Your character's attributes also seem to be partly defined by your own coordination and timing (the action element, I suppose).
This is a problem for an RPG; and I'll tell you why... [IMO]
An RPG that has an assigned character (like Planescape:Torment and the Witcher) can have you playing characters that are essentially alien in nature. They should have
their own coordination and timing;
Their own abilities and their own sensibilities about how to go about using them. In an RPG, it should be enough for the player to choose their Fireball spell (or combat trick, or specialized skill), and them handle it ~and not be impaired by the player's lack of coordination; (or unfairly aided by their personal ability at it).
And RPGs that allow you to create a character for the game get even more awkward because the PC might be a complete klutz as per their own history and biology, and personality... Agility 1 material... and the Player deftly hopping and weaving in and out of enemies is not something they should be able to accomplish ~Its practically cheating. On the flip side.. Your PC might be a match for Bruce Lee in hand to hand... Are you? The PC is supposed to be this skilled expert, but the player is hampering their every move ~when it should be that the player can suggest a target and the EXPERT handle their own defense ~because they are expert at it, This goes for a cat-burglar/safecracker PC as well... The Expert lock picker should be able to handle the lock without help; and should not be making novice mistakes and breaking picks because the player happens to be poor at it.
**There is also the case where someone simply
CANNOT play as a very coordinated person, but in RPGs they can play as a agile acrobat ~not so if the game treats the PC as basically a digital costume instead of a full fledged character (with their own specialized abilities, strengths ~and weaknesses!).
Now when I play Fallout for instance (and I mean Fallout)... I will create a PC to see how they would fare in those circumstances ~not to see how I myself would fare in those circumstances. :shrug:
Games that swap the player for the PC (Like Prey, Quake, Doom, and somewhat like Oblivion) are not always boring, but they almost never feel like an RPG to me; [there have been a few exceptional exceptions, but it has not been the norm for me].
It is my opinion that the best RPGs are those where the PC is not an extension of the player, but rather the only implement of them in that world, and their experience should be completely limited to what their specific PC is actually capable of accomplishing ~based purely on the PC's stats, skills, and abilities.