What one problem from previous Bethesda games do you most wa

Post » Wed Jan 19, 2011 4:25 am

Title and poll question say it all.
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Honey Suckle
 
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Post » Wed Jan 19, 2011 4:30 am

Obvious, even trite answer, but I would very much like to play Skyrim without getting stuck in rocks.
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Lifee Mccaslin
 
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Post » Wed Jan 19, 2011 5:03 am

The Main Quest Story about you going through 80 Hours in the Game and by the time you are ready with your Very Powerful Character to take on the Evil Guy, some minor dude comes along and steals your spotlight while defeating the Boss and everybody cheers you as the Hero for actually doing Absolutly Nothing. :facepalm:

Oblivion - Martin Septim = Way to go Steal my Glory :toughninja:
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GPMG
 
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Post » Wed Jan 19, 2011 5:34 am

1. A fail main story.
While Oblivion's story was in my opinion mediocre that doesn't mean it was bad. This isn't high on my list, though I do hope the dragons are more than just one dimensional bad guys.

2. Fail dialogue and characters.
I don't agree with this one.

3. Fail level scaling.
Too easy if you level the "right" way and too hard if you don't, in Oblivion. I think fail is too strong of a word, but I choose this one.

4. Awful voice acting (and recycled voices, too).
The voice acting hasn't bothered me.

5. Pshaw! None of those apply to any previous Bethesda games!
I actually cast my vote in this one initially, just because I didn't feel that strongly about the level scaling, even though I think it was the weakest point in the last game. In hindsight I really hope their new system does a better job.
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helliehexx
 
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Post » Tue Jan 18, 2011 9:13 pm

Fail Level-Scaling FTW... or FTL. whichever means Oblivion's level-scaling is the worst
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Eve Booker
 
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Post » Tue Jan 18, 2011 8:08 pm

1. A fail main story.
While Oblivion's story was in my opinion mediocre that doesn't mean it was bad. This isn't high on my list, though I do hope the dragons are more than just one dimensional bad guys.


Was more referring to Fallout 3, which has a main story that is worthy of a thousand facepalms.

2. Fail dialogue and characters.
I don't agree with this one.


You're wrong. Sorry to be the one to let you know, but it's the first step to recovery.
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butterfly
 
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Post » Wed Jan 19, 2011 10:06 am

Are there any completely open world games with better dialogue and characters than Beth's offerings? I am not saying there aren't, it's not a sarcastic question.
And please don't say Bioware games, compared to TES and FO3, they may as well be on rails.
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Dawn Farrell
 
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Post » Wed Jan 19, 2011 5:18 am

I voted for level scaling, simply because it was done so horribly in Oblivion. However, I'm fairly sure they've learned from their mistake.
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James Potter
 
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Post » Wed Jan 19, 2011 6:11 am

You're wrong. Sorry to be the one to let you know, but it's the first step to recovery.

Opinions can't be wrong or right. They can only be different or similar. Thinking otherwise is known as egocentrism: a failure to grasp that the universe does not revolve around oneself. :)

I haven't played Fallout 3 due to the gore, but if the story isn't that great it doesn't surprise me. What impresses me most about Oblivion and Morrowind is how they are like snapshots in time of a society. The lore and actual world is far better done than the story itself. Hopefully they can do both well in Skyrim.
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Stacyia
 
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Post » Tue Jan 18, 2011 7:41 pm

Level scaling. The rest are fine.

Opinions can't be wrong or right. They can only be different or similar.


Opinions can't be right or wrong, but they can come from ignorant individuals who base their opinions on their knowledge; or lack, thereof. Its almost the same as being wrong.

So yes, opinions can't be right or wrong... but the people who have them can be really stupid.


Not that I agree with the OP. I'm just sayin' for future reference.
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xxLindsAffec
 
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Post » Tue Jan 18, 2011 10:11 pm

Definately fail level scaling.
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Manuela Ribeiro Pereira
 
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Post » Tue Jan 18, 2011 8:29 pm

hmmm, let me think....

the Nord in Oblivion near Sheogorath's Shrine that sounds like a.... pedophile.... or maybe the argonian in leyawinn that talks about the restaurant that served "powered deer [censored]", really actually good bits of dialogue but so bad at the same time. On the other hand beggers sounding like beggers one second and then the next sounding like nobles in the Imperial city was VERY annoying. So out of the things offered it has to be the reused/recycled VO.

Tho what the series really misses to add just that bit of life to the series... Children. sure make em unkillable like in Fallout 3... still a good idea to have them, then again those aren't avoided I guessed, since they are not their to avoid.

EDIT:

Censored... and I am only quoting the game :(.
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kitten maciver
 
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Post » Tue Jan 18, 2011 10:23 pm

Definitely the level scaling is the most annoying of all, but I can't say I'm comfortable with either of these topics.
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hannah sillery
 
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Post » Wed Jan 19, 2011 3:23 am

They've fixed characteranimations and levelscaling (FO3 levelscaling).

Books is about story, and how many books does everybody love without question?
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rheanna bruining
 
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Post » Wed Jan 19, 2011 2:38 am

What one problem? Uggghhhh... I don't want to turn this into a flamebait or vs match on the games, but... blegh... please no Oblivion 2.0. No Fallout 3 2.0 either.

Main Story: I despised how my entire background was decided for me in Fallout 3. Actually playing the Main Quest wasn't so bad, ignoring any reasons as to why I'm there. Oblivion's Main Quest was simply tedious; the locations I had to visit, especially the gates, were atrociously bland and needlessly restrictive (Invisiwall Pro?, lookin' at you), with the sole exception of Paradise. Both had a sense of urgency that no sane, rational person would ignore or put off (because time moves at the speed of plot), although one was more dependent on certain personalities than the other. Compare to Daggerfall and Morrowind; while you are given hooks and strong suggestions, there is no overarching need for you to do... anything, really. You could just get lost in some random cave in the middle of nowhere, or whatever strikes your fancy, and you wouldn't feel quite so... awkward about it.

Hope: Your character won't be proclaimed, acknowledged, known, etc. as Dovahkiin until later in the Main Quest, like Morrowind's Nerevarine. By then, it is assumed you have made a conscious, considerable effort to follow the MQ, and will continue to do so.
Fear: The greater cosmic forces will thrust you into the spotlight; you won't be able to delay the MQ because dragons and massive political unrest are going to be a blatant focus and disrupt the surrounding "background" world too much.


Dialogue and Characters: I did not, under most circumstances, enjoy talking to NPCs in Oblivion. This is mostly because of the limited array of dialogue that voice acting can encompass, as well as the compounding factor that my character can only say a few lines that sum up either to a "yes" or "no"... sometimes not even that. Character depth, in and of itself, wasn't lacking so much in that no one knew squat diddly about them, but because they can't express some of these things effectively. This is tied closely to voice acting; since NPCs had virtually the same voices, they started to become one homogenous blur, indistinguishable from the next fellow.

Hope: None. There's supposed to be more expressions and better AI in general, but I'm not getting my hopes up yet.
Fear: None. It can't really get worse.


Voice Acting: Nothing wrong with the acting itself, just the distinct lack of variety and limitedness, due to space constraints.

Hope: More actors, or at least distinct sounds, than Fallout 3.
Fear: A return to Oblivion's amount. Also, spending 90% of the budget on big-name actors who say very little.
This Would Never Happen: Removal of voice acting entirely, save for emotes, combat, and monologues (like Morrowind). Inflection and emotion would come from the text itself. Ditch the half measures and shoot for all-or-nothing.


Level Scaling and Leveling in General: Pros and Cons for all of them; none are perfect. I don't really want to bring out Excel and plan out my character's attribute gain, balanced on "useful skills", and be met constantly by equal level creatures. At the same time, I don't want to hope I get a good roll on my dice to determine HP gain and attribute distribution, nor do I want skills increasing on level, as opposed to through use. Furthermore, I should still see level 1 rats even if I'm level 25, and I shouldn't not see a level 25 ancient lich just because I'm level 1.

Hope: Creatures will be in places that make sense. A wolf wandering close to a city isn't necessarily going to be stronger than a wolf in the deepest part of the woods, but there should be a higher chance to encounter wolves in the woods than when you're closer to town. Mountain lions are more common in areas with dense undergrowth and rocky, hilly areas. Undead creatures become more common around abandoned graveyards, ruins, places of strife, and necromancer hideouts, but certainly could show up anywhere in the wilderness due to being unnatural creatures. And so on. Nothing gets replaced; I have as much chance as encountering a powerful enemy at level 1 as I do at level 50, and everything is dangerous in its own right. As I level, I am better able to combat these creatures (to the point where I can easily dispatch certain kinds), but if I'm stupid and make poor decisions, I'll lose. If I'm merely unlucky, I may be at a disadvantage, but defeat is not final (that is, I don't necessarily die).

The current leveling system planned out for Skyrim seems pretty good too; we'll see when there's more information.

Fear: Everything matches perfectly to your level. You need a spreadsheet to min-max your levels so you can just stay competitive.


Still, I think most of my fears are ungrounded. Erh... I hope...
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Phillip Hamilton
 
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Post » Wed Jan 19, 2011 12:08 pm

I want the level scaling to be less randomized. Yes scale up many enemies, but not all of them. By level 50 I should be slaying most of the weaker enemies in a hit or two, and stronger enemies should be able to put up a fight (enemy leaders should be significantly tougher, while I shouldn't take 50 sodding arrows to kill a dremora soldier).
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sas
 
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Post » Wed Jan 19, 2011 6:31 am

Obviously a fail main story...
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Daniel Lozano
 
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Post » Wed Jan 19, 2011 1:54 am

overuse of the word fail.
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Hazel Sian ogden
 
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Post » Wed Jan 19, 2011 6:07 am

Fix the voice acting by god. Maybe people wouldn't have noticed the recycling so much if the actors actually had time to work out two different voices, but instead we have the most blatant sorts when you talk to an orc and a nord in succession. I'm not even saying the actors themselves are bad nor do I say you need to get big name actors, but find people who can do inflection like the magnificent male imperial guardsmen.

EDIT: Get Jim Cummings to do a voice, or twenty.
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Nick Pryce
 
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Post » Wed Jan 19, 2011 1:56 am

Dialogue and characters.
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Shannon Lockwood
 
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Post » Tue Jan 18, 2011 9:14 pm

Really bad lighting.
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Liv Brown
 
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Post » Wed Jan 19, 2011 8:06 am

Most votes on fail level-scaling. Why am I not surprized?
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Alex Blacke
 
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Post » Wed Jan 19, 2011 9:04 am

Fix the voice acting by god. Maybe people wouldn't have noticed the recycling so much if the actors actually had time to work out two different voices, but instead we have the most blatant sorts when you talk to an orc and a nord in succession. I'm not even saying the actors themselves are bad nor do I say you need to get big name actors, but find people who can do inflection like the magnificent male imperial guardsmen.

EDIT: Get Jim Cummings to do a voice, or twenty.



YES.... I have nothing else to say...

The voice acting was horrible, and that must be better....

(Especially since there were only like, 10 voice actors >_>...)

Atleast get some character actors or something....
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mike
 
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Post » Tue Jan 18, 2011 11:34 pm

Was more referring to Fallout 3, which has a main story that is worthy of a thousand facepalms.


Found the main quest in Fallout 3 pretty good with the exception in the game end at finish. Lots of surplices and it mostly made sense. Better than Oblivion main quest.
Main problem in Oblivion was that the game rewarded you for not finishing, as you would not get more sigil stones and level scaling made it harder at high level and kill all the defenders at Bruma.
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Amy Cooper
 
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Post » Wed Jan 19, 2011 4:06 am

The main issue for me with all Bethesda games so far as been the game stability,if we have Skyrim fully stable with no bugs and no constant ctd as we have had with Morrowind,Oblivion,Fallout3 and New Vegas i will track down Todd Howard and give him a big hug of thanks for that,i mean,i thought Gothic 3 was the game i played with the most constant restarting of the game required,but been finishing New Vegas recently and it seems to me that one wins it all.
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Silvia Gil
 
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