What makes Elder Scrolls a great game

Post » Tue May 17, 2011 10:46 am

Look up Roman forts on google images and compare it to Ebonheart.

It isn't just generic medieval british architechture.
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Kelly Upshall
 
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Post » Tue May 17, 2011 1:14 pm

Hey, seti, where is that torture chamber? I may know the one you are talking about, but I want you to confirm it.

Anyway, I enjoy both Morrowind and Oblivion, even though I played Oblivion first. I doubt that I will ever play either Arena or Daggerfall, but I am sure they are both good games.

I think what makes a good an Elder Scrolls good is the fact that Bethesda tries to keep the player immersed in ways that other RPGs can't. Lore is placed in basically every location, there are interesting little scenes (such as a treasure hunter lying next to a chest, or something like that) and fun quests.
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Matt Fletcher
 
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Post » Tue May 17, 2011 5:47 am

I played a bit of Daggerfall, but not arena. Even then, I didn't have enough knowledge of Daggerfall to compare it really.

And Mankar, even though Cyrodil's lore calls for it to be pretty and green, that doesn't mean there isn't room for uniqueness.

Morrowind is not the Elder Scrolls series. Saying "I love Morrowind, but I hate Oblivion and don't know how I feel about Arena and Daggerfall" while also saying "I love TES series" makes no sense, because you seem to only like Morrowind, which is only one game out of the entire four game series(excluding spin-offs). The title implies that this a thread to discuss what makes the series great, not what makes Morrowind great and Oblivion a steaming pile of guar dung. I don't mean to give off a hostile tone, so please don't read this as such, but I have to wonder why people assume Morrowind is the entire Elder Scrolls series, and I really want an answer. I don't want to start an argument, I just need to know. Everyone has some complaint towards Oblivion.

Arena fans-somehow, they manage to hate Oblivion while pretending Arena is deeper and more of an RPG

Daggerfall fans-continues down the same path Morrowind started and therefore is too much like Morrowind(believe it or not, when Morrowind was the new game, Daggerfall fans loved to rip it apart for being different)

Morrowind fans-unknowingly hate Oblivion for being too much like Arena/Daggerfall("generic" arguments)

What's great about the series? Few will ever know because too few fans of the actual united series exist. If anything, Morrowind is the freak of the series(Oblivion is more similar to Arena/Daggerfall than Morrowind is).

Really focusing on what makes the series great would be nice, as it would actually be people praising the games together as fans of the series, but few such fans seem to exist. Focusing on what svcks about the series is the divided fanbase that's just waiting to bite and viciously maul the next game that dares to do anything differently(every Elder Scrolls game has been different). If people's expectations of an Elder Scrolls game really were about what is great about the series at its core, we wouldn't be having such a maliciously divided fanbase. Those who are fans of the entire series should know not to expect an exact copy of the previous game in the next game. At this point, I would like to state what I feel is the greatest thing about the series that results in the worst. I feel as if change is the greatest part of the series. Things stay fresh and each game feels new, but that great part of the series causes fans of one game to attack fans of another game and therefore results in the worst part of the series, the divided fanbase. I really wish there were more fans of the series and not fans of one game.
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Eibe Novy
 
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Post » Tue May 17, 2011 4:33 am

What about Redguard and Battlespire?
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Marquis T
 
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Post » Tue May 17, 2011 12:40 am

What about Redguard and Battlespire?

Bah, forget those. :P

They nearly bankrupted Bethesda and diverged from the style of the main series.
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Krista Belle Davis
 
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Post » Tue May 17, 2011 10:18 am

Well to be fair, Cyrodiil wasn't really intended to be a tropical rain forest, just a rain forest in general. Meaning some more undergrowth then presented in Oblivion but not Amazon forest like.

Saint Juib you've read the PGE right? :read:

I have. In general, it seems to be propaganda designed to make the various holdings of the Empire feel great about being part of it (see references to massive bridges covered in gemstones, enchanted shrubbery holding the souls of past emperors :blink:). There are things in there that I wish Oblivion had done (it'd be cool to look off a bridge and see river drakes gliding between Akaviri gondolas, or monks surrounded by clouds of moths), but in general most of it seemed unrealistic and, well, downright silly. You're right, of course, that the game didn't live up to its image in the PGE, but then, neither did Morrowind. The political aspect of it boiled down from five political juggernauts with various lesser houses under their wings to three local-flavor guilds (Thieves, Mages, and Fighters, but with cooler sounding names), references to Houses Indoril and Dres, and I think one passing reference to House Sotha as an example of a lesser house. Meanwhile, I wonder what happened to herds of giant insects, or nobility wearing ceremonial costumes fashioned from the discarded carapaces of bugs. :P

I like reading how wacky Cyrodiil could be if I fell through the rabbit hole, but I'm glad that the game isn't really like that. The Elder Scrolls games are fantasy and of course Bethesda has license to do whatever they want with the series, but I feel like there needs to be a sense of realism as well. And I'd rather that Bethesda conform the world to what's already been shown iwithin the games than to retcon it to oblivion based on supplemental material that isn't even in the game.
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LADONA
 
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Post » Tue May 17, 2011 7:55 am

Look up Roman forts on google images and compare it to Ebonheart.

It isn't just generic medieval british architechture.

Generic fantasy, then. The point doesn't change, it's a universally accepted depiction of high fantasy.
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Vincent Joe
 
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Post » Tue May 17, 2011 9:41 am

Jiub, it's impossible to take you seriously with your picture :bolt: Hehe
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Rachel Cafferty
 
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Post » Tue May 17, 2011 6:43 am

^^ I know right?
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Soku Nyorah
 
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Post » Tue May 17, 2011 3:11 pm

Jaint Juib is right even if his profile pic is AWESOME. BGS wanted to make Oblivion different from the others just like they wanted Morrowind to be different from the others. Giving Cyrodill a generic fantasy atmosphere to it makes it differant from te other games. Cyrodill looks like that. Vvardenvell looks like that.
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Tyler F
 
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Post » Tue May 17, 2011 9:33 am

And Mankar, even though Cyrodil's lore calls for it to be pretty and green, that doesn't mean there isn't room for uniqueness.


Well to be fair, Cyrodiil wasn't really intended to be a tropical rain forest, just a rain forest in general. Meaning some more undergrowth then presented in Oblivion but not Amazon forest like.


I want to see a remake of Cyrodiil, like http://www.3dtotal.com/admin/upload/gallery/big/rainforestcity_1600.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2850.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3390.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3379.jpg, http://features.cgsociety.org/newgallerycrits/g16/126316/126316_1203285830_large.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/1734.jpg.

This!

As for the OP, TES are great games, because of the vast world ready to be explored, and we could go anywhere and find new things, new persons, and new quests. I like to venture deeply into an outlandish place then into a half hidden cave, and find hard to find passages, and hard to find loot inside those passages, and have to fight hard to fight monsters in order to gain access to those loots.

After that i want go more deeply into those caverns to reach the other part and find a way out to see a new area where a secluded monk lives, and start a new quest-line right there.

This is what makes a TES game a unique experience, and in this regard, Morrowind was the more developed one, and I hope to see TESV beat previous games in every aspect.

Edit: corrections.
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djimi
 
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Post » Tue May 17, 2011 5:58 am

What makes TES better than your standard RPG are a few key things:

1. Truly Open World. Technically, I could go to Red Mountain at level 1, or fight my way to Sancre Tor. I *could*, even though I don't.
2. Books. TES books are sheer awesome.
3. If I want to make a swordsman who sneaks around in heavy armor and has mastered 3 schools of magic, after starting him out as a pure fighter, I CAN. Other RPGs? Not so much.
4. Skills level separately. I'd actually like to see a FO3 mod that does this, really. Even though I'd probably only play it once that way...
5. Not EXP-based. In fact, TES completely lacks character EXP. I like it.
6. Bethesda isn't tossing in blatant sixuality, controversy (especially that which is not to be discussed), or going the MMO route.

That said, I'd be very interested in seeing how certain key Bethesda people feel about certain aspects of TES (as of Oblivion) based on games that have come out since then. It would give a major hint about series direction, IMO.
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SiLa
 
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Post » Tue May 17, 2011 12:14 pm

What makes TES series great? I could list many reasons, but I see no mention of Arena or Daggerfall and only Morrowind is praised in the first post while Obliivon is being picked on(as usual) in this thread's first post, so this is more of a why is Morrowind great while Arena and Daggerfall don't exist and Oblivion is crap thread, no? Yet, another...

Oh... :facepalm:

Can you not just live with the fact that people don't like Oblivion, and that your opinion isn't the opinion that everyone must share? You'd make a great dictator.

Someone points out a flaw in Oblivion:

"OMG!? Stop with the Oblivion bashing! Morrowind Fan boy!"
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Cool Man Sam
 
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Post » Tue May 17, 2011 11:12 am

Oh... :facepalm:

Can you not just live with the fact that people don't like Oblivion, and that your opinion isn't the opinion that everyone must share? You'd make a great dictator.

Someone points out a flaw in Oblivion:

"OMG!? Stop with the Oblivion bashing! Morrowind Fan boy!"

He is saying that if you like morrowind and hate all the other games you are not a tes fan,you are a morrowind fan.
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Isabella X
 
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Post » Tue May 17, 2011 10:38 am

He is saying that if you like morrowind and hate all the other games you are not a tes fan,you are a morrowind fan.

He's stating that if you don't like an aspect of Oblivion, you're automatically bashing Oblivion, overly love morrowind, and don't care about Arena and Daggerfall at all. Have you saw the various posts he makes on threads that slightly makes a complaint about an aspect of Oblivion?
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Jennifer Munroe
 
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Post » Tue May 17, 2011 10:03 am

He's stating that if you don't like an aspect of Oblivion, you're automatically bashing Oblivion, overly love morrowind, and don't care about Arena and Daggerfall at all.


If you make a thread titled what makes The Elder Scrolls great (as in, the complete series), and then proceed to praise one game, trash another, and ignore the other two, then what other conclusion can you make? This is a Morrowind vs Oblivion thread in disguise.
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Nathan Barker
 
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Post » Tue May 17, 2011 12:35 am

If you make a thread titled what makes The Elder Scrolls great (as in, the complete series), and then proceed to praise one game, trash another, and ignore the other two, then what other conclusion can you make? This is a Morrowind vs Oblivion thread in disguise.

There's many threads out there that have put down Morrowind. Unlike Seti here, I know that Morrowind has flaws. I don't go on to rant at every single post about Morrowind having a flaw, or every single post about Oblivion doing something right. I'm talking about more than this thread, anyway. I constantly see Seti in various threads ranting about how people are putting down Oblivion.

I mean, Seti is actually doing things like this himself, all the time. Just look at this post from a fast travel comprimise thread:

Spoiler
Here's my list of problems with Morrowind's style:

  • makes getting somewhere a tedious pain(my house, which isn't in a settlement, for example)
  • breaks immersion(why are these people standing around, waiting hand and foot on me all day and night and allowing me to travel whenever I want for a patheticly small amount of gold?)
  • discourages exploration(a combination of a problem with the map icons, a slow running speed, and my inability to easily get back to the middle of nowhere and exploring that other dungeon I found after my pockets were full of loot from another dungeon)
  • punishes me(greatly) for not wanting to be a spellcaster
  • too many cliffracers to have to deal with


My problems with Oblivion's style:

absolutely nothing

My problems with Daggerfall's style:

absolutely nothing

My problems with Arena's style:

absolutely nothing

My preference:

Bethesda, pick either Oblivion's style, Daggerfall's style, or Arena's style.



Anyway, this is off topic. :whistling: I'll stop now.
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Sarah Unwin
 
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Post » Tue May 17, 2011 3:02 pm

There's many threads out there that have put down Morrowind. Unlike Seti here, I know that Morrowind has flaws. I don't go on to rant at every single post about Morrowind having a flaw, or every single post about Oblivion doing something right. I'm talking about more than this thread, anyway. I constantly see Seti in various threads ranting about how people are putting down Oblivion.


Actually I'm pretty sure you're getting close to denouncing anything that has anything to do with Oblivion while praising anything opposing it.

I mean, Seti is actually doing things like this himself, all the time. Just look at this post from a fast travel comprimise thread:

Spoiler



Anyway, this is off topic. :whistling: I'll stop now.


Was it the thread you began with an obvious bias against Oblivion and towards Morrowind? How can you blame him? Every time I see Seti go on a rant, it is usually provoked. just as in this thread.
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matt
 
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Post » Tue May 17, 2011 11:13 am

Actually I'm pretty sure you're getting close to denouncing anything that has anything to do with Oblivion while praising anything opposing it.

I am? By ranting at Seti? :huh:

Was it the thread you began with an obvious bias against Oblivion and towards Morrowind?

you mean that thread where I provided the various problems each groups has with each form of fast travel, and attempted to come to some sort of comprimise? :rolleyes:
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Adrian Powers
 
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Post » Tue May 17, 2011 5:18 am

Am I imagining it, or are those the sounds of footsteps by some large and scary creature, such as a bear......
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Dragonz Dancer
 
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Post » Tue May 17, 2011 5:04 am

Am I imagining it, or are those the sounds of footsteps by some large and scary creature, such as a bear......

You're imagining it, don't worry. ^_^


Besides, I'm done with this silly argument.
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Chad Holloway
 
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Post » Tue May 17, 2011 10:01 am

I am? By ranting at Seti? :huh:


I'm talking in general.

you mean that thread where I provided the various problems each groups has with each form of fast travel, and attempted to come to some sort of comprimise? :rolleyes:


No I'm talking about the specific thread where in order to make it look like Oblivions fast travel system had a lot more problems, you added problems which had nothing to do with the fast travel system.

I'm talking about http://www.gamesas.com/index.php?/topic/1105412-friendly-fast-travel-thread-2/ thread, don't know the thread you talk about.
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matt
 
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Post » Tue May 17, 2011 11:17 am

I think what makes all of the Elder Scrolls games great is that you can set aside or ignore the main quest, and roleplay as whatever you want and use your imagination (And a little bit of Beth's :) ) to create an experience different from your last ones.

You can explore forests, swamps, mountains, caves, forts, dungeons, mythical ruins, cities, villages, and wilderness, and do your own thing. A Roleplaying game isn't defined by a game where you roll dice to get an effect or a super-mythical world where everything you see confuses you (although both can be in them, of course), what it is... is simply a game where you can play the role of a person in a world different than your own.
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Kahli St Dennis
 
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Post » Tue May 17, 2011 8:21 am

The ability to go out and do whatever you want - explore, murder, steal...and always have the potential to find something greater still. I agree with Martut that being able to ignore the main quest and find the rest of the world equally polished is a great thing, although it certainly was toned down in Oblivion. I don't get why Bethesda levelled containers, of all things. You mean that I just snuck my way through Castle Cheydinhal and the Count's personal chest in his bedroom contains 20 septims and a spoon?
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Avril Churchill
 
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Post » Tue May 17, 2011 9:02 am

I don't get why Bethesda levelled containers, of all things. You mean that I just snuck my way through Castle Cheydinhal and the Count's personal chest in his bedroom contains 20 septims and a spoon?

I don't understand that either... I didn't realize it as much in FO3, personally. Things made sense more, and I don't think the monsters are leveled, I got too close to a bad area at a low level and was ripped apart by a mutant bear.

So maybe they'll follow the same pattern with TES:V, since they've already moved in that direction with their RPGs. *fingers crossed*
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Greg Cavaliere
 
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