What makes you SPECIAL? Endurance!

Post » Wed Dec 02, 2015 2:06 am

You could pick any perk up to the 8th level one if you have 8E, or any additional rank in any perk you already have. There are exactly 70 base perks, one for each point of each SPECIAL stat. Most have 4 ranks, with a few having fewer. As far as we know, there are no other perk prerequisites besides having the required SPECIAL stat level.

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Leanne Molloy
 
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Post » Tue Dec 01, 2015 10:30 pm

Oh yeah, it's not a thing where you have to take the Endurance perks 1-9 in order to take 10. The only requirement is that you have the matching SPECIAL stat; otherwise it's completely nonlinear. Which is the main reason I really like this new system. You can take the best perk in a stat as your very first perk... and it doesn't completely break the balance of the game.

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Dan Wright
 
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Post » Tue Dec 01, 2015 10:31 pm

At least they tied sprinting to endurance finally.

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Charleigh Anderson
 
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Post » Wed Dec 02, 2015 1:22 am

I think food, water, and rest should do some healing over time.

If you rest up for a couple of days with plenty of food and water, then it should heal you up.

Not realistic, but good for game play.

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Javaun Thompson
 
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Post » Wed Dec 02, 2015 12:43 am

That's very realistic, actually. What's unrealistic is Stimpaks.

The only thing that heals you is rest, food and water. You can get patched up to stop any wounds from inflicting any further damage and stop bleeding, and you can take meds/chems to numb the pain, but nothing will heal you except for rest, food and water.

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Facebook me
 
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Post » Wed Dec 02, 2015 6:59 am


I have to torment you a little here, it showed Valt Boy eating in the grainy pictures. Of course it would have something to do with him eating.

It did not really take much prediction power ;)

I could possibly see 2 stages possibly 3 of the perk, one eat men, 2 eat super mutants and gouls possibly the last would let you eat special monsters.

Personally to me, your carnivore perk does not make any sense.

Why would we need 8 end to eat meat? According to the video we will need food and water to survive. Not to gain hp. So hunting mole rats will be vital in the early game.

Doesnt it much more sense that each lvl of endurance increase your positive effects from eating anything? Not just a single perk focused on meat?
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Jack
 
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Post » Tue Dec 01, 2015 4:20 pm

Nice how it's coming together.

Each week's video clarifies a few points.

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Sammykins
 
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Post » Wed Dec 02, 2015 2:59 am

Is cannibalism actually going to be useful this time around? Seems like an awfully high level for something that I think was pretty much worthless.

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Rowena
 
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Post » Tue Dec 01, 2015 5:56 pm

I hope so. They put Nerd Rage at 10 Intelligence, so I think they're trying to make once-useless perks into some really powerful and useful stuff.

I thought cannibalism was pretty good in Skyrim, on the one character I used it on. IIRC it buffed max health and stamina.

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joannARRGH
 
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Post » Wed Dec 02, 2015 4:26 am

The Carnivore perk actually makes perfect sense, because it accommodates a number of different playstyles, rather than just that of the cannibal. It also allows us to make certain choices as to where we draw the line, which fits perfectly with the idea of player choice. And you wouldn't need 8 Endurance to eat meat, no more than you would need 6 Endurance to enter an irradiated area. The perk is not designed to allow you to eat meat, but to make it safer to eat contaminated meat.

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Elea Rossi
 
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Post » Tue Dec 01, 2015 3:38 pm


Well it's an understandable mistake, because Americans insist on writing dates wrong :tongue:

That is, Americans write month.day.year, Europeans write day.month.year. Easy to mistake in a date like 10.11.2015.

On topic of the video, he's less of an [censored] this week :hehe: Looking forward to see how this system actually works in the game.
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Brandon Bernardi
 
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Post » Wed Dec 02, 2015 4:03 am

Personally, I'd have advocated Cannibalism being a very low Endurance perk, under the idea that if you're quick to start devouring your fellow man, you can't endure hunger that well.

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lydia nekongo
 
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Post » Tue Dec 01, 2015 7:20 pm

Hah! Yeah, tell me about it. I'm a European living in the US and after 10 years it's still weird to me. They also start the week with Sunday. Can't tell you how many times I've just glanced at a calendar and screwed up plans because the damned week didn't start with Monday :stare:

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xxLindsAffec
 
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Post » Tue Dec 01, 2015 4:44 pm

Sorry but I do not follow your logic at all.

You never addressed the much more likely fact that between rad resistance and lead belly we have all of our radiation protection needs covered.

Or the fact that cannibalism was a perk in both fallout 3 & new vegas.

Or the likely possibility mentioned in the video that as your endurance increases you can benefit more from hunted food.


Ok enough arguing, you are a fan of this game as am I. We will just have to agree to disagree and enjoy it when it comes out.
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louise hamilton
 
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Post » Tue Dec 01, 2015 10:22 pm

I'm going to create a fictional universe where they write the dates in a MM/YYYY/DD format, out of sheer spite.

I like to think of Vault Boy as the typical anti-RPG player character; he knows it's a game, and he plays it with utter moral bankruptcy.

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christelle047
 
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Post » Tue Dec 01, 2015 8:22 pm

I'm sure we'll all get to try the perk out soon enough whatever it is. And the good thing is, it won't cost us an arm and a leg! :D

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Alexandra Louise Taylor
 
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Post » Tue Dec 01, 2015 9:27 pm

...

... I can deal with all of the speculation, but that joke... no. I can't abide that.

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lacy lake
 
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Post » Wed Dec 02, 2015 3:00 am

Yeah I think this hardcoe mode thing is folks personal hopes and emotions making them gun jump, I think its just a reference to the typical Beth game mechanic of use g food and water to heal yaself.
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matt white
 
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Post » Tue Dec 01, 2015 7:04 pm


I really do not see it that way. The way they stressed food over and over again certainly does not make me think that it will be a copy/paste of skyrim/ FO3. In those games food was absolutely unimportant.

This does make me think that they will NOT have a hardcoe mode.

Stims healing over time and food requirements were 75% of what made hardcoe mode.
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Add Meeh
 
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Post » Wed Dec 02, 2015 4:23 am


Might just mean they tried to make food more useful...but not as part of some hardcoe survival mechanic.
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Isabell Hoffmann
 
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Post » Wed Dec 02, 2015 1:52 am

Maybe all food gives temporary stat boosts depending on the product, as well as some HP regen.

It would be even more awesome if cooking was in the game.

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Jessica Thomson
 
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Post » Wed Dec 02, 2015 4:05 am

remember that the amount of people who actually played the "hardcoe" modes were insignificant compared to those who played without it. last time i checked steam stats it was around 7-10%

even if you tripled that out of some random excuse of incomplete playthroughs that still leaves 21-30% at most who played hardcoe. wouldn't make sense, at all, to force mechanics that the small minority used on the large majority.

odds are higher endurance will have the same effect as high ranks in survival did in new vegas: more hp healed overtime with food/water. which means you used less stimpacks overall, as food/water was sufficient to heal you.

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Judy Lynch
 
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Post » Tue Dec 01, 2015 6:47 pm

yeah this is true, im sorry but is true, u dont make game for the small minorities, those are game that will never make good money, that why devs that make those game they just stay on the indi market and no on the AAA market.

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FLYBOYLEAK
 
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Post » Tue Dec 01, 2015 6:48 pm

Hey as long as food has a use, I'm happy.

In Fallout 3 it really did not serve a purpose unless you were a role player or had some sort of survival mod going. Open world games that have food, but there's really no point to eating it other than immersion or just because you want to, drives me up a wall. It's one of my pet peeves in open world RPG's.

The Elder Scrolls series for example. It has food, but eating it isn't exactly beneficial for anything but Mugworting for Alchemy. In Skyrim, you could cook...But why? A minor buff here and there but it wasn't exactly essential.

I like the speculation that food heals rather than health regenerating, although I have a gut feeling it does regenerate, but not as quickly. Maybe one point of health back per ten seconds. May as well go make a sandwhich or something in the meantime. Using a Stim or chowing down to expedite the process is the way to go, if not have those as your go-to healing options.

After all, HP regeneration was something you had to shell out for in New Vegas at that one clinic near the Strip. It wasn't cheap either, especially if you were like me and svcked really badly at Caravan and never saw Barter as anything more than a waste of skill points.

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Poetic Vice
 
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Post » Wed Dec 02, 2015 4:31 am

Frankly, I'd be surprised to see regenerating health (without Solar Powered, that is). Fallout 3 and NV didn't have it, after all. Yeah, it was in Skyrim, but that's a different sort of game, to some extent--not the same "surviving in a harsh environment " theme as Fallout.
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josie treuberg
 
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