What omission are you most disappointed about?

Post » Mon Sep 19, 2011 4:55 pm

Localized damage. It makes sense to have it in but im not bothered with it. Everything else is fine.
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Eibe Novy
 
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Post » Mon Sep 19, 2011 12:56 pm

what is locational damage? i am not sure i played an elder scrolls game with locational damage. i dislaiked alot of changes in oblivion but then i ended up with over 1000 hours on a game i disliked befor i played it......spellmaking totally svcked in oblivion compared to the other games they made but i do know why bethesda did spellmaking in oblivion the they did so the removal of spellmaking doesnt suprise me in the least.
i am sure the other changes have good reasons too but i really could careless about them because i do know that bethesa knows how to make a great game that i will enjoy for many many hours....so my vote was nothing
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Marguerite Dabrin
 
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Post » Mon Sep 19, 2011 10:04 pm

The spell collection is less diverse than Oblivion's. And spellmaking really is meaningful regardless. Repairing armor was a part of the challenge, and even if it doesn't bother me much, it's a big issue to many people. Removing spellmaking and other meaningful traits of the game is not an improvement. Improvements are achieved by adding new things or transforming old ones, such as the Radiant AI, not removing them.


Repairing armor wasn't a challenge. Unless you consider "carrying something with me to click on" a challenge.

As for spellmaking, that's clearly been a huge debate, but you have no clue whether the spell collection is more or less diverse than Oblivion. Because you don't know what spells are available.
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Lizs
 
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Post » Mon Sep 19, 2011 9:04 pm

No locational damage. No hardcoe mode. No weapons and armor degradation. No involved companions with associated quests. No meaningful choices in the quest line. I'm beginning to suspect that this game won't be a fitting sequel to Fallout: New Vegas at all.
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Lyndsey Bird
 
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Post » Mon Sep 19, 2011 7:01 pm

Repairing armor wasn't a challenge. Unless you consider "carrying something with me to click on" a challenge.

As for spellmaking, that's clearly been a huge debate, but you have no clue whether the spell collection is more or less diverse than Oblivion. Because you don't know what spells are available.

It's as much of a challenge as carrying potions to heal, except it was all about repairing the armor, not your health. Or should we remove potions as well? Even if I or YOU don't find it a challenge, apparently quite a few people do, as you can see in the poll. Should we leave them behind because you don't think it's a challenge?

They said that there would be "85 spells", which regardless of how you want to see it is a lower number than Oblivion. We also had removed magic schools and Destruction is now elemental magic, so all points to that direction. And as I said, even if that isn't the case, it doesn't justify removing spellmaking, people enjoy creating, as simple as the system is.
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Lucy
 
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Post » Mon Sep 19, 2011 5:02 pm

Repairing armor wasn't a challenge. Unless you consider "carrying something with me to click on" a challenge.


Not everything had or has to be a challenge...still repairing or rather having to take care 'o your precious items added something extra for me that actually made sense!

Ah well the game likely will be an amazing experience even without it...
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Taylah Haines
 
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Post » Mon Sep 19, 2011 9:34 am

Repairing armor wasn't a challenge. Unless you consider "carrying something with me to click on" a challenge.


I guess you've never had a weapon break before then, not to mention no degradation=no disintegrate weapons/armor spells.
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barbara belmonte
 
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Post » Mon Sep 19, 2011 9:59 am

No locational damage. No hardcoe mode. No weapons and armor degradation. No involved companions with associated quests. No meaningful choices in the quest line. I'm beginning to suspect that this game won't be a fitting sequel to Fallout: New Vegas at all.


What, in the name of all that is holy are you talking about?
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Prohibited
 
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Post » Mon Sep 19, 2011 10:19 am

No locational damage. No hardcoe mode. No weapons and armor degradation. No involved companions with associated quests. No meaningful choices in the quest line. I'm beginning to suspect that this game won't be a fitting sequel to Fallout: New Vegas at all.

:rofl:
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Stacyia
 
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Post » Mon Sep 19, 2011 7:33 am

The only one up there that bothers me slightly is no location damage, but since there are no guns in TES it doesn't really bother me much at all. Oh, and possibly the fact that armor/weaps dont wear down anymore, but I'll have to play to see how this affects the game first.
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Portions
 
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Post » Mon Sep 19, 2011 5:41 pm

I guess you've never had a weapon break before then, not to mention no degradation=no disintegrate weapons/armor spells.


Another strategy we can't use anymore. I can't count how many times I would destroy someone's weapon or armor in order to dispatch them more efficiently/easily, or make a more difficult opponent easier to battle. That's a strategic element that no longer exists. It's frustrating...
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Avril Louise
 
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Post » Mon Sep 19, 2011 10:10 am

no degradation=no disintegrate weapons/armor spells.

I won't miss the maintenance aspect of armour/weapon degradation, but I'll miss making people naked. :sadvaultboy:

I guess I'll have to pick up that perk that lets you steal equipped items...
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Roberta Obrien
 
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Post » Mon Sep 19, 2011 12:19 pm

I won't miss the maintenance aspect of armour/weapon degradation, but I'll missing making people naked. :sadvaultboy:

I guess I'll have to pick up that perk that lets you steal equipped items...


If weapons and armor degraded at a slower pace, and you had to repair them at a forge (if you have the skill) or pay a blacksmith to do it for you, would you like this implementation?
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Undisclosed Desires
 
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Post » Mon Sep 19, 2011 5:29 pm

Out of those: no locational damage.

I would have liked some more unique, big factions (so I mean nothing we've seen in OB, even if they have different names) too. It seems like those won't be there either.
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kat no x
 
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Post » Mon Sep 19, 2011 9:29 pm

If weapons and armor degraded at a slower pace, and you had to repair them at a forge (if you have the skill) or pay a blacksmith to do it for you, would you like this implementation?

Absolutely!

In a perfect game there would of been both locational damage, spell-making
and armor/weapon degradation. Not sure though if addons can make them all
happen. We'll have to wait and see.
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Louise Lowe
 
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Post » Mon Sep 19, 2011 1:03 pm

If weapons and armor degraded at a slower pace, and you had to repair them at a forge (if you have the skill) or pay a blacksmith to do it for you, would you like this implementation?

I think that would make a lot more sense than carrying around hammers. It would also please people looking for a challenge...I like it.
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Amiee Kent
 
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Post » Mon Sep 19, 2011 10:41 pm

There could be a high level perk for carrying around portable repair equipment (hammers).
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DAVId Bryant
 
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Post » Mon Sep 19, 2011 5:24 pm

If weapons and armor degraded at a slower pace, and you had to repair them at a forge (if you have the skill) or pay a blacksmith to do it for you, would you like this implementation?

Oh, absolutely. Efficiency of the equipment could also be reduced with each repair (except maybe for signature weapons/armor) and a bad smithing skill would make the consequences even worse. A good smith should be also to polish weapons beyond their potential as in Oblivion.
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Niisha
 
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Post » Mon Sep 19, 2011 7:45 pm

I would have liked locational damage, but I can live without it. :tops:
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Guy Pearce
 
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Post » Mon Sep 19, 2011 2:30 pm

Locational Damage. That's it. c:.
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Jamie Moysey
 
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Post » Mon Sep 19, 2011 2:50 pm

There could be a high level perk for carrying around portable repair equipment (hammers).


Great idea! :thumbsup:
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Nichola Haynes
 
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Post » Mon Sep 19, 2011 2:05 pm

I voted "no armor degradation"

But actually this is the first time I've heard that there is no locational damage.

So in other words, an elbow shot is just as deadly as a headshot? If so I may change my vote.

I'm still looking forward to the game, but those are two pretty big disappointments. The other options on the poll don't bother me in the slightest - in fact they may be good improvements. But no armor degradation and no locational damage are disappointments.

At this point in the evolution of video gaming I would think locational damage is a given. And armor/weapon degradation was a major positive of Elder Scrolls vs other games.

Oh well.
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BlackaneseB
 
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Post » Mon Sep 19, 2011 10:44 pm

Locational damage and cuirass+greaves.



My thoughts exactly.
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Roddy
 
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Post » Mon Sep 19, 2011 3:58 pm

There should be an option for no character screen :(
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Heather Kush
 
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Post » Mon Sep 19, 2011 6:29 pm

Locational Damage: It would have been awesome, but I wasn't expecting it.
No Armor/Weapon Degradation: I'll miss it like I miss mosquitoes and ticks in the winter.
Removal of Attributes: Good riddance!
Removal of Classes: Even better riddance!
Combined Cuirass/Greaves: Not a big deal for me.
Spellmaking: Never used it, as I tend to play warrior-thief type characters who just use a little magic on the side. I can understand why mage players would miss it though, but it sounds to me like the game is offering up a lovely smorgasbord of spells this time.
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Sabrina Schwarz
 
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