff from dead bodies all the time.
10 - Spech allows to peacefully settle situations which would normally end with bloodshed. Must have for "good" characters. Also geting extra money for your loot is nice early in the game.
11 - Makes training from NPCs free - that's pretty cool imho, considering how much training costs at skill 50+. Allows you to kill characters with poison
12 - If you couldn't kill stuff with bow, archers/rangers would be screwed. And chasing dragons is more effective with spells/shouts imho.
13 - You have no idea what you're talking about man. Perked illusion makes you god. Though it's more like mind control rather than illusions...
14 - Conjuration underpowered...? What game are you playing again? I have only two words for you - Dremora lord.
15 - Challenging (untill you get cast cost reduction gear) yes. Underpowered? No. It takes longer to kill stuff, but you do it from safe distance without the need to count arrows. A fair trade imho. The master spells were a little disappointing though.
16 - Restoration has instant cures too, it doesn't have limited number of uses and it can heal both you and your allies at the same time... and you would know this, if you ever tried it.