What magic is missing.

Post » Wed Jun 13, 2012 8:32 am

Wow, way to be an ass. I agree with everything you said in your op. Magic is good, it just needs to be tweaked a little bit. In my opinion they should rework magic regen. Make it 100% inside and outside of combat and focus less on cost reduction. That will get rid of those perks and make way for some better ones. Also, it will make wearing robes a decent choice (instead of always wearing cost reducing armor).
I agree with you on magic regen. First off it doesn't make any sense for it to go down to 1/3 regen in combat and secondly, combat has stamina and last time I checked when their stamina is DEPLETED they can still swing a sword. :shakehead:

What I'm essentially getting is that while we mages get our primary source of power dwindled down by a third, warriors may swing as hard as they want till stamina is depleted, then can hack away till it (stamina) goes up a little bit, then power attack again.

While I'm okay (barely) with the combat part, I'm not okay with having my regeneration reduced "just because." It's just stupid.
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Melung Chan
 
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Post » Wed Jun 13, 2012 5:57 am

Actually, I'll probably be back tomorrow instead--I've been busy on Skyrim on my day off from school :ahhh: But keep it coming, you beautiful people! I'm loving the suggestions.
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Crystal Clear
 
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Post » Tue Jun 12, 2012 11:59 pm

It isn't missing anything. It's amazing.
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Rhiannon Jones
 
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Post » Tue Jun 12, 2012 4:46 pm

The summon skeleton ability was one of my favourite spells, removing it is my biggest complaint via magic in Skyrim.
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Romy Welsch
 
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Post » Tue Jun 12, 2012 4:04 pm

I sort of miss zombies. And I mean real zombies. Not the dead people on the ground.
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Kira! :)))
 
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Post » Tue Jun 12, 2012 4:56 pm

Passwall is missing
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amhain
 
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Post » Wed Jun 13, 2012 2:45 am

A number of inflammatory or flame-baiting posts have been deleted.

Surely it is possible to discuss the pros and cons of Skyrim's magic system without getting into personal insults, no?
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Vickey Martinez
 
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Post » Wed Jun 13, 2012 5:03 am

I'd only want the "mages can do anything with spells" if they brought back a significant cost of using them. The demand for "quick magicka regen" pretty much makes it all too cheap. In Realms of Arkania magicians didn't regen except over night, which forced us to limit how they were used. Apparently gulping down potions is even too "cumbersome". I'm saying only the interface for doing so is...
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Emily Rose
 
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Post » Wed Jun 13, 2012 5:55 am

Do you know what us mages really need apart from the Spell Creator and the improved destruction scaling? A staff creation system. Staffs in the previous ES games felt clumsy and useless, Skyrim is the first game in the series to implement viable staff options (being a Mage and having essentially another mana pool to cast fireballs is great). I would LOVE to be able to forge my own staff, looks, function and all.

Mages also need a viable set of Master level spells. It's not the effects I'm worried about but the implementation. While the casting animation looks really cool it's almost IMPOSSIBLE to get a spell off without being stunned, maybe increase the cast speed or a perk that reduces knock back if you have a "Flesh" spell active???

PS Bethesda, your staff models for Skyrim look AWESOME!! Keep them coming.....maybe even a Cone of Cold esque staves? ie cone shaped AoE? Or even master level Staffs where you swing that sweet stick around like Gandolf and have fire errupt the point of impact when you let them Falmer know they won't be passing anytime soon.
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le GraiN
 
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Post » Wed Jun 13, 2012 5:55 am

I dont quite understand the issues people have with magic, I played nothing but a pure mage all the way up through level 77. Not gone the last few levels because I find leveling pickpocket and speech a tedious event and horde everything anyway so I sell nothing.

I have not run into any aspect of the game that I could not beat with just magic, and in most instances beat with great ease to the point I started leveling up swords and bows just to make it more exciting becaue deathlords, dragons, overlords where far to easy with magic.

I will even share some of my tricks here so people can see if they are doing it the same way or like my way or maybe even found a better way, or they can see how they are doing it compared to mine.

Destruction. using just destruction I found the best method is to put 2 points into both fire and ice to increase damage, but no point in taking the last death effect points. They are a waste, if they increased overall damage I would totally take them. take the perks to lower the cost of spells for novice, apprentice and journeyman. You can go higher if you want but its not really needed if you are going to be a pure mage, and take double impact.

Firebolt is the golden boy of destruction. its cheap its fast, you can dual shot it or single shot it, it has a damage over time effect on the end of it so it always does more then ice and costs way less then lightning. Double casting this with the proper perks is always a knockbock. Smack a dragon in the face right before hes gonna shout something and it will shut him up and knock his head around, repeat untill its dead. If you only charge the spells right before you cast them you will continue to regen magicka, so don't sit there with them charged all the time, ie Cast duel firebolt. then charge another one and hold it for 3 minutes while the dragon flies around, you are shooting yourself in the foot. This tactic also works with the first level ice spike spell but has no DOT effect.

Wall of Flames is a great spell for damage over time, throw it down a hallway and use the knockback effects from firebolt to keep them in the fire and they burn down really quickly. You can even make a circle of it while running backwards and then make the npcs chase you around all the while running through the flames and taking constant damage.

One of my favorite things to do is combine Paralyze and Wall of Flames. one handed paralyze them with the extended perk and cast a tiny double handed spot of wall of flames on their head and walk away. a minute later you will here the horrific gurgling sound of them dying in what I imagine is one of the most horrible in inhumane ways to kill someone in this game.

Paralyze and Invisibility are immensively powerful and worth training up just to get. You can run away from trolls and cast invisibility on yourself, run up some stairs, jump on a piller and watch the try to figure out what the heck just happened. They will start looking around all confused, wander over near you trying to smell you. Just sit tight and regen some magicka and then come out blasting.

Restoration speaks for itself, use the appropiate healing spell dependant on how much health you got, you dont need to full heal everytime, half your health in one heal is usually good enough to keep you alive if you combine it with dirty underhanded magician tactics like invis, paralyze, staggering bolts of fire and ice.
I have not found much use for the Ward spells honestly and I dont see myself getting much magicka back with the ward absorption so I pass on it and instead use the stagger you or paralyze you before you can cast at me because two wizards fighting is not much different then two gunslingers in the wild west, The faster wizard usully wins, and if you are fast enough you probably won't need to even put points into most of the restoration tree because you will not be healing very often.

I did not find Alteration all that usefull. armor spells are okay but if you are fast and smart, almost nothing is going to get the chance to hit you anyway, but it is still nice to have in the old book. A few alteration spells are good for a laugh, making people kill their friends which is cost effective in the long run if you want to slowly take out a small army with as minimal amount of magicka as possible.

Conjuration.. This school is just so much fun when you hit max and do the quest. 2 permenant dremora warriors will go toe to toe with almost anything, except the bigger dragons who will promptly eat your buddies. I use permenant zombies as decoys and destractions, in case I get jumped by those damned tigers who think I am a yummy snack, or the occasional bandit who is bow happy and starts shooting at you from a mile away, that zombie or summons will just take off after them and as soon as they find them and hit them they are no longer concerned about you and you are free to move in to make a kill,unless your dremora pyschopaths haven't already impaled the guy on swords, chopped his head off and are talking smack about the lack of a threat he possed by the time you get there... which happens varily often.

My only suggestion to add to Magic in general would be to tweak AI a bit in how they respond to certain spells such as Wall of Flames. Most npcs should TRY to find an alternative route around the fire first rather then just ignoring it and running through it. Running through it should be a last resort so they should atleast stop and do a quick check for any way around it before they go crazy run through fire mode and charge into it.

Remember to wear magicka regen robes, they really really do help, get your enchanting up and enchant stuff with +magicka, almost every slot can have + magicka on it. I personally wear Master Illusion robes for the regen and the cost reduction to paralyze and invis which I use in conjuction with destruction and conjuration.

Paralyzing a deathlord and watching your two dremora just stand around and curb stomp him like a couple of thugs with baesball bats I find quick amusing,especially if the deathlords little minion helper is paralyzed a few feet away, slowly burning to death with his face stuck in a spot of magical napalm.

Its good to be a wizard, if you are quick and smart enough to get the jump on all your enemies first.
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Mimi BC
 
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Post » Wed Jun 13, 2012 1:00 am

I bet some one has made a doctor oganonopus BLAARGGHHH mod fpr FUS RO DAH if not MAKE IT NOW SOMEONE FOR THE LOVE OF SKYRIM
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Beat freak
 
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Post » Wed Jun 13, 2012 3:56 am

Thank you for starting this thread. Here's a few thoughts I've had:

Restoration
Fortify - I miss being able to cast fortify spells. Fortify magicka, destruction, fatigue etc. Without having to sink perks into alchemy if you don't want.
Resist elements/poison/disease

Conjuration
I miss some of the creatures. One thought I had was summoning rewards from Daedic Princes you served (Sheogorath Hungers or Golden Saints; Winged Twilights for Azura; Ogrim for Malacath, etc.) I realize this is something of a pipe dream, but I do miss being able to summon a clanfear.
Summoned armor and more varied weapons (daggers? Please?)

Destruction
Damage health/magicka/fatigue. Drain spells. Weakness spells.

Alteration
Waterbreathing, feather, water walking (why can I swim in frigid water?) Open Lock.

And I will echo the sentiment that I very much miss spell-making. If you could mix and match spell effects it would be wonderful. I miss that aspect more than anything.

You used to be able to be an arcane thief or an arcane swordsman. There just used to be more options open to a player (augment yourself with alchemy or with spells. Open a lock with security or alteration). Now there is only one option, which I think is sad for a sandbox game.
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Alycia Leann grace
 
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Post » Wed Jun 13, 2012 8:12 am

we miss the animation on the telekynesis spell.
There is no cube in our hands like the oakflesh, but the cube appear in the magic menu
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Channing
 
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Post » Wed Jun 13, 2012 1:41 am

I want thrall's fixed, atronachs aside my dead thrall's often disappear upon entering new areas, and I also want for there to be more dead thralls' like I'd enjoy certain animals
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Claire Lynham
 
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Post » Tue Jun 12, 2012 5:39 pm

I want thrall's fixed, atronachs aside my dead thrall's often disappear upon entering new areas, and I also want for there to be more dead thralls' like I'd enjoy certain animals
What do you mean by "enjoy certain animals"... :bunny:
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Daniel Lozano
 
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