Sometimes I hear people complain about perks when they do nothing but add potency, or give passive benefits like magic resistance. Other people complain when perks add functions that can't be performed by default(like critical charging for one handed/two handed).
What are your thoughts?
I think most perks are valid. Things like necromage, quiet casting, atronach and recovery are very interesting cause they also boost the other magic schools and reward mages for using multiple schools. Respite and avoid death are also great restoration perks that are great for warrior characters. Snakeblood and extra pockets are... not so cool IMO.
Perks that simply add power are alright, cause sometimes they are just necessary, or else people could become really powerful in a skill without investing perks in it. They are often boring though, like the illusion perks where they affect higher level enemies. Kinda wish that happened by default by leveling the skill. Otherwise they are cool when they are unique, like seperate boosts for swords/greatswords, axes/waraxes and maces/warhammers.
Smithing perks are really neat IMO, cause you can always improve something, even without the perk. Enchanting is well done too, cause there are no limits without perks, only reduced potency.
My favourite perks are those that really add something. (sounds vague, I know)
Examples:
Dual casting
Sweep (suddenly sideways power attacks become interesting)
Poisoner
I wish I could name more perks like these, but there aren't as many as I'd like :/
I often wish there was an alteration perk that allowed me to apply flesh spells to NPCs, or an enchanting perk allowing for scroll crafting.
Anyways, what are your thoughts on this? What perks in Skyrim do you think are good? Which ones are bad?