4. Don't release a game that basically throws that plots of the first two in a mixer, and then call it FO3.
5. Don't create a protagonist whose story is pretty much set, and doesn't allow you for any real roleplaying
6. Don't try to make up for mostly bland written NPCs by forcing on a cheesy story about lil' kid looking for Papa who turns out to being voiced by some Hollywood dude.
7. Don't try implying you've been a follower of the series since the very early days, when it's blatantly clear you got into it with FO3.
The only characters in the FO3 main game who I considered decently written were Fawkes, Harold, and Elder Lyons. The rest of it...
, well I better don't even start ranting.
You know what makes me care and getting attached? Good writing. And you have tons of that in FNV, and dozens of memorable and interesting characters.
In FO3 I always had the feeling they were trying very hard not to overburden the mental and cognitive capacities of people, who by the game rating shouldn't even be allowed to play the game, to name it, 12-16 yr old boys.
And that really starts off with the protagonist and the main plot, and continues to stretch itself like a red line through the whole game.
I had a lot of fun with FO3, as a nice openworld shoot'n loot sandbox with stats and dialogue.
As a Fallout game, and as a RPG it left a lot over to be desired.
Agreed, Dragon Age: Origins is proof that games like Fallout 1/2 could fare very well in the modern market if tweaked a bit. The problem here is expectations, most Fallout fans who came into the series through Fallout 1 and/or 2 probably jumped ship a long time ago, I know that I jumped ship before Fallout 3 reinvigorated my interest in the series (and after Oblivion I wasn't even sure I was going to bother with it). Most Fallout fans now are of a younger generation who expect a TES-like open world shooter, and if Bethesda suddenly makes the series node based again (however well done the node system may be) many Fallout 3 fans will cry foul and may not even purchase the game. Heck, look how many of them reacted to New Vegas' world which actually was open. Now imagine how they'd react to a world that was cut up into chunks instead of being completely open.
I'm not one of these people you've mentioned, and still I didn't want to see a Dragon Age like system introduced.
Why? Because it wouldn't have anything to offer to make the gameplay better by any means.
It would just take away from it. Immersion is a big thing to me when it comes to roleplaying, and a vital part of that immersion is roaming the world, being a part of it, rather than being dragged from quest node to quest node.
Fallout, as a solo game with limited companion control, is perfectly suited for that.
Dragon Age as a traditional RPG where you are in full control of a party with spellcasters, warriors, etc, is pursueing a totally different direction, and for that a FPV/Openworld setting just wouldn't work very well.
And honestly, it's Baldurs Gate like pause/command/pause/command/pause/command-type game mechanics are tiring me way earlier than the Shooter/VATS mix applied in Fallout3/NV.
I think like UnDeCafIndeed you're more in the camp of Strategy Gamers who also come to appreciate a good story wrapped around your Strategy game, but in the end your most vital interest is the strategy part, and how all your stats are applied.
Am I wrong with that assumption?
Anyway for me, there are other things that are more important to a RPG rather than its combat mechanics.
Like I've said before, being able to watch to sun rise and set, having NPCs have a -albeit still pretty simple- routine from day to night, things like the need for water, food and sleep, the ability to walk from one place to another, without having to resort to some tactical overview screen that makes me a dot on a map.
Sorry, but to me that is just dated, and I fail to understand why I should still prefer it. It was fun at the time, back then 15 years ago, but for me, times have changed. And like I didn't want to go back to a 2D football game instead of nowadays FIFA, I don't want go back to it for Fallout.
So, I'm sitting in between the chairs of newly attracted shooter kids who couldn't have it simple and meaningless enough, and those hardcoe traditionalists who deem every step away from the original formula as an act of ultimate infidelty :lmao:
Am I the only one among those who have been onboard since the early days, who thinks they found a near perfect formula now?
I really tend to have this impression