What mods would you recommend?

Post » Wed Dec 14, 2011 3:36 pm

I loved oblivion and I've made my own mods but I'd like to see what everyone else recommends for molding oblivion?

Besides a graphics patch of course.
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lucy chadwick
 
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Post » Wed Dec 14, 2011 5:41 pm

There are only three mods that are absolutely essential for every PC player: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1417 the http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2754 (if one is using Shivering Isles) and the http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2384 (if one is using an official mod).

Beyond that, it's preference. I choose my mods on a character-by-character basis. Each of my games has a slightly different mod list. It all depends on what my character needs. But I have a few mods that I use with every character:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221.
Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu. I modify it with one of Luchaire's re-colorings, either http://www.tesnexus.com/downloads/file.php?id=16387 or http://www.tesnexus.com/downloads/file.php?id=16897 I also use http://www.tesnexus.com/downloads/file.php?id=14822 by WillieSea and http://www.tesnexus.com/downloads/file.php?id=19063 by Badmagic to enliven the map with color and to replace what I consider to be ugly map markers with more aesthetically pleasing X's.

http://www.tesnexus.com/downloads/file.php?id=14065 by tejon, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, allowing the player to concentrate on roleplaying. Realistic Leveling tends to be the better mod for the more jack-of-all-trades characters or for characters that change during the course of a game. nGCD tends to be the better mod for characters that fit conventional Dungeon-and-Dragons archetypes and never deviate from that during the course of a game.

http://www.tesnexus.com/downloads/file.php?id=14304 by tejon.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tejon. Willpower again has an affect on the player's vulnerability to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=12149 by tejon. Attempts to expand on Bethesda's concept of Birthsigns and make them for interesting and fun, at all levels.

http://tesnexus.com/downloads/file.php?id=35300 by ZenshinZenrei. Introduces three special advantages to each of the predefined Oblivion classes in order to make them more unique. Advantages are similar to special class traits from Arena and Daggerfall. Custom classes pick three Advantages manually.

http://www.tesnexus.com/downloads/file.php?id=2037 by Quarn and Dejunai.
Removes flowers from plants after you have picked them. This is a great little visual aid when picking many plants very close together.

http://www.tesnexus.com/downloads/file.php?id=1840 by Woodman, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=21 by Tandem, http://www.tesnexus.com/downloads/file.php?id=5138 by Soor, http://www.tesnexus.com/downloads/file.php?id=5919 by b3w4r3, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=129 by Talonhoff and http://morrowind4kids.com/pseronwyrd/PWRunSpeed.zip by Pseron Wyrd are a collection of small tweak mods that I cannot bear to play without. Chase Camera Mod is essential to me because I play exclusively in third person and will quickly become nauseous without it; Bethesda went to great lengths to create the illusion of a seamless worl when they made Oblivion and then went and ruined it by spamming messages onto the player's screen everytime they enter a new cell, and No Load gets rid of that; Initial Glow gets rid of what I consider to be a very ugly 'plastic wrap' enchantment effect; Sleep Rest Wait Any Time, because no game has any business telling me when I can sleep, or where; No Psychic Guards tones down guards' clairvoyance a little bit; Run Speed Tweak slows down the base running/walking speed of the game to Morrowind's running/walking speeds.

http://www.tesnexus.com/downloads/file.php?id=16005 by mmmpld'
A fun little 'immersion' mod that allows the player to see their character use the same getting-into and getting-out-of bed animations used by NPCs.

http://www.tesnexus.com/downloads/file.php?id=11449 by RamyEnfant.
Adds a collection of new jump animations. The characters execute a cool Night-Elf-style forward roll with weapons sheathed and a variety of other jumps with different weapons drawn. I often jump just to watch these animations. I'm easily pleased.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC.
Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do. To this I add http://www.tesnexus.com/downloads/file.php?id=20575 by LazyAltmer. These two mods do a lot to make Cyrodiil a lot less lonely when travelling the roads. They also help fight, too, which has saved my character's life more than once when playing all these overhaul mods.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice. When I'm not using Better Cities I use Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace, ala Morrowind. Wonderful for those of us who love to ride horses through town. I've taken the high walls down in my copy of this mod, making the towns feel even more like towns in Morrowind.

http://www.tesnexus.com/downloads/file.php?id=2536 by Max Tael.
This is one of the plugins in Max Tael's Natural Environments suite of mods. It adds several non-hostile flying animals such as birds and butterflies.

http://morrowind4kids.com/pseronwyrd/PW_MorrowindFog.zip by Pseron Wyrd.
Oblivion's near-infinite view distance is ugly, in my opinion, and it also makes Cyrodiil feel much smaller than it ought to. This is my attempt to simulate Morrowind's fog. Combined with Run Speed Tweak, Cyrodiil feels as large and wonderfully mysterious as Vvardenfell once did.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911 by Arthmoor.
Adds Morrowind-style transport to the game. A nicely immersive touch.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda.
Another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

http://www.tesnexus.com/downloads/file.php?id=28977 by Emma.
An Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself).

http://oblivion.brashendeavors.net/bows/ by Brash.
A wonderful mod for anyone who loves light, ranger-ish amror and slightly more natural, non-fantasy-type bows. I also love the ranger camp just outside Weye (conflicts with Weye TICS, but not AFK Weye).

http://www.tesnexus.com/downloads/file.php?id=22828 by afk_dwip - or - http://www.tesnexus.com/downloads/file.php?id=9514 by TamaraVico.
I tend to alternate these two mods, as I love them both. I adore Tamara's Weye mod, but it does come with a framerate hit. I just love her cramped medieval-looking alleys and its attention to detail. It is quite possibly my favorite town expansion mod for either Morrowind or Oblivion. The area occupied by dwip's mod is smaller and, thus, conflicts with fewer mods and also does not hurt framerates quite as much (in my experience). It comes with some interesting quests though and is also nicely-laid out.

http://www.tesnexus.com/downloads/file.php?id=35908 by Shezrie. A compilation of five of Shezrie's superb villages, all in the Tamriel worldspace. Lakeland Village (south of Imperial City), Ravenwood Village (north of Chorrol), Woodland Village straddling the road between Imperial City and Skingrad (my favorite up to now), Haven Bay (in Valenwood) and the centerpiece of the mod, a complete makeover and expansion of Pell's Gate. Shezrie has been an excellent house modder since the days of Morrowind and her villages for Oblivion are Bethesda-quality in my opinion.

http://www.tesnexus.com/downloads/file.php?id=22401 by The Tamriel Rebuilt Team.
Stirk is a small but highly detailed island in the Abecean Sea west of Anvil. Those who are familiar with Tamriel Rebuilt's work for Morrowind will know that this is high-quality modding with an eye towards accuracy in matters of lore.
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Josh Sabatini
 
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Post » Wed Dec 14, 2011 3:44 pm

Choose your poison: http://www.gamesas.com/index.php?/topic/1119325-50steps-to-stable-fcom/ or http://www.gamesas.com/index.php?/topic/1232576-complete-modded-oblivion-installation-guide/
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Erin S
 
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Post » Wed Dec 14, 2011 5:23 pm

Thanks to both of you. Does oblivion have any expansion mods that are anywhere near the quality or size of shivering isles
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cutiecute
 
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Post » Wed Dec 14, 2011 7:09 am

I'd say http://www.gamesas.com/index.php?/topic/1234537-relz-integration-the-stranded-light-the-stranded-light-integrated-with-no-requirementsno-gameplay-changes/ is on a par with Shivering Isles.
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Amber Ably
 
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Post » Wed Dec 14, 2011 6:23 pm

That is one huge expansion. About the size I'm working to create. Only mine isn't for oblivion. Well it might be. Still haven't done much with it.
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zoe
 
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Post » Wed Dec 14, 2011 10:41 am

The Ayleid Steps is large. Most of it is just a series of dungeons whose stepstones you have to discover, but there are roughly 50 of them, followed by 9 pretty extensive quests.
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Eduardo Rosas
 
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Post » Wed Dec 14, 2011 4:37 am

Hmmmmmm. Thanks. I'm gonna create a massive expansion for either skyrim oblivion or morrowind and hopefully it will be as good as these or better.
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ZANEY82
 
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Post » Wed Dec 14, 2011 7:37 pm

Hmmmmmm. Thanks. I'm gonna create a massive expansion for either skyrim oblivion or morrowind and hopefully it will be as good as these or better.


Good luck with that.
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Claudz
 
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Post » Wed Dec 14, 2011 12:44 pm

Good luck with that.



Thanks. I have some of it worked on paper. Waiting for creation kit to come out and my new pc tower to be finished before I start and pick which game.
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Red Sauce
 
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Post » Wed Dec 14, 2011 7:51 am

Hmmmmmm. Thanks. I'm gonna create a massive expansion for either skyrim oblivion or morrowind and hopefully it will be as good as these or better.
Personally I find that the best mods don't compete; they're just so unique, different, and everything they try to do they do so well that nothing could possibly compare. For Instance there will never be another Integration because everything it tried to do it did so well, and was so unique and rare that anything else that tried to be like it would be like a finger painter trying to recreate the Mona Lisa, bg2408 even admits he couldn't recreate it because it was just so particular and a once in a life time thing.

Point being: try your best, and strive for what you want to achieve, don't worry about competing or imitating and you'll end up fine.No one can be you and achieve what you can. you try to compete or imitate others and it'll just end up being a generic copy... this is why big mod teams usually end up taking forever or failing because there's so much compromising, different priorities, wants, influences, etc. and it takes a lot of effort to keep all those personalities and egos chugging along.. Not to say there's anything wrong with getting inspiration from other things.

bahh rambling man is I!

Anyway to the original question:
copy/paste

GENERIC:
If you want the most help possible it helps to give as much information, and uniqueness as possible.

Here's my generic written thing for these topics. if you want something specific give more details. I ask some questions in the below text as a small guide line. You can answer them if you wish:
Spoiler


Lists and resources for finding many popular mods, and some good mods:
(note the distinction between the two, don't just follow mindless peer pressure, try and make your own opinions and find what you'll like)

List of lists:
http://www.gamesas.com/index.php?showtopic=1010109
Top 100
http://www.tesnexus.com/downloads/top/alltime.php
Files of the months:
http://www.tesnexus.com/downloads/filesofthemonth.php
Hall of fame:
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.HOF
http://www.tesnexus.com/downloads/categories.php, http://www.tesnexus.com/downloads/tags/search.php, http://www.tesnexus.com/downloads/advancedsearch.php

General help in terms of installing, utilities, workshops, etc.:

http://tescosi.com/wiki/Main_Page/
http://www.oblivionmodwiki.com/index.php/Main_Page
http://tesalliance.org/forums/ (Check The Enclave forum, the Oblivion forum, or the Voice actor forum depending on your pursuits)
http://www.gamesas.com/index.php?/forum/87-iv-oblivion/ (Hardware/software for non mod related issues, Mods for mod users, Construction set for making mods.)


List of topics exactly like yours generic pleadings for "Any mods?" that have already been answered:
http://www.gamesas.com/index.php?/topic/1072579-the-any-mods-list-of-topics/
Read the AZERessential topics to get the basic "get wryebash, OBMM, OBSE, start slow" basic advice for starters recommendations

If you want any further help I suggest you tell us about yourself; what you like and what you're looking for... Here's some questions to get you started:

Have you played Oblivion already?
What sort of things interest you?
What type of Character do you usually play? (good/evil, theif/mage, roleplayer/random-no-story-hack-and-slasher?)
Are there specific types of mods you think would interest you? (Quests, graphic mods, gameplay mods, overhauls, etc.)
When did you leave?
What did you not like about Oblivion? What did Oblivion not have or need more of?
Male or female character?



For the occasional "What are your must haves?"
Mostly quest mods: http://kno.li/i

My favorite quests are:
http://theelderscrolls.info/?go=dlfile&fileid=349 (my most favorite)
http://www.tesnexus.com/modules/members/index.php?id=125368
http://www.tesnexus.com/downloads/file.php?id=21989
http://www.tesnexus.com/downloads/file.php?id=17448
http://www.tesnexus.com/downloads/file.php?id=6977
http://www.tesnexus.com/downloads/file.php?id=6855
Ihttp://www.tesnexus.com/downloads/file.php?id=19591


[b]Gameplay mods:


http://www.tesnexus.com/downloads/file.php?id=25462
http://www.tesnexus.com/downloads/file.php?id=25835
http://www.tesnexus.com/downloads/file.php?id=22894
http://www.tesnexus.com/downloads/file.php?id=25844
http://www.tesnexus.com/downloads/file.php?id=25844
http://www.tesnexus.com/downloads/file.php?id=26196
http://www.tesnexus.com/downloads/file.php?id=18442
http://www.tesnexus.com/downloads/file.php?id=3409
http://www.tesnexus.com/downloads/file.php?id=21862(good for troubleshooting)
http://www.tesnexus.com/downloads/file.php?id=20736
http://www.tesnexus.com/downloads/file.php?id=20807
http://www.tesnexus.com/downloads/file.php?id=20371 (Needed for Integration)
http://www.tesnexus.com/downloads/file.php?id=22124 (Needed for Integration)

I'm mostly a quest mod player and I recently posted a big rundown for most of them that I've playedhttp://thenexusforums.com/index.php?s=&showtopic=157600&view=findpost&p=1349075 and http://www.gamefaqs.com/boards/genmessage.php?board=924363&topic=51137901.

(Some of these are probably outdated by now)
http://www.gamesas.com/index.php?act=findpost&pid=15598757
http://www.gamesas.com/index.php?/topic/1147875-which-magic-mod/page__view__findpost__p__16778426
http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1073167&view=findpost&p=15602927 (Don't really want a lot top 10's or simple lists but I'm desperate for cop/pastes at the moment)
http://www.gamesas.com/index.php?/topic/1153076-mods/page__view__findpost__p__16875944

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gary lee
 
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Post » Wed Dec 14, 2011 2:14 pm

http://morrowind4kids.com/pseronwyrd/PW_MorrowindFog.zip by Pseron Wyrd.
Oblivion's near-infinite view distance is ugly, in my opinion, and it also makes Cyrodiil feel much smaller than it ought to. This is my attempt to simulate Morrowind's fog. Combined with Run Speed Tweak, Cyrodiil feels as large and wonderfully mysterious as Vvardenfell once did.


I would recommend http://www.tesnexus.com/downloads/file.php?id=25052 instead.
Morrowind Fog covers ugly lod with gray fog, but also covers the whole sky with gray tone and makes sunny day look like cloudy day.
Personally, I prefer Sfon DeltaNovus LOD Fog.

Morrowind Fog
[img]http://imageshack.us/photo/my-images/822/36151916.jpg/[/img]

Sfon DeltaNovus LOD Fog
[img]http://imageshack.us/photo/my-images/215/60334101.jpg/[/img]

I just noticed that you are the author, sorry for that, no offense.
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Jack Bryan
 
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Post » Wed Dec 14, 2011 4:47 pm

Thanks for all the stuff.
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Peter lopez
 
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Post » Wed Dec 14, 2011 4:34 am

@phoenix1213

It's nice that you still link my old recommendations in your copy-paste (at the very end), but the link does not work anymore. :) It's just Bethesda purging old threads after a while (one year?).
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Ann Church
 
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Post » Wed Dec 14, 2011 4:29 am

...Sfon DeltaNovus LOD Fog.

Just saying that http://www.tesnexus.com/downloads/file.php?id=10400 also has a fog option which does a good job IMHO. Streamline also has a nifty autsave function, as well as a purge cell buffers feature. I always have it in my load order use it and it works reliably well.


Edit: Streamline 3.1 is the latest version, not 3.0. Sorry.
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sam
 
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Post » Wed Dec 14, 2011 10:13 am

@phoenix1213

It's nice that you still link my old recommendations in your copy-paste (at the very end), but the link does not work anymore. :) It's just Bethesda purging old threads after a while (one year?).


Yeah I noticed a link or two didn't work. Is there a forum archive for mods? It'd be helpful.
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luis ortiz
 
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Post » Wed Dec 14, 2011 9:21 am

Is there a forum archive for mods? It'd be helpful.

Naaaah, none that I know of. Which often times is quite regrettable because one has to rechew stuff that has been settled long time ago.
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sas
 
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Post » Wed Dec 14, 2011 4:04 pm

Naaaah, none that I know of. Which often times is quite regrettable because one has to rechew stuff that has been settled long time ago.


Very regrettable. If any part of this forum needs not to be purged it's the modding sections.
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Kanaoka
 
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Post » Wed Dec 14, 2011 8:00 pm

Hmm, say Pseron Wyrd, is there a BT version of the blue and black/gold version of the inventory mod? My resolution is at the lowest, so I probably wouldn't be able to see the text. That blue version just looks awesome! And it would be even more awesome if there was a wz_inventory version as well.
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Alister Scott
 
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Post » Wed Dec 14, 2011 6:06 am

Just saying that http://www.tesnexus.com/downloads/file.php?id=10400 also has a fog option which does a good job IMHO. Streamline also has a nifty autsave function, as well as a purge cell buffers feature. I always have it in my load order use it and it works reliably well.


Edit: Streamline 3.1 is the latest version, not 3.0. Sorry.


I tried Streamline 3.1 and find the fog effect of Streamline looks almost the same as that of Sfon DeltaNovus LOD Fog.
In that case, it's up to personal taste to choose what to use.
Streamline is not my thing since I don't want my Oblivion.ini setting to be messed up.
Thanks for the suggestion.
:wink:
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Lance Vannortwick
 
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Post » Wed Dec 14, 2011 6:07 pm

@phoenix1213

It's nice that you still link my old recommendations in your copy-paste (at the very end), but the link does not work anymore. :) It's just Bethesda purging old threads after a while (one year?).

Yeah, I've been using the same copy/paste, recommendations, etc. for like at least 2 years now. Very rarely do I actually update it or change things... To be perfectly honest, I HAVEN'T PLAYED Oblivion in months, and some of my listed "must haves" I don't use anymore (Imperial legion faction mod, vector, training cattle, plukes.) because of little bugs, or unfinished content. Though in the case of training cattle it's more of a I haven't had time to keep up with updates and try it out type thing.

Anyway, I updated it, and I did make a request on the http://www.gamesas.com/index.php?/topic/1072579-the-any-mods-list-of-topics/page__view__findpost__p__15949338 for copy/pastes so that they wouldn't get purged. I might no update the list much, but at the very least I keep it safe from the purge.
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Beat freak
 
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Post » Wed Dec 14, 2011 11:58 am

Yeah, I've been using the same copy/paste, recommendations, etc. for like at least 2 years now. Very rarely do I actually update it or change things... To be perfectly honest, I HAVEN'T PLAYED Oblivion in months, and some of my listed "must haves" I don't use anymore (Imperial legion faction mod, vector, training cattle, plukes.) because of little bugs, or unfinished content. Though in the case of training cattle it's more of a I haven't had time to keep up with updates and try it out type thing.

Anyway, I updated it, and I did make a request on the http://www.gamesas.com/index.php?/topic/1072579-the-any-mods-list-of-topics/page__view__findpost__p__15949338 for copy/pastes so that they wouldn't get purged. I might no update the list much, but at the very least I keep it safe from the purge.



Thanks. This is much helpful.
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Racheal Robertson
 
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Post » Wed Dec 14, 2011 9:11 am

I here http://www.tesnexus.com/downloads/file.php?id=40752 is a good mod . . . :whistling:
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Alisia Lisha
 
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Post » Wed Dec 14, 2011 11:45 am

I just noticed that you are the author, sorry for that, no offense.

No offense taken. It's your opinion. Personally, I abhor the look of Sfon DeltaNovus LOD Fog, and would never put it in my game. You have your taste, I have mine.





Hmm, say Pseron Wyrd, is there a BT version of the blue and black/gold version of the inventory mod?

I've never used BT or wz_inventory, so I don't know. I would tend to doubt it, though.
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X(S.a.R.a.H)X
 
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Post » Wed Dec 14, 2011 7:33 pm

I here http://www.tesnexus.com/downloads/file.php?id=40752 is a good mod . . . :whistling:


Yeah...
Frostcrag reborn is a nice mod ideed, and it's good to see a isolated version.
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Ron
 
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