So! What's Oblivion like then

Post » Sat Jul 31, 2010 3:41 pm

Hello there all!

This post is to just pose the question, " What is Oblivion like then ", and when I ask that question I mean in comparison to Morrowind, and what is the game like as it's own game, as I am considering buying the game, can I expect more of the same kind of game, and gameplay, is Oblivion based on the same island as Morrowind?, are just a few of the questions that I have. :shocking: :shocking: :violin: :violin: :wacko: :user: :bonk: :o :o
Any input would be appreciated.
Thank you.

Shippe
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u gone see
 
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Post » Sat Jul 31, 2010 4:57 am

Ok to keep it as far from the better / worse than post I find it esay to slip into.

Not the same areas as Morrowind no.

It's around 70% the same IMO, as in build a character, look for adventure, roleplay and do quests to get rewards, combat and magic has changed the most some highlights...
Magicka regenerates now, melee no longer is based on a %, h2h does damage to health from the start, minigames involved in lockpicking, sneakings improved a bit, ranged criticals when sneaking.

Graphics are alot better, if you can run them highest settings still look fantastic.
You can buy houses this time.
Leveling and creature spawns is handled differently, on this you may need to check into deeper imo.
Not as many guilds or quests revolving around playing between them.
Not as large as Morrowind, but very much full of stuff to explore still.

A load more but these were my first opinions on the change.
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Marine Arrègle
 
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Post » Sat Jul 31, 2010 3:57 pm

It's really different. I mean i got a different feeling from playing both, but i can say if you enjoyed morrowind you will most likely enjoy oblivion
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Karine laverre
 
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Post » Sat Jul 31, 2010 4:23 am


Not as large as Morrowind

It just feels smaller because of Oblivion's infinite view distance and faster running and the general bowl-shape of the game world (surrounded by invisible barriers). Vvardenfell is approx. 6 sq. miles large whereas Cyrodiil is approx. 8 sq. miles large.
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Leah
 
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Post » Sat Jul 31, 2010 12:59 am

It just feels smaller because of Oblivion's infinite view distance and faster running and the general bowl-shape of the game world (surrounded by invisible barriers). Vvardenfell is approx. 6 sq. miles large whereas Cyrodiil is approx. 8 sq. miles large.


Cheers :foodndrink: I did not know that, but after Morrowinds slow pace at basic speed I just presumed..
O'well as many wiser people than me say you learn something new everyday, thanks for the correction.
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Kayla Bee
 
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Post » Sat Jul 31, 2010 11:30 am

It just feels smaller because of Oblivion's infinite view distance and faster running and the general bowl-shape of the game world (surrounded by invisible barriers). Vvardenfell is approx. 6 sq. miles large whereas Cyrodiil is approx. 8 sq. miles large.

Seriously? I thought the game area was larger in Oblivion... Huh.

Anyways, combat is improved. A lot. You ALWAYS hit the target, there's several different 'power' attacks you can perform, along with some other stuff. Magic is also improved. There's no chance to cast a spell successfully. The spell will always be successful.

Stealth is also improved. You actually need to sneak in the shadows to be detected, the weight of your boots affects your sneaking, there's critical hits for attacking when sneaking, and some other smaller things.

There's no people that offer enchanting and spellmaking -- instead, you must
Spoiler
join the Mage's Guild and gain access to the Arcane University to enchant items and create spells
which I find is a pain.

Of course, the graphics are much improved. However, the animations are still a little bit... weird. Better than Morrowind, but still.

Some of the awesome Morrowind armors are gone, such as Bonemold, Dreugh, Dragonscale, Newtscale, Chitin, and Netch Leather. Also, there are no Medium Armor or Unarmored skills.

Lockpicking and Speechcraft are minigames now.

Everything is fully-voiced.

Lots more.


Personally, I still enjoy Morrowind more. I just wish I had it again :P. But, I recommend this game nonetheless.
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Gemma Archer
 
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Post » Sat Jul 31, 2010 4:38 pm

Oblivion takes place in Cyrodiil.
Block is controlled now, you hold right mouse button to block, your block skill determines the success of the block.
Bladed weapons are all wrapped up in one skill,Blades, and Axes for some reason are under Blunt.
No spears, halberds, Crossbows, or throwing stars
The key you select to cast spells allows you to cast whilst holding a weapon.
Fast travel allows you to go anywhere you can mark on your map.
If your attack looks like it lands on an enemy, it will hit 100%
Class creation is almost like Morrowind, you don't select Minor skills this time however.

Both are awesome games, and Oblivion is only 20 bucks now.
I'd say buy, and if by some chance you don't like it(I doubt this though), you didn't waste too much money.
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FoReVeR_Me_N
 
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Post » Sat Jul 31, 2010 5:26 am

I don't think any of this has been said yet:

All weapon enchantments are cast on strike
All armor enchantments are constant effect, and you cant put more than 1 effect on armor if you enchant it yourself
No pauldrons or individual gauntlets
You cannot wear clothes under your armor
No unarmored or medium armor skill
Fatigue no longer degenerates
Cities are enclosed
No teleporting or any kind of transportation (although like Roflizard said there is "fast travel")
You can only train 5 times per level, and trainers only train 1 skill

Thats all I can think of right now :)
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Jamie Lee
 
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Post » Sat Jul 31, 2010 8:42 am

Add to the above:

-Short Blade and Long Blade skills have been combined into one skill: Blade.

-Axe and Blunt weapons skills have been combined into one skill: Blunt.

-Spear skill, and spears as weapons, are no longer present in this game.

-Crossbows and Thrown weapons have been removed, only bows remain for Marksman.

-There are no travel services in the game, instead, you can "fast travel" to a certain spot once you have discovered it, and all cities can be fast-traveled to right from the start of the game. When you fast travel, your character is transported to the destination instantly and game time is elapsed based on how far away (as the Cliff Racer flies) your destination is from your current position.

-EVERY encounter is now leveled. If you enter an Oblivion gate at level 1, you will see almost nothing but stunted scamps. Enter that same gate at level 10, however, and you will now be encountering Clannfears and Atronachs. Aditionally, all loot you receive from dungeons and from several fallen foes is leveled, as well.

-The above actually presents a pretty big problem, however. Because of the way the game handles level-ups, it is possible for the game's leveled lists to outstrip your character if you are not careful about keeping only a couple combat skills increasing constantly. Don't increase them enough, or increase too many too few times, and your character will actually be several levels below where the game thinks he is. This game can be extremely punishing to jack-of-all-trades gameplay early on. Just a word of caution.
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D LOpez
 
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Post » Sat Jul 31, 2010 3:25 pm

Oblivion is:

-Bigger than Morrowind
-Better fighting system
-Better magic system
-Better stealth system
-Better graphics
-Better physics

And yet people say Morrowind is better.. well, unfortunately they're right. Oblivion has two huge problems:

-Terrible writing
-Blanket level scaling

The first can't be fixed by mods. The second very much can, and has. So my advise is: Buy Oblivion FOR THE PC (not console!), use OOO-Full, and enjoy!
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Skrapp Stephens
 
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Post » Sat Jul 31, 2010 6:21 am

... " What is Oblivion like then ", and when I ask that question I mean in comparison to Morrowind, and what is the game like as it's own game, ....


In comparison to Morrowind: If you are expecting Oblivion to be an expansion to Morrowind then you are setting your self up for disappointment. It is a different game. There are many, many improvements and additions. But there are also many things missing that were in Morrowind. So based on many comparison posts here, people expecting Oblivion to be Morrowind plus, will simply focus on what was removed and not on what was added, and so are often disappointed.

As it's own game: It is great, in my opinion. Beautiful (even by today's standards particularly if you use mods), huge, and engrossing.

There have been too many comparison threads about which is the better game for me to want to get into that. And that's kind of hopeless. I recommend viewing it as it's own game. Otherwise you'll likely focus on why Slitstriders and Unarmored were removed, and not why Goblins and Poisons were added.
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J.P loves
 
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Post » Sat Jul 31, 2010 3:55 am

In addition;

Quests in Oblivion are generally less complex than they are in Morrowind. For some, that's good. For others that's bad.

Graphics in Oblivion are far batter than Morrowind. Clearly a huge sum was spent in the development of artwork and graphical detail. Part of this was only possible because of developments in GLSL programming that were unavailable when Morrowind was being developed.

The mage role play has been markedly improved. It's possible for mages to have magical shield protection on a par with the warrior's armor and is even penalized for using armor meaning they can develop from the beginning as Mages without the need to first develop some warrior skills.

Dungeons re spawn as they did in Daggerfall. This is a plus for those that prefer a sandbox approach to the game. Instead of chasing one quest after another you can simply explore the world and there will always be dungeons.
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Tamara Primo
 
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Post » Sat Jul 31, 2010 5:29 am

In addition;

Quests in Oblivion are generally less complex than they are in Morrowind. For some, that's good. For others that's bad....


Okay, I guess I have to respond to that. I cannot imagine how you could say that. Oblivion Quests are one huge improvement. I've played both games in Morrowind most quests are simply "deliver this", "take me there", "kill this guy", "get this".

One or few stages in Morrowind, and exceeding simple. In Oblviion the quests are far more complex with multiple stages.

So I that assertion seems just blatantly wrong. I don't want to get into a debate on the better game. Certainly some of the storylines of Morrowind are great, and some of the questlines might have deep stories. But individual quests tend to be far more complex in Oblivion. That seems to be to just be an indesputable fact. There are more quests in Morrowind, but the ones in Oblivion are more complex, sometimes far more complex.

I'll also note that Fallout 3 quests tend to be more complex than Oblivion. So Bethesda seems to be progressing in quest complexity. But I really thing the quests in Morrowind, in general, are far less complex than Oblivion.

Again, I'm not claiming that Oblivion is better in general. But just factually quests are more complex, from my experience.
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Keeley Stevens
 
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Post » Sat Jul 31, 2010 4:46 pm

Okay, I guess I have to respond to that. I cannot imagine how you could say that. Oblivion Quests are one huge improvement. I've played both games in Morrowind most quests are simply "deliver this", "take me there", "kill this guy", "get this".

One or few stages in Morrowind, and exceeding simple. In Oblviion the quests are far more complex with multiple stages.

Yeah, but quest markers makes them feel more simple and less complex. In Morrowind you actually had to think a little bit, instead of just go and do stuff. :)

Oblivion could also use some grey morality. Most things were either good or evil, and not both or neither. Morrowind was more grey in that sense, the factions had good and bad sides, and there was politics involved. Morrowind also had more factions.

IMO Oblivion feels less real than Morrowind, and it's more generic fantasy than Morrowind was. Graphics are better though, and most game mechanics have been improved.
Mods make Oblivion even better and fixes a lot of the bad things, so it's definitely a game worth buying. And buy the PC version, it can be modded, the console versions can't.
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Fiori Pra
 
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Post » Sat Jul 31, 2010 1:52 am

I did not play M a lot, but one thing that I did not like (and prefer in O) is the environment. It always looked like I was in some alien place, with weird creatures, close to that movie "The Myst". So, O places u more in some sort of natural, medieval environment.

I did not like at all the environments of oblivion gates and Shivering ISles, for the same reasons. I really find these too diturbing for me, to the extent that I do not even waana enter them.
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GLOW...
 
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Post » Sat Jul 31, 2010 4:27 pm

I'm not going to comment of the features, as many people have done that already, however, you should get this game. I played Morrowind before Oblivion and I found it a hugh improvement and very, very fun.
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Genocidal Cry
 
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Post » Sat Jul 31, 2010 7:57 am

Different people have different views, I've only played Oblivion and I love it. I know Morrowind is a bit less noob friendly than Oblivion but its still a good game none the less. Hopefully this doesn't turn into an OB vs MW war haha.
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helen buchan
 
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Post » Sat Jul 31, 2010 3:27 pm

Oh Akatosh no! Please not an Oblivion vs Morrowind thread!
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Natasha Callaghan
 
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Post » Sat Jul 31, 2010 2:59 am

Oblivion is better than Morrowind.
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:)Colleenn
 
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Post » Sat Jul 31, 2010 9:38 am

Ya just had to didn't you pdesbois! :cookie:
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Lynne Hinton
 
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Post » Sat Jul 31, 2010 4:07 pm

It was too tempting - besides, the question was 'What's Oblivion like then', so the answer is appropriate.

But I'm done b.s.'ing, just couldn't help it!

If the OP hasn't checked yet, [this site]http://www.uesp.net/wiki/Oblivion:Oblivion_for_Morrowind_players[/this site] could offer a lot of info.

One last honest comment, I particularly like to set 'limitations' to my characters - I like to know that there is a 'maximum you can improve', no matter what you do, and Oblivion does that (such as stats max, nr of potions, enchantments powers, etc...)
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Cedric Pearson
 
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Post » Sat Jul 31, 2010 11:29 am

Okay, from now on the word "better" is banned from this topic :P

But yeahh, like everyone said, it's a different game completely. Like some people expect Fallout 3 to be Oblivion with guns. The game is so cheap now and as with Morrowind, if you buy it on the PC you can endlessly mod it to your liking :)

Give it a try. I'm sure you'll like it, but even if you don't, you'll only loose a few pounds/dollars/[insert form of currency here].
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Cassie Boyle
 
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Post » Sat Jul 31, 2010 9:51 am

I loved the M music too, as of today it stll plays in my head.
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Josh Dagreat
 
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