» Wed Jan 19, 2011 5:02 am
1. A fail main story.
Oblivion's main story was about as boring as it can get. Do a few things (which sometimes didn't make any sense at all), then close thousand Oblivion Gates that all look the same, then close another Oblivion Gate. On top of that the story simply wasn't suited for a free open world game where you can do what you want when you want since there was no pressure and thus the Daedric invasion never felt like a threat. In general the Daedric invasion was a joke, a few Daedra walking around next to an Oblivion Gate somewhere far out in the wilderness. What a fearsome invasion! And if the engine doesn't allow more than 10 NPCs on screen at once, then why even bother making 'Daedra army vs human army' battles if all you see are 10 people bashing each other? I think they thought up their main quest before they started the game without even thinking once about all the problems and limitations they would face.
2. Fail dialogue and characters.
The characters in Oblivion were lacking depth, I didn't feel connected to any of them. As quest givers they were ok though, I didn't think the dialogue was that bad either.
3. Fail level scaling.
To me the most horrible gameplay decision ever made by a game developer (at least by a game developer who develops AAA titles). There was absolutely no point in leveling up, neither was there a point in looting dungeons. No matter where you went, enemies and loot were always the same. Unlike the bad main quest this is relatively easy to fix by mods though.
4. Awful voice acting (and recycled voices, too).
I don't care that much. I read the text faster than the voice actors speak and I never listen to them much. Could be better, but not important to me.
5. Pshaw! None of those apply to any previous Bethesda games!
If someone really thinks that the main story in Oblivion was great and that the level scaling was a fantastic idea then...I don't know.