No he didn't. As far as I know its never been explained that way. There is no mention of him feeling guilty for what he did in the Pitt at all in the game. Bethesda just says that he changed when he arrived at the CW.
It is explained. Defender Rococo Rockfowl says that Elder Lyon's "used to be as hard as we were, but then he went soft after we scourged the Pitt." Furthermore, Lyon's own diaries discuss how he questions himself daily on his decision to become more humanitarian and whether he made the right choice.
Elder Lyon's himself also dicusses his choice by saying how he understands why the Outcasts left, he just can't argee with how they see things. He sticks by his decision because its what he believes is right.
So yes, Bethesda does explain Elder's Lyon's thought process.
Really? What about the majority of the expedition staying with Lyons? There is no discontent within the group. Only a minority which are the outcasts don't like him going against the codex, and the rest are fine with it, except for one member in DLC. Its not that they've changed, its that they've done it so suddenly without explanation, and then nobody raises any concerns for the next 2 decades.
A minority? Really? The Outcasts make up at least half of what used to be the BOS's total force. They aren't a minority by any means. They have the strength to fully oppose Lyon's group. And the reason Lyon's group stayed with him was due to loyalty, and likely many agreed with his policies. However even within his group there's discontent. Scribe Rothchild believes that Elder Lyons is being to soft and he believes they should stick to original goals (its one of the reasons he is insufferably arrogant). However he too stayed because of loyalty.
Its all there.
The Fallout 1 example dosen't make sense.
Granted that's true. I guess my ultimate point was that Fallout 2's storyline allows no option to join the Enclave as does Fallout 1. There isn't even an "hey Mr. Richardson, do with me what you will" choice. Even Fallout 1's is more of a "cop out" choice than a real choice of siding with Unity.
Fallout 3 allows more options in terms of supporting the Enclave than Fallout 2 does. Which really isn't saying much.
But yes, I agree with you regarding the LW's status as a Vault dweller/not a vault dweller. It would have been better in my view if the LW would have just been a resident of 101. That's one improvement I believe the storyline could have utilized.
Also forcing the player to work with the BOS was also a major, major, problem. Something Fallout 2 or 1 doesn't suffer from.
I wouldn't have minded it so much if it was better explained.
Yes and this is what I'm trying to say. The actual elements of the story weren't the problem, it was the way they were handled.
I'm saying that they ripped off several elements from older games and turned at least one Faction which was morally grey in the previous main game they had a major role in into a faction which suddenly turned into the crusaders of the wasteland with very little explanation.
And I'm saying that's just not the case. Lyon's BOS is clearly made out to be
not the original BOS.
Bethesda also made a black and white story which was pretty much a combination of the previous black and white stories, so its understandable why Fallout 3 gets more flak than the first two, seeing as its copying a large part of its predecessors.
I wouldn't say copying so much as referencing. But it certainly does seem to come across that way.
Still, some changes here and there and it could have been superb in my view. A choice between Eden, Autumn, the BOS, and perhaps a wild card would have done wonders.