what mods are worthwhile

Post » Wed Aug 18, 2010 7:13 pm

hey all i tried playing this game twice before and never had a computer that could play it well enough.
i now have an amazing new laptop that im excited to try out and i wanna try oblivion 1st

what mods are worthwhile? is FCOM still absolutly amazing like it was 3 years ago or has it been made obsolete by other mods

what other mods are good?
mods that im looking for are armor mods, magic mods, new content, clothing, body remake (eye candy? any that are better?) armor that is redone to complement characters body


not looking for anything outright lewd just good mods that make the game better
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Rebekah Rebekah Nicole
 
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Post » Wed Aug 18, 2010 5:46 pm

what other mods are good?
mods that im looking for are armor mods, magic mods, new content, clothing, body remake (eye candy? any that are better?) armor that is redone to complement characters body


There are so many mods available, you're going to have to be more specific. :)
For example, on the armor mods - are you looking for brand new armor? Improved versions of vanilla armor? Mods that alter how armor works in the game?

The "new content" is easier to answer. My personal favorites are The Lost Spires, Gates to Aesgaard 1 & 2, Kvatch Rebuilt, Ruined Tail's Tale, and Tears of the Fiend.
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Gen Daley
 
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Post » Wed Aug 18, 2010 2:27 pm

These are the mods I use with every character.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221.
Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu. I modify it with one of Luchaire's re-colorings, either http://www.tesnexus.com/downloads/file.php?id=16387 or http://www.tesnexus.com/downloads/file.php?id=16897 I also use http://www.tesnexus.com/downloads/file.php?id=14822 by WillieSea and http://www.tesnexus.com/downloads/file.php?id=19063 by Badmagic to enliven the map with color and to replace what I consider to be ugly map markers with more aesthetically pleasing X's.

http://www.tesnexus.com/downloads/file.php?id=14065 by tejon, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, excel spreadsheets, visits to Wiki pages, etc, to research "builds". With these mods a player can just play and let a mod handle leveling seamlessly and invisibly in the background. I tend to prefer RL but I am using nGCD in my current game and am very impressed.

http://www.tesnexus.com/downloads/file.php?id=14304 by tejon.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tejon. Willpower again has an affect on the player's vulnerability to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=2037 by Quarn and Dejunai.
Removes flowers from plants after you have picked them. This is a great little visual aid when picking many plants very close together.

http://www.tesnexus.com/downloads/file.php?id=1840 by Woodman, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=21 by Tandem, http://www.tesnexus.com/downloads/file.php?id=5138 by Soor, http://www.tesnexus.com/downloads/file.php?id=5919 by b3w4r3, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=129 by Talonhoff and http://morrowind4kids.com/pseronwyrd/PWRunSpeed.zip by Pseron Wyrd are a collection of small tweak mods that I cannot bear to play without. Chase Camera Mod is essential to me because I play exclusively in third person and will quickly become nauseous without it; Bethesda went to great lengths to create the illusion of a seamless worl when they made Oblivion and then went and ruined it by spamming messages onto the player's screen everytime they enter a new cell, and No Load gets rid of that; Initial Glow gets rid of what I consider to be a very ugly 'plastic wrap' enchantment effect; Sleep Rest Wait Any Time, because no game has any business telling me when I can sleep, or where; No Psychic Guards tones down guards' clairvoyance a little bit; Run Speed Tweak slows down the base running/walking speed of the game to Morrowind's running/walking speeds.

http://www.tesnexus.com/downloads/file.php?id=16005 by mmmpld'
A fun little 'immersion' mod that allows the player to see their character use the same getting-into and getting-out-of bed animations used by NPCs.

http://www.tesnexus.com/downloads/file.php?id=11449 by RamyEnfant.
Adds a collection of new jump animations. The characters execute a cool Night-Elf-style forward roll with weapons sheathed and a variety of other jumps with different weapons drawn. I often jump just to watch these animations. I'm easily pleased.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC.
Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do. To this I add http://www.tesnexus.com/downloads/file.php?id=20575 by LazyAltmer. These two mods do a lot to make Cyrodiil a lot less lonely when travelling the roads. They also help fight, too, which has saved my character's life more than once when playing all these overhaul mods.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice. When I'm not using Better Cities I use Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace, ala Morrowind. Wonderful for those of us who love to ride horses through town.

http://www.tesnexus.com/downloads/file.php?id=2536 by Max Tael.
This is one plugin in Max Tael's Natural Environments suite of mods. It adds several non-hostile flying animals such as birds and butterflies.

http://morrowind4kids.com/pseronwyrd/PW_MorrowindFog.zip by Pseron Wyrd.
Oblivion's near-infinite view distance is ugly, in my opinion, and it also makes Cyrodiil feel much smaller than it ought to. This is my attempt to simulate Morrowind's fog. Combined with Run Speed Tweak, Cyrodiil feels as large and wonderfully mysterious as Vvardenfell once did.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911 by Arthmoor.
Adds Morrowind-style transport to the game. A nicely immersive touch.

http://www.tesnexus.com/downloads/file.php?id=13099 by WillieSea.
This little mod adds spectators (and tweaks their animations and clothes), allows the player to loot equipment, adds a bone clock, new posters and keeps the place open all night. I added a smith in my version, the only thing the mod lacked.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda.
Another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

http://www.tesnexus.com/downloads/file.php?id=28977 by Emma.
An Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself). Soon to be released in a version 2.0!

http://oblivion.brashendeavors.net/bows/ by Brash.
A wonderful mod for anyone who loves light, ranger-ish amror and slightly more natural, non-fantasy-type bows. I also love the ranger camp just outside Weye (conflicts with Weye TICS, but not AFK Weye).

http://www.tesnexus.com/downloads/file.php?id=22828 by afk_dwip - or - http://www.tesnexus.com/downloads/file.php?id=9514 by TamaraVico.
I tend to alternate these two mods, as I love them both. I absolutely and without equivocation adore Tamara's Weye mod - but it does come with a framerate hit. I just love her cramped medieval-looking alleys and its attention to detail. It is quite possibly my favorite town expansion mod for either Morrowind or Oblivion. The area occupied by dwip's mod is smaller and, thus, conflicts with fewer mods and also does not hurt framerates quite as much (in my experience). It comes with some interesting quests though and is also nicely-laid out.

http://www.tesnexus.com/downloads/file.php?id=21562 and http://www.tesnexus.com/downloads/file.php?id=30000 by Arthmoor.
Faregyl is a nice little farm south of the Imperial City. Feldscar is a wonderful village north of the Frostcrag area. Both are excellently crafted.

http://www.tesnexus.com/downloads/file.php?id=22401 by The Tamriel Rebuilt Team.
Stirk is a small but highly detailed island in the Abecean Sea west of Anvil. Anyone who has seen what the multi-talented folks at Tamriel Rebuilt have done for Morrowind will know this is high-quality modding with an eye towards accuracy in matters of lore.

http://www.gamesas.com/bgsforums/index.php?showtopic=1073491 by onra.
If you like to explore, this is the mod series for you. Replaces the 'placeholder' landscape of Valenwood and Elseweyre, Summerset Isles and Black Marsh with fully-realized, detailed terrain with pathgrids, ready to be modded. Which goes perfectly with:

http://www.gamesas.com/bgsforums/index.php?showtopic=1072969 by Side777.
Adds seven ships of varying sizes you can pilot around all this new coastline.

http://www.tesnexus.com/downloads/file.php?id=25023 by Iliana.
An ambitious project whose aim is to recreate the province of Elseweyr, home to Khajiits and, of course, Moon Sugar. Compatible with Tamriel Heightmaps.



If I plan to do the main quest I add Enhanced Daedric Invasion and Kvatch Rebuilt to this list. Any other mod I use is tailored to a specific character.
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Daniel Holgate
 
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Post » Wed Aug 18, 2010 9:16 pm

for armor im talking about brand new armor and updated vanilla armor
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Danel
 
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Post » Thu Aug 19, 2010 1:12 am

armamentarium, tesnexus it.
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Victoria Vasileva
 
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Post » Wed Aug 18, 2010 9:32 pm

I have, and it's illegal. He should reread the EULA on the CS. And personally, I find that extremely distasteful.


Posts deleted. Linking to and discussing mods that charge for content, for whatever reason, pretense or excuse, are not permitted on these forums.
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Fiori Pra
 
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Post » Wed Aug 18, 2010 1:56 pm

I think Pseron Wyred just posted my mod list ... :)

Well, I started to answer but PW beat me to it. The only thing I'd change on that list is to maybe substitute FCOM for OOO, as this makes Oblivion, well, a new game. But FCOM is not easy to install and maybe be more work than your willing to spend to mod your game right now.

For vilsual enhancement I'd add Enhanced Vegetation. The regular version will actually improve your FPS while improving the appearance of your game. Also, All Natural Weather - I just installed this and I LOVE it. Works well and looks beautiful. When combined with Animated Window Lighting System, it creates an Oblviion so beautiful that I don't want to exit the game. And, of course, Quarl's Texture Pack 3 Redimized, with QTP3 Reduced Max installed over it to help with the FPS.

Beyond that, there are several lists and even some load orders floating around. Run some searches, see what other people are playing. Then read the descriptions.

~ Dani ~ :)
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gemma
 
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Post » Wed Aug 18, 2010 2:22 pm

Deadly reflex 6 should be out soon :)
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R.I.P
 
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Post » Thu Aug 19, 2010 2:29 am

UESP Recommended Mods - http://www.uesp.net/wiki/Oblivion:Recommended_Mods

Stabilization and Optimization Mods - http://tesivpositive.animolious.com/?page=stabilization_and_optimization_mods
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Lillian Cawfield
 
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Post » Wed Aug 18, 2010 12:17 pm

Well, I could go through a bunch of links but I'll just post my load order right now and explain each one and why I run them:

-Adonnay's Elven Weaponry-

Amazing weapons. They are beautiful are pretty well balanced. Anything that you find unbalanced can be tweaked easily

-All Natural-
Makes weather realistic, and makes weather able to be heard inside buildings. It does much more than that, but those are the main features (for me anyway)

-Alluring Potion Bottles-
What can I say? They are puuuuuuuuurdy

-Armamentarium-
Complements almost every load order. I couldn't imagine playing without it, the loot diversity is astounding

-At Home Alchemy-
Hate having to pick up your heavy alchemy equipment to use it? Hat having to put it back onto your table? This is for you.

-Bravil Sea Domes-
I haven't been able to try this one out yet, but it sounds nice :)

-Cobl-
Just use it. Seriously. I don't know half the stuff it does but it's amazing.

-Combat FPS Updated-
Works with Streamline. Gives you a boost to FPS when in combat so that large battles don't become a slideshow.

-Companion Share and Recruit-
I love this little gem. It adds the ability to recruit any NPC in the game that isn't hostile to you and has the "Rumors" topic. It's much better than having to use some generic NPC as a companion. Want to have one of the blades follow you? Do it!

-Darnified UI-
Makes playing on the PC possible.

-Deadly Reflex-
Keeps battles interesting. No more simple battles consisting of 'Block, attack, block, attack, block, attack......'

-Heart of the Dead-
Still in the middle of this right now, so far it looks awesome.

-Heroes of Cyrodiil-
Complements Companion Share and Recruit nicely. Adds player made characters all over the world

-Initial Glow-
Now you wont look like a candy wrapper!

-MMM-
Huge variations in enemy types, and much more. Just do it.

-Old Friends-
Stick with a weapon long enough, and you become familiar with it and you get bonuses. If used long enough, an iron sword can become amazing. Don't worry, it's not overpowered. After a couple DAYS with the mod you get maybe a 5 point boost to the weapon stat. If you want to become familiar with a weapon and make it legendary, you better stick with that weapon for a long time.

-OOO-
Hell no, I am NOT typing out everything this mod does. Just try it.

-Race Balancing Project-
Keeps all the races and birthsigns from feeling identical. It's a bit harsh though, it took my awhile to get used to it.

-Realistic fatigue-
No more carrying around 10 swords and 5 sets of armor! Pick your loadout carefully, you don't want to end up passing out in the middle of a fight. All effects are applied to NPCs too so that you aren't weakened by installing the mod.

-Realistic Leveling-
Makes the leveling process perfect. No more micromanaging, just go out and explore!

-Reneer's Guard overhaul-
Once again, I'm not gonna type out everything this mod does. Just try it, it's amazing.

-Stealth Overhaul Redux-
De-nerfs stealth! Lots of goodies in this one too.

-Supreme Magicka-
Soooo much awesome packed into one mod.

-Tamriel Travellers-
Adds moving merchants and traders in the game. Now you won't be the only one on the roads!




Sorry if there are any typos, I don't feel like checking all of that over. Well, those are my favorite mods.
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Kay O'Hara
 
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Post » Thu Aug 19, 2010 1:23 am

Pc soundsets. Though they get annoying after awhile. My 2nd hard drive is 23 gigs of mods. If only i could list em all here.


http://tesnexus.com/downloads/file.php?id=12588



Enviornment mods.


http://www.gamesas.com/?showtopic=960829&hl

Shorter.
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Damned_Queen
 
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Post » Thu Aug 19, 2010 3:46 am

Pc soundsets. Though they get annoying after awhile. My 2nd hard drive is 23 gigs of mods. If only i could list em all here.


http://tesnexus.com/downloads/file.php?id=12588

...snip...



Thanks, but couldn't you just have linked to the thread? :P
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Nick Tyler
 
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Post » Wed Aug 18, 2010 11:06 pm

I hope I can borrow this thread a bit and ask for good questmods that have been released from 6 months ago until now (that's where I stopped playing Oblivion). Has any good one been released? Thx in advance!
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Da Missz
 
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Post » Wed Aug 18, 2010 11:20 pm

I hope I can borrow this thread a bit and ask for good questmods that have been released from 6 months ago until now (that's where I stopped playing Oblivion). Has any good one been released? Thx in advance!


I'd say Companion Vilja, although it's a couple of months older - and of course a companion mod first and foremost. But it has probably been the most enjoyable "quest mod" I've played in a while as well. It has a rather long questline - well two rather.
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Carlos Vazquez
 
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Post » Wed Aug 18, 2010 3:28 pm

I hope I can borrow this thread a bit and ask for good questmods that have been released from 6 months ago until now (that's where I stopped playing Oblivion). Has any good one been released? Thx in advance!


Theses are a few off the top of my head. Some of them aren't new, but have had significant updates recently:

Kragenirs Death Quest (Spelling?)
Heart of the Dead (I think)
Integration
+A ton of new companion based ones.
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Agnieszka Bak
 
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Post » Thu Aug 19, 2010 4:09 am

Enviornment mods.




Awesome stuff, thanks for that.

Bookmarked! :)
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Alexandra Louise Taylor
 
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Post » Wed Aug 18, 2010 3:01 pm

Awesome stuff, thanks for that.

Bookmarked! :)

Why not bookmark the link to Wrinklyninja's thread? The link is in his sig...
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Johnny
 
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Post » Wed Aug 18, 2010 9:23 pm

Why not bookmark the link to Wrinklyninja's thread? The link is in his sig...



I did after i saw it :D
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Dorian Cozens
 
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Post » Wed Aug 18, 2010 5:33 pm

2 words...UNIQUE LANDSCAPES
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Josee Leach
 
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Post » Wed Aug 18, 2010 3:31 pm

Nvm, found it.
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Jhenna lee Lizama
 
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Post » Wed Aug 18, 2010 6:55 pm

2 words...UNIQUE LANDSCAPES

Agreed. Even if you do not use all of them, the modifications are definitely worth seeing. I cannot wait to work these back into my load order, but I have to be patient...patience...
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Quick Draw
 
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