(I still have a problem with the game being about player skill more than character skill in some respects (*cough* lockpicking *cough*). )
in skyrim, character skills = perks. thats what the alchemist wife means when she say she s not an real alchemist.
with the lockpicking perks, if you make it a priority, lockpicking is not just a total joke,
you also get wax keys and extra treasures.
skirim is all about perks. percentage only get you so far, its your natural talent
but if you never hit the books, you are still a wannabe
but its true for high magic spell like wall of frost, both mental and dextrous ability are required, as well as commmon sense
You go into dungeons in morrowind not to just level skills, but to explore and try to get a piece of realy good armor or a really good weapon
How much have you seen ...
my character specialty is stealth, and next is illusion
all he does is exploring
I m on master degree, so not much choice there
unless I wanna be fed to the wolves
skyrim is filled with beauty, I spent hours just looking for viewpoints up in the mountains, both in markath, solitude,
and in the wilderness
there are spots in the high mountains on the high rock frontier
that let you look down at the see (up north)
or down at the central plains (central high rock frontier, on the highest peak)
and yes, you can do rock climbing, of a sort, but its hard
and dungeons were actually scary .
I never got affraid in morrowind. diablo I was the last game that scared me (diablo II was not scary)
skyrim actually managed to scare me a lot
granted, I play on master difficulty,
but even when I took a break and created a level 252 jack of all trade cheated character,
I still managed to get killed on the road by an upset female orc
thalmor patrol, wandering trolls, giants, dragons,
the list of what can one-hit kill you is endless
but atmosphere is the scariest, I was gathering samples in the woods (with my real character)
arround solitude when I got ambushed by spiders out of nowhere
I ran like hell and barely made it, thanks for staking on sweet rolls
(so I can have a chance to gather the ingredients to make potions...)
"What can I do next. Look at this book, I want to go hunting for these deadric items. Now everything is best if you build it yourself.In Morrowind you were a prisoner nothing else was known, you were a prisoner who was brought to Morrowind from the imperial prison
skyrim start is even less clear, and contrary to morrowind we can side with the rebels, or ignore both factions, or play the thalmor agent...
in fact when you finally escape, no matter how you did it, you can turn right or left be anyone you want
the only minus was the lack of a khajit caravan option, or other alternate start
(yes you can disobey what they tell you and even get cooked by the dragon, I died in the intro once, thinking it was a cinematic)
(you can even outrun both guys and make it by yourself, ignoring everyone and running)
Morrowind DLC you could go to the capital and help 2 main factions and dosens of people, or you can go to Solsteim and help build a Colony of your choosing and explore a yet unexplored island that is barbaric.I dont like the map now you know all the geography you know exactcly were to go
solstheim and tribunal were not balanced for level one, I guess you never played them.
you could cheat by going their, stealing all the loot, return to morrowind equiped like a god
you know where you want to go .... only if you do quest where they tell you to go somewhere
daggerfall had the exact same thing, and even morrowind did that (deliver messafe to divayth fyr)
also the silt strider took you to all the towns. I fail to see the difference
now, there is a lot more to explore in skyrim
when I started, I took accross the big mountain
had to avoid gaiants, bears, wolves, mages dueling or something like that,
finally helped the companions backstab a giant in a farm
since then, doing master difficulty, I was unable to progress far in bleakfall barrow, at first couldnt even get there,
bandits being too hard, so 90% was in the farms and forests arround the main towns, in search for food,
or fishing near riften
never can tell what happen next, sure everyone want me to do quests.
some I can many I cant. some I did much latter
People like Morrowind because of its depth.
The only thing it lack is a journal to note down what peoples say. voice over is nice, but text is usefull
I think they say more in words than what was written for morrowind.
so much background lore its stagering
in morrowind they hardly refered to the outside world. if you go to windhelm there is a solid
injection of morrowind lore there, and also in the mage guild story.
there is even a cliff racer drink made by an argonian. LOL !
In morrowind you can become a pilgrim for the temple but only if you walk the steps of vivec, you had to go where he went you had to do what he did, you felt something. You were a part of a dynamic interactive world.
wich I never did, but ok...
However in Skyrim I feel like I m walking in the footsteps of Talos, becoming the new Talos
I feel an xpack or 10 coming this way
Which remind me, I took a break and created a cheated level 252 character recently, he got attacked by a boethian cultist and found a book inviting him to join in a far off place.
he was also instantly visited by a mage wanting to duel, which killed my level 252 character... because he had no spells yet, and the other guy was really an archmage or sometging, after which I had to relead and ignore the provocation
I also got some letters about a museum, and ... well, too many things to describe
its choke full of lore
which remind me, some aspect of morrowind I didnt like. for example killing your wife and best friend (almalexia and sotha sil) while helping the bastard egomaniac who murdered you in your previous incarnation (vivec) it made no sense to force the player down those roads. if anything I would have liked to help dagoth ur against vivec.
but other aspects I liked, especially the whole telvani part. that was verry rich. redoran were... I dont know, sketchy, and hlaalu even more so. they were not as deep lore-wise as the telvani. the temple was well done, but it just felt natural to hate them, being the nerevar and all
guess what when you go into a dungeon it is sapose to be scary you are sapose to feel scared
I dont get you
in morrowind the highest bandits were level 15 and could be killed right away
after bloodmoon and tribunal was released, it became a joke
go to tribunal, hire the clown, go to sewer, kill guy with glass armor
(I really mean let the clown do it)
I mean that guy is like at the first sewer entrance,
and the clown greet you right away to be hired
then go to skyrim, grab all the stuff you want at the fort
at this point you could return to vardenfell, trash the whole island,
get all the artifacts, you are ready for tribunal and solstheim
in comparison, skyrim is totally hellish. even armed to the theet, a spider can one-hit kill you