What Parts of Daggerfall (or Arena) Should Be Included in TE

Post » Thu Dec 01, 2011 1:22 am

Heh, I do like that http://i6.photobucket.com/albums/y217/Jormungandr83/Contest/howling_wayrest_kid.jpg.

Holy crap, that's creepy. That's the creepiest thing I've ever seen. I sure wouldn't want to meet that creep. Wow, that's creepy.

Is that you?
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Kyra
 
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Post » Thu Dec 01, 2011 5:40 am

I'm creeped out by the fact that I can now put a face on what has previously just been another forum member. It's almost like I'm talking to a real person. But Jormungandr, where did you get that suit of armor for the pic of the Daggerfall guard?
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Anna S
 
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Post » Thu Dec 01, 2011 5:11 pm

Yea, that was my 6th place entry to the Oblivion Costume Contest. As for the armor, I can't remember where/how we got it, but we've had it most of my life :shrug:
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Nikki Hype
 
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Post » Thu Dec 01, 2011 6:59 am

I wish we had a suit of armor in my house growing up. All we had were Chinese scrolls and ghosts.
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Silvia Gil
 
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Post » Thu Dec 01, 2011 9:11 am

I have a crappy plywood sword from my 7th grade trip to Medieval Times. All-in-all, it's pretty good craftsmanship. I only wish I could've bought one of the REAL antique weapons they had on sale (albeit for hundreds if not thousands of dollars).
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N3T4
 
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Post » Thu Dec 01, 2011 4:19 pm

I have that armor (well, access to it; it's my dad's but I'll definitely be the one to inherit it), a chain shirt that dad and I made on vacation, 2 carbon spring steel stage combat swords (pictured, that the wife and I will mock-duel with sometimes), and 12 or so swords and katanas of assorted quality. Plus that battleaxe. Dad and brother have a few more, and wife has hers that she got before we met.

Oddly enough, the best places I've found to find decent swords are pawn shops and your local army surplus. They're not nearly as awesome as the ones you can't afford at the renaissance faire, but hey.
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Julie Serebrekoff
 
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Post » Thu Dec 01, 2011 10:48 am

Complexity along with more fleshed out implementation of skills
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Danial Zachery
 
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Post » Thu Dec 01, 2011 1:58 am

Honestly, I really think they should just take Daggerfall, redo it with modern graphics, music, and oh, computers. Go from there. Make a new storyline (for which you'd need some amazing writers, unlike the guys in Oblivion, and to an extent MW), change locations, etc. Take all of the technical aspects of Daggerfall and put that with a new context.

If they would just redo and modernise Daggerfall, I'd buy it in a heart beat and play it in a lifetime. There's something about Daggerfall that svcks you in. Oblivion is the complete opposite. It's like a picture that you look at, whereas Daggerfall is a picture you can paint. Daggerfall takes more imagination than any of the others to play. Like that Vynik was saying in his hate Daggerfall thread. Most people would just go, "Aw, [censored]," at the bad luck he had, but instead he realised that it was all part of the game. If he hadn't roleplayed that bit, he would've just been pissed at the cards dealt to him and reloaded. Since taking Daggerfall up again, I've wanted so bad to play one of the newer TESs that are easy to play in the technical sense. The controls with Daggerfall are just so clunky, slow and frustrating, whereas the newer ones are functional at least. However, I know I will not be as happy playing Morrowind as I am playing Dagger. It's frustrating because playing Dagger is hard, but nothing else is playing after you've played Dagger.

So, Get some [censored] writers, who are insanely clever and smart, and then make it exactly like Daggerfall, in the technical sense. I would love to play a game buy somebody like Joss Whedon. Or better yet, Douglas Adams (if only he was alive). Adams' ability for the random would be perfect TES.
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Hilm Music
 
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Post » Thu Dec 01, 2011 1:17 am

EDIT-wait....Necromancy!/\/\/\
Guards need to say "HALT!" more.

Oblivion started to catch on to this.
but it's still not enough!
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Nathan Risch
 
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Post » Thu Dec 01, 2011 7:12 am

Another thing is that the Dagger world is just so incomprehensibly massive. Just the Daggerfall Region has more town and cities in it than the entirety of the Morrowind series, expansions included. Right my character is pimping out in Wayrest. It's so easy to just sink in and make your own game inside of Daggerfall.
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vicki kitterman
 
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Post » Thu Dec 01, 2011 3:03 pm

Honestly, I really think they should just take Daggerfall, redo it with modern graphics, music, and oh, computers. Go from there. Make a new storyline (for which you'd need some amazing writers, unlike the guys in Oblivion, and to an extent MW), change locations, etc. Take all of the technical aspects of Daggerfall and put that with a new context.

If they would just redo and modernise Daggerfall, I'd buy it in a heart beat and play it in a lifetime. There's something about Daggerfall that svcks you in. Oblivion is the complete opposite. It's like a picture that you look at, whereas Daggerfall is a picture you can paint. Daggerfall takes more imagination than any of the others to play. Like that Vynik was saying in his hate Daggerfall thread. Most people would just go, "Aw, [censored]," at the bad luck he had, but instead he realised that it was all part of the game. If he hadn't roleplayed that bit, he would've just been pissed at the cards dealt to him and reloaded. Since taking Daggerfall up again, I've wanted so bad to play one of the newer TESs that are easy to play in the technical sense. The controls with Daggerfall are just so clunky, slow and frustrating, whereas the newer ones are functional at least. However, I know I will not be as happy playing Morrowind as I am playing Dagger. It's frustrating because playing Dagger is hard, but nothing else is playing after you've played Dagger.

So, Get some [censored] writers, who are insanely clever and smart, and then make it exactly like Daggerfall, in the technical sense. I would love to play a game buy somebody like Joss Whedon. Or better yet, Douglas Adams (if only he was alive). Adams' ability for the random would be perfect TES.


About the controls.. I don't know how long you've been playing so excuse me if I'm telling you stuff you already know! =)

However, you can completely remap the controls to make them pretty much identical to Morrowind/Oblivion. I suppose nothing will replace the menu casting system and things of that nature if that's the stuff that's bothering you. But if it's honestly just the controls, like the clunky keys and everything, you can make them identical to later games, mouse look and everything. (View mode in the options)

Anyway, for things that I want added to TES V from Daggerfall.. I really, really, really enjoy banks. I may be alone in that, but there was just something about coming back with a huge haul of stuff, selling it.. then walking to the bank and depositing it and seeing my bank account grow. Also, region specific banks and crimes should be back in my opinion. When I got chased out of Daggerfall, it was like starting over again. It was a great roleplay feeling. =)

Randomized quests and dungeons should definitely be brought back, although I don't really know how you can make randomized dungeons in a completely explorable world the size of Morrowind or Oblivion though. They'd all have to be at the same location, and couldn't be TOO plentiful. I suppose you could just have them generate on entering it for the first time, but if that grows stale with players... Hmm..

You could possibly have certain dungeons that were forts, hideouts, etcetera.. You could have them be almost "remodeled" after a certain in game time period. You wipe out the bandits of a certain dungeon, new bandits move in, they decide they need to use it for different purposes.. Say, instead of bandits, necromancers move in. So the dungeon generator can slap together some sort of Necromancer themed dungeon to signify them working on it and changing it after a period of time. I would definitely be interested in that. Maybe the longer you wait before going into that dungeon again, the larger it gets? The more modules are added on when you go into it the next time?

So, clear a cave of bandits, wait a month, come back, and you might have a small to medium cave housing a few necromancers. Come back in 5 months, and you'll have a sprawling dungeon, outfitted for more powerful Necromancers/Bandits/Vampires/etc. I don't know how feasible this is, however. I just imagine it like adding a new module every month or so. Create X number of modules (preferably thousands but I'm realistic =P) and randomly put them together when you enter. Is that how Daggerfall worked?

Anyway, that's my 2 cents.

OH PS: Character creation system from Daggerfall please. Advantages/disadvantages/etc. No leveling mobs/loot. And maybe the enchanting system where you can't repair enchanted equipment? Might make it easier to balance the game so people don't say it's too easy too quickly.
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marina
 
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Post » Thu Dec 01, 2011 8:21 am

Yeah, I've remapped the controls to where I like them, but there's still something that keeps me from really enjoying the actual gameplay. Something about breaks my brain to play it.
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Claire Lynham
 
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Post » Thu Dec 01, 2011 3:29 pm

The 'parts' from Arena and Daggerfall I would like to be included in the development of TES V are Julian LeFay and Ted Peterson, the Elder Scrolls fathers, as project leaders. That's really them who made Daggerfall (and Arena) what it was and why it is still so great compared to its sequels.


This. I don't have much hope with Todd Howard at the helm.
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Thomas LEON
 
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Post » Thu Dec 01, 2011 4:47 am

This. I don't have much hope with Todd Howard at the helm.



If we focus on anything most though, it is the "dungeon hack" experience. That's the meat of the game.
Todd Howard


It's time to move RPGs forward and really show how entertaining they can be.
Todd Howard


Fantasy, for us, is a knight on horseback running around and killing things
Todd Howard


gives you quite an insight on the plans a certain person have for the series....
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Peter P Canning
 
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Post » Thu Dec 01, 2011 1:15 am

That says it all really.

I'll save your post so I can just quote it whenever I post something relevant.
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Jesus Duran
 
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Post » Thu Dec 01, 2011 8:10 am

gives you quite an insight on the plans a certain person have for the series....

Hey!
Enough of the anti-todd!
We're not fallout traditionalists!
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Nick Jase Mason
 
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Post » Thu Dec 01, 2011 5:02 am

I am.
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Silencio
 
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Post » Thu Dec 01, 2011 4:15 pm

I think it'd be cool if the next TES game went back to the themes from the older games. Necromancers ought to be treated differently (necromancers in Daggerfall certainly looked different from necromancers in Oblivion), the world could seem a bit bigger (daggerfall style, maybe with randomly generated "wilderness" (there'd be a difference in types of wilderness) dividing the unique zones: for instance, there could be a desert wilderness, a forest wilderness, a mountain wilderness (e.g. crags), but in general just something easy to make that would disuade people from exploring, but still provide the opportunity. That way, each place could be focused on individually to make it unique, or at least seem realistic.

I think Daggerfall's character creation style would be helpful in making very unique classes, especially if gameplay is varied from the traditional "general attack and spellcasting."
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Casey
 
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Post » Thu Dec 01, 2011 12:38 pm

That says it all really.

I'll save your post so I can just quote it whenever I post something relevant.


just a few juicy tidbits from the Oblivion review at RPG C O D E X.

Hey!
Enough of the anti-todd!
We're not fallout traditionalists!


but i am. *shows the mark of the Old Guard.*
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The Time Car
 
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Post » Thu Dec 01, 2011 3:31 pm

RPG Codex is not censored.

Anyway, yeah I read that review.
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Brian LeHury
 
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Post » Thu Dec 01, 2011 7:47 am

RPG Codex is not censored.

Anyway, yeah I read that review.


linking to it is. :)
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ImmaTakeYour
 
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Post » Thu Dec 01, 2011 4:00 pm

I thought fallout 3 was good but whatever. :meh:
Edit-Oh god,I just checked it. That site's as horrible as I thought.
It's like NMA but bigger! :bolt:
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.X chantelle .x Smith
 
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Post » Thu Dec 01, 2011 2:44 pm

I thought fallout 3 was good but whatever. :meh:


Fallout 3 was a pretty good game, but the where the problem lies is the significant deviation from the previous formula which made Fallout 1 and 2 so great. It's like creating Sonic 1 and 2, then making Sonic 3 a First Person Shooter with a lot of speed and platform jumping. It tries to keep the general idea, but overall is a completely different game.

This, I believe, is why Todd Howard's comments are so discouraging. It isn't so much that he creates BAD games. It is more along the lines that he's heading up the design for series which he seems to want to change. Instead of the freeform and character driven style of Daggerfall, or the skill driven system of Morrowind, he made Oblivion an action game by and large. He seems to be a fan of hack and slash dungeon crawlers, which is fine, but he's taking series that were not traditionally player-skill driven games and transforming them into such.

The difference between the TES series and Oblivion is less pronounced than that of the Fallout series, but it is there. With Todd Howard at the helm, and judging by his comments, he seems awfully set on making games HE likes. The problem lies in the fact that he's taking well-developed series and altering those to fit HIS idea of fantasy, instead of creating his own.
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Taylah Illies
 
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Post » Thu Dec 01, 2011 8:50 am

To me, Daggerfall has a much stronger atmosphere of foreboding than either Morrowind or Oblivion. Sure, the most recent games are more intense graphically, but there is a scarier feel to Daggerfall that I can't quite explain. I think part of it is the music and sound effects. The music is subtler than the orchestrated stuff we get in the later games and the older sound effects are definitely eerier. There is really a sense of being alone in a frightening, mysterious world. By all rights, Oblivion should have been the scarier game, but it just wasn't for me. Actually, the game with the most intense atmosphere is Battlespire IMO. But I would like to see a return to the what-is-lurking-around-this-corner? intensity. While I enjoyed the most recent games in the series, Morrowind felt like a fairy tale to me, and Oblivion had a detached, action rpg feel.

I also would like to see a few really large, sprawling dungeons. I may be the only person who actually likes Daggerfall's large dungeons. I would like to see something like Might & Magic 6 -- mostly smaller dungeons with about 10 huge main-plotline places that take a day or two to finish. I think this was lacking in both Morrowind and Oblivion.
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Franko AlVarado
 
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Post » Thu Dec 01, 2011 5:29 am

You guys already pointed out the most important ones.
In my sig you can see most of the 'ideas' for TES5 are straight from TES2, or tweaked aspects of it.

-Decent character creation with weaknesses
-30-35 skills
-Failing
-Huge landmass
-Infinite amount of quests
-Level scaling that is not screwed up
-Items that are really rare (silver armour)
-Challenge: harder enemies, no spamming heal potions, lethal diseases, slow healing
-Temples
-Knightly orders
-Social group dispositions
-Cast on use magic items, area around caster effect
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J.P loves
 
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