» Wed Jan 19, 2011 2:38 am
What one problem? Uggghhhh... I don't want to turn this into a flamebait or vs match on the games, but... blegh... please no Oblivion 2.0. No Fallout 3 2.0 either.
Main Story: I despised how my entire background was decided for me in Fallout 3. Actually playing the Main Quest wasn't so bad, ignoring any reasons as to why I'm there. Oblivion's Main Quest was simply tedious; the locations I had to visit, especially the gates, were atrociously bland and needlessly restrictive (Invisiwall Pro?, lookin' at you), with the sole exception of Paradise. Both had a sense of urgency that no sane, rational person would ignore or put off (because time moves at the speed of plot), although one was more dependent on certain personalities than the other. Compare to Daggerfall and Morrowind; while you are given hooks and strong suggestions, there is no overarching need for you to do... anything, really. You could just get lost in some random cave in the middle of nowhere, or whatever strikes your fancy, and you wouldn't feel quite so... awkward about it.
Hope: Your character won't be proclaimed, acknowledged, known, etc. as Dovahkiin until later in the Main Quest, like Morrowind's Nerevarine. By then, it is assumed you have made a conscious, considerable effort to follow the MQ, and will continue to do so.
Fear: The greater cosmic forces will thrust you into the spotlight; you won't be able to delay the MQ because dragons and massive political unrest are going to be a blatant focus and disrupt the surrounding "background" world too much.
Dialogue and Characters: I did not, under most circumstances, enjoy talking to NPCs in Oblivion. This is mostly because of the limited array of dialogue that voice acting can encompass, as well as the compounding factor that my character can only say a few lines that sum up either to a "yes" or "no"... sometimes not even that. Character depth, in and of itself, wasn't lacking so much in that no one knew squat diddly about them, but because they can't express some of these things effectively. This is tied closely to voice acting; since NPCs had virtually the same voices, they started to become one homogenous blur, indistinguishable from the next fellow.
Hope: None. There's supposed to be more expressions and better AI in general, but I'm not getting my hopes up yet.
Fear: None. It can't really get worse.
Voice Acting: Nothing wrong with the acting itself, just the distinct lack of variety and limitedness, due to space constraints.
Hope: More actors, or at least distinct sounds, than Fallout 3.
Fear: A return to Oblivion's amount. Also, spending 90% of the budget on big-name actors who say very little.
This Would Never Happen: Removal of voice acting entirely, save for emotes, combat, and monologues (like Morrowind). Inflection and emotion would come from the text itself. Ditch the half measures and shoot for all-or-nothing.
Level Scaling and Leveling in General: Pros and Cons for all of them; none are perfect. I don't really want to bring out Excel and plan out my character's attribute gain, balanced on "useful skills", and be met constantly by equal level creatures. At the same time, I don't want to hope I get a good roll on my dice to determine HP gain and attribute distribution, nor do I want skills increasing on level, as opposed to through use. Furthermore, I should still see level 1 rats even if I'm level 25, and I shouldn't not see a level 25 ancient lich just because I'm level 1.
Hope: Creatures will be in places that make sense. A wolf wandering close to a city isn't necessarily going to be stronger than a wolf in the deepest part of the woods, but there should be a higher chance to encounter wolves in the woods than when you're closer to town. Mountain lions are more common in areas with dense undergrowth and rocky, hilly areas. Undead creatures become more common around abandoned graveyards, ruins, places of strife, and necromancer hideouts, but certainly could show up anywhere in the wilderness due to being unnatural creatures. And so on. Nothing gets replaced; I have as much chance as encountering a powerful enemy at level 1 as I do at level 50, and everything is dangerous in its own right. As I level, I am better able to combat these creatures (to the point where I can easily dispatch certain kinds), but if I'm stupid and make poor decisions, I'll lose. If I'm merely unlucky, I may be at a disadvantage, but defeat is not final (that is, I don't necessarily die).
The current leveling system planned out for Skyrim seems pretty good too; we'll see when there's more information.
Fear: Everything matches perfectly to your level. You need a spreadsheet to min-max your levels so you can just stay competitive.
Still, I think most of my fears are ungrounded. Erh... I hope...