What omission are you most disappointed about?

Post » Mon Sep 19, 2011 6:35 pm

Nothing.
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Alex Blacke
 
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Post » Mon Sep 19, 2011 8:48 pm

I might just be mad, but I don't remember locational damaging ever being in any TES game. Why is it such a big issue now? :huh:
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Spencey!
 
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Post » Mon Sep 19, 2011 4:09 pm

No locational damage
No armor/weapon degradation
Removal of attributes
Removal of [traditional] class system
Combined cuirass and greaves
No Spellmaking

1.) Wasn't IN a ES game ever.
2.) No armor/weapon degradation wasn't in either. It degraded.
3.) Perks?
4.) Be whom you want to be!
5.) That hasn't been removed also... Again, it's new.
6.) We never had NO spellmaking.

:P
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Chloe Lou
 
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Post » Mon Sep 19, 2011 9:05 pm

I might just be mad, but I don't remember locational damaging ever being in any TES game. Why is it such a big issue now? :huh:


Because if you can't find anything else to complain about, there's always stuff that you can make up.
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joeK
 
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Post » Mon Sep 19, 2011 11:28 pm

True, but I put it on there anyways because of Fall Out (Yes, I know FO is not TES).

Todd mentioned with locational damage they'd have something in there that wasn't exactly like Fall Out. And now there's no such thing as locational damage at all. Which makes it more annoying.

So it was added for these reasons. Plus I really think it should be in the game. I'm positive they discussed its inclusion. Btw, I DON'T want VATs. I just want crippled limbs, and if an arrow hits a head, it should matter more than hitting a foot. Simple concepts, ya know.

I understand what your saying but the fact remains its not an ommission its a design they did not like for the game they are making.
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James Hate
 
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Post » Mon Sep 19, 2011 10:12 am

Right, except that things change from game to game. When they change a mechanic, that doesn't mean they're omitting something. It means they changed it. The lack of a specific class name doesn't actually change what you do in the game. The combination of cuirass and greaves doesn't omit any more than the combining of pauldrons and cuirass.

The cool thing about the Elder Scrolls series is that they do change things.


Yes, the game changes. And that's nice. But you improve things, you don't omit things. No armor or weapon degradation is an omission. They didn't change it into something else. It's no longer in the game.

I see where you're coming from, and I half agree with your argument. But there are things missing from the game that were in previous iterations (that, to some, was a staple point of a TES game).
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Daddy Cool!
 
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Post » Mon Sep 19, 2011 6:06 pm

Because if you can't find anything else to complain about, there's always stuff that you can make up.

So true.
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Bellismydesi
 
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Post » Mon Sep 19, 2011 5:28 pm

Who cares about the definition of 'omission'? Stop trying to take the thread off the line with this pointless discussion. Everyone knows damn well what the title means.
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Jesus Sanchez
 
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Post » Mon Sep 19, 2011 7:56 pm

You know it really kill the game's realism when you can attack a NPC's hand and they fall to the ground as if you gave them a whole body blow; I am honestly getting scares from the news about Skyrim from Todd Howard about things like being unable to cause damage to a specified area of the body and keeping glitches for entertainment purposes for a game; I pre-order for more than 60$ I should be getting my moneys worth. I like seeing how an NPC moves and reacts when I attack a part of their body, but I am not entertained by flimsy and awkard movement of game characters because of glitches.
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Maria Leon
 
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Post » Mon Sep 19, 2011 12:51 pm

Because if you can't find anything else to complain about, there's always stuff that you can make up.


Forgive the people hoping for a little more strategic combat. It may have been new to TES, but we got spoiled with it in FO3, and it did add a lot to the fighting. Being able to shoot a rocket launcher out of a raiders hands or crippling a Death Claws legs could change the outcome of a fight. For melee it might not have added much, but ranged magic attacks along with bows would have gained a great tactical side to their combat styles and thusly added a great amount of payback for choosing said styles.

TES is a series many people love, and because of that love expect a great deal out of them. Getting mad at people for giving a damn holds about as much logic as all this nonsense that complainers are all over these bords doing nothing but complaining. Voicing ones concerns shows just how much they want SK to be amazing. Opinions such as TES would have benefited from the addition of locational damage are hardly complaining, but rather wanting the series to continue to gain more and more depth and a need for stratagy.
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Brooks Hardison
 
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Post » Mon Sep 19, 2011 9:15 pm

Because if you can't find anything else to complain about, there's always stuff that you can make up.

:wacko: But why would you do that if there's a hundred more legitimate complaints out there?


I'm glad enchanting is back, but then they took away spell crafting (I personally prefer enchanting, but I'm not one to deprive my wizardly friends).

I'm glad that Smithing has allowed me to upgrade armour but I miss mishmashing pauldrons and greaves.

etc etc etc
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Cameron Garrod
 
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Post » Mon Sep 19, 2011 7:49 am

Yes, the game changes. And that's nice. But you improve things, you don't omit things. No armor or weapon degradation is an omission. They didn't change it into something else. It's no longer in the game.

I see where you're coming from, and I half agree with your argument. But there are things missing from the game that were in previous iterations (that, to some, was a staple point of a TES game).


Believe it or not, I think it's an improvement to not carry around repair hammers in a sack just so I can hit my armor back into better shape. It was a tedious, useless activity.

Likewise, spellcrafting isn't necessary if the preset spell collection is good enough.

The fact is that a lot of things you don't consider improvements clearly are considered to be by other people.
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Eileen Collinson
 
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Post » Mon Sep 19, 2011 1:19 pm

nothing
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Dagan Wilkin
 
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Post » Mon Sep 19, 2011 8:53 am

Horses being 3rd person only. That is the ONLY thing that bugged me.
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marina
 
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Post » Mon Sep 19, 2011 8:38 pm


Likewise, spellcrafting isn't necessary if the preset spell collection is good enough.


Spell creation is always necessary, and has nothing to do with the spells Beth puts in the game. They could have a billion default spells and we'd still need and be better off with spell creation.
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Mrs Pooh
 
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Post » Mon Sep 19, 2011 5:26 pm

32 votes for nothing, that's awkward.
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Avril Louise
 
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Post » Mon Sep 19, 2011 5:56 pm

Forgive the people hoping for a little more strategic combat. It may have been new to TES, but we got spoiled with it in FO3, and it did add a lot to the fighting. Being able to shoot a rocket launcher out of a raiders hands or crippling a Death Claws legs could change the outcome of a fight. For melee it might not have added much, but ranged magic attacks along with bows would have gained a great tactical side to their combat styles and thusly added a great amount of payback for choosing said styles.

TES is a series many people love, and because of that love expect a great deal out of them. Getting mad at people for giving a damn holds about as much logic as all this nonsense that complainers are all over these bords doing nothing but complaining. Voicing ones concerns shows just how much they want SK to be amazing. Opinions such as TES would have benefited from the addition of locational damage are hardly complaining, but rather wanting the series to continue to gain more and more depth and a need for stratagy.


You speak the truth. It's all about the game having more depth and requiring more strategy from the PC.
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Marquis deVille
 
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Post » Mon Sep 19, 2011 3:57 pm

32 votes for nothing, that's awkward.

lol an most of the votes go towards something that was not ommitted, but in fact was never in the game to begin with.
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W E I R D
 
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Post » Mon Sep 19, 2011 3:29 pm

Believe it or not, I think it's an improvement to not carry around repair hammers in a sack just so I can hit my armor back into better shape. It was a tedious, useless activity.

Likewise, spellcrafting isn't necessary if the preset spell collection is good enough.

The fact is that a lot of things you don't consider improvements clearly are considered to be by other people.


So you would rather there be no armor/weapon degradation, than improving the need to repair weapons by having you utilize the forge, if you have the skill, or pay a blacksmith to repair your weapons and armor for you?

Why remove it when you can improve it? They implemented smithing and didn't even take advantage of it. Sad...
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Yung Prince
 
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Post » Mon Sep 19, 2011 12:37 pm

Believe it or not, I think it's an improvement to not carry around repair hammers in a sack just so I can hit my armor back into better shape. It was a tedious, useless activity.

Likewise, spellcrafting isn't necessary if the preset spell collection is good enough.

The fact is that a lot of things you don't consider improvements clearly are considered to be by other people.

The spell collection is less diverse than Oblivion's. And spellmaking really is meaningful regardless. Repairing armor was a part of the challenge, and even if it doesn't bother me much, it's a big issue to many people. Removing spellmaking and other meaningful traits of the game is not an improvement. Improvements are achieved by adding new things or transforming old ones, such as the Radiant AI, not removing them.
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brandon frier
 
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Post » Mon Sep 19, 2011 7:53 am

lol an most of the votes go towards something that was not ommitted, but in fact was never in the game to begin with.


Yes, you've already posted on this. Thanks. I'm aware of this, and already explained why it was included. Todd said locational damage would be in the game, but not exactly like Fall Out.

Now there is no locational damage at all.

See. I can repeat myself too.
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Jack
 
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Post » Mon Sep 19, 2011 2:52 pm

Yes, you've already posted on this. Thanks. I'm aware of this, and already explained why it was included. Todd said locational damage would be in the game, but not exactly like Fall Out.

Now there is no locational damage at all.

See. I can repeat myself too.

source? just wondering because tod seems like hes been going to alot of trouble not to give false info if you ask me.
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le GraiN
 
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Post » Mon Sep 19, 2011 8:21 am

lol an most of the votes go towards something that was not ommitted, but in fact was never in the game to begin with.

Again with this? Everyone gets what the thread is about, if you don't you're the slowpoke. Nitpicking things just because you don't like the thread really is pointless.
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Agnieszka Bak
 
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Post » Mon Sep 19, 2011 5:19 pm

What I'm really disappointed about is the omission of an Arena. How could you do this to me Bethesda? :(


An arena would so fit the frozen north if ye ask me! :ermm:
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Avril Louise
 
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Post » Mon Sep 19, 2011 4:35 pm

People that dont care what they are given dont care about the series, which in turns means they probably didnt know what was there in the first place. Meaning they probably never played an ES, or played one in such a linear fashion that cutting lots of stuff wouldn't effect them. there's nothing wrong with that, but its no excuse, or argument against people that did get everything out of their ES experience. Why would anybody want less?
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Justin Bywater
 
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