» Sun May 05, 2013 11:16 am
1) Old World Blues
2) Dead Money
3) Honest Hearts
4) Lonesome Road
I just love OWB's wacky humour to bits, and I like the Sink base. Good ol' Muggy always cracks me up. I always have the most fun with OWB. There's also such a profound melancholy to the Big Empty that imo even surpasses that of Dead Money.
"There is an expression in the Wasteland: 'Old World Blues'. It refers to those so obsessed with the past they can't see the present, much less the future, for what it is. They stare into the what-was, eyes like pilot lights, guttering and spent, as the realities of their world continue on around them."
/wipes tear
Dead Money's environmental puzzles were super tedious, but the Sierra Madre is such a fantastic setting that the puzzles gets a pass. And I really like the heist motif, I thought that should have been in the base game. I love how it ends. Do you risk dying so that you can maybe lug all that old world gold back home? Do you take as many gold bars as you can while leaving the less valuable unique SM loot behind? Or do you let go and recognize that you already have more than enough back in the Mojave? This to me is great writing and game design.
Honest Hearts' biggest plus is Joshua Graham. He is simply a fascinating character, the repentant warmonger who pays penance for his past crimes with his constant pain. Plus he has a great voice actor. And I like both Follows-Chalk and Waking-Cloud. However, writing-wise it's the least ambitious, and is, dare I say it, pretty boring. I know a lot of people cite the Survivalist's story as great writing. I liked it fine, I didn't think it was transcendentally exceptional. The in-game Zion also doesn't really do the http://www.nps.gov/zion/photosmultimedia/images/ClassicCanyonOverlook.jpg http://upload.wikimedia.org/wikipedia/commons/1/10/Zion_angels_landing_view.jpg any justice, probably because of graphical limitations.
Lonesome Road, unlike HH, is ambitious. The story just doesn't work for me. I understand the whole story of the Divide, I'm just saying it makes no sense. And I don't like Ulysses. To me he comes across as a petty, bombastic existential buffoon who assumes that he's the first and only person to think clearly about politics, and that the rest are sheeple who just don't see the truth, man. That's fine, but unlike Elijah the game clearly also wants us to think he's profound and has a point. I also really don't like the trope in RPGs where devs put a character in near the end to berate the player for choices he/she made, because it's very ham-handed. Trust your players to figure out the message of your game without shoving it in their faces. After all that build-up throughout the DLCs, Lonesome Road was a letdown.