It only started to bother people when those dudes doing it got onto the forums here and decried the fact that the game mechanics were broken. It was too easy, no challenge, I play on master and one shot bosses etc.
I dont think anyone seriously cares how anyone else chooses to play the game, or chooses to rationalise those choices.
I think maybe it might be the complaining that is the problem.
I reckon, find a nice exploit, work hard at it, enjoy it and be thankful that it is there. Hell, even talk about it.
Or, more simply, enjoy your Skyrim, your way. Easy.
By all means.
I encourage EVERYONE to make a character that maxes smithing and enchantment.
Have fun for an hour, untill you realize that the gear and challenges are a part of the fun in the game, and that taking out the thrill of finding new gear and thrill of the combat, there's only the story left.
The story is great, but you have to grind for many minutes between each scripted sequence and dialogue -- so you're better of watching a movie.
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By all means, some people may have fun playing as a god before starting the main quest, but some of us likes to warn players about the exploit, or the very use of the smithing skill by itself, as it ruins the game.
Arguably, smithing 100 alone does not break the game -- but even the enchantments found on items in the game and in potions makes you the best smith that ever lived in Skyrim -- and your vanilla armor and sword better than any artifact.
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Smithing, without ANY fortify smithing, is probably fine if items cannot be enchanted and upgraded -- and if there are better artifacts in the game than there are weapons that the newest smith in Skyrim can forge 10 days after seeing a forge for the first time in his life (2 hours of ingame playtime).
Enchantment, without ANY smithing, is probably fine.
Alchemy would be fine if it couldn't improve smithing or enchantment.
By all means, I'm not saying that players should not make the best weapons ever seen in the Elder Scrolls games 3 days after their character escaped deathrow, two days after their character picks up a smithing hammer for the first time in their lives.
But I believe it will ruin immersion for all but the most prevailent powergamers out there.
Once you deal 1500 damage per hit and have perfect enchantments on all your gear slots.
What else is there but finishing the story on godmode?
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It simply feels like pressing the cheat codes.
It may not be cheating, but I still feel like I've cheated, and I have wasted 10 hours on a character that became god before he killed his first dragon.
It was first when I stopped bothering to loot enemies I realized what I'd done;
I had cheated myself, and basicly forced myself into restarting the game.
I want to be happy when I find a diamond in the game, not be like; "Psh, whatever do I need a diamond for?!?!?"
I want to go "Wow!" when I find an artifact, not "Lol -- I made three ones just like that yesterday, only better..!"