What Lore was stepped on when Bethesda got their hands on th

Post » Thu May 03, 2012 11:59 pm

Just list the inconsistencies with past lore please. I have only played Fallout 3 and New Vegas and loved both to death. But I have heard that BGS messed up a lot of the previous Fallout Lore or got it wrong somehow.

Could people tell me what those specific instances that they messed up were? Make a list and please keep this civil. You can add Obsidian's Hiccups as well.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Thu May 03, 2012 11:26 pm

Power armour and the Enclave.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Fri May 04, 2012 4:28 am

Well, they pretty much said FO:BoS never ever ever happened (which made the fandom rejoice) and that Fallout:tactics did happen, but only the broad effects of it, not specific details.

They did minor changes- such as ramping up the 1950's Art Deco look of the world and changing the vault suits from latex/spandex-ish to cloth. They also made the Vault Doors open from the inside rather than the outside, and changed the general layout of a vault. The Pip-Boy was moved to a wristcomputer (though it's a different model from the PDA-ish Pip-Boys of FO and FO2.) Also, they modified the Enclave Mk. II armor to look like the Fallout:Tatics powe armor, resurrected the Enclave, and equalized the PA's defnese to the prototype's level of protection, rather than that of the T-51/B (which has better defense.)

They also turned the GECK from a "my first farming kit" to some kind of matter-manipulation... thing. The East-Coast mutants are a bunch of mentally-handicapped mutants who grow bigger as they age (though, this may be caused by the difference of how they were exposed to the FEV virus.)

Most hate seem to be more along the lines of "It's not made by the original creators, so it svcks," focusing on things like the 200-year-old-still-edible-food and the afore-mentioned changes.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Fri May 04, 2012 4:17 am

...thats it? Surely there is more? Some ppl seemed so irritated about it. Guess that is the interwebz for ya...
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Fri May 04, 2012 12:30 am

Super Muties, BoS and the Enclave (in full strength strangely w/ its vertibirds and weapons) appearing on the East Coast seem to be the most common complaints so far.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Fri May 04, 2012 3:33 am

Oh no there are a lot more complaints just look at the fo3 forums on no mutants allowed.com
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Fri May 04, 2012 4:27 am

Oh no there are a lot more complaints just look at the fo3 forums on no mutants allowed.com

Yes, but is it just complaints about the lore, or complaints about the inevitable changes from a sprite-based isometric turn-based RPG to a somewhat-buggy 3D realtime RPG?
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Thu May 03, 2012 4:57 pm

The whole FEV thing on the East Coast in a Vault. The whole thing makes little sense.

As for the Enclave and Brotherhood, there was an explanation, weak one but it was given.

I am kinda ticked about Harold, but that isn't really inconstant.

The only real big inconstantency that isn't really explained is the setting of Fallout 3. Radiation still being around after 200 years. No real progress at all in that time. No healthy living green plants or trees anywhere but for Oasis and later Point Lookout. That and its the capital of the United States yet it looks in very good shape, having gone through a nuclear war and 200 years of neglect.

Edit: I try not to think about it, so that's why I didn't include it. Mothership Zeta is the DLC equivalent of the Burned Game.

...thats it? Surely there is more? Some ppl seemed so irritated about it. Guess that is the interwebz for ya...

It isn't so much the inconsistancy as in crapping on canon of the past games that is the problem. Its the piss poor writing throughout the game and the numerous plot holes in the game. What little Bethesda did try to explain, was have half assed and not a very good explination at all.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Fri May 04, 2012 1:06 am

Yes, but is it just complaints about the lore, or complaints about the inevitable changes from a sprite-based isometric turn-based RPG to a somewhat-buggy 3D realtime RPG?

Both but mostly they're about the lore.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Thu May 03, 2012 5:18 pm

Ghouls being turned into burn victims.
Ghouls being able to wield Miniguns and wear Heavy Armor.
Ghouls being able to run at the same speed as humans.

Enclave being able to produce such high numbers after the majority of them got blown up.

GECK being turned into a miracle device.
Vaults no longer have those HUGE computers.

Vault doors open inwards.
Jet being in DC.

Bottle caps being used as currency.

All Super Mutants being idiotic psychopaths. Even the first vaulties.

FEV being in a vault.

Every old weapon was gone and replaced with new ones.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Fri May 04, 2012 9:19 am

Bethesda seemed to forget the fact that super mutants used to be humans when they put super mutant behemoths in, yeah, they've been exposed to FEV, not the gamma bomb :P
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Thu May 03, 2012 11:20 pm

you can also consiter all but very few things in fallout 3 are anywhere like consitent with the previous entries.

Weapons, robots, factions, backstories all have been changed.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Fri May 04, 2012 12:00 am

Examples?

Granted, they do hit on the BoS' change with the Outcast...
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Fri May 04, 2012 8:16 am

Hmm...good to know guys. They have major plot holes in their own series so I would not expect them to do very well in someone else's IP. I did enjoy Fallout 3 immensely though. Probably just like I would have loved Skyrim if I never had played Morrowind or Oblivion. I did like Fallout New Vegas more than Fallout 3. The writing was just so much better.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Fri May 04, 2012 6:22 am

Ghouls being turned into burn victims.
Ghouls being able to wield Miniguns and wear Heavy Armor.
Ghouls being able to run at the same speed as humans.

Enclave being able to produce such high numbers after the majority of them got blown up.

GECK being turned into a miracle device.
Vaults no longer have those HUGE computers.

Vault doors open inwards.
Jet being in DC.

Bottle caps being used as currency.

FEV being in a vault.


All that stuff ^

Reaver ghouls and such, just stupid. Jet and Bottle caps being used :swear:
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Thu May 03, 2012 7:31 pm

Yeah, they should have used can tabs instead.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Thu May 03, 2012 7:39 pm

Yeah, they should have used can tabs instead.

Ring pulls :tops:

That is one of the things I wouldn't mind Bethesda making none-canon about Fallout Tactics. I didn't see a single soda can in the game, yet there was alot of Nuka-Cola bottles around. Hell there was a factory full of bottles. I think the ring pulls was just thown in there last minute to be different from the orginals. Maybe for the same reason we talk about it now. People would have asked "why are they using bottlecaps in Chicago? :swear: "
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Fri May 04, 2012 9:22 am

If you wanna get logical about it then bottlecaps shouldn't have been used either. Pre-war coin would have been a better option.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Fri May 04, 2012 5:50 am

If you wanna get logical about it then bottlecaps shouldn't have been used either. Pre-war coin would have been a better option.

Caps being used in Fallout 3 isn't that big of a problem for me. As other pointed out there are alot of nuka-cola bottles around and the odds are that two groups could have come up with the same idea. What bugs me is there is nothing explaining their value. With Fallout we learned what gave a bottlecap value.

Fallout Tactics I don't really judge that harshly because it wasn't meant to be an RPG. We weren't supposed to get that invested in the game world and how it works. Still Rig Pulls was stupid. If they were going to do that then there should have been soda cans around.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri May 04, 2012 1:10 am

Wasn't water what gave can tabs value? I'm remembering water for some reason.

I just happen to have a rather large collection of can tabs in real life.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Fri May 04, 2012 3:46 am

Wasn't water what gave can tabs value? I'm remembering water for some reason.

I just happen to have a rather large collection of can tabs in real life.

Water gave value to bottlecap in Fallout. Nothing really explained the value or why people were using can tabs in Tactics.

How many tabs do you think you have and why did you collect them? I have something like 600 maybe more bottlecaps, all beer caps. Thats why I wish future games will give us caps with beer. I collect them because of Fallout.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Thu May 03, 2012 8:54 pm

I have 709 bottlecaps, and I need to count my can tabs but I have over a thousand without a doubt. I have several crown royal bags filled with can tabs and bottlecaps. Some of those bottlecaps are sunset sarsaparilla and nuka cola caps, a some are in crappy condition(not the fallout caps). This march me and a friend are gonna do some Fallout larping, hopefully the cops won't find and kill us. I need to check and see if it's still legal for me to carry a unloaded rifle around, I want to use them as props along with my old airsoft gun. I wish we could get more people so I can take pics and get to know more people interested in this sort of stuff. This is incredibly nerdy I know.
Forgot to say why I collect them, the answer is Tactics.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri May 04, 2012 7:56 am

Remember- the US dollar is based on... nothing. Absolutly nothing.

The only value it has is the value we *believe* it has. Could bottlecaps in the Capital Wasteland be the same thing?
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Fri May 04, 2012 4:43 am

In fallout 1 it was a setup that the water brokers deal in. One cap would always net you so much water. Value then grew from there I would guess.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Thu May 03, 2012 10:14 pm

Remember- the US dollar is based on... nothing. Absolutly nothing.

The only value it has is the value we *believe* it has. Could bottlecaps in the Capital Wasteland be the same thing?
I think Fallout 3 goes on the same application of the Cap goes in New Vegas, most bottling plants were destroyed or the machinery through time or intent are rendered inert, making the cap unforgable, or at the very least very time consuming to forge. But with Pre-War money there's an abdunance of it.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Next

Return to Fallout Series Discussion