What I learned about the Skyrim perk system after 30 hours p

Post » Sat Dec 17, 2011 2:02 am

But you didn't ignore it, you chose to reply. You guys can bash me all you want but these are my views. God forbid they are different from yours. The topic is called What "I" learned about the Skyrim perk system after 30 hours played.


You learned *something* in 30 hours, and are assuming the rest. You do not learn what you state in 30 hours of game play. No chance. My guess is you chose to pursue smithing / enchanting and perhaps alchemy in your 30 hours, and discovered that creating uber equipment for yourself makes you uber. Congratulations.
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Matt Bee
 
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Post » Fri Dec 16, 2011 10:39 pm

Try actually reading the title of the topic "What I learned about the Skyrim perk system after 30 hours played". Did I get 100 Conj. and run around with a couple powerful summoned creatures? No. Do I enjoy having the computer kill everything for me? No. Are there other skills that are much more powerful in comparison that actually let me do more than sit back and watch my computer controlled pets kill everything? Yes



So basically what you're saying is that you played around with something for a little while and then decided to judge the entire tree based on your minuscule experience with it. When you said you had 30 hours played, I at least gave you the benefit of a doubt and figured you used the command console to level the skills and test them at high level, but no.


You might as well have just titled this thread "opinions of a newbie."
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James Smart
 
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Post » Sat Dec 17, 2011 1:07 pm

Alright, so that's a very well written and accurate account, no doubt.
However, it does show a few discrepancies. It moves past the magic schools a little quickly and that really doesn't do the rest of your excellent anolysis justice.
Looking forward to 2.0
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Gill Mackin
 
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Post » Sat Dec 17, 2011 7:54 am


One-handed - Balanced. Dual weilding 1 handers is pretty useless becuase of the lack of block ability and the negligible damage increase. Otherwise Sword/Shield, Sword/Spell is a fun combination.

Smithing - Completely overpowered. For the low low cost of a few hundred iron daggers, you too can completely ruin the fun of looting, dungeon exploring, or quest rewards.

the game not feeling genuine or fun after only 30 or so hours of gameplay.


OK first 30 hours? You obviously hadn't played the builds you speak of extensively.

On the topic of smithing. It is balanced if you don't power level it. That is a player choice.

Now the one thing I can't stand is dual wield one handed bashing. I'm now level 58 and have been primary DW since I found two axes on the ground. I started at Master and stuck with it. Between heavy armor and dual wield. With very minor enchants (gear found) and smithed dragon bone (also not exploited) you can easily reach 80% damage reduction... This alone really makes the shield more of a tool than anything else.

You say not enough damage. My two one handers with, all found; amulet and ring boots and gloves I made but not exploited, +one hand damage gives me about 275 damage per weapon. Now factor in one DW power attack, using power attack on both hands at the same time, does a ton of damage. With the damage output of DW you don't need to block.

Ancient dragons are easily destroyed with my build... I can kill one within 10-15 seconds of landing... Oh wait that was when my one handers only did 190 each... I just found a new amulet last night that increased, plus a bit better ring.
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P PoLlo
 
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Post » Fri Dec 16, 2011 11:21 pm

Disagree on the dual wield one handed, fully perked out you can hack someone down insanely quickly. No real need to block when they're dead.


I agree. OP was also dead wrong about light armor. You can't possibly give an accurate evaluation of so many categories after 30 hours of play.

Also, if someone finds the smithing overpowered after only 30 hours, that means they're power smithing, not role playing, and that's their choice.

You can break many games if you make the choice to power level or create builds that don't make true sense from a role play perspective. I actually was guilty of this on my first character and got bored about 80 hours in. I deleted, created a new char, mapped out a more realistic rogue/thief build and stopped power smithing like a [censored].

I'm finding it much more enjoyable.
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Darian Ennels
 
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Post » Sat Dec 17, 2011 11:36 am

Alright, so that's a very well written and accurate account, no doubt.
However, it does show a few discrepancies. It moves past the magic schools a little quickly and that really doesn't do the rest of your excellent anolysis justice.
Looking forward to 2.0



How can you offer this person any credibility. Some of his opinions coincidentally happen to be spot on, but the rest of them are just wrong.
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Oceavision
 
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Post » Fri Dec 16, 2011 10:52 pm

It seems that most people dual wielding don't even know of the Elemental Fury shout's existence.

Insane attack speed, kill anything in less than 3 seconds.
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Eric Hayes
 
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Post » Fri Dec 16, 2011 10:17 pm

how can everything be overpowered?
wouldn't that just mean the game is too easy

no real case of overpowered when everything is equally powerful
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Rodney C
 
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Post » Fri Dec 16, 2011 10:04 pm

Careful OP, strong statements like "overpowered" and "worthless" might make someone who is reading this think you just don't know enough about the systems to be posting about them...
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Chad Holloway
 
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Post » Sat Dec 17, 2011 8:41 am

It seems that most people dual wielding don't even know of the Elemental Fury shout's existence.

Insane attack speed, kill anything in less than 3 seconds.


Actually I tried enchanted weapons last night for the first time in 58 levels when I get done work tomorrow I'm making new daedric one handers because I miss this combo so much.
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Veronica Flores
 
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Post » Sat Dec 17, 2011 4:13 am

Careful OP, strong statements like "overpowered" and "worthless" might make someone who is reading this think you just don't know enough about the systems to be posting about them...



You are absolutely right. I can see how people would get extremely upset over a skill that they personally love when someone else labels it as useless. Probably should have chosen my grading system a bit differently but I wasn't really trying to write a Skyrim skills FAQ, was just pointing out my opinion on the different skills and perks that I have used across different characters. I haven't maxed out the magic skills yet on the other chars. I assume once they are maxed each one has their own end all ability, but leading up to that point the magic system has felt extremely under powered compared to the other skills available.

Thanks for being one of the few that has taken the high road with their reply :)
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Red Sauce
 
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Post » Sat Dec 17, 2011 2:31 am

smithed dragon bone (also not exploited)


What does that even mean? That's such a pretentious statement that it just makes you look like an idiot for even saying it.

The problem with the game is not just that some skills are exploitable to make an extremely powerful character, it's that there are other skills that are so worthless that you waste time by even thinking of putting perks into them.
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Lauren Dale
 
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Post » Sat Dec 17, 2011 9:13 am

Alright, so that's a very well written and accurate account, no doubt.
However, it does show a few discrepancies. It moves past the magic schools a little quickly and that really doesn't do the rest of your excellent anolysis justice.
Looking forward to 2.0


I'm waiting for the Unofficial Patch.
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Noraima Vega
 
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Post » Sat Dec 17, 2011 7:26 am

Sure Dual Wielding+Elemental Fury=insane atk speed, but when you get enchant/alchemy/smithing exploit up, who needs it? lol, 1 attack kills basically everything.

Again, if you avoid this exploit, my previous post explains why Dual wielding simply isn't as viable as sword/sword+shield/Twohanded
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sharon
 
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Post » Sat Dec 17, 2011 4:13 am

You are absolutely right. I can see how people would get extremely upset over a skill that they personally love when someone else labels it as useless. Probably should have chosen my grading system a bit differently but I wasn't really trying to write a Skyrim skills FAQ, was just pointing out my opinion on the different skills and perks that I have used across different characters. I haven't maxed out the magic skills yet on the other chars. I assume once they are maxed each one has their own end all ability, but leading up to that point the magic system has felt extremely under powered compared to the other skills available.



You worded your post like you were some kind of expert on the subject. That was your first mistake. Your second was polarizing almost every skill.

A word of advice: Never state your opinion as fact, especially if you don't have the experience and knowledge to back it up.


Thanks for being one of the few that has taken the high road with their reply :)



Lol, passive aggression.
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Jhenna lee Lizama
 
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Post » Fri Dec 16, 2011 9:47 pm

Play thirty hours>Know all.
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J.P loves
 
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Post » Sat Dec 17, 2011 12:37 pm

You are absolutely right. I can see how people would get extremely upset over a skill that they personally love when someone else labels it as useless. Probably should have chosen my grading system a bit differently but I wasn't really trying to write a Skyrim skills FAQ, was just pointing out my opinion on the different skills and perks that I have used across different characters. I haven't maxed out the magic skills yet on the other chars. I assume once they are maxed each one has their own end all ability, but leading up to that point the magic system has felt extremely under powered compared to the other skills available.

Thanks for being one of the few that has taken the high road with their reply :)

Nice job ignoring all the comments that point out how ridiculous your post was, why should we give you any credibility when you presumed most of the points in your post.
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Alex Blacke
 
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Post » Sat Dec 17, 2011 9:20 am

What does that even mean? That's such a pretentious statement that it just makes you look like an idiot for even saying it.

The problem with the game is not just that some skills are exploitable to make an extremely powerful character, it's that there are other skills that are so worthless that you waste time by even thinking of putting perks into them.


Have you heard of the chain of exploiting % gear? Basically you create a chain of +echanting, +blacksmithing, + alchemy potions and gear to get the highest possible % upgraded gear and enchants on that gear. So my armor rating with dragonbone is like 900 including perks and such. Now making the legendary gear i used the following. A apron with 8% better armor weapons, a ring with 15%, amulet with 17% and gloves with 22% all found but the apron + one store bought blacksmith elixir at 50%? Or is it 40? Whatever the exilir one equals. Now if I used the chain I just spoke of you are looking at a set that would be in the thousands somewhere... I don't know where since I have never done it.

Does that help?

Oh and thanks for tossing out the idiot comment. I'll chalk that up with mediocre things I've been called in life.
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Manuel rivera
 
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Post » Sat Dec 17, 2011 7:59 am

What I have found after 120 plus hours and a level 38 character is this:

Perks are not needed to be successful in this game. They help, but just having the right skills for your character is so much more important. I have two perks points now as two levels ago I could not find anything to put them in. I do have a use for them, but those skills are not buffed up yet. However, I am not seeing any reason to even choose those Perks when I am able to. For the past 10 or so levels I have been choosing perks just to choose them, not because I need them.

I think one of my characters will be Perk Free. The one after my No Good Sweetroll Stealing Never Do Well character who is going to need to be able to poison people. Because, well, I can't poison them without a Perk. At least not the way that I want for that role.
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aisha jamil
 
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Post » Sat Dec 17, 2011 12:02 pm

Have you heard of the chain of exploiting % gear? Basically you create a chain of +echanting, +blacksmithing, + alchemy potions and gear to get the highest possible % upgraded gear and enchants on that gear. So my armor rating with dragonbone is like 900 including perks and such. Now making the legendary gear i used the following. A apron with 8% better armor weapons, a ring with 15%, amulet with 17% and gloves with 22% all found but the apron + one store bought blacksmith elixir at 50%? Or is it 40? Whatever the exilir one equals. Now if I used the chain I just spoke of you are looking at a set that would be in the thousands somewhere... I don't know where since I have never done it.

Does that help?


Armor rating over 567 is redundant. Weapon Damage scaling, however, is another matter. Even that is thankfully capped by the game's algorithms, though.
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Ashley Hill
 
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Post » Fri Dec 16, 2011 10:09 pm

aslong as this so called level based loot and vendor [censored] system exists in this game there is no point in nerfing the crafting since guess what? NOTHING would change. random is not fun. it actually destroys the exploring factor even more than crafting. since the chances of EVER finding a full set of dragon or deadric armor BEFORE having explored ALL dungeons is so minimal its beyond stupid actually.

also what really kills skyrims exploration system is the fact that nearly all of the very few remaining UNIQUE items just svck balls. because they are to weak even compared to normal found deadric weapons which are not improved at all.

making crafting harder to level would not change anything because theres trainers and pickpocket actually is a VERY good skill since you can train for FREE up to lvl 75 if perked correctly.

what this game needs is more handplaced loot that requires dungeon crawls AND removeall of glass and above class armor from vendors which suddenly POPS after lvl 30. no random level based bs loot systems anymore. these are utter BS. and the unique items should gain more of thier former power back.

look at savoirs hide : this thing is a JOKE compared to older games. 15% resist? seríously? thats CRAP even if it is on chest. oblivion had atleast 25% morrowind had 60%! stop making weak unique items. why in the wold does dawnbeaker only do the same damage as a stupid glasssword which can be found a million times on VENDORS? why? no reason for it. its stupid.

where are the items with 3 or MORE enchants on them that you could never make yourself`? they are GONE. why bethesda? no reason again.
the devs didnt put much tought/time on the entire concept of ITEMIZATION in an RPG which is a CORE factor in the end. they just stomped most items that you can make yourself already inside a stupid level based random chance list and called that itemization. sorry bethesda buts thats B U L L S H I T not content could aswell sit infront of a stupid slot machine.

your chances are better for finding something actually useful currently when you just RELOAD ad absurdum instead of exploring and having the same chances for trash again again and again.

yes crafting in skyrim IS op. but fixing that would not slove anything with the CORE problem of the game at all. this lack can only be fixed by GOOD dlcs or the modding com. but i doubt bethesda will get this since most morons out there are simply crying nerf crafting without something else to it which will lead them to believe everything would be fine if they do so. BUT IT WONT.
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Saul C
 
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Post » Fri Dec 16, 2011 11:48 pm

Armor rating over 567 is redundant. Weapon Damage scaling, however, is another matter. Even that is thankfully capped by the game's algorithms, though.


I know that, but he specifically quoted the dragonbone, which I also said wasn't like I tried to get it that high. It just happened when upgrading my swords and that I was well over the 80%
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Lizs
 
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Post » Fri Dec 16, 2011 11:46 pm

Nice job ignoring all the comments that point out how ridiculous your post was, why should we give you any credibility when you presumed most of the points in your post.


I haven't ignored any post, but what exactly do you guys want? I stated what the game was like after hour 30. Do you want me to play for another 200 hours and then make an updated post? Will it matter? No matter what people will have different opinions. WoW is a good example, the game has been around for years and people still fight tooth and nail over topics of balance. I may not play 12 hours a day but to the average person playing 2-3 hours a day, having played normal with no help from these forums, these are my views.
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meghan lock
 
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Post » Sat Dec 17, 2011 5:45 am

speaks me out of my soul!!!
just with the resto point u failed - in later lvls u make instant heal spells that cost low mana (and wiht perk) refresh stamina... is very overpowered as meele cuz 2-3 hard hits, heal, 2-3 hard hits etc. u will fight long enaught to kill enemy within some seconds and with enaugh mana


its sad the whole gameplay breaks by it balancing system (u are overpowered or underpowered) so i stopped playing after around 150 hours and around 10 different charackters....

Your grammar is inexcusable.
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Mashystar
 
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Post » Sat Dec 17, 2011 5:42 am

I know that, but he specifically quoted the dragonbone, which I also said wasn't like I tried to get it that high. It just happened when upgrading my swords and that I was well over the 80%



Ahh, I see. So be it, then. Honestly, though, I have to wonder whether or not the tri-crafting synergies are an exploit. Getting ridiculous armor is redundant, and the increased weapon damage simply allows you to remain viable once your level is significantly above 50 (it lets you continue to "beat the curve" so to speak).

The only problem with this line of thinking is the horrible design of the Destruction skill.
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joeK
 
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