What new mod should I work on?

Post » Mon May 17, 2010 2:38 am

Ok, i fancy creating a mod for oblvion but I have no idea on what to work on, so what do you recommend?
I would continue with mods in progress but I just can't be botherd to just yet. Any ideas?
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asako
 
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Post » Mon May 17, 2010 8:13 am

Ok, i fancy creating a mod for oblvion but I have no idea on what to work on, so what do you recommend?
I would continue with mods in progress but I just can't be botherd to just yet. Any ideas?


How about making a new environment outside the regular Cyrodiil borders? Or maybe a new creature?

It depends on your skill level of course. Playing about with the creature level/spawn lists is fun, you might want to try that.
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Liv Staff
 
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Post » Mon May 17, 2010 4:46 am

I have already started making a mod to get a Stronghold like Morrowind.
You know... spawning buildings, random npcs etc.

Maybe with dialogue options the player can sellect the location, the building and the type of npcs.

There can be some events too like gangs raiding the stronghold, or enemy strongholds and guild wars, and even some monsters attack it.
The player with the help of his henchmen can fight to defend it, or organize some bandit hunting with a special boss ebemy etc.

Atm i m working on npcs (giving proffesions to them (player services).
Having some troube with simple scripts but i go on.
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Samantha hulme
 
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Post » Mon May 17, 2010 6:22 am

To be honest i like both ideas i mite go and create a stronghold fortress type thing aswell as create a new area etc. Thanks :tops:
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Alyce Argabright
 
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