Failure. I would like to be able to fail again. I want to be able to fail and not necessarily want to reload my save to make it right.
I want to be able to foul up a quest and suffer the consequences. This is one of the most important aspects of Daggerfall for me, that sometimes you just screw up and have to live with it. The thing is, though, is that with quest failure you must also have additional quest generation--that is, even if you fail, there must always be more opportunities, more quests. This is evident in Morrowind: you could fail quests, but since there were only so many quests available that if you messed up too many you would never be able to get the highest rank in the guild. This means that players never want to live with their consequences; if they failed a quest, the will reload the game to make it right. Not so in Daggerfall, for most players anyhow, as there was certainly a price for failure, but it never cut you out of part of the game.
Yeah, there are so many things, but this is something I really miss. The first few pages of the Daggerfall manual really spell out the design philosophy that made TES II what it was--mainly, to create a world where you could do anything you want,
and the world would react. They even encouraged the player not to reload saved games--the fun was getting into bad situations and realizing you always had an out. They didn't quite get there with Daggerfall, but they were well on their way to creating a really interactive world. That philosophy seems to have gone by the wayside in favor of "freedom" which is
not the same thing as realistic consequences and a more interactive world.
I'd love to see Peterson and LeFey back, and a host of other things, but realistically I don't think we'll see any of the stuff that made Daggerfall great back for TES V. Realistically, we might see a few more consequences and random encounters (in the fashion of Fallout 3) and maybe, Akatosh willing, a more complicated character creation system, but I think that original spirit of the Elder Scrolls is sadly a relic of the gaming past. I still hope to be proven wrong, though.
The music was incredible considering the nature of video game soundtracks then. Did he happen to do the music for the trailer http://www.youtube.com/watch?v=I_MY0ihuJZc? When I first heard that I thought it was so brilliant.
Love that music as well. It's actually from a composition called "American Suite" by Eastern European composer Antonin Dvorak. One of my favorites, though I doubt he's available to score ES V. As far as the actual Daggerfall music goes, yes please, let's have some more of that. A few midi notes from Eric Heberling did more to craft the ES world than an entire symphony from Jeremy Soule. I played Morrowind for about a week before swapping out all the music for mp3 versions of Daggerfall's soundtrack. When I got Oblivion, I did that before I even started playing.
Musically, I think we're stuck with Jeremy Soule, but maybe there's a shot at getting back more location specific music? That always made a huge difference for me. Plus it makes it easier for me to sub in the Heberling music at the appropriate areas.