What makes an AA or RPG, where does Skyrim fall in the defin

Post » Sat Apr 17, 2010 7:03 am

Zelda is an action adventure game. By your flawed definition, every game is an RPG, which it is not.

This.

It's like saying Pac Man is an RPG because you play the role of Pac Man..

Please look up the definition of RPG, then come back to discuss the topic.
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mishionary
 
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Post » Sat Apr 17, 2010 5:19 am

Zelda is an action adventure game.

Many action adventure games can be labled as RPG's as well bc RPG stands for ROLE PLAYING GAME, (plz dont make me repeat that again) so zelda can be called an AA RPG. but nobody ever really cares about stupid things like that. they just want to tear into the game as much as possible.
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CArla HOlbert
 
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Post » Fri Apr 16, 2010 4:30 pm

I don't agree with you. By your definition, Tetris is an RPG where you assume the roles of variously shaped scrolling blocks.

lol tetris is a puzzle game
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Britney Lopez
 
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Post » Fri Apr 16, 2010 11:17 pm

Pong was an RPG, I was a paddle.

Frogger was an RPG, I was an amphibian.

Q*bert was an RPG, I was a Q*bert.
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Leonie Connor
 
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Post » Fri Apr 16, 2010 10:07 pm

Zelda is an action adventure game. By your flawed definition, every game is an RPG, which it is not.

actually its not flawed at all. are sports games rpgs no, are arcade fighters rpgs no, there are many examples. any game that doesnt make you take on specific role, is not an rpg!
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Alexandra walker
 
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Post » Sat Apr 17, 2010 3:01 am

lol tetris is a puzzle game

:P That was MY point.
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Danny Blight
 
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Post » Sat Apr 17, 2010 3:04 am

Pong was an RPG, I was a paddle.

Frogger was an RPG, I was an amphibian.

Q*bert was an RPG, I was a Q*bert.

isnt pong more of a sports game resembling tenis
and frogger another puzzle game
idk what q bert is
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Angela
 
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Post » Fri Apr 16, 2010 7:40 pm

isnt pong more of a sports game resembling tenis
and frogger another puzzle game
idk what q bert is

We get it, you dont know what RPGs are.
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Nathan Risch
 
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Post » Sat Apr 17, 2010 3:13 am

We get it, you dont know what RPGs are.

actually you done seem to get that RPG's are role playing games and not stat playing games lol mainly what im saying is an rpg deosnt have to have player stats to be an rpg
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Miss Hayley
 
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Post » Sat Apr 17, 2010 6:27 am

actually you done seem to get that RPG's are role playing games and not stat playing games lol mainly what im saying is an rpg deosnt have to have player stats to be an rpg

But it does, stats make an RPG, otherwise your just playing Mario.
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Zoe Ratcliffe
 
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Post » Fri Apr 16, 2010 6:24 pm

An RPG must have an emphasis on role-playing... jrpg's like Final Fantasy... are not really RPGs because there is no role playing involved. They are tactical squad based adventures. The last FF I played was 8 though, so maybe they changed after that. You need the ability to decided the character's personality and how it interacts with the story. The game world should be able to adjust to those changes. The ability to customize the character's history, physical appearance, and aptitudes are a large part of the RPG genre as well.

In other words... an RPG is defined by the ability to customize original characters, an interactive world and story that develop differently based on your character's personality and choices, and options for character's aptitudes and development.

Those are all included in RPGs to one degree or another, but to further simplify... an RPG has fully customizable character, story, and an adaptable world.
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Daniel Holgate
 
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Post » Fri Apr 16, 2010 9:49 pm

But it does, stats make an RPG, otherwise your just playing Mario.

stats make for a good and in depth rpg, but they dont make a game an rpg, if that were so sports games are rpgs because the players have stats
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Mason Nevitt
 
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Post » Sat Apr 17, 2010 5:53 am

stats make for a good and in depth rpg, but they dont make a game an rpg, if that were so sports games are rpgs because the players have stats

No, read previous posts in the thread, this has already been discussed. Without stats, you have no RPG videogame.
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katsomaya Sanchez
 
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Post » Fri Apr 16, 2010 11:13 pm

No, read previous posts in the thread, this has already been discussed. Without stats, you have no RPG videogame.

umm im pretty sure you are the only one saying that
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P PoLlo
 
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Post » Sat Apr 17, 2010 12:11 am

umm im pretty sure you are the only one saying that

Every RPG videogame ever made had stats, they are a defining feature. without them you have no RPG. they do not define other genres, but do define the RPG. Otherwise all builds are the same, therefore they are not builds, your playing an action game. The games that you think are RPGs.
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Josh Dagreat
 
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Post » Sat Apr 17, 2010 6:13 am

An RPG must have an emphasis on role-playing... jrpg's like Final Fantasy... are not really RPGs because there is no role playing involved. They are tactical squad based adventures. The last FF I played was 8 though, so maybe they changed after that. You need the ability to decided the character's personality and how it interacts with the story. The game world should be able to adjust to those changes. The ability to customize the character's history, physical appearance, and aptitudes are a large part of the RPG genre as well.

In other words... an RPG is defined by the ability to customize original characters, an interactive world and story that develop differently based on your character's personality and choices, and options for character's aptitudes and development.

Those are all included in RPGs to one degree or another, but to further simplify... an RPG has fully customizable character, story, and an adaptable world.

yes exactly thank you, its not the stats of your character that make the game an rpg
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Francesca
 
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Post » Sat Apr 17, 2010 6:12 am

yes exactly thank you, its not the stats of your character that make the game an rpg

? His statement basically says stats are required for an RPG to occur.
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Anna Watts
 
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Post » Fri Apr 16, 2010 9:42 pm

Let's take F1 2011. I can take the roles of ambitious race drivers with each one having different personalities. If the game can let me use intimation, taunt mechanics and big crashes having long term consequences and some sacrifices plus teams working together or against other teams part of its simulation then it's an RPG. See, sports games are a lot suitable for RPGs. I also think L4D is maybe one step from an RPG. I can even call it an RPG actually, it fits for all its purposes. Just needs a bit realism and free roam features. It even has a dungeon master.

I somewhat agree with you though. Stats are needed for interactivity but I don't have to see them. And character customization is a huge plus but still not a must. Two characters with same built can be different because of the player input. Yeah, we need to input something.
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FABIAN RUIZ
 
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Post » Sat Apr 17, 2010 3:05 am

Every RPG videogame ever made had stats, they are a defining feature. without them you have no RPG. they do not define other genres, but do define the RPG. Otherwise all builds are the same, therefore they are not builds, your playing an action game. The games that you think are RPGs.

yes i agree with almost everything you said there, accept that all rpg's evert made have stats, zelda is an RPG without character stats
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Lisha Boo
 
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Post » Sat Apr 17, 2010 3:07 am

Let's take F1 2011. I can take the roles of ambitious race drivers with each one having different personalities. If the game can let me use intimation, taunt mechanics and big crashes having long term consequences and some sacrifices plus teams working together or against other teams part of its simulation then it's an RPG. See, sports games are a lot suitable for RPGs. I also think L4D is maybe one step from an RPG. I can even call it an RPG actually, it fits for all its purposes. Just needs a bit realism and free roam features. It even has a dungeon master.

I somewhat agree with you though. Stats are needed for interactivity but I don't have to see them. And character customization is a huge plus but still not a must. Two characters with same built can be different because of the player input. Yeah, we need to input something.

No, you dont have to see them, but they have to be there to represent the variables. Otherwise everyone is the same at taunting, etc. That would be an action mechanic, unless there were variables.
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Charlotte Lloyd-Jones
 
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Post » Sat Apr 17, 2010 3:30 am

Let's take F1 2011. I can take the roles of ambitious race drivers with each one having different personalities. If the game can let me use intimation, taunt mechanics and big crashes having long term consequences and some sacrifices plus teams working together or against other teams part of its simulation then it's an RPG. See, sports games are a lot suitable for RPGs. I also think L4D is maybe one step from an RPG. I can even call it an RPG actually, it fits for all its purposes. Just needs a bit realism and free roam features. It even has a dungeon master.

I somewhat agree with you though. Stats are needed for interactivity but I don't have to see them. And character customization is a huge plus but still not a must. Two characters with same built can be different because of the player input. Yeah, we need to input something.

exactly thank you lol
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Stacyia
 
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Post » Sat Apr 17, 2010 1:38 am

exactly thank you lol

Dude, again, he just pointed out how stats are necessary for an RPG. Are you even reading these posts? If you have no stats and just an interactive 'choose your own adventure' its not an RPG. If I give you a premade character with no variable and you go out and fight the same enemy with the same stick and you only choose what you do and dont do, when given an obvious choice, its not an RPG.
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Ally Chimienti
 
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Post » Sat Apr 17, 2010 3:16 am

Dude, again, he just pointed out how stats are necessary for an RPG. Are you even reading these posts? If you have no stats and just an interactive 'choose your own adventure' its not an RPG. If I give you a premade character with no variable and you go out and fight the same enemy with the same stick and you only choose what you do and dont do, when given an obvious choice, its not an RPG.

lol he said nothing about stats being necessary he said not a must
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Eibe Novy
 
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Post » Sat Apr 17, 2010 5:46 am

lol he said nothing about stats, character customization, adaptable enviornment


Stats are needed for interactivity but I don't have to see them.



A bunch of choices isn't what makes an RPG. That makes a choose your own adventure book/game.

Without stats, its an action game with choices. it can have every other element, but without stats, its not an RPG videogame. They've had stats since they were tabletop war games in the 60s. if you dont have stats and your just choosing left or right, its not an RPG. The Mass Effect generation think this, but its not.
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phillip crookes
 
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Post » Fri Apr 16, 2010 10:13 pm

A bunch of choices isn't what makes an RPG. That makes a choose your own adventure book/game.

Without stats, its an action game with choices. it can have every other element, but without stats, its not an RPG videogame. They've had stats since they were tabletop war games in the 60s. if you dont have stats and your just choosing left or right, its not an RPG.

im done arguing you will understand one day that RPG stands for ROLE PLAYING GAME
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Setal Vara
 
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