What made morrowind great

Post » Mon Dec 05, 2011 7:10 am

I say Skyrim is better as an open world RPG so its not a fact

Life doesn't work like that i'm afraid. Opinions aren't all equal - sometimes some people are right, and others are wrong.


..

Ok, i'll stop trolling now or i'm going to piss a lot of people off. :twirl:
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Brooke Turner
 
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Post » Mon Dec 05, 2011 12:12 am

I say Skyrim is better as an open world RPG so its not a fact

I'm sorry, but your opinion is wrong.
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Matt Terry
 
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Post » Sun Dec 04, 2011 9:42 pm

"MorrowWind" this "MorrowWind" that. Skyrim is new and better.

Cheers
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sally R
 
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Post » Mon Dec 05, 2011 2:26 am

Daggerfall. Better than Morrowind and Skyrim.
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Tyler F
 
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Post » Mon Dec 05, 2011 12:31 am

Daggerfall. Better than Morrowind and Skyrim.

Yes and no.

It's definitely a better RPG.
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Bee Baby
 
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Post » Sun Dec 04, 2011 11:21 pm

I'm sorry, but your opinion is wrong.
I'm sorry, but your facts are wrong.
They (opinions) can't be wrong, it's what the person themself believe. It doesn't have to be factual.
I might be wrong but I don't give Skeevers tail. Before it took an arrow to its knee.
I went off-topic. :sadvaultboy:
Edit2: whoops elves-elf.
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Mélida Brunet
 
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Post » Mon Dec 05, 2011 1:10 am

I'm sorry, but your facts are wrong.
They (opinions) can't be wrong, it's what a person themselves believe. It doesn't have to be factual.
I might be wrong but I don't give Skeevers tail.

It was a slight joke... :teehee:
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Scott
 
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Post » Mon Dec 05, 2011 4:11 am

Don't mess with the Urns. On that note, offerings (plants,gems) instead of gold coins.
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MARLON JOHNSON
 
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Post » Sun Dec 04, 2011 7:27 pm

I think if you went feature for feature, Skyrim would blow Morrowind out of the water. All i hear is whining about a few missing cool spells and attribute points. really? We finally have dragons now and people complain!?

Skyrim adds way more than what was left behind. The ironic thing is that those complaining about it being "dumbed down" are the ones who cant see the forest for the trees. Leveling up is much more deeper now, and the 1-handed skill isnt as simple as you think.
I loved Morrowind and rightfully so, Skyrim is its more well rounded and polished successor.
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Clea Jamerson
 
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Post » Mon Dec 05, 2011 1:08 am

wow! 50/50 right now
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Betsy Humpledink
 
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Post » Mon Dec 05, 2011 6:34 am

Daggerfall. Better than Morrowind and Skyrim.


Agreed. Matter of fact, when I first bought Morrowind I thought it was absolutely awful. Played a few hours and then reinstalled Daggerfall. Later, I gave MW a chance again and played through the MQ and all side quests with one character and then it was basically back to Daggerfall again.
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Adam Kriner
 
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Post » Mon Dec 05, 2011 12:22 am

I am sick and tired of people calling it nostalgia when i prefer morrowind. morrowind was not my first game but it was a superior rpg in comparison to feel. And newer does not mean better, Elder scrolls is loosing what made it above all the other rpgs. We are not debating which one is better we are debating which one has more feel.
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Tracey Duncan
 
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Post » Mon Dec 05, 2011 4:47 am

Haha, my vote made it an even 50/50. I voted for Skyrim, because even though you said to discount graphics and visual. For me, personally that has a lot to do with how in depth I consider a game. In Morrowind for all it's long stories, and tedious quest lines, it never really felt like "depth" to me, more like a ton of tedious reading and walking around. I loved it, don't get me wrong, but now that I'm older and have more to do in life, Skyrim is a lot mroe in depth, simply because I'm able to get more done at one time. If I had to read every journal, book, and then walk for hours to find something like in Morrowind, I'd have to leave in the middle of some quests. That would kill my immersion.
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Olga Xx
 
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Post » Mon Dec 05, 2011 1:43 am

I am sick and tired of people calling it nostalgia when i prefer morrowind. morrowind was not my first game but it was a superior rpg in comparison to feel. And newer does not mean better, Elder scrolls is loosing what made it above all the other rpgs. We are not debating which one is better we are debating which one has more feel.


More feel? What does that even mean? And really, what does comparing each game to one another do in the end? Does it change anything? It does not. Yes they're different.
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Kayleigh Mcneil
 
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Post » Mon Dec 05, 2011 2:12 am

It was a slight joke... :teehee:
Bah, it's super late... I wanted to add the forbidden joke, but then I posted it before it took an arrow to the knee. :sadvaultboy:
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evelina c
 
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Post » Mon Dec 05, 2011 11:35 am

It's not as dumbed down as it seems though, once you consider the perks, specific to axe, maces, and blades, in each of the two handed and one handed trees.


True, but if you take a closer look at it, it's not as glorifying as it may seem.

Look at the one-handed skill tree. there is only 1 perk that only apply to axes. There is only 1 perk for maces, and 1 for swords. I would hardly call this a deep specialization. It's only there to serve as an illusion for specialization. Really, all it's there for is a band-aid for the deep wound that was inflicted upon the complexity of weapon specialization when bethesda decided to "streamline" the game by merging ALL one-handed weapons together into a single skill.

I miss the days when training with an axe contributed to my strength, which would help me use other melee weapons a bit better, but for the most part it helped me use axes better. I could still pick up a sword and not feel like it was a foreign object, but it would definitely feel different and I wouldn't be nearly as proficient in the art of swordmastery. I'm not saying the system in morrowind was perfect. It had its flaws.

In fact, I like the perk system in Skyrim a lot. But it doesn't make up for the merging of all melee weapons into two skills.
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WYatt REed
 
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Post » Mon Dec 05, 2011 10:24 am

I do think we need more skills back in the next iteration, because it's become obvious that instead of being a highly specialised expert with axes (or whichever implement you prefer), we're down to just basic archetypes at this point, with little variation or difference in play style between one warrior (or mage, or thief) and the next.

I love Skyrim and I am playing a thief which is fantastic fun, but I'm not going to be able to play one of 4 different specialised warriors for my other playthroughs, using different types of weapon for each character, it's going to be much more generic. I'd like to see a bit more skill diversity in future games in order to make really unique characters for each playthrough.
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Bigze Stacks
 
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Post » Mon Dec 05, 2011 4:28 am

What made Morrowind great?

The aquatic world, Levitation, the Fork of Horripilation and non-feral Guar..."Grrrrrrrr".
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kennedy
 
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Post » Mon Dec 05, 2011 5:10 am

I am sick and tired of people calling it nostalgia when i prefer morrowind. morrowind was not my first game but it was a superior rpg in comparison to feel. And newer does not mean better, Elder scrolls is loosing what made it above all the other rpgs. We are not debating which one is better we are debating which one has more feel.


Feel is subjective, not objective. I personally felt very detached from Morrowind as a world. I had a hard time getting immersed in it, because for me ambiance is everything, and Morrowind didn't have much ambiance. It was pretty bare, and audio wise, it was pretty dead. Then there was the whole, putting your weapons away and they'd disappear. Lots of little things like that pulled me out of the world. The overall tone was dark, which was good. I loved the alien landscapes, and the story was pretty good--played out like a decent fantasy novel. But to me, Skyrim feels better. It to me retains some of that dark tone that Morrowind had, adds a very absorbing ambient environment, much better handling of music, etc. We can argue about the rpg elements until we are blue in the face, but as we are being completely subjective here, to me Skyrim feels better. Don't get me wrong, I like Morrowind. And I LOVE Daggerfall, which was better than Morrowind.
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Lisha Boo
 
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Post » Mon Dec 05, 2011 6:31 am

It's not nostalgic to me....I still play it regularly.
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Lakyn Ellery
 
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Post » Mon Dec 05, 2011 2:55 am

True, but if you take a closer look at it, it's not as glorifying as it may seem.

Look at the one-handed skill tree. there is only 1 perk that only apply to axes. There is only 1 perk for maces, and 1 for swords. I would hardly call this a deep specialization. It's only there to serve as an illusion for specialization. Really, all it's there for is a band-aid for the deep wound that was inflicted upon the complexity of weapon specialization when bethesda decided to "streamline" the game by merging ALL one-handed weapons together into a single skill.

I miss the days when training with an axe contributed to my strength, which would help me use other melee weapons a bit better, but for the most part it helped me use axes better. I could still pick up a sword and not feel like it was a foreign object, but it would definitely feel different and I wouldn't be nearly as proficient in the art of swordmastery. I'm not saying the system in morrowind was perfect. It had its flaws.

In fact, I like the perk system in Skyrim a lot. But it doesn't make up for the merging of all melee weapons into two skills.

Yes to all your points. Another issue with the illusion of perk tree depth is that a lot of perks are just add +X dmg to item/action Y. The trees look a lot thinner if you consider that. I like perks, too, they're just not the be-all and end-all that Todd claimid, and a million fans have parroted.

BTW, it didn't work great, but remember that Morrowind had different slashing, thrusting, and chopping attacks/stats for each weapon type. It could have been an interesting system if they'd worked on it more in later games.


I do think we need more skills back in the next iteration, because it's become obvious that instead of being a highly specialised expert with axes (or whichever implement you prefer), we're down to just basic archetypes at this point, with little variation or difference in play style between one warrior (or mage, or thief) and the next.

I love Skyrim and I am playing a thief which is fantastic fun, but I'm not going to be able to play one of 4 different specialised warriors for my other playthroughs, using different types of weapon for each character, it's going to be much more generic. I'd like to see a bit more skill diversity in future games in order to make really unique characters for each playthrough.

I agree, but don't get your hopes up. I think you'll have to look to other games for that type of gameplay.
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kristy dunn
 
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Post » Sun Dec 04, 2011 8:12 pm

exclusion of fast travel, now before you flame, think about skyriim if you couldn't fast travel? The things it does for immersion is uncanny
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I’m my own
 
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Post » Sun Dec 04, 2011 10:07 pm

Nostalgia and Cliffracers
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sharon
 
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Post » Sun Dec 04, 2011 11:33 pm

Spears. Spears for the Spear God. Crossbows for the Crossbow Throne.
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Victoria Bartel
 
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Post » Mon Dec 05, 2011 6:19 am

BTW, it didn't work great, but remember that Morrowind had different slashing, thrusting, and chopping attacks/stats for each weapon type. It could have been an interesting system if they'd worked on it more in later games.


Ahhhh, it's been so long since I've played morrowind that I've forgotten all about that. They removed it in oblivion and never bothered to implement it again.

http://www.youtube.com/watch?v=_O1hM-k3aUY
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Lovingly
 
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