What makes Elder Scrolls a great game

Post » Tue May 17, 2011 1:46 pm

Daggerfall---

pick up and play dungeon crawler.. no real attatchment to my character... not as deep as the hardcoe elite try to make out... not once you'v done the same dungeon 4 times under a different name and quest, and not once you get a 554 gold reward despite each enemy you kill dropping up to 1000.

Morrowind---

Excellent sense of discovery and being in a hostile, unforgiving world.. does not hold your hand in any way shape or form, you are left to survive and create a life how you see fit. Dont expect any help.

Oblivion---

Best for roleplaying/stealth. The game world gives you the ingredients, you have to make the dinner. The quests are merely the surface when it comes to using them to propagate your own story.

this
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Andrew Tarango
 
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Post » Tue May 17, 2011 3:07 pm

I almost didn't continue reading this thread when I saw what seems to be just another "vs" thread, not disguised at all except for the misleading title. I don't get into these debates, but I've read them and they do get old. Nuff said. :whistling:

I'm looking forward to playing Morrowind having only played Oblivion so far. Oblivion was actually my introduction into the gaming world, so the sandbox style game may have spoiled me a bit for the more linear games out there. I discovered this when I went to purchase Morrowind and couldn't find it. I did purchase Fallout 3 GOTY Edition and Dragon Age. Dragon Age just seemed weird and I'm going to have to get used to it. So, I set it aside and started playing Fallout 3. It's darker and more "shoot 'em up" than an ES game. Yet, since it's a Bethesda game, it was like being home and very easy to get into. Love it.

I wonder how many ES fans have purchased Fallout 3 while waiting for TES V? I think I simply love the (newer ones because I haven't played the older ones...yet) Bethesda games!

Anyway, what makes an ES game great for me is the open world, spectacular environment, character options, humor, interesting quests and the modability. The unpredictability of certain aspects of the AI leads to some pretty insane and funny moments - like when Edla Darkheart came running up, attacked Shadowmere, and started a mighty battle outside of Bruma all by herself! I mean, I was just heading out to go for a nice horseback ride... :facepalm:

I finally figured out how to download mods and am currently running OOO and Lost Spires. The mods add so much that I feel like the game just gave me a whole new world to discover.

Cool.
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JaNnatul Naimah
 
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Post » Tue May 17, 2011 5:31 am

Daggerfall---

pick up and play dungeon crawler.. no real attatchment to my character... not as deep as the hardcoe elite try to make out... not once you'v done the same dungeon 4 times under a different name and quest, and not once you get a 554 gold reward despite each enemy you kill dropping up to 1000.

Morrowind---

Excellent sense of discovery and being in a hostile, unforgiving world.. does not hold your hand in any way shape or form, you are left to survive and create a life how you see fit. Dont expect any help.

Oblivion---

Best for roleplaying/stealth. The game world gives you the ingredients, you have to make the dinner. The quests are merely the surface when it comes to using them to propagate your own story.

Um, all the dungeons in Oblivion looked the same, too. And quest rewards mean nothing in Oblivion due to the fortune you can make off the uber armor you find on bandits. The truth is that Daggerfall and Oblivion both involve way too much dungeon crawling and combat. However, I forgive Daggerfall because:

a) it came first and they fix the problem in Morrowind (forget the fact that they bring the problem back in Oblivion)
b ) Daggerfall actually has a cool character creator with a decent amount of skills to choose from.
c) The combat system in daggerfall isn't a total mess and the fights are short and sweet instead of long and excruciatingly tedious
d) I can roam Daggerfall's wilderness without a parade of minotaurs trailing behind me, which is an improvement, seeing as Daggerfall's and Oblivion's wilderness are equally bland.
e) Choice and consequence
d)Politics + way more/deeper lore, imo
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Lawrence Armijo
 
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Post » Tue May 17, 2011 1:05 am

what makes it a great game for me is that I am probably on my tenth play through, and i still find some area or cave that I never found the first 9 times.
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Rach B
 
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Post » Tue May 17, 2011 9:39 am

Um, all the dungeons in Oblivion looked the same, too. And quest rewards mean nothing in Oblivion due to the fortune you can make off the uber armor you find on bandits. The truth is that Daggerfall and Oblivion both involve way too much dungeon crawling and combat. However, I forgive Daggerfall because:

a) it came first and they fix the problem in Morrowind (forget the fact that they bring the problem back in Oblivion)
B) Daggerfall actually has a cool character creator with a decent amount of skills to choose from.
c) The combat system in daggerfall isn't a total mess and the fights are short and sweet instead of long and excruciatingly tedious
d) I can roam Daggerfall's wilderness without a parade of minotaurs trailing behind me, which is an improvement, seeing as Daggerfall's and Oblivion's wilderness are equally bland.
e) Choice and consequence
d)Politics + way more/deeper lore, imo

a) We're comparing old and new, here. There's no way an objective comparison can be made.

b ) Daggerfall does have a cool chargen process, I agree...though, why aren't you bashing Morrowind for being the game that did away with it? Oblivion is just following in Morrowind's footsteps in this category.

c) Daggerfall's combat was cumbersome. It was too unpolished to rely so heavily on alternating mouse swipes. Archery was nigh impossible (at least for me - maybe I just svcked at it). Daggerfall would have greatly benefited from a more rudimentary "click-and-attack" system. Morrowind improved on Daggerfall's system, but probably should have been a more tactical, pause-and-play sort of game. The action elements of combat were unintuitive. All things considered, Obivion is the only TES game where the combat isn't a total mess.

d) Daggerfall's wilderness was barely even meant to be travelled. Nigh-endless and randomly generated, it doesn't compare to Oblivion's landscape. Cyrodiil is mundane and familiar - comfortable. It's an entirely different aesthetic from Morrowind. You're free to prefer one over the other, but saying a game is inferior due to its setting is silly. Not all of Tamriel is blight-infested, volcano-blasted wasteland.

e) True - Oblivion is sorely lacking in the choice department. That's where roleplaying comes into play.

d...again?) I agree that Daggerfall had the most fully-featured political factions. Lore, though, was still being fleshed out. The lore of Daggerfall is nowhere near as deep as Morrowind's or oblivion's.
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Carlos Vazquez
 
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Post » Tue May 17, 2011 2:01 pm

a) We're comparing old and new, here. There's no way an objective comparison can be made.

b ) Daggerfall does have a cool chargen process, I agree...though, why aren't you bashing Morrowind for being the game that did away with it? Oblivion is just following in Morrowind's footsteps in this category.

c) Daggerfall's combat was cumbersome. It was too unpolished to rely so heavily on alternating mouse swipes. Archery was nigh impossible (at least for me - maybe I just svcked at it). Daggerfall would have greatly benefited from a more rudimentary "click-and-attack" system. Morrowind improved on Daggerfall's system, but probably should have been a more tactical, pause-and-play sort of game. The action elements of combat were unintuitive. All things considered, Obivion is the only TES game where the combat isn't a total mess.

d) Daggerfall's wilderness was barely even meant to be travelled. Nigh-endless and randomly generated, it doesn't compare to Oblivion's landscape. Cyrodiil is mundane and familiar - comfortable. It's an entirely different aesthetic from Morrowind. You're free to prefer one over the other, but saying a game is inferior due to its setting is silly. Not all of Tamriel is blight-infested, volcano-blasted wasteland.

e) True - Oblivion is sorely lacking in the choice department. That's where roleplaying comes into play.

d...again?) I agree that Daggerfall had the most fully-featured political factions. Lore, though, was still being fleshed out. The lore of Daggerfall is nowhere near as deep as Morrowind's or oblivion's.

I don't know... besides local tales, most of the books from Morrowind and Oblivion were carried over from Daggerfall and edited. Never did a straight up count though. However, there is SO much going on under the surface in Daggerfall that comes into play during the game. The post-Daggerfall fleshed-out lore comes mainly from the intimate details involving Dunmer because the sequel was in Morrowind, after that it's the bonus literature that never appears in-game

For your definition of roleplaying- I think of choosing a career path and making choices that actually affect your future as role-playing. Not the things i imagine happening to my character to make up for the bland, linear progression that I'm forced through.

As for wilderness I really think Oblivion was the same thing as Daggerfall, but with better graphics. Inns, temples, and deadric quests dotting a large (though not nearly as large), mostly empty randomly generated landmass. The thing that makes Oblivion's wilderness worse than Daggerfall's is the excrutiating number of monsters, all with no thought put into their placement.

As for combat- I don't think it's cumbersome at all in Daggerfall. A few swings and the enemy is dead in like 5 seconds, short and sweet. In Oblivion I'm spending at 30 seconds an enemy sometimes, hacking away at a massive life bar. It's extremely cumbersome and tedious, in my view, and makes me dread walking anywhere.

Daggerfall's combat is actually the only TES combat system I enjoy.

Totally agree with you on chargen.
Daggerfall- cool
Morrowind- dumbed down
Oblivion- practically nonexistant

Character progression is a complete downward crescendo.

And I really think that they can be legitimately compared, because a game from the same developers and two games forward in the same series should be a solid improvement over Daggerfall. And it just is not.
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Juan Suarez
 
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Post » Tue May 17, 2011 5:19 am

I don't know... besides local tales, most of the books from Morrowind and Oblivion were carried over from Daggerfall and edited. Never did a straight up count though. However, there is SO much going on under the surface in Daggerfall that comes into play during the game. The post-Daggerfall fleshed-out lore comes mainly from the intimate details involving Dunmer because the sequel was in Morrowind, after that it's the bonus literature that never appears in-game

I once made a tally of all books inbtroduced(new books, not carried over) through each Elder Scrolls game, including plug-ins and expansions. Here are my results:

Daggerfall-~90

Morrowind-~240

Oblivion-~140
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Trevi
 
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Post » Tue May 17, 2011 4:23 pm

Being like Morrowind.
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Jhenna lee Lizama
 
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Post » Tue May 17, 2011 5:01 am

I once made a tally of all books inbtroduced(new books, not carried over) through each Elder Scrolls game, including plug-ins and expansions. Here are my results:

Daggerfall-~90

Morrowind-~240

Oblivion-~140

Is that strictly history and literature and the like? Or is that every written document including letters, jounrals, quest items, etc.?

Because when I say lore I mean backstories and culture, strictly.

As in-- the fact that there are physically no stairs in Telvanni architecture and the fact that Redguard Taverns have different layouts from Breton taverns as lore.

But I would not consider the package for Caius Cosades or the fishy stick book lore, even though they are books.
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James Smart
 
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Post » Tue May 17, 2011 4:02 am

Is that strictly history and literature and the like? Or is that every written document including letters, jounrals, quest items, etc.?

Because when I say lore I mean backstories and culture, strictly.

As in-- the fact that there are physically no stairs in Telvanni architecture and the fact that Redguard Taverns have different layouts from Breton taverns as lore.

But I would not consider the package for Caius Cosades or the fishy stick book lore, even though they are books.

I counted books like those two, as well, but not letters or notes in scroll form. I counted journals and ingame descriptions of the history of lockpicking, manuals of armor, alchemical manuals, etc. All books as listed in the UESP were part of the tallies. Letters such as the Akaviri messenger's diary, the letters found in Vilverin, the letter rolled up in Rosethorn Hall, and the translated slabs in Sideways Cave were not included in my count. Certain things that were brought into Morrowind from Daggerfall, but in an edited form(The Real Barenziah series and the Brief History of the Empire series, for example) were included in my count. Books that were brought directly over in unaltered forms(The Wild Elves in the Daggerfall/Morrowind transition and Mixed Unit Tactics in the Morrowind/Oblivion transition, for example) were not included in my count. I counted each book in a series as a separate book(Daggerfall's 12-part King Edward series and 10-part The Real Barenziah series, for example). I also included what may be considered outdated(Daggerfall's The Faerie, for example, despite Faeries being cut from the final game and despite the fact that they've never actually been seen in an Elder Scrolls game). I did include quest items because they do give some interesting lore, but only if they were in book form. For example:

http://www.uesp.net/wiki/Lore:Brenus_Astis%27_Journal

http://www.uesp.net/wiki/Lore:Lithnilian%27s_Research_Notes

http://www.uesp.net/wiki/Lore:Divine_Metaphysics

I also included light-hearted stories and joke books. Who could forget the famous Daggerfall book of jokes?:

How is your wife," asked Zalither.

"She's in bed with laryngitis," replied Harlyth.

"Is that Argonian bastard back in town again?"




"I keep seeing spots before my eyes."

"Have you seen a healer?"

"No, just spots."




A big Nord named Julgen was set on by a gang of thieves. He fought them furiously, but in the end, they beat him into semiconsciousness. They searched his pockets and discovered that he only had three gold pieces on him.

"Do you mean to tell us you fought us like a mad lupe for three lousy gold pieces?" sneered one of the thieves.

"No," answered Julgen. "I was afraid you were after the four hundred gold pieces in my boot."




During the War of Betony, the Bretons in the Isle of Craghold were under siege for several days. After the island was liberated, Lord Bridwell found the ruins of the castle where a crowd of survivors were hidden away in the dark. It was going to be a difficult job freeing them, as part of the roof had collapsed trapping them all within. Bridwell stuck his head in the only opening and shouted to the Bretons below: "Are there any expectant mothers down there?"

"It's hard to say, your Lordship," said a young woman. "We've only been down here for a few days."




An elderly Breton met with an contemporary of his at a guild meeting. "Harryston, old man, I wanted to express my sympathy. I hear that you buried your wife last week."

"Had to, old boy," replied Harryston. "Dead, you know."




Why was the Sentinel army so useless during the War of Betony?

The cannons were too heavy, so all three garbage scows sunk.




What does a new Sentinel private learn first as a combat technique?

How to retreat.




What is the thinnest book in the world?

Redguard Heroes of the War of Betony.




A Dark Elf man killed his wife after catching her making love with another man.

When the magistrate asked him why he killed her instead of her lover, the man replied, "I considered it better to kill one woman than a different man every week."




A Dark Elf woman was being shown around Daggerfall. When she was shown the magnificent Castle Daggerfall, she smiled sweetly to her guild and whispered, "It reminds me of six."

"That's odd," said her guild. "Why does our Castle Daggerfall remind you of six?"

The Dark Elf sighed, "Everything does."




Yelithah told Vathysah that she was having dinner with a Dark Elf named Morleth that night.

"I hear he's an animal," said Vathysah. "He'll rip your dress right off you."

"Thank you for telling me," said Yelithah, "I'll be sure to wear an old dress."




How do separate sailors in the Khajiiti navy?

With a hammer and tongs.




"This orchard has sentimental value to me," said Mojhad, the Khajiit, to his friend, Hasillid. "Under that tree, for example, is where I first made love. And that tree, is where her mother stood, watching us."

"She watched you while you made love to her daughter?" said Hasillid, clearly impressed. "Didn't she say anything?"

"Meow."




What do you call a Wood Elf who doesn't lie or cheat or steal?

A dead Wood Elf.
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Ebony Lawson
 
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Post » Tue May 17, 2011 4:36 am

Yeah, I remember the Daggerfall joke book. I guess I'd consider all that stuff as lore.

What I wouldn't consider as lore is a bandit leaving a note for other bandits to meet someplace else and that type of thing. Where'd you find all that? The imperial library?

P.S. read "The Banker's Bet" if you haven't. It's a Daggerfall book.
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cassy
 
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Post » Tue May 17, 2011 6:09 am

FREEDOM!!!
TES Forever!!!
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Sophie Morrell
 
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Post » Tue May 17, 2011 4:32 pm

Well i have played in professional tournaments in halo and COD, and at the end of the day you get sick of just shooting people with no purpose other than shoot the hell out of them. But when you play TES you can play non stop for thousands of hours. I dont know how many of you dream of being in war and shooting at people but i havn't, but i think most if not all dream about being in a for better terms a "medival" fantasy world doing just about whatever we want. and with TES you can and they do it the best. you can just jump in and be submegered. i dont know how many of you got pissed when you read on the back of the case of Two Worlds saying "oblivion on steroids". My first thoughts when playing was why does it look like the first mortal kombat with the blood smeres on the screen. Many have tried and failed to duplicate and BGS we thank you
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chinadoll
 
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Post » Tue May 17, 2011 1:53 am

I have to say what brings me back to morrowind (just started playing it again actually) and oblivion are the depth of the individual games and the fact that you can pick one up, having never heard of the elder scrolls series and still find yourself looking up at the clock that says 3am and your only thought is "jesus, i've only finished two quests." But also the fact that each game ties into one another, i played oblivion for a while and then went back to morrowind to replay the main quest and i'm just now realizing how much morrowind actually leads into oblivion once you start reading the books and run through some of the quest lines that you later hear people talking about in oblivion. I'm more than likely going to pick up the two novels based on the elder scrolls just to see how they match up against the games themselves (i never thought i'd question whether a book had more depth than a video game before.)

I guess I'll go ahead and contribute to the ridiculous arguments that people are making against oblivion and morrowind with my own two cents. Personally I don't think anyone truly hates either morrowind or oblivion, i just don't see how you can possibly like one but not the other, I haven't played any of the other elder scroll games but I would imagine once you play one, it's very hard not to enjoy any of the others. Having said that, I think morrowind has some very distinct pros over oblivion and i think oblivion definitely does some things better than morrowind. The ability to travel in oblivion far outdoes morrowind, which may be because magic seems more of a normal thing in oblivion so fast travel doesn't seem as far-fetched or maybe bethesda said "screw it, this needs to happen." Whatever the reason i'm glad they did it because the fast travel doesn't mean you can't explore and we all know that, it doesn't deter from the openness from the game, it just means that i don't have to take 8 silt striders to get back to balmora to run my quests (and let's face it, we all took the boats and silt striders, no one friggn walked across vvardenfell on a regular basis unless they just wanted to.) There is a fundamental difference between allowing someone to explore the land and forcing them to explore and morrowind occasionally bordered on the latter and fast travel almost makes it easier to explore because 1) now i have a map that tells me exactly where i have and haven't been and 2) allows me to make a b-line for those outlying areas that otherwise took 10 minutes just to walk there in morrowind. Do you realize how far ghost gate is from anything?? I would also give the edge in combat to oblivion because i don't have to be a master swordsman to hit someone with my beautiful, 80,000 septim daedric claymore with 100+ points of enchantment damage.

Having said that, I would absolutely give morrowind the huge advantage in the magic department. For one thing, tinor's hoptoad, levitation, mark and recall need to be in the next elder scrolls game, certainly levitate and hoptoad, the hieght of the game as well as the overall expanse of morrowind is absolutely stunning and losing the height factor almost made the game seem smaller. Another thing that drives me crazy about oblivion is houses, yes i understand i can legitimately buy a house now, that's great news but i can't do anything with my house other than pay someone else to decorate when i made quite a hobby of decorating shenk's shovel in caldera while playing morrowind. Rather than the half-ass "drop everything at your feet and watch it scatter," I would love to see bethesda let me place my items, rather than randomly dropping them, if I want to put my full ebony armor suit on my diningroom table at the front of my house to show off, I shouldn't need to become a master levitator (no i am not referring to my character's skill, i am referring to my now personal skill that i have to use if i want to decorate my 20,000 septim home.) Speaking of money, that's another one oblivion needed some work on. Was anyone else outright offended when you realized that, rather than going over to mournhold and selling your glass, daedric and legendary weapons and armor for 10,000 septims a piece (which is still a huge rip off i might add) you now had to sell it for a meager 2,000 septims with plug-ins??? The money is ridiculous, granted you get a small price break when you want to buy something on oblivion vs. what it would have cost on morrowind, but it's not the 400% loss you get screwed on when you sell your wares. The final boost I'd say morrowind has over oblivion is the main quest. SPOILER ALERT!! DO NOT READ IF YOU HAVE NOT BEATEN BOTH OBLIVION AND MORROWIND'S MAIN QUEST!! In morrowind, you unite the warring great houses that have been vying for power since nerevar was killed, you unite the ashlander clans and begin to instill the traditions of the dunmer that the empire threw out, you cleanse an entire region of disease and demons, you send the head hancho demon back to hell, you overthrow gods! You then find out later that you were also instumental in ending slavery in morrowind. What do you do in oblivion? ...You're a friggn side-kick. You help an illegitimate heir become emperor of a crumbling empire, the most exciting fight is a very underwhelming duel (and i use the term loosely) with mankor cameron (i killed him with one hit of a 200 total point damage spell at level 37...i can't kill bears that quickly at level 37) and then you get to sit back and watch the new emperor become a dragon made entirely out of fire and kick mehrunes dagon's ass...and then he dies...and the empire is emperorless once more... what do you get for this? Eternal fame? ...possibly. A chance at the throne? ...not even. Your name mentioned in the next elder scroll game? ...probably not, considering you never gained a specific title for the next game to reference. What did we get for being a side-kick? ...a suit of armor...how side-kick like...
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Philip Lyon
 
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Post » Tue May 17, 2011 3:21 am

As for wilderness I really think Oblivion was the same thing as Daggerfall, but with better graphics. Inns, temples, and deadric quests dotting a large (though not nearly as large), mostly empty randomly generated landmass. The thing that makes Oblivion's wilderness worse than Daggerfall's is the excrutiating number of monsters, all with no thought put into their placement.

Oblivion's landscape was 10000000000000000000000000000000 times more detailed than daggerfall's
Totally agree with you on chargen.
Daggerfall- cool
Morrowind- dumbed down
Oblivion- practically nonexistant

How?In oblivion you could customize the tone of your character,the length of the hair,the shape of the face(you could change how far the eyes where away from eachother),you had more customization with hair colour,change how thick the eyebrows are so you had waaaaaaaaaaaaaay more options then morrowind.
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michael flanigan
 
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Post » Tue May 17, 2011 3:44 am

In my opinion The Elder Scrolls is all about living another life in another world, be who you want and do what you want, and when you want, yes you've probably heard the whole thing before. :D I think both games (Morrowind and Oblivion) delivered with this in mind. You have 10 unique races to chose from, plenty of skills to specialize in. Theres so many quests for your character to explore. You are completely free to join various guilds and you are free to explore a big, living world. No one makes open world games like Bethesda.

Regarding the whole Cyrodiil isn't unique thing i couldn't care less. Atleast not when i first brought the game. Oblivion was my first TES game so i didn't know Cyrodiil was supposed to be a jungle. Infact, if i ever had a problem with Cyrodiil, this would be it. I don't like it when a develepor just change something but then again, with the terrain of the surrounding provinces in mind, a jungle wouldn't make much sense. I never had a problem with Cyrodiils uniqueness or lack thereof. I can understand why people with with a giant mushroom and/or ashland fetich would be dissapointed though. I tend to prefer the more Earth like landscapes and wildlife so as far as i'm concerned, Cyrodiil was actually a very interesting place. This was also true in Morrowind. I like cities like Balmora, Caldera, Seyda Neen and Ebonheart and regions like The Bitter Coast and Solstheim. Also, i never understood the love that the terrain of Vvardenfell seems to get, especialy on this board, when the same people put down Cyrodiil and call it borring. Don't get me wrong, i like Morrowind, very much infact. and i like Vvardenfell but if the choise stands between a green and beautiful fairy tale forest and the grey and borring ashlands Vvardenfell was mostly made up of, i would take the forest anyday. It's true however, that Vvardenfell was more diverse but at the same time, it was too small for this to make sense. In this regard, i found Cyrodiil more believable.

I know that Nirn is not Eath and i don't mind the alien stuff but it would be very sad if that was all Nirn and Tamriel had to offer. A big part of the reason i like Tamriel so much is because it mirrors Earth in many ways but at the same time, it's another world. The whole alien stuff vs medieval europe is pointless as far as i'm concerned, TES needs both and if you disagree, please remember that Morrowind had plenty of the Earth stuff. And wasn't that really what made Vvardenfell such an interesting world to explore in the first place? it's definitely not earth but at the same time, its quite familiar.

When "some" Morrowind fans put down Oblivion and ramble about how it's not a true TES game because it looks like The Lord of the Rings, you almost get the idea that they, not the fans before them and certainly not Bethesda, but they alone know what the Elder Scrolls is realy about and what it is certainly not about. Completely ignorant of the fact that Oblivion really dosn't look all that different from Arena and Daggerfall. For some people, it seems like it can't be strange and alien enough, you almost get the feeling that some people want to turn The Elder Scrolls into a Sci fi Roleplaying game. Iv'e actually meet a Daggerfall fan who didn't like Morrowind all that much and feelt Oblivion was a step back in the right direction. Ofcause i don't doubt that there is plenty of Daggerfall fans who dosn't like Oblivion either but for some reason, they seems to be much less vocal about it. The same thing can be said about people who prefer Oblivion. For some reason, they don't feel the need to denigrate Morrowind at any oputunity. But to sume it all up 1. I like both games 2. None of them is less of an Elder Scrolls game 3. I'm sick of the Oblivion bashing on this board. After 4 years you would believe people would move on.
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Emma Copeland
 
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Post » Tue May 17, 2011 10:52 am

Oblivion's landscape was 10000000000000000000000000000000 times more detailed than daggerfall's

How?In oblivion you could customize the tone of your character,the length of the hair,the shape of the face(you could change how far the eyes where away from eachother),you had more customization with hair colour,change how thick the eyebrows are so you had waaaaaaaaaaaaaay more options then morrowind.


Char-gen refers to choosing skills in your class, not how your ugly character looks in the world of ugly characters.
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Dan Endacott
 
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Post » Tue May 17, 2011 7:32 am

I think TES is good because of the lore.
Seriosly would people say Morrowind's story is cool if not for the astronomical amount of lore put behind it? I mean take off the lore and you get this: The insane wizard wants to spread death and decay all over the world. You kill him. THE END. And of course there was a twist that was extremely predictable. This is why people think Oblivion's main story is 13-year old kid level - because it doesn't give you that much information on the game world. Why do you think every Oblivion really devoted fan refer to daedra as "demons"?(by "Oblivion really devoted fan" I refer to those who can't seem to write properly before anyone gets all upset)
Then, of course, comes the unique feeling of TES games. Take Daggerfall, for example: It was all about politics, you really felt like being a part of some medieval political drama, not being able to be totally loyal to anyone because of all those backstabbing you had to do in order to get closer to the goal you are to achieve. Or Morrowind: At first you(well, at least I) couldn't help but dislike the Dunmer, but learning more about them as the story advanced you have grown to like them, well, to a certain degree, anyways.
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Daniel Lozano
 
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Post » Tue May 17, 2011 1:35 am

Why do you think every Oblivion really devoted fan refer to daedra as "demons"?(by "Oblivion really devoted fan" I refer to those who can't seem to write properly before anyone gets all upset)

I love oblivion and I know all the daedra in the games names the people you are talking either only stay on the forums for 1 month or never go on the forums but even then half of them do know the daedra's names.EDIT:I write that because everyone knows my grammar is worse than a 1 year olds.
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Sebrina Johnstone
 
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Post » Tue May 17, 2011 9:08 am

Char-gen refers to choosing skills in your class, not how your ugly character looks in the world of ugly characters.


http://images.uesp.net//8/8f/Fargoth.JPG


http://images.uesp.net//1/12/OB-npc-Carwen.jpg
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Donald Richards
 
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Post » Tue May 17, 2011 4:40 am

http://images.uesp.net//8/8f/Fargoth.JPG


http://images.uesp.net//1/12/OB-npc-Carwen.jpg

What are you saying?
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Lakyn Ellery
 
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Joined: Sat Jan 27, 2007 1:02 pm

Post » Tue May 17, 2011 4:21 am

What are you saying?


That Oblivion NPC's arn't all stoned, as he implied :)
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Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Tue May 17, 2011 3:58 pm

That Oblivion NPC's arn't all stoned, as he implied :)

I know this is offtopic but are you on the silgrad tower team.
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James Baldwin
 
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Joined: Tue Jun 05, 2007 11:11 am

Post » Tue May 17, 2011 5:40 am

What are you saying?


graphics are better...on a 2006 xbox 360 game that for some reason is being compared to a 2002 xbox game for graphics like that means something

he's ignoring the point is what he's saying
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kelly thomson
 
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Post » Tue May 17, 2011 2:37 pm

Freedom, lore, freedom, world, freedom, mods and freedom.

Did I say freedom?
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Nikki Hype
 
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