» Mon Dec 05, 2011 9:26 am
I went in my first Dwemer ruin today. I was so happy! The dungeon design was really great, it pulled me and for reasons that I can't even describe well going through the whole dungeon was just a really fun experience. It was fun. But part-way through it I thought to myself "why do I want to explore other dungeons like this?" if it's not for a quest (like this was), other than doing it for the sake of exploration, I couldn't see the point. and that made me sad. I wanted a reason to explore these dungeons! but I can't do it to find weapons or armor - I'm on my way to 100 smithing which will give me (from what I understand) the best possible weapons and armor. barring enchantment, perhaps. but I can level my enchantment too and get a pretty nice enchantment as well. it can't be to get a cool destro spell, because there are like 5 destro spells in the game (times 3 for elements). honestly the biggest incentive I have to go into one again is for filled soul gems, because I haven't gotten a soul trap weapon yet. once I do (I already have azura's star) I probably won't need to go for soul gems, either.
this is such a stupid problem! beth spent all this time making great dungeons that I don't need to go into. if they had just made more spells, changed the weapon system so there was a reason for a master smith to go after weapons, or any number of similar things to make the game more rpgish, this problem would go away.
skyrim is good at "content". In my oblivion days I wasn't an enormous side-quester. I'd do them but they wouldn't capture my interest all that much and just didn't catch my interest as much. skyrim is so much better at this. honestly, calling them "side" quests at this point is ridiculous, it's what seems to make the game for me. I just spent the past few hours jumping from side quest to side quest and it's just a ton of fun, so much more enjoyable than it seemed in oblivion. it's so good that it (perhaps almost) makes up for the stuff skyrim messes up.
I'm a bit tired and sense myself rambling a bit, but I'll say that "I wanted a reason to explore these dungeons!" encapsulates pretty well what skyrim does right, what morrowind did better, and why this isn't just elitists rejecting stuff that's not morrowind - it's people sad that the game couldn't have been so much better (well, at least that's what I think)