What made morrowind great

Post » Mon Dec 05, 2011 4:47 am

What made Morrowind great? Nothing... it's a bad game.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Mon Dec 05, 2011 9:28 am

What made Morrowind great? Nothing... it's a bad game.


Yea, that's why an almost 10 year old game is beating a game which was just released in this poll!

Hmmm.. why... ah yes! Nostalgia glasses (i accidentaly heard somewhere about nostalgia and repeat it myself)!
They are the source of all evil and irrationality in this world. Yes "nostalgia glasses" are the problem!!!

...or not? :whistling:

(sorry couldn't resist)
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Mon Dec 05, 2011 4:02 am

Morrowind > Craprim
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Mon Dec 05, 2011 1:44 am

Yea, that's why an almost 10 year old game is beating a game which was just released in this poll


Internet polls - accurate and scientific. :grad:

I jest, I jest (or do I? :biggrin: )
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Mon Dec 05, 2011 2:25 am

Christ, now I know what people mean when they say they don't want to try Morrowind because of elitist Morrowind fans who refuse to say anything good about Oblivion or Skyrim, moan about 'dumbing down' and present their opinions as facts... You're only making the rest of us look bad. :facepalm:
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Mon Dec 05, 2011 8:47 am

- A lot of unique and original content.
- Storyline that felt compelling and interesting to unravel; and its parts also felt interconnected.
- It wasn't THAT combat focused. You could avoid a lot of it, and also the non-fighting guilds didn't push you so much into combat.
- Game experience was rewarding, you really felt stronger as you progressed. And there were real challenges you had to work hard to achieve.
- Exploration was better: no markers to guide you, so every discovery you made was genuinely rewarding.
- Dungeons rewards were better; superunique artifacts were great.
- A lot of factions opposing each other (Fighter Guild vs. Thieves, Telvanni vs. Mages, ...).
- A sense of mystery, that you slowly gained the knowledge of.
- The freedom of making bad gameplay choices.
- Options: clothing, armor pieces, weapons, spells...
- You started as a wimp, nobody, and you had to work for your reputation (Come on, Dragonborn fresh off the block?).
- Longer quest lines. Requirements to meet before you advanced.
- No fast travel. Had to plan your routes, and available traveling systems were much more immersive.
- Actual journal.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Mon Dec 05, 2011 3:58 am

Internet polls - accurate and scientific. :grad:

I jest, I jest (or do I? :biggrin: )


:rofl:
Good answer.
Morrowind is better in most aspects though kkthnxbb.

(what? it's tiring to be constructive all the time :P)
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Mon Dec 05, 2011 3:32 am

Internet polls - accurate and scientific. :grad:

I jest, I jest (or do I? :biggrin: )


Yeah i see what you mean it is just a poll and i always hate the words "the statistics say", but look at some of the factors, its a poll in a Skyrim forum with a bunch of other skyrim fans and avid elder scrolls players. its not like its a poll on facebook or a poll sent to the mailing list of everyone who shops on avon or something way off topic, its with a lot of people who play these kinds of games and enjoy these kinds of games.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Mon Dec 05, 2011 8:39 am

:rofl:
Good answer.
Morrowind is better in most aspects though kkthnxbb.

(what? it's tiring to be constructive all the time :P)


Thanks, I wanted to do it in a German accent, but my Internet German accent is terrible. :disguise:

Don't know about the in most aspects. With less than a month of playing (a lot less :sadvaultboy: ) I have a lot more gaming to do, plus the basking in all the mods and DLC and expansions still to come etc. before I decide Morrowind is better than Skyrim or vice versa. All I know is I love Skyrim at the moment and I love Morrowind to. Sadly Oblivion is always going to be the least favorite child it seems (well that and the children I never met - Arena and Daggerfall). But I'll always love you Jean Luc Picard and Ned Stark!

Yes.... research. I must research more! To the PC! (When I get back from holidays where the rain never stops).

- A lot of factions opposing each other (Fighter Guild vs. Thieves, Telvanni vs. Mages, ...).


That is something I wish would return (even if it means you can't say "I'm the boss of everything!") - it seems only natural sometimes being one thing should really interfere in being another - the DB quests vs. The Legion vs. Stormcloaks really seems like it would make sense for following one (DB) should really affect the other two.

The mod Rise of House Telvanni was really good in this to (do you crush the mages guild or evolve House Telvanni to live with them).
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sun Dec 04, 2011 7:18 pm

What made Morrowind great? Nothing... it's a bad game.


Luckily that's your opinion, little one.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Mon Dec 05, 2011 8:11 am

Well... whatever. To each his own and all that...

All I'll say is that Skyrim has secured it's place in my top 10 games of all time list. Morrowind probably wouldn't make my top 50.
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Sun Dec 04, 2011 10:54 pm

Well... whatever. To each his own and all that...

All I'll say is that Skyrim has secured it's place in my top 10 games of all time list. Morrowind probably wouldn't make my top 50.


Same, except for the Morrowind bit.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Mon Dec 05, 2011 3:36 am

Luckily that's your opinion, little one.


I remember that you said this to me once already, try something new next time ;)
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Mon Dec 05, 2011 4:08 am

Skyrim's mechanics are far more refined. I've never been a subscriber to the school of thought that more convoluted = better, Morrowind certainly has an incredibly intricate world and lore and I loved the feeling of discovering this weird and wonderful alien world, but so many of the game's mechanics barred me from immersing myself in the game properly, eg. People had a lot more to say than in Skyrim but you'd get it as a wall of text. Combat and spellcasting was crap and just getting around in the world felt very sticky and clunky. It was a game that executed its higher goals so well and yet it floundered on so many fundamental stages in just having a world that feels good to get around in (a common problem with RPGs).

Skyrim in comparison feels much more organic and accessible and I don't feel it has come at the expense of depth or creativity at all. Morrowind felt very tiresome but rewarding to play; Skyrim is just a game that I get lost in every time I play.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Mon Dec 05, 2011 10:55 am

Not counting graphics/engine/everything from 2010 ?

Daggerfall of course !!
What, no Daggerfall in poll ?!?
Well then, Morrowind *sigh*
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Mon Dec 05, 2011 4:13 am

I remember that you said this to me once already, try something new next time ;)


My cousin's son is call Zoe. Nice name.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Mon Dec 05, 2011 8:13 am

TL, DR. Voted for Skyrim.



Hahaha, just kidding. Morrowind of course.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon Dec 05, 2011 6:43 am

Skyrim's mechanics are far more refined. I've never been a subscriber to the school of thought that more convoluted = better, Morrowind certainly has an incredibly intricate world and lore and I loved the feeling of discovering this weird and wonderful alien world, but so many of the game's mechanics barred me from immersing myself in the game properly, eg. People had a lot more to say than in Skyrim but you'd get it as a wall of text.


So, your problem is TL;DR ? I think that speaks lenghts of you, and why you didn't like the game.
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Mon Dec 05, 2011 4:47 am

Skyrim only have open world.
It doesnt have good main quest (like Morrowind), key caracters in Skyrim are a joke (we dont know anything about them), Guilds quests are LAME, guards who took an arrow in a knee in every town :facepalm: .
I prefer when every NPC have 100+ lines of text like in Morrowind, and not Skyrims 10 lines, all sounds like the same guy was speaking for all npcs in the game :facepalm:
What happened?! Max von Sydow asked too much money and you only had 2 actors left?!
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Mon Dec 05, 2011 9:33 am

My favourite part of any game is the level design.

Morrowind wins. Sure, Skyrim improved over Oblivion's pasted landscape, but it still doesn't surpass Morrowind.

After that, Morrowind felt more open, was extremely diverse, had a better RPG system and wasn't overly "streamlined". I also loved the questlines. I don't join a guild and become leader in five minutes. I start doing tedious tasks such as picking mushrooms, killing rats, fetching items. I wasn't involved in the major aspects of the guilds until later on. I loved that. Far more immersive.

Daggerfall was even better than Morrowind in these regards. But the modability hurts Daggerfall severely.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Mon Dec 05, 2011 6:13 am

guards who took an arrow in a knee in every town :facepalm: .


Lol.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Mon Dec 05, 2011 12:08 am

heh another Morrowind v Skyrim thread.

Morrowind was great for it`s time, but now, would i rather play Morrowind or Skyrim? Skyrim, easily wins my vote.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sun Dec 04, 2011 7:47 pm

So, your problem is TL;DR ? I think that speaks lenghts of you, and why you didn't like the game.


He didn't actually say that or that he didn't like the game.

But there were some mechanical issues and I have said in this thread my opinion of Morrowind dialogue vs. Skyrim (when people say "compared to Morrowind Skyrim NPCs have so much less to say - not really, really, it is just they all had lots of mostly identical things to say, regardless of race, station, location etc).
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Mon Dec 05, 2011 3:38 am

Skyrim wins in terms of Immersion, Dungeons (I love em!) and therefore Exploration, Quests (not the amount, but the quality)

Morrowind wins in terms of Guilds (so many interacting with each other), Spells, Dialogue and amount of content in general

That said, if Skyrim had more spells and more Guilds I would choose it over Morrowind, this way I like both and can't decide for one or the other.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Mon Dec 05, 2011 9:26 am

I went in my first Dwemer ruin today. I was so happy! The dungeon design was really great, it pulled me and for reasons that I can't even describe well going through the whole dungeon was just a really fun experience. It was fun. But part-way through it I thought to myself "why do I want to explore other dungeons like this?" if it's not for a quest (like this was), other than doing it for the sake of exploration, I couldn't see the point. and that made me sad. I wanted a reason to explore these dungeons! but I can't do it to find weapons or armor - I'm on my way to 100 smithing which will give me (from what I understand) the best possible weapons and armor. barring enchantment, perhaps. but I can level my enchantment too and get a pretty nice enchantment as well. it can't be to get a cool destro spell, because there are like 5 destro spells in the game (times 3 for elements). honestly the biggest incentive I have to go into one again is for filled soul gems, because I haven't gotten a soul trap weapon yet. once I do (I already have azura's star) I probably won't need to go for soul gems, either.

this is such a stupid problem! beth spent all this time making great dungeons that I don't need to go into. if they had just made more spells, changed the weapon system so there was a reason for a master smith to go after weapons, or any number of similar things to make the game more rpgish, this problem would go away.

skyrim is good at "content". In my oblivion days I wasn't an enormous side-quester. I'd do them but they wouldn't capture my interest all that much and just didn't catch my interest as much. skyrim is so much better at this. honestly, calling them "side" quests at this point is ridiculous, it's what seems to make the game for me. I just spent the past few hours jumping from side quest to side quest and it's just a ton of fun, so much more enjoyable than it seemed in oblivion. it's so good that it (perhaps almost) makes up for the stuff skyrim messes up.

I'm a bit tired and sense myself rambling a bit, but I'll say that "I wanted a reason to explore these dungeons!" encapsulates pretty well what skyrim does right, what morrowind did better, and why this isn't just elitists rejecting stuff that's not morrowind - it's people sad that the game couldn't have been so much better (well, at least that's what I think)
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

PreviousNext

Return to III - Morrowind