What omission are you most disappointed about?

Post » Mon Sep 19, 2011 10:56 am

Spellmaking, armor & weapon degradation, combined cuirass & greaves, lack of locational damage, lack of weapon variety (especially in the ranged department), etc.

It seems to me like these are all features that could have made it in if Bethesda put a little less emphasis on making "beutiful grphix" and a little more on gameplay.

Ah well. I'll be fine just knowing I can dual wield spells or combine the same spell to enhance its effect.
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Kayla Bee
 
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Post » Mon Sep 19, 2011 11:05 am

Need to add the possibility of no (wide) speed or jump height variable.

What about no attributes in general?
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Nicole Coucopoulos
 
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Post » Mon Sep 19, 2011 7:05 pm

What about no attributes in general?

Yeah, I dont like that either.
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Tyrone Haywood
 
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Post » Mon Sep 19, 2011 11:27 am

Did they say anything about combat from horseback?

If it isn't in (which I don't think it is), then definitely that. Seriously, nothing pissed me off more in Oblivion than not just being able to cut down wolves from the saddle, or charge at a group of bandits and let the heads roll without getting off.
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rebecca moody
 
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Post » Mon Sep 19, 2011 3:49 pm

probably location damage out of the choices
not doing the shallow 'theres no headshots like MW3. this game is total [censored]!!!' thing
but i do think it should make a difference if i hit a bandits head with my arrow rather than his hand
plus i really liked the crippling system in FO3 and NV
i think itd be cool to weaken a dudes defense by crippling his shield arm and have him not be able to raise it well, and stuff like that
no location damage seems like a step back, but thats just me :homestar:


You hit the nail on the head here. This is exactly why it frustrates me so much. What you described is what I want. It sounds so perfect, and it sounds TES, but, alas, it's not there... :(
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alyssa ALYSSA
 
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Post » Mon Sep 19, 2011 8:08 pm

I Voted for Attributes, they already got rid of Athletics and Acrobatics, so the thing i looked forward to was Speed. now that's gone O.o
i didn't wish for Turbo speed like you could have on Oblivion from Maxing Speed & Athletics but more like a Decent increase so you could catch up to stuff you couldn't before.
Unless increasing Fatigue gives speed, then i'm good :D
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Nicholas C
 
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Post » Mon Sep 19, 2011 2:52 pm

Did they say anything about combat from horseback?

If it isn't in (which I don't think it is), then definitely that. Seriously, nothing pissed me off more in Oblivion than not just being able to cut down wolves from the saddle, or charge at a group of bandits and let the heads roll without getting off.

Yeah, they confirmed no mounted combat. I though that the natural progression from Oblivion would be mounted combat, maybe even a riding skill, but I guess not. Seems like they worried about graphics and appealing to new players.
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Darren
 
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Post » Mon Sep 19, 2011 11:55 am

Not having hth tied to a skill.
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Megan Stabler
 
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Post » Mon Sep 19, 2011 4:55 pm

Not having hth tied to a skill.

^
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Tom Flanagan
 
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Post » Mon Sep 19, 2011 9:38 am

Yeah, they confirmed no mounted combat. I though that the natural progression from Oblivion would be mounted combat, maybe even a riding skill, but I guess not. Seems like they worried about graphics and appealing to new players.

Dammit!!

Ah, well, it's still looking great. Seriously, though, why even include horses if we can't fight from their backs? It's like including shields that we can't block with.
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jadie kell
 
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Post » Mon Sep 19, 2011 9:26 am

lack of spellmaking
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..xX Vin Xx..
 
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Post » Mon Sep 19, 2011 5:56 pm

I gotta say I won't miss hauling a mess of hammers all over the Damn place.


True, and that's not really realistic anyways... But the game has smithing! When your weapon gets damaged, you have to head into town. If you have the skill, you repair it yourself, or you pay the town blacksmith to fix it for you. It's just really frustrating. Sigh...
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hannah sillery
 
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Post » Mon Sep 19, 2011 11:26 am

Yeah, they confirmed no mounted combat. I though that the natural progression from Oblivion would be mounted combat, maybe even a riding skill, but I guess not. Seems like they worried about graphics and appealing to new players.

How could no mounted combat appeal to new players? That doesn't make any sense, most people want it (including my friends who have never played TES) although it would imbalance other combat options. The only known way to balance it would take health/armor variables out of the equation. It would also make the game very easy in most cases.
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Maeva
 
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Post » Mon Sep 19, 2011 8:13 pm

Omission implies that it was something that was always supposed to be there but got left out by mistake. All of these decisions were development choices, not omissions.
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Richard
 
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Post » Mon Sep 19, 2011 7:57 am

How could no mounted combat appeal to new players? That doesn't make any sense, most people want it (including my friends who have never played TES) although it would imbalance other combat options. The only known way to balance it would take health/armor variables out of the equation. It would also make the game very easy in most cases.

Im talking about in general, not mounted combat, or lack thereof.

Mounted combat would not be unbalanced, or unbalance other combat options.
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Bek Rideout
 
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Post » Mon Sep 19, 2011 9:02 pm

Spellmaking. As someone who prefers to play a pure mage, I don't think the new spells are cool enough to justify losing it. In fact, the spells don't look much fancier than the Oblivion ones, with the exception of a couple effects. Flamethorwer thingy is ok, I guess. And the floor runes are new, but honestly most spells look the same as they always have. The frenzy spell? Guy gets hit with magic bolt, and then turns red and attacks his homies. I would assume most spells are like that, and therefore unchanged from oblivion for the most part.
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Christine Pane
 
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Post » Mon Sep 19, 2011 3:33 pm

Omission implies that it was something that was always supposed to be there but got left out by mistake. All of these decisions were development choices, not omissions.


Disagree.

o·mis·sion
? ?/o??m???n/ Show Spelled[oh-mish-uhn] Show IPA
noun
1.the act of omitting.
2.the state of being omitted.
3.something left out, not done, or neglected: an important omission in a report.

o·mit
? ?/o??m?t/ Show Spelled[oh-mit] Show IPA
verb (used with object), o·mit·ted, o·mit·ting.
1.to leave out; fail to include or mention: to omit a name from a list.
2.to forbear or fail to do, make, use, send, etc.: to omit a greeting.


None of these definitions suggest they were left out "by mistake".

These omissions were development choices. And it's frustrating.
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Alexx Peace
 
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Post » Mon Sep 19, 2011 7:45 pm

Disagree.

o·mis·sion
? ?/o??m???n/ Show Spelled[oh-mish-uhn] Show IPA
noun
1.the act of omitting.
2.the state of being omitted.
3.something left out, not done, or neglected: an important omission in a report.

o·mit
? ?/o??m?t/ Show Spelled[oh-mit] Show IPA
verb (used with object), o·mit·ted, o·mit·ting.
1.to leave out; fail to include or mention: to omit a name from a list.
2.to forbear or fail to do, make, use, send, etc.: to omit a greeting.


None of these definitions suggest they were left out "by mistake".

These omissions were development choices. And it's frustrating.


Sorry, let me rephrase. It implies that they left something out that was supposed to be there.
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Chris BEvan
 
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Post » Mon Sep 19, 2011 3:38 pm

locational damage was never in and was never suppose to be in therefore it was not ommitted :shrug:
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victoria johnstone
 
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Post » Mon Sep 19, 2011 6:11 pm

Sorry, let me rephrase. It implies that they left something out that was supposed to be there.


It's The Elder Scrolls. Which is a game series (mentioned for reiteration, not to be mr obvious). There's a relative familiarity from one iteration of TES to the next. When someone buys a TES game, there are certain expectations. I'm aware Todd states from iteration to iteration they try to look at it as a new game. But past three games in a row (at least) all have the same amount of races, that all generally look the same way, etc. And this is just one example.

So when TES is missing something that someone, like myself, believes to be integral to a TES game, it is frustration. It's an omission. Intentional by the developers. And, by being a TES game, it ought to be there. At least some people feel that way. Sorry you don't understand that (or don't care).
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Lavender Brown
 
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Post » Mon Sep 19, 2011 6:44 pm

locational damage was never in and was never suppose to be in therefore it was not ommitted :shrug:


True, but I put it on there anyways because of Fall Out (Yes, I know FO is not TES).

Todd mentioned with locational damage they'd have something in there that wasn't exactly like Fall Out. And now there's no such thing as locational damage at all. Which makes it more annoying.

So it was added for these reasons. Plus I really think it should be in the game. I'm positive they discussed its inclusion. Btw, I DON'T want VATs. I just want crippled limbs, and if an arrow hits a head, it should matter more than hitting a foot. Simple concepts, ya know.
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Liii BLATES
 
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Post » Mon Sep 19, 2011 8:12 am

It's The Elder Scrolls. Which is a game series (mentioned for reiteration, not to be mr obvious). There's a relative familiarity from one iteration of TES to the next. When someone buys a TES game, there are certain expectations. I'm aware Todd states from iteration to iteration they try to look at it as a new game. But past three games in a row (at least) all have the same amount of races, that all generally look the same way, etc. And this is just one example.

So when TES is missing something that someone, like myself, believes to be integral to a TES game, it is frustration. It's an omission. Intentional by the developers. And, by being a TES game, it ought to be there. At least some people feel that way. Sorry you don't understand that (or don't care).


Right, except that things change from game to game. When they change a mechanic, that doesn't mean they're omitting something. It means they changed it. The lack of a specific class name doesn't actually change what you do in the game. The combination of cuirass and greaves doesn't omit any more than the combining of pauldrons and cuirass.

The cool thing about the Elder Scrolls series is that they do change things.
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Kortknee Bell
 
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Post » Mon Sep 19, 2011 5:31 pm

Spellmaking. As someone who prefers to play a pure mage, I don't think the new spells are cool enough to justify losing it. In fact, the spells don't look much fancier than the Oblivion ones, with the exception of a couple effects. Flamethorwer thingy is ok, I guess. And the floor runes are new, but honestly most spells look the same as they always have. The frenzy spell? Guy gets hit with magic bolt, and then turns red and attacks his homies. I would assume most spells are like that, and therefore unchanged from oblivion for the most part.


I agree wholeheartedly (except the pure mage part (though I do play casters only... who usually wield a dagger for role-playing reasons)). In fact, one of the highlights of the previous games was the ability to make my own spells, give them whatever name I desired and then just have it. I'm surprised they didn't take out the ability to enchant items as well.
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Shannon Lockwood
 
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Post » Mon Sep 19, 2011 4:33 pm

It's The Elder Scrolls. Which is a game series (mentioned for reiteration, not to be mr obvious). There's a relative familiarity from one iteration of TES to the next. When someone buys a TES game, there are certain expectations. I'm aware Todd states from iteration to iteration they try to look at it as a new game. But past three games in a row (at least) all have the same amount of races, that all generally look the same way, etc. And this is just one example.

So when TES is missing something that someone, like myself, believes to be integral to a TES game, it is frustration. It's an omission. Intentional by the developers. And, by being a TES game, it ought to be there. At least some people feel that way. Sorry you don't understand that (or don't care).

This. I'll never understand people that dont care what they are given. Perhaps they never even played an ES game, or X mechanic? I'll Never understand why people would want less options.
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willow
 
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Post » Mon Sep 19, 2011 8:32 am

there is no armour or weapon degeneration??? AWESOME!!! that makes up for not being able to block with duel weild.
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Steeeph
 
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