What Makes Me Mad about the Hands-On Articles

Post » Thu Aug 11, 2011 2:22 am

I believe that when i get the game the last place im going to is bleak falls....seeing as how i feel like i've already discovered that location and have done the golden claw quest 20+ times with 20 different characters....except its far worse cuz its as if i was playing a text based D&D game (articles) lol
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Cameron Garrod
 
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Post » Thu Aug 11, 2011 3:31 am

I Hate being guided, the moment i start the Game on that path, im gonna whisle a tune and take Exit Stage Left. :bolt: :D
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Lance Vannortwick
 
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Post » Thu Aug 11, 2011 6:05 am

This is an interesting point. It may mean actually that the starting region is more restrictive than we think - the geography may be pushing people to the same locations. In a way it makes sense - Morrowind landed us in the city, small one, but still, Oblivion had the IC so close it was impossible to miss, maybe they are truing to guide the player to some kind of settlement this time as well?

The journalists only had an hour (one mentioned 45 minutes) with the game, including generating their character. It only makes sense that many of them went to the closest distinctive landmark they could see, then to the next closest etc, rather than risk ending up saying "I walked through woods for 40 minutes and fought a wolf. I may have been going in circles."
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Scarlet Devil
 
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Post » Thu Aug 11, 2011 11:33 am

I believe that when i get the game the last place im going to is bleak falls....seeing as how i feel like i've already discovered that location and have done the golden claw quest 20+ times with 20 different characters....except its far worse cuz its as if i was playing a text based D&D game (articles) lol


I've decided that Bleak Falls Barrow is actually the first place I'm going, lol. Just because I've seen and read so much about it, I feel like I've already been there, and I sorta want to get it out of the way asap so that I know everything remaining in the world is gonna be brand new to me
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TRIsha FEnnesse
 
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Post » Thu Aug 11, 2011 9:26 am

I like the way they are doing it. In Morrowind you have Seyda Neen as a small city to introduce you to a few things and get you prepped. In Oblivion you come out to a beautiful open view but I figure most people did the same thing as me and headed straight into the Imperial City. It'll be nice still know there are much larger places out there yet undiscovered in Skyrim. It gives you something to look forward to.
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Rhi Edwards
 
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Post » Thu Aug 11, 2011 4:27 am

I think Gamespy was my favorite hands-on, with his single-handed mentality of "go north." I think he went through Riverwood, because "due north" ended up in him dying climbing a mountain.


Gamespy's had to be my favorite because he focused only on seeing as much as he can. If I was the one playing I'd choose a race and not customize it to save time, and go ask far as I can to a region never before seen.
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Heather Kush
 
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Post » Thu Aug 11, 2011 3:40 am

Huh, so with Oblivion folks mainly went right for the Imperial City (or at least tried)? Lol, after escaping the Imperial City prison, it was kinda the last place I wanted to rush right back into! And yeah, as far as the reviewers...I know they didn't all take the same path but the ones who did seemed like they were just re-creating the demo video step by step, kind of a bore to read really when I've already seen it with my own eyes
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Michelle Serenity Boss
 
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Post » Wed Aug 10, 2011 10:32 pm

This makes me worried that there's less openness in geography than previous ES games.
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Sammygirl
 
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Post » Thu Aug 11, 2011 5:11 am

This makes me worried that there's less openness in geography than previous ES games.

Morrowind was the worst.
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BethanyRhain
 
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Post » Wed Aug 10, 2011 7:36 pm

Hats off to reiner from gameinformer for taking the path less traveled

Hes the one who discovered the black door
And stole the horse which proved guards arent all knowing anymore
I think he also confirmed chicken eggs
Honeycombs
Moths
Bugs
And how alchemy works
He also is the only one who made it to whiterun and on top of that made it to a second village further along ahead

Hats off to him


I liked Reiner's piece. And don't forget the gamespy guy who made it to the cave with the hostile giants.
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Justin Hankins
 
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Post » Thu Aug 11, 2011 8:14 am

This has been one of my concerns ever since I saw the comment that because of the mountains the world would seem bigger than Oblivion. Channeling terrain get's repetitious. One of the things that most hurt Fallout: New Vegas replayability for me was the prospect of starting yet again in Goodsprings where the only really viable route for a new character is that long road through Primm, Nipton, Novac, etc. In Oblivion, you started in the center of the map and every direction was fair game, making it feel like a truly open world.
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Beat freak
 
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Post » Thu Aug 11, 2011 8:37 am

I laughed at thit because when I first left the Imperial sewer I thought I had been dumped in the middle of nowhere and actually set off looking for the Imperial city when it was right behind me!

OT: I think if any of the reviewers had any idea what the others were doing they would have went on completely different paths.


u mean to tell me that you did not do a 360?? :rofl:
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Oceavision
 
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