What is it like inside a soul gem?

Post » Fri May 27, 2011 10:26 am

Also in Daggerfall, high level souls would give you great enchanments, but also some side effects too. Almost like Sigil Stones in Oblivion. I honestly preferred the Daggerfall way for roleplaying's sake.

If I were head honcho of Bethesda, I'd put Daggerfall's enchanting system back in TES5.
- Using souls wasn't needed. Each item had an intrinsic enchanting capacity. It's just that it was very low, and binding souls to the item increased this capacity drastically.
- Many souls had side-effects, some of them positive but most of them negative.
- You could put several souls in the same item.
- When the object broke, the souls were released, resulting in a certain chance of instant resurrection for the creature trapped inside. They were, unsurprisingly, angry at you when that happened.
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Steph
 
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Post » Fri May 27, 2011 6:06 pm

Something like knowing you're dead and buried.

So it really just depends on how you personally feel about it.
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barbara belmonte
 
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Post » Fri May 27, 2011 12:41 pm

If I were head honcho of Bethesda, I'd put Daggerfall's enchanting system back in TES5.
- Using souls wasn't needed. Each item had an intrinsic enchanting capacity. It's just that it was very low, and binding souls to the item increased this capacity drastically.
- Many souls had side-effects, some of them positive but most of them negative.
- You could put several souls in the same item.
- When the object broke, the souls were released, resulting in a certain chance of instant resurrection for the creature trapped inside. They were, unsurprisingly, angry at you when that happened.

A-hah! Now that seems correct to me. I remembered there were side effects put in place... but I never remembered exactly what (I never did much soul trapping anyways, I got my enchanted items from the Mages Guild "protect such-and-such for three hours" quests.

And I fully agree they should reinstate that system into TES5, or at least the social stigma associated.

~TK.R
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Emily abigail Villarreal
 
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Post » Fri May 27, 2011 10:04 am

I would definately applaud an enchanting system that could bind more than one soul to an object.
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Hella Beast
 
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Post » Fri May 27, 2011 7:46 pm

I would definately applaud an enchanting system that could bind more than one soul to an object.

But even so, items would probably have a maximum enchantment, like in Morrowind.
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Kelsey Hall
 
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Post » Fri May 27, 2011 2:13 pm

I bet being in a petty soul gem would be a lot different than being in a grand soul gem. If i was in a grand soul gem i would feel special
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Ymani Hood
 
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Post » Fri May 27, 2011 9:50 am

I bet being in a petty soul gem would be a lot different than being in a grand soul gem. If i was in a grand soul gem i would feel special

Imagine the disappointment that someone would get if they got trapped in a petty soul gem.
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Krystina Proietti
 
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Post » Fri May 27, 2011 4:20 pm

Imagine the disappointment that someone would get if they got trapped in a petty soul gem.



My soul wouldnt fit inside, despite how "Petty" I can be at times. ;)
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Robert
 
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Post » Fri May 27, 2011 6:55 pm

Something like knowing you're dead and buried.

So it really just depends on how you personally feel about it.

This is always how I thought of it. People like Traven who willfully put themselves in a soul gem wouldn't be too bothered by it. Anyone who's snatched into one against their will and violently fight against it would go mad eventually. Of course, my theory is based less on evidence and more on "This is how I'd write it if I were writing lore."
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lauraa
 
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Post » Fri May 27, 2011 4:11 pm

its a bit crowed and it smells funny
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Louise Lowe
 
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