While I can't say I'd care, I still think it'd be interesting seeing a fully fleshed out Ghoul playthrough (You have to admit it would provided it actually does more than alters 1 dialogue line)
If it is done right, sure. But this one goes down to the "excessive freedom" department which Beth uses, and which rules out any "real" differences or consequences. That's why they cut out classes from Skyrim, to not "confuse" people with "too hard" choices in the beginning of the game. I say no because I don't think a couple of lines in dialog and a couple of nigh meaningless statistical (higher rad resistance, slightly different base skills) changes won't cut it, and only leads to a mere cosmetic difference which doesn't serve a purpose for anyone but "rolepretenders" -- Hey cool, Imma ghoul!
Ehhhhh, I rathe Sandbox stays. While I understand your wants for node based, I think the time of node based games is declined because it doesnt appeal to the gamer community at large. Fallout 3 was the first Fallout introduced to the masses without intents as a niche game and sold well, going back to node at this point would damage the games standing to the community, which might cause investors to second guess investing future projects related to Fallout.
DA:O appealed to great many people despite its nodes being really, really small and cramped, and I'm not asking for such nodes. Not even nodes like in the originals containing only one settlement. I don't see how a well done nodebased system would hurt the games "standing" if it, along with other stuff, offered what the explorerpeople ask: Exploring.
I can get along with this, I like New Vegas only making a barely nudge in time distancing.
:foodndrink:
So every plot from Fallout to Fallout 3? :spotted owl:
Just 3. :thumbsup:
BoS was never retconned, Lyons just went rogue by western BoS chapter's views. It's happened in the past where large groups with splinter chapters fall off into different ideals. I do agree with the 'No more Enclave boogeyman' bunko though.
I wasn't clear in my meaning. I meant taking already established things and forcing them into a mold they do not fit. My guess is they only picked BoS as the good guys because their faction name has some chivalry to it, even if they could've come up with something original.
:foodndrink:
I blame developers due to laziness and cutting corners, not the design itself. Also, as New Vegas shows, publisher pressure doesnt help. That said, I already said this earlier, but I LIKE the ability to explore without 'LOLNEXTNODEPLZ' every few hundred feet, that kind of crap is way to 90's, back when the technology was limited in capability, in my mind there's no excuse to make severly limited places anymore when any dev team that clocks its creativity over time can give every building a background. But the thing is, not EVERYTHING needs a backstory, you find a 200+ year old Pre-War gas station in the middle of nowhere, and it's empty and deserted because it offers no benefits for Wasters, ergo its just an empty small loot shack or something, maybe a matress a drifter drug with them is left behind.
The first and second sentences I agree with, to a certain degree at least.
But if 'LOLNEXTNODEPLZ' was always your stance, I can understand you not wanting them. That doesn't, however, cut short the benefits they offer over a sandbox. And like I said, DA:O did fairly well for attempting to be more 90's than forcing the 21'st century "as you please" gameplay to it, and people liked it. Further more, there is nothing to suggest that a nodebased system couldn't reap the benefits of current tech. In fact, technology has nothing to do with whether or not the game is of nodes. Daggerfall was released before the first Fallouts and was an openworld FPP game. Having nodes is a design decision, not a technical limitation. And sandboxes are severily limited. Even more so than nodes due to every piece of content needing to be downscaled and hamfisted in this one area. And I don't really see what your gas station/backstory example has to do with anything I said, there's nothing to suggest there can't be random stuff with nodes, there was plenty in the originals.