What do I need to change in my load order?

Post » Sat May 28, 2011 1:59 pm

So I am posting my current load order to see if there are mods that I need to remove or even delete to get a stable game. I'm considering removing FWE altogether as they don't play nice sometimes. My question is what OTHER changes I need to make..? Thank you my fellow Fallout 3 players in advance!

[X] Fallout3.esm
[X] PointLookout.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] FACE2.esm
[X] Project Beauty HD version.esm
[X] Sharing and Caring Companions.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] LingsFinerThings.esm
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] CASM.esp
[X] CRAFT - Activation Perk.esp
[X] CALIBRxMerchant.esp
[X] QuickerMessagesOA.esp
[X] QuickerMessagesPITT.esp
[X] QuickerMessagesBS.esp
[X] QuickerMessagesPL.esp
[X] QuickerMessages.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FWE - Weightless Ammo.esp
[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] UWWUT.esp
[X] UWWUT - The Pitt Addon.esp
[X] UWWUT - Broken Steel Addon.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] Dree Perks Requested by Fans .esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FOOK2 - DIK.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] SkillCheck.esp
[X] WastelandMastery.esp
[X] SCC - Talk to Anyone.esp
[X] Mart's Mutant Mod - No DLC Increased Spawns.esp
[X] Mart's Mutant Mod - No Geckos.esp
[X] Mart's Mutant Mod - No Ghoul Raise.esp
[X] Mart's Mutant Mod - No Wanamingos.esp
[X] Twilight Zone [Utility Tunnel].esp
[X] Force Start The Pitt.esp
[X] Sally Fix 2.1.esp
[X] Vault 87 [Script Reversion].esp
[X] TL Freeze.esp
[X] NVG Activator Crash Fix [Experimental].esp
[X] [DIK] DLC Transition Hotfix.esp
[X] Slower Degradation (-50%).esp
[X] Arwen_VisionFX.esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-SOTD.esp
[X] Fellout-pipboylight.esp
[X] BlackWolf Backpack.esp
[X] MegatonBasemant.esp
[X] Overhead3PCamera.esp
[X] CRAFT - Workbench and Crafting Expansion combined.esp
[X] FO3 Wanderers Edition - FOOK Support.esp
[X] FWE - FOOK DLC Support.esp
[X] CRAFT - WCE FOOK+FWE Patch.esp
[X] Mart's Mutant Mod - FWE with EVE.esp
[X] EVE - FWE Master Release.esp
[X] FOOK+FWE+PB+MMM.esp
[X] FOOK+FWE+EVE+UWWUT.esp
[X] FWE-FOOK bullets projectiles.esp
[X] MoreMapMarkers.esp
[X] T-51A Armor.esp
[X] RWI - Creatures and NPCs.esp
[X] RWI+PB.esp
[X] RWI-DLC+PB.esp
[X] RWI - DLC Addon.esp
[X] FWE - Reduced Radiation.esp
[X] FWE - No Dodge.esp
[X] Merged Patch.esp
[X] DCInteriors_ComboEdition.esp
[X] CRAFT - WCE Warmonger Addon.esp
[X] LingsFinerThings.esp
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Sat May 28, 2011 5:10 pm

For right now, try to decide what overhaul you want to try out. Now would be a great time to test them both out to get a feel for what you want. Both of them will be updated in about a month or few. It is hard to tell you what mods to keep and what mods to remove when you have both overhauls together, cause one overhaul will play nice with a mod while the other may have a small fight with it. Once you decide what one you want to keep, just spend a little time with the readme of the overhaul mod, and then the other little mods that you want. 9 times out of 10, they will say if they have an issue with an overhaul mod or other mods :)

A helpful hint with load orders: Make sure MMM files are the last of the major mods in the load order, then you will place the companion mods, weather mods next, and then finally, merged patches :)
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sat May 28, 2011 7:37 am

As I told you once before, please do not use FWE and FOOK2 together(especially if you're not VERY experienced with mods), neither team can support you properly since both mods are incompatible to each other.

Also FOOK will conflict with a large amount of mods you have in there(or has them integrated in some cases).
I'm not an expert on FOOK load orders, but it should look more like this:

[X] Fallout3.esm[X] PointLookout.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Zeta.esm[X] Project Beauty HD version.esm[X] LingsFinerThings.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] DCInteriors_ComboEdition.esp[X] CASM.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CALIBRxMerchant.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] BlackWolf Backpack.esp[X] LingsFinerThings.esp [X] MegatonBasemant.esp[X] Overhead3PCamera.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] SkillCheck.esp[X] WastelandMastery.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] Merged Patch.esp

User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Sat May 28, 2011 8:26 pm

As I told you once before, please do not use FWE and FOOK2 together(especially if you're not VERY experienced with mods), neither team can support you properly since both mods are incompatible to each other.

Also FOOK will conflict with a large amount of mods you have in there(or has them integrated in some cases).
I'm not an expert on FOOK load orders, but it should look more like this:

[X] Fallout3.esm[X] PointLookout.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Zeta.esm[X] Project Beauty HD version.esm[X] LingsFinerThings.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] DCInteriors_ComboEdition.esp[X] CASM.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] CALIBRxMerchant.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] BlackWolf Backpack.esp[X] LingsFinerThings.esp [X] MegatonBasemant.esp[X] Overhead3PCamera.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] SkillCheck.esp[X] WastelandMastery.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] Merged Patch.esp




I should have been clearer and for that I'm sorry.. I don't want to use FWE anymore as most of it I just disable anyways. So the changes I wanted in my load order were to reflect that. My bad. So I will do as you suggest Kai Hohiro and do a clean install with the load order you have outlined. And anyone using OTHER mods along with the new FOOK2 version that run smoothly I would be interested in hearing about. Anyone have a good suggestion or two?
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sat May 28, 2011 9:11 am

For right now, try to decide what overhaul you want to try out. Now would be a great time to test them both out to get a feel for what you want. Both of them will be updated in about a month or few. It is hard to tell you what mods to keep and what mods to remove when you have both overhauls together, cause one overhaul will play nice with a mod while the other may have a small fight with it. Once you decide what one you want to keep, just spend a little time with the readme of the overhaul mod, and then the other little mods that you want. 9 times out of 10, they will say if they have an issue with an overhaul mod or other mods :)

A helpful hint with load orders: Make sure MMM files are the last of the major mods in the load order, then you will place the companion mods, weather mods next, and then finally, merged patches :)


Thank you very much for the reply. It is why I keep coming back to this site. People like you to give me a friendly nudge in the right direction.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat May 28, 2011 12:12 pm

Anyone out there using the new FOOK2 version with interesting mods that run smoothly? Looking for some newer mods out there that people are enjoying with the newest version of Fook?
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm


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