"A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
Role-playing games are fundamentally different from most other types of games in that they stress social interaction and collaboration, whereas other games emphasize competition. "
I bring this topic up because it seems as the character development is taking more of a back seat to the combat in Skyrim. From the D&D and the text based MUDs, gone are the days where you rely on attributes and probabilities to determine if you hit or miss and how hard. Now it is button mashing. Don't get me wrong the graphical experience has so much improved that it was natural for progression in manual combat. However, it seems as the controls for this competition demands more focus then the character's stats and the character's relationships or lack thereof.
Other single-player 'RPGs' have their short comings. I wouldn't consider ME2 or DA2 RPGs because their streamlining of attributes or linear game-play but they did have collaboration and simulated 'social' interaction. Just Cause 2 like Skyrim was more open world than those two and yet it is an Action Adventure. It had a main mission/story allowed users to go on multiple quests/missions by talking to NPCs and after each quest/mission the character could use the acquired money to upgrade his weapons/skills for more effectiveness. Skyrim has initial character choices and some character development over JC2, but where is the line between the two genres and how far can it be pushed?