What omission are you most disappointed about?

Post » Mon Sep 19, 2011 6:47 pm

Nothing. And lol at locational damage being number 1. I definitely didn't see as big of an uproar for it compared to merged cuirass/greaves and no spellmaking.
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Jerry Cox
 
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Post » Mon Sep 19, 2011 5:18 pm

Athletics and Acrobatics.
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Emily Jeffs
 
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Post » Mon Sep 19, 2011 9:27 pm

H2H. Bethesda never gave a reason for its exclusion as a skill.
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Stat Wrecker
 
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Post » Mon Sep 19, 2011 3:29 pm

I think that would make a lot more sense than carrying around hammers. It would also please people looking for a challenge...I like it.


:goodjob:
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Bek Rideout
 
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Post » Mon Sep 19, 2011 9:15 am

Nothing. And lol at locational damage being number 1. I definitely didn't see as big of an uproar for it compared to merged cuirass/greaves and no spellmaking.

90% of the people on these forms are fans of TES and not a lot RPG fans care as much about things like skill and aiming as they do how pretty thier night elf princess on shra la la looks or if thier shirts sewn into thier pants. sad but true
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Lilit Ager
 
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Post » Mon Sep 19, 2011 11:55 am

90% of the people on these forms are fans of TES and not a lot RPG fans care as much about things like skill and aiming as they do how pretty thier night elf princess on shra la la looks or if thier shirts sewn into thier pants. sad but true

That's why i'm surprised locational damage leads the poll.
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Michelle Chau
 
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Post » Mon Sep 19, 2011 4:15 pm

90% of the people on these forms are fans of TES and not a lot RPG fans care as much about things like skill and aiming as they do how pretty thier night elf princess on shra la la looks or if thier shirts sewn into thier pants. sad but true


So why has "marksman zoom" been a perk instead of "marksman auto-aim?" The devs have made a conscious decision to make bow accuracy dependent on player skill. They should be consistent with that and allow for area damage. It is is just not realistic to see an enemy charge you with an arrow in his face, unless he is a giant berserk warrior.

Anyways...all of the listed ommissions are pretty bitter for me. Much of it was stuff I expected in Oblivion. Being dissapointed twice (actually, something like two dozen times) has made me question my enjoyment of the series in general. I learned long ago that I'm not an "RPG fan" because most RPGs didn't entertain me. Morrowind, and the Elderscrolls by extension, was the first game that really gave me all the themes I wanted. Now I'm starting to see Morrowind (which wasn't perfect) as a fluke. I hoped that Oblivion would simply add on to it's awesome-ness (mounted combat, brought back climbing, etc) and instead, for the past two games, we've seen a distinct removal of content. Yes, the content that remains has gotten better, but not proportionate to what's been cut, and not proportionate to Bethesda's growing prestige and size and a developer. Don't tell me they don't have enough resources to do this or that, because they accomplished much more when they had much less.
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John Moore
 
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Post » Mon Sep 19, 2011 11:04 am

I'd go for a not sure yet. I don't know what I'll miss until I play the game. I might actually miss something if I play the game and feel that it would really add to it.
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Judy Lynch
 
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Post » Mon Sep 19, 2011 11:00 am

90% of the people on these forms are fans of TES and not a lot RPG fans care as much about things like skill and aiming as they do how pretty thier night elf princess on shra la la looks or if thier shirts sewn into thier pants. sad but true

The active role of the player in this game makes it much more immersive. Games that auto aim and do everything for you are quite dull. It's not less of an RPG just because some degree of player skill is required. One wouldn't need to practice headshotting their enemies to be an effective fighter, it would just be more efficient that way,
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Lily Evans
 
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Post » Mon Sep 19, 2011 1:00 pm

The active role of the player in this game makes it much more immersive. Games that auto aim and do everything for you are quite dull. It's not less of an RPG just because some degree of player skill is required. One wouldn't need to practice headshotting their enemies to be an effective fighter, it would just be more efficient that way,

Oh trust me I'm all for location damage, I was just answering someone elses question.
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dean Cutler
 
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Post » Mon Sep 19, 2011 11:57 am

Oh trust me I'm all for location damage, I was just answering someone elses question.

No problem, just complementing. :)
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Jade
 
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Post » Mon Sep 19, 2011 5:26 pm

The active role of the player in this game makes it much more immersive. Games that auto aim and do everything for you are quite dull. It's not less of an RPG just because some degree of player skill is required. One wouldn't need to practice headshotting their enemies to be an effective fighter, it would just be more efficient that way,


Well said.

Some people on this forum think RPG video games should be like RPG board games...
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Daniel Lozano
 
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Post » Mon Sep 19, 2011 2:55 pm

Nothing. And lol at locational damage being number 1. I definitely didn't see as big of an uproar for it compared to merged cuirass/greaves and no spellmaking.

It's not that big of a fix either...just make all head shots critical hits. Done.
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Robyn Lena
 
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Post » Mon Sep 19, 2011 11:35 pm

i voted fro locational damage, but no arena is the one thing im most disappointed about. :sadvaultboy:

same exact reply as this dude
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OTTO
 
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Post » Mon Sep 19, 2011 12:58 pm

Nothing really. All the changes seem, to me at least, to be a step in the right direction or at least an improvement comparred to Morrowind and Oblivion.

I think it would be possible to have an attribute system, but it was so flawed in MW and OB that I rather leave it for the new system.

Merging cuirass and greaves doesn't bother me, I just hope they don't merge more.

I rather have the forge and improve system than the maintainance system from OB since it(basicly) forced all melee fighters to haev the skill Armorer.

The class system was just a label and a starting bonus, and all the options are still there.

I never saw the big deal about spellcrafting anyway.To me it seems people are just upset they cannot make their superpowered spells, that does 1000 point of damage(to an enemy), gives 50% shield, 100% magica resistance, heals you 50 pts of life every second in two minutes, make you invisible and summons are gloom wraith(on self). I rather have more variety among the pre-set spells than having spellmaking.
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Victoria Bartel
 
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Post » Mon Sep 19, 2011 4:32 pm

No type of arena style combat whatsoever. I don't count tavern brawls.
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Brittany Abner
 
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Post » Mon Sep 19, 2011 11:11 am

It's a tie between removal of class system and attributes.
I also would have picked Mysticism and teleportation and levitation had they been options.
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Wane Peters
 
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Post » Mon Sep 19, 2011 4:17 pm

The cool thing about the Elder Scrolls series is that they do change things.

Yes. And no.

It is awesome they are always trying to improve. Too bad they tend to have a record of some royal screwups (a la attributes/spell making gutting...)

It also kind of svcks that they do not attempt to do this while trying to maintain continuity with the game world. Means the game world means nothing to them and the only thing of value is the TES brand name.
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Dawn Farrell
 
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