What NOT to do with the survival update

Post » Sat Feb 27, 2016 5:31 am

Please do no combine tedium with combat improvements without the option to access combat improvements separately.



I will always play on survival just for the slower healing, and will definitely want more realistic damage if they do pull that off with the update, but I do not want a bunch of annoying other junk tied to the only difficulty that makes combat remotely challenging.




Saving only on sleep is not fun and players can get this experience separately easily. I like "Ironman" playthroughs but I never use the save enforcing features in games with substantial technical issues that can ruin a save - which is true of Fallout 4.



Needing to eat/drink also needs to be separate if added. It will be tedium only, because food/water are easily made and stocked up on. It's not adding anything substantial to the gameplay.



Last but definitely not least, no-fast travel also needs to be separately toggled. You designed this game to send players around the map with no concern for on-foot travel time. That should really be enough said. It's also currently super easy to avoid/escape unwanted combat while traveling, so it really just is a bunch of extra running/walking, not a significant survival challenge.



____



I understand some players will enjoy some of the above features even if they're not well integrated into a game not designed for them in the first place, but it's easy enough to just add an extra option for players who want only the more realistic/difficult combat without the tacked on survival game features.



Ideal solution would simply be an extra little checklist for survival, where you check the boxes for the features you want and leave those you don't empty.

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Lou
 
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Post » Sat Feb 27, 2016 8:27 am

If you don't like it, don't do survival mode. People were begging Bethesda to add this and they listened. You demanding they not do something that a LOT of people are looking forward to is extremely selfish on your part.

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brian adkins
 
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Post » Sat Feb 27, 2016 6:17 am

Think I agree with the main premise of keeping things optional. Extra check marks here and there works for me. I am really looking forward to some serious radiation, disease, thirst and starvation challenge although I too agree that the balance of this thus far is not as well done. comparatively speaking to New Vegas. Speaking of, I miss the Cazadores. Stingwings were scary but nothing like Cazadores. Agree that bullet sponging anymore in survival will just make it dumb. I love Assaultron Dominators for still giving me a challenge when my level 100 character feels invincible. Who knows, should be good. I for one would love to see more crazed mini-nuke fatman toting crazies shooting off more than anything else. Add a few snipers and ambush situations and I'm all in for playing some more FO4! :fallout:

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Joanne Crump
 
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Post » Sat Feb 27, 2016 4:55 am

Yeahhh, I gotta disagree with you. I think bullet sponges should not be put in Survival though.
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SHAWNNA-KAY
 
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Post » Fri Feb 26, 2016 8:57 pm

Cazadors are are only on the West coast, which is why they aren't in the Commonwealth.

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Phoenix Draven
 
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Post » Sat Feb 27, 2016 1:45 am

I guess maybe I didn't clarify. Stingwing's should have been as fast and deadly as Cazadores. The misstep on this and other enemy offensives has made Fallout 4 enemies weak. Never died from a Behemoth. Not once! Died more from FO3 Deathclaws than I did in FO4. They should stalk and surprise a heck of a lot more and be next to impossible to escape from. FO4 enemies need to have deadlier attacks, not be bullet sponges although I'm good with the current level of survival mode. The Assaultron Dominator is as close to a perfect enemy as I would say Bethesda has made. There should be more melee suprise attacks that render paralysis so as to give more fear to me, the level 100 Final Judgement carrying wanderer...just saying. :wink_smile:

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Amy Melissa
 
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Post » Sat Feb 27, 2016 8:10 am

Ah, okay. I will say one thing though, Stingwings are a pain to hit when you aren't using vats due to how much they dart around.

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Reanan-Marie Olsen
 
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Post » Fri Feb 26, 2016 7:03 pm

Customizable Survival Mode will be the best option. Especially, if Bethesda is adding no Fast Travel and restricted saves.

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Kit Marsden
 
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Post » Sat Feb 27, 2016 7:42 am



I don't think you read correctly. I am not asking them not to include these features, only allow players who don't want some of the "survival" settings to still have access to the combat improvements.



Selfishness is a part of it because, yeah, I don't want to play with no-fast travel or only autosaves but I still want my realistic damage and slower healing, but the solution I proposed is an everybody wins solution where players can have whichever combination they like.

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LADONA
 
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Post » Sat Feb 27, 2016 6:30 am



Completely agree. Limiting saves in a game that has the number of glitches/bugs as FO4 isn't really the best idea for players with limited time available.
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Hayley Bristow
 
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Post » Fri Feb 26, 2016 4:23 pm

I'm all for the ability to click on and off various aspects of the new mode if that's possible. Should be, I would think. However- if all the options of the new survival mode are clicked on, then this new mode should be HARD. The player should be forced to make difficult decisions that he oe she would otherwise not make, and not just charge in with guns blazing. There are a number of other levels which allow the player to cut corners in the interest of kick-ass gameplay. All well and good. But this new level should truly challenge the player, and not just stroke their ego.

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Hot
 
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Post » Sat Feb 27, 2016 6:41 am

Agreed. Toggle switches need to be the key thing here! While I love the idea of no fast travel, I don't have the time to commit to it entirely - maybe only fast-traveling between settlement locations as a compromise?



Also, saving only when sleeping is not something that fits in with life out of gaming. Compromise: Only a single manual save file! (though that too fills me with dread!)



The four things that are essential for the mode, in my opinion, are: eating, drinking, sleeping, and ammo/stimpack weight (nothing should be weightless!)

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Antony Holdsworth
 
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Post » Fri Feb 26, 2016 4:18 pm

Going out on a limb here, but I think the no-fast-travel will actually substantially improve those certain quests sending you around the map.



It makes everything slightly harder, to avoid "realistic", including the fact that a single man can only keep so many settlements running. Or that sometimes decisions and priorities have to be made. Really, the only thing difficult about settlement management -or more precisely, defense- is working up the motivation to warp over there for a sec. They said they wanted to make the game more demanding, not just combat. Making tough "resource allocation" decision and having no backup savegame before every battle is part of that experience.



What I'm saying is, while at face value I understand your wish for everything to be optional is normally fair & just; I don't think virtually enhanced hardship makes much sense when we get to cherry pick its exact layout.

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Logan Greenwood
 
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Post » Fri Feb 26, 2016 11:04 pm


Actually if the game had survival mode this way people (with limited time available) would get more gamesaves as they normally make. Because sleeping and saving with that is mandatory then.



At least if I think of the ton of "I lost my only gamesave that I had. Please help." posts from people with limited time available.




If I don't have no time to play why choose the hardest mode available anyway? Doesn't sound like a very logical decision for me.

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Marine Arrègle
 
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Post » Sat Feb 27, 2016 12:28 am



Having more saves isn't exactly what is needed. The ability to svae just before going into a buggy area or before beginning a buggy quest is. Also need to save just before going into crafting menus if a new mod is intended to be installed.


Choose the hardest because it would be the most fun and having the most fun during limited free time should be a top priority for everyone in their lives.


Logical enough for you now?
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El Goose
 
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Post » Sat Feb 27, 2016 1:35 am


I am about 400 hours in all that time 2 CTDs (before the first patch). As a moddev myself I only can strongly suggest not to use mods that cause CTDs.

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Charlotte Henderson
 
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Post » Fri Feb 26, 2016 5:32 pm

Problem is, anything besides survival now is laughably easy. So the game is going to either be really easy or just like it is (because unless they add lvl100 enemies, you out level everything anyways) and still be sort of a challenge but just with annoying features.

If people wanna RP no fast travel or save beds feature, let them, but don't make it mandatory for people who don't want the RP aspect
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suzan
 
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Post » Sat Feb 27, 2016 6:01 am



Never got stuck wearing PA trying to get into Diamon City? Never got stuck and a terminal? Never died instantly from accidentally walking into a car? Never got stuck in a bugged quest? Never got stuck in a wall or ground somewhere?


The game isn't as enjoyable for me (and a lot of others) without mods. Most don't cause CTDs if set up properly, but sometimes you need to test a new mod or load order and having a save right in front of a workbench or in a settlement right while you are testing makes life easier.


What exactly is your problem with making the save limit an option?
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Kerri Lee
 
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Post » Sat Feb 27, 2016 5:33 am

As long as autosave still works (in/out of buildings) I'm totally cool with the new Survival save system. If it's only sleep.. that might be tricky but I'm holding judgement until I beta it (please, please be soon!)

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TWITTER.COM
 
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Post » Fri Feb 26, 2016 6:17 pm

No fast travel is just annoying and renders some perks pointless and makes some faction choices less balanced. I've just spent 2 hours traveling around the map to buy resources to build up some of my settlements, as a DLC is being sold focusing on this it would be a bad idea to make it a nightmare to do OR people will just switch down the difficulty to fast travel.



I've also had a defence quest bug so I had to go their on foot, running through the city from the airport the the North Western edge of the map, I only had 1 group attack me and that's a bugged spawn from a completed quest. It didn't make the game harder, it didn't make it funner and it made the map feel tiny. Doesn't make it harder or give more survival feelings.

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Thema
 
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Post » Fri Feb 26, 2016 5:08 pm

1,000,000 times agree! Well said. :wink_smile:

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John Moore
 
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Post » Sat Feb 27, 2016 4:05 am


I disagree with everything except with this, eating and drinking is really tedious, boring and annoying. It's only purpose is to make you stop every once in a while to click an item on your inventory and that's it. It's simply there to stop your gameplay pacing.


But I find the other changes to be fun and challenging. Save on sleep can actually make you feel the adrenaline for every encounter since dying is more punishing, and going back to your settlement and rest can feel like an actual accomplishment full of relief.

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Umpyre Records
 
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Post » Sat Feb 27, 2016 12:16 am



If you don't like it, don't play survival because it clearly wasn't intended for you. It's quite simple really.

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Naomi Ward
 
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Post » Fri Feb 26, 2016 4:52 pm

Yes, not liking one of the items shows it's not for me. Not like all the other features are ok. I just dislike running for 10 mins across the map with 0 gameplay to keep me busy.



If you don't like fast travel you shouldn't play Fallout 4. It's a silly statement.

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lauren cleaves
 
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Post » Sat Feb 27, 2016 8:25 am


Easily fixed by allowing quicksaves as now, but rolling back to the last sleep save upon death. This needs to be changed in Survival mode so that death has a penalty, but not penalize the player because the family needs to eat and you are still crawling a dungeon.

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Sophie Miller
 
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