What made morrowind great

Post » Mon Dec 05, 2011 9:44 am

So, your problem is TL;DR ? I think that speaks lenghts of you, and why you didn't like the game.

Not tl;dr but more that you rarely ever felt like you were engaging in a conversation - I read most of the dialogue but characters felt like walking brochures or notice boards, and not like actual people. You'd just click a word on a list and get 5 paragraphs of text on the subject. Skyrim's conversations feel much more two-sided - having the opportunity to respond more often and having responses written in full helps a great deal. It was one of the things I loved about Vampire: The Masquerade - Bloodlines (one of my favourite RPGs) and I was really happy to see that approach taken in Skyrim (and Fallout 3 by extension).

Since I was apparently not very clear before: I loved Morrowind and have sunk many, many hours into it.
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Susan
 
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Post » Mon Dec 05, 2011 2:55 am

I liked morrowind for the story and the spells. fortify jump was the funniest way to travel in morrowind. The deadra quest are way better in morrowind also.

skyrim I like for its graphics and better melee interaction. Dragons have actually become more annoying then entertaining for me because they like to engage everything in a very large radius which makes them a joke to fight unless you are at winterhold mage tower.

¨
But the main problem is that people want something original and not vikings living in viking houses ( longhouses really !? )

Morrowind wins because of the original terrain and original story.
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Lucie H
 
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Post » Mon Dec 05, 2011 12:47 am

So the reason you entered dungeons in Morrowind was not to explore it, but because you knew there will be an overly powerful artefact to break the game with?

Oh, and of course, this is all the stupid console players fault, only true RPG fans can understand the excitement of min-maxing...
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krystal sowten
 
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Post » Sun Dec 04, 2011 7:33 pm

i think theres more too it than nostalgia, lets be honest morrowind had more weapons more armour variations (capes/poldrons) more spells....

then oblivion was made, we loose some stuff, skyrim was made we loose more stuff...

i dont for the life of me see why all that stuff was taken out.
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Melis Hristina
 
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Post » Mon Dec 05, 2011 9:12 am

So the reason you entered dungeons in Morrowind was not to explore it, but because you knew there will be an overly powerful artefact to break the game with?

.

While in Skyrim you enter a dungeon, knowing you are never giong to find a useful item that you can't craft yourself.
As an RPG Skyrim doesn't even come close to Morrowind, for various resons.
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Cassie Boyle
 
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Post » Mon Dec 05, 2011 3:44 am

i think theres more too it than nostalgia, lets be honest morrowind had more weapons more armour variations (capes/poldrons) more spells....

then oblivion was made, we loose some stuff, skyrim was made we loose more stuff...

i dont for the life of me see why all that stuff was taken out.



Resources-Time=work done.

Unless you want to personally give them money to develop with, there's no real point in arguing, nostalgia is for people who cannot accept change.
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Peter P Canning
 
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Post » Mon Dec 05, 2011 5:25 am

i see no one want to really address which would be the better game if the roles were reversed and Skyrim came out in 2003 and Morrowind was its successor.

I honestly dont think you'll have people favoring Morrowind because of spell creation or clunky "depth"

If Morrowind was Skyrims successor, no one in their right mind would consider Morrowinds intro more "immersive". Half of the arguments here by morrowind fans would be shot down. If Morrowind was Skyrims sequel the amount of missing content would be staggering compared to what people whine about on this forum.

You have better:

graphics- not just poly count either, the little things too. Physics, effects, animations. People would be in an uproar if they went backwards
Story Telling presentation- from the main intro to meeting the grey beards, if these elitist played Skyrim in 2003, there's NO WAY theyd forgive Morrowind for removing that style of presentation. There would be no excuse
Better side quest- Really, if you were use to what Skyrim has in 2003- would elitist all of a sudden love Morrowinds copy past fetch sidequest more? would the nostalgia of having radiant quest be easy to dismiss???
Smithing- I love it this feature, but its take it or leave it for me. But i bet there would be Pages worth of whining if it was removed. People whining about lost depth and RPlaying of being a smith, "it was my favorite thing to do, now TES is ruined" they'd say
Better A.I- No contest here. the best Morrowind had to offer was fargoth hiding his stash. This forum would absolutely implode if the series lost radiant AI from a "2003 game"
voice acting- yeah, tell me you all would love reading morrowind text after being used to Skyrim. Keep in mind having nostalgia for Skyrim. Some may like it, but the majority of elitist would cry foul. "Bethesda is lazy and cheap" they'd cry "why couldnt they hire voice actors, it breaks my immersion!!"
Dragons- Dragons would have been the greatest thing since slice bread for the nostalgic, nothing in the "new" Morrowind would compare
perk system - "devs are lazy, they want US to do there job instead of giving us perks. Now i can become overpowered and a jack of all trades. Perks gave me limits! why would they take it out!!" i personally wouldnt cry that way, but how people whine on here i imagine thats how they would take it.
Balance- imagine what people would say if they knew exactly where to get the best equipment in Skyrim- EVERY TIME. "No replay value- i know where to get all of the best stuff!" "half of the map is easy now, i one shot everything"
Horses- yes, the horse isnt perfect (in fact i dont like it)- but take it away and you have another uproar from [censored].
combat- no contest here. But imagine if Skyrim came out in 2003, and 2011 they gave us Morrowind combat as is......every TES forum would crash.


and there is so much more. I LOVED Morrowind when it came out, but to not see that Skyrim is an absolute improvement in major ways is ridiculous. Sure there are some things i would LOVE from Morrowind. Maybe i was more amazed and enthralled in Morrowind back then for its time, for i wasnt as accustom to open world RPGs then like i am now. But if you were to go back in time and give me Skyrim instead of Morrowind i may not have ever bought another game. I'd probably be in a coma from shock.
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Miguel
 
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Post » Sun Dec 04, 2011 7:13 pm

I believe when people say "those who favor MW or DF are nostalgic" are not getting that they are being so, because time is passing and the excellent things that made those games (and TES) ARE GONE. They are actually frustrated, and to counter that, some hope Beth will isten to them (I doubt) or will turn back to the old goodies.
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Rachel Hall
 
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Post » Sun Dec 04, 2011 10:42 pm

i see no one want to really address which would be the better game if the roles were reversed and Skyrim came out in 2003 and Morrowind was its successor.

I honestly dont think you'll have people favoring Morrowind because of spell creation or clunky "depth"

If Morrowind was Skyrims successor, no one in their right mind would consider Morrowinds intro more "immersive". Half of the arguments here by morrowind fans would be shot down. If Morrowind was Skyrims sequel the amount of missing content would be staggering compared to what people whine about on this forum.

You have better:

graphics- not just poly count either, the little things too. Physics, effects, animations. People would be in an uproar if they went backwards
Story Telling presentation- from the main intro to meeting the grey beards, if these elitist played Skyrim in 2003, there's NO WAY theyd forgive Morrowind for removing that style of presentation. There would be no excuse
Better side quest- Really, if you were use to what Skyrim has in 2003- would elitist all of a sudden love Morrowinds copy past fetch sidequest more? would the nostalgia of having radiant quest be easy to dismiss???
Smithing- I love it this feature, but its take it or leave it for me. But i bet there would be Pages worth of whining if it was removed. People whining about lost depth and RPlaying of being a smith, "it was my favorite thing to do, now TES is ruined" they'd say
Better A.I- No contest here. the best Morrowind had to offer was fargoth hiding his stash. This forum would absolutely implode if the series lost radiant AI from a "2003 game"
voice acting- yeah, tell me you all would love reading morrowind text after being used to Skyrim. Keep in mind having nostalgia for Skyrim. Some may like it, but the majority of elitist would cry foul. "Bethesda is lazy and cheap" they'd cry "why couldnt they hire voice actors, it breaks my immersion!!"
Dragons- Dragons would have been the greatest thing since slice bread for the nostalgic, nothing in the "new" Morrowind would compare
perk system - "devs are lazy, they want US to do there job instead of giving us perks. Now i can become overpowered and a jack of all trades. Perks gave me limits! why would they take it out!!" i personally wouldnt cry that way, but how people whine on here i imagine thats how they would take it.
Balance- imagine what people would say if they knew exactly where to get the best equipment in Skyrim- EVERY TIME. "No replay value- i know where to get all of the best stuff!" "half of the map is easy now, i one shot everything"
Horses- yes, the horse isnt perfect (in fact i dont like it)- but take it away and you have another uproar from [censored].
combat- no contest here. But imagine if Skyrim came out in 2003, and 2011 they gave us Morrowind combat as is......every TES forum would crash.


and there is so much more. I LOVED Morrowind when it came out, but to not see that Skyrim is an absolute improvement in major ways is ridiculous. Sure there are some things i would LOVE from Morrowind. Maybe i was more amazed and enthralled in Morrowind back then for its time, for i wast as accustom to open world RPGs then like i am now. But if you were to go back in time and give me Skyrim instead of Morrowind i may not have ever bought another game. I'd probably be in a coma from shock.

If Skyrim came out in '03, TES would be dead by now.
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jeremey wisor
 
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Post » Mon Dec 05, 2011 5:44 am

But the main problem is that people want something original and not vikings living in viking houses ( longhouses really !? )

Morrowind wins because of the original terrain and original story.

I think that's a good point, and best illustrated by comparing http://images.uesp.net/1/15/BM-creature-horker-2.jpg to http://images.uesp.net/c/c9/Horker.jpg.
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Alexandra walker
 
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Post » Mon Dec 05, 2011 6:56 am


I LOVED Morrowind when it came out, but to not see that Skyrim is an absolute improvement in major ways is ridiculous.


It has improved graphics and physics. Oh, and kill animations. That's about it. The Art design is utterly generic.

Also you can't use the technological standard of 2011 as an argument. Imagine Morrowind with Skyrim's physics and graphics. It would outshine Skirim in every possible way.
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lucile
 
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Post » Sun Dec 04, 2011 11:13 pm

Morrowind had :
3 Great Houses, Mages Guild, Fighters Guild, Thieves Guild, Tribunal Temple,Imperial Cult,Morag Tong,Imperial Legion, 3 guilds of Vampires (they had short quest chains), main quest was FAR MORE epic. (Every guild quest line it is like 3 guilds of Skyrim lol )

Spells: Levitation, Jump, Teleportation, scrolls of Ikarus Flight ( :biggrin: ), Burden, Feather, Open, Lock, Slowfall, A LOT summoning spells , from scump to golden saint, Desintegrate Weapon/Armor, Blind, Sound, Absorb, Dispel, Detect Key,Detect enchantment, Reflect Damage,Reflect Magic, Sanctuary (% of avoid melee damage).

Morrowind didnt have a FU**ING auto-lvling systems, dreugr lord with 1000 hp? Sure?! 30 gold in a master locked chest?! Why not!

Equipment: Crossbows, Spears, Throwing Weapons, you could equip 10+ items on you, beast races didnt have humain feet and "walk".

A LOT MORE information about the world, every npc had various topics and a lot of lines of text.

Music is much better in Morrowind.

We could kill ANY npc.

Now you want to ask me why Morrowind is better?

And the scariest thing of all, Skyrim right now have 95 metacritic core on PC!
And already they land a lot of money, that means that TES series will continue to degenerates, in order to attract maximum number of people as possible.
I bet in next TES we wont be able to beat no only children, but women too. We will have audio books, so players wouldnt have to read at all. Oh and we will have a 3 person family of course. (man man woman,/ woman woman man, etc)
TES series for me is dead. :sadvaultboy:
I am afraid now that Bethesda will do Fallout 4 like Skyrim. Higher some people from Obsidion please! They know how to make a real Fallout game.
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Kelsey Hall
 
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Post » Mon Dec 05, 2011 8:04 am

Better not comparing those games. Instead ask yourself WHY Skyrim (which is great for its own) was simplified in many ways which I miss because I loved them while playing Morrowind.
I'm not talking about arguable stuff like no damage for weapons/armor. I talk about:

  • So much less parts of armor. Come on it is kinda boring crafting/searching for only 4 parts of it.
  • Less kinds of different weapons. Im not talking about perks/skills but for example why no spear weapons in game (could count as two handed as well)
  • Simplified politics. Damn why? I liked to read/talk about the conflicts of the 3 great houses, conflicts between guilds, boundary disputes and other sutff in Morrowind. In Skyrim all seem lovey dovey except Legion/Stormcloaks. No boundary disputes, no political conflics between the regions, thieve guild and dark brotherhood "deep in love" (sometimes you think they are only one guild)
  • Dungeons and Exploring. It is so and so. Sure dungones are less generic and seems to be a lot larger BUT exploring except for quests is kind of boring. Why? You know you will not find anything great. No great armor/weapon, no hunt for the last piece of your daedric armor, just more gold, potions and other crap.
  • So much less spells. I dont talk about stuff like levitation which they left out for other reasons. Like the poster above me already listed. There is really no reason letting them out
  • Why do I have to listen to 100% identically music I had in Morrowind. Come on.
  • Etc etc
  • Compared to only the technical aspect (not quest bugs and co) Morrowind was playable and more stable then Skyrim. A lot ppl suffers with crashes and problems!


What I want to say is, both games are great. There is a large development in grafics, gameplay, ai, possible activities for the player and other stuff between Morrowind and Skyrim. I just dislike the fact that they simplified so much things which arent necessary, even if you want the game newbie friendly to get more customers...
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Gemma Woods Illustration
 
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Post » Mon Dec 05, 2011 8:32 am

Poll is wrong

First option should be: "Morrowind with several gigabytes in mods active"


Who still plays vanilla Morrowwind these days?
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Hayley O'Gara
 
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Post » Sun Dec 04, 2011 9:24 pm

Poll is wrong

First option should be: "Morrowind with several gigabytes in mods active"


Who still plays vanilla Morrowwind these days?

I do.
On a orginal xbox no less.
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Yvonne
 
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Post » Mon Dec 05, 2011 8:10 am

I think Skyrim is deeper than Morrowind.
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Agnieszka Bak
 
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Post » Mon Dec 05, 2011 3:50 am

I voted Morrowind.

For me at least, Morrowind was about 10x more immersive than Skyrim. When I play Morrowind, I really feel like I'm there, and the world has so much history to it. When I play Skyrim I feel like I'm playing a game.

Morrowind had a much better first impression than Skyrim. Morrowind was a world full of wonder. Locations were alien and unique. Skyrim on the other hand has a much more historical medieval/viking style to it, and for that reason everything seems too familiar. Morrowind had giant mushroom trees- 'nuff said.

Then there is a combination of tiny little nit-picky things that really add up to make me prefer Morrowind more.

- Bigger weapon variety. Morrowind had a huge assortment of ranged weapons (bows, crossbows, throwing stars, throwing knives, darts) and plenty of different melee weapons, notably spears and a variety of blade weapons (katanas, tantos, wakizashis, sabers). For ranged, Skyrim has bows, and for melee the same stuff as Morrowind except no spears and not as much variety (no short sword/ long sword variants of blades, etc).

- Better progression. Leveling up was a big deal, but progressing in equipment was even more satisfying and important than in Skyrim.

- Better art. Again, these are just personal preferences of mine. I really liked the design for weapons and armor in Morrowind. Steel looked like knights' armor. Glass looked very rare and unique (not that it doesn't in Skyrim). However, Ebony was an absolute favorite of mine. Skyrim's ebony armor and weapons are terrible- for one, the armor is about 5x as dark and shadowy as everything else in the game world. Second, ebony weapons are UGLY. I just can't stand the ebony sword. Morrowind's ebony had much cleaner lines and had gilded details. http://www.uesp.net/wiki/Morrowind:Ebony

- Item placement/ leveling. Because almost nothing (or maybe nothing at all) in Morrowind had level scaling, items were much more unique and rare. You literally could only get two full sets of daedric armor in the game, as I recall. It was RARE. Ebony was not as rare, but still plenty rare and when you found pieces you were just awestruck- it was a very exciting experience. That said, at a low level I guess you could find a way to get ebony or daedric armor right away.

For me at least, these were the kinds of things that made Morrowind great. Skyrim is still tons of fun, of course, in fact I'm going to play it in a few minutes, but it just isn't as unique as Morrowind.
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Tai Scott
 
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Post » Mon Dec 05, 2011 4:50 am

Morrowind is deeper.

Its has a wider range in:

Spell-making

Enchanting.

Culture and lore.

Item variation.

Costomization.

Cities and villages.

Exploration.

Story and quests.

All these are facts. You cant denie that Morrowind had more content and features. Wether they are good or bad is debatable.
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Amysaurusrex
 
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Post » Mon Dec 05, 2011 2:53 am

...You go into dungeons in morrowind not to just level skills, but to explore and try to get a piece of realy good armor or a really good weapon and dungeons were actually scary ...

That's because you were 10 when you started playing Morrowind, kid.
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Richard
 
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Post » Mon Dec 05, 2011 6:57 am

That's because you were 10 when you started playing Morrowind, kid.

Someones an Altmer!
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Jessica Lloyd
 
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Post » Sun Dec 04, 2011 11:29 pm

Might want to take those rose-colored glasses off, OP.

Only Elton John can pull that look off.
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Roanne Bardsley
 
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Post » Mon Dec 05, 2011 6:10 am

What made Morrowind more captivating was the alien world : all the time you discover it, it's fascinating. Also, if you read what NPC were telling you and the books, it would be easier to immerse because it would bring you all the details... by a very cheap mechanism.

Because that's where it ends with Morrowind. Dialogues? More like monologues. Your character wasn't speaking ever. You just clicked on words and sometimes "accept/refuse". The journal was a pain. You'd spend time looking for that old quest that you now want to finish. Quests were almost all the tedious classics. Sometimes you had a quest different from the fedex or go kill ones. The game mechanisms were totally wild. Having tons of possible spells was fun if you didn't take the game seriously and started to do stupid things with them, but as an argument for immersion? No, really. Combats were ridiculous, unbalanced and the alchemy/blacksmith/enchanting problem in Skyrim is nowhere near the problems of Morrowind without exploits.

The result : until lvl 20 in Morrowind you would discover the world, its atmosphere, read the lore by listening to the monologues of NPCs, you would struggle against enemies, try different gear and progress in factions. After that, you've seen it all, traveling becomes so boring you add yourselves scrolls of windwalking, you throw away your easy made uber gear (just putting an enchantment on a daedric claymore was overpowered, let's not talk about rings to regenerate life), and you go maul enemies with your fists. If Morrowind was released nowadays, you would have a video with someone killing everybody with its fists with the "trolololol" music. Archery should have been hidden under the carpet, so I don't know why people are talking about crossbows. Totally useless. Like medium armor. It was just the cheap armor of the wannabe heavy knight. What's the use to have that in Skyrim? You want chitin armor? Put it in the light armor category and be real.

The dungeons were really not at the height of Skyrim's. The only thing that was scary in Morrowind was nix-hounds surprising you when running between towns. They were the ground cliffracers. And the first time you would pick a scripted item from a shrine that would pop a dreamora behind you.

We have vanilla Skyrim and it already has elements of mods from the previous games. Companion mods for Morrowind were user unfriendly. They did it well in Skyrim.
Vanilla Morrowind was not only ugly at the time of release (thank you Better Bodies), but it was already buggued enough to make it unstable. We would have that with today's releases, people would yell their wrath in technical sections of all the possible forums.

Vanilla Skyrim has lots of flaws, that's certain, but it's a better base to start from, to do nice clean things. As always, the mods will make the game. The one thing I regret from Morrowind is the requirements to enter a faction and progress. It was giving more a sensation that not everyone could be the guild leader, that you could be a commoner of some guild for which you wouldn't have the right skills. The price was the frustration to know you couldn't complete the questline of some factions without grinding the required skills.
So if you prefer a Choose Your Own Adventure books, clearly you'll have more to chew in Morrowind. If you consider that the point of making a game is to have a good action gameplay, Skyrim is far better.
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Facebook me
 
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Post » Mon Dec 05, 2011 6:44 am

BTW found this video :
http://www.youtube.com/watch?feature=player_embedded&v=2r6hilB6Dlc
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Jason Rice
 
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Post » Sun Dec 04, 2011 8:03 pm

BTW found this video :
http://www.youtube.com/watch?feature=player_embedded&v=2r6hilB6Dlc


Yeah, i know that compilation mod by KINGPIX. I'm itching to play MW again, not because I'm not enjoying Skyrim but because my real home address is Morrowind. Although, I'm building another "home" in Skyrim. Never had one in Oblivion.
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how solid
 
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Post » Mon Dec 05, 2011 12:24 am

Anyone who voted Skyrim never played Morrowind though. That is a fact.
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Nikki Hype
 
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