What do people REALLY think about fast travel?

Post » Sat May 28, 2011 10:26 pm

I see no problem with having both systems, as far as I see it, if we can have that, there should be no reason to debate the issue except for players who can't accept the fact that the game has options they don't want to use, or players who don't like either approach and feel they need a third option. Really, it seems to me that the whole issue only needs to be debated because in Oblivion, players weren't given a choice, i was either use the map for fast travel, or go everywhere in real time, and some players will say "If you don't like it, don't use it." And I'd imagine that's exactly what those who don't want to use any form of fast travel at all do. The problem is when players want some means to avoid going everywhere in real time, but don't like Oblivion's approach to it, and that should be fixed by an alternative. Though if such an alternative exists, there should be some sort of disadvantage to using map based fast travel, like say, the risk of random encounters with enemies around the way, it makes sense, because you could have that when traveling in real time, and if we're meant to accept that Oblivion's fast travel is just normal travel, except the game skips over it, than logically, there would be a risk of being attacked during such travel to, one would think. Besides, if the alternative costs gold and can only be used to travel to certain locations, there needs to be some sort of benefit to make up for this.

If I can only choose one, though, I'd go with Oblivion's system, because it's most convenient, simple as that, and convenience is the entire point of fast travel. Morrowind's version of fast travel got extremely annoying after I had to go to the nearest silt strider, take it to a different town with a silt strider, then take that towns silt strider to a town that has both a silt strider and boat (Because for some reason Bethesda thought it would be a good idea to have travel NPCs have only at most four destinations they can go to even when there are actually many more with the same kind of travel service.) then take the boat to another town, and then walk out town a widing path through the mountains into he wilderness because Bethesda thought it would be a good idea not to have any travel services in thw town I actually want to go to, and all this as part of some boring task to deliver some silly message that the quest giver was too lazy to deliver himself, and then had to repeat the proccess several times. Sure, you can say that's "realistic", but I don't play games for realism. Now, realism is nice as long as it doesn't come at the expense of gameplay, but when the "realism" people obssess over starts to turn the game that's supposed to be fun into a chore, then it's going too far. Of course you're free to disagree, but those are, at least, my thoughts on the matter.
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Benito Martinez
 
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Post » Sat May 28, 2011 9:00 pm

It comes in handy, but Its kind of annoying at times as well. Sometimes I want to roleplay and just walk to the place, but its hard knowing I can just fast travel there. Also, if I accidentally forget an Item at my house, for example, I can easily go back to get it without much trouble.

Overall, I'm glad its in. Its good aspects outweigh its bad ones IMO.
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Haley Cooper
 
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Post » Sat May 28, 2011 5:05 pm

Morrowind style was my favorite. I found it much more immersive and it adds a lot more realism to the world.


Still not seeing how walking is unrealistic <_<

Yes, walking, who walks to travel? That's totally not real but riding on the back of a giant insect across the province is A-okay!
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Joey Bel
 
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Post » Sat May 28, 2011 11:58 pm

Still not seeing how walking is unrealistic <_<

Yes, walking, who walks to travel? That's totally not real but riding on the back of a giant insect across the province is A-okay!

Is it wierd if I said I like you because you make a very good point?

Also, that theory that fast travel is just walking, but chopping away the time it actually takes, is pretty similiar to the theory of Mankar Camoran and how he could wear the Amulet of Kings (being dragonborn), which is a theory that seems to be accepted since it fits with the lore. Yet walking for some reason, contradicts lore... rare greier.
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Stacyia
 
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Post » Sat May 28, 2011 7:04 pm

I'm all for having fast travel as in Oblivion, it's there if you want it, if you don't then simply don't use it.
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X(S.a.R.a.H)X
 
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Post » Sun May 29, 2011 2:08 am

I don't care about fast travel. Make the environments more unique and fun to explore.
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Jade
 
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Post » Sat May 28, 2011 7:50 pm

I'd like to see both types available. If I had to choose one, I'd choose the "Oblivion style" option. The reason for my choice is that I work two jobs (which is pretty cool to be able to do in a bad economy) and my play time is extremely limited. As such, I don''t want to spend three of those precious minutes walking to a place I've already been to at least once. True, I don''t get to view the amazing vistas offered by the game when I do this, but that doesn't negatively affect my enjoyment of the game.
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Hayley O'Gara
 
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Post » Sat May 28, 2011 5:10 pm

Is it wierd if I said I like you because you make a very good point?


:hugs:

Btw, I love your line in your sig of you not being attacked or killed yet when you walk to school every day :rofl:.
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Scarlet Devil
 
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Post » Sat May 28, 2011 12:25 pm

I prefer Oblivion's style, but I liked FO3's style more, where you couldn't fast travel anywhere until you found it first. That system worked really well for me and was believable as well, since your character grew up in a vault. I'd like to see that same FT style in Skyrim.
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Wane Peters
 
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Post » Sat May 28, 2011 7:32 pm

I prefer Oblivion's style, but I liked FO3's style more, where you couldn't fast travel anywhere until you found it first. That system worked really well for me and was believable as well, since your character grew up in a vault. I'd like to see that same FT style in Skyrim.

Oblivion and Fallout 3's fast travel means were the same: you had to find a location first in order to fast travel to it later on. Unless you want the cities in Oblivion to be such a strong factor of difference between the two.
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Killer McCracken
 
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Post » Sat May 28, 2011 12:15 pm

I prefer Oblivion's style, but I liked FO3's style more, where you couldn't fast travel anywhere until you found it first.


Omg, what is with people and saying this. Have you even played Oblivion!?! You COULD NOT fast travel to a place until you found it :blink: *brain hemorrhage*
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Multi Multi
 
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Post » Sun May 29, 2011 1:58 am

I'm curious why so many people are voting for only one system or the other instead of both.


Durr, because that's what they prefer? :rolleyes:
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Symone Velez
 
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Post » Sat May 28, 2011 11:19 am

Omg, what is with people and saying this. Have you even played Oblivion!?! You COULD NOT fast travel to a place until you found it :blink: *brain hemorrhage*

Other than not presenting the cities in Fallout 3, both system is virtually the same.

With that said, combination of Morrowind's fast travel (traveling system and teleporting magic) with Daggerfall's Fast Travel (the cost and consequence of using "Oblivion's fast travel").
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Penny Wills
 
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Post » Sat May 28, 2011 8:26 pm

My opinion hasn't changed from the other hundred and one fast travel threads. In fact it hasn't changed since the other fast travel thread on the first page of this forum. This has got to stop.
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Leticia Hernandez
 
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Post » Sat May 28, 2011 3:42 pm

Both
or
Only Oblivion Style

I'm getting pretty sick of these threads and the whole argument in general, in the end they will do what they feel is right for their game and will please the largest amount of people possible, the opinion of the people on the forum is not the be all and end all of any decision they make.
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Kira! :)))
 
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Post » Sat May 28, 2011 3:28 pm

Durr, because that's what they prefer? :rolleyes:


That doesn't really help remove the oddity of the votes. The poll asks: Do you want just X, just Y, or both X & Y? Suppose that you prefer X over Y. If the game has both X & Y, then you've got X. So why would you prefer just X over both X & Y?

So obviously some people prefer just X (or just Y) to both X & Y - the question is why this might be so. I think the answer lies in points made by Greatcarbuncle in his "Why Oblivion's fast travel svcks" thread - points to do with quest design, and the aesthetics of the landscape. The thought here seems to be that, even though these are not necessary concomitants of Oblivion style fast travel, Oblivion style fast travel does tend to encourage (or at least it removes any obstacles to) certain ways of designing quests, and it tends to discourage greater focus on making the landscape interesting.

I think people might be inclined to vote for just Morrowind style fast travel over both Morrowind style and Oblivion style fast travel, because they see having only Morrowind style fast travel as ruling out certain design choices they don't like, even if those design choices aren't necessarily forced into the game just by the mere presence of Oblivion style fast travel.

Or, at least, that's my best attempt at a rational reconstruction. I invite people who prefer only one style of fast travel over both to make plain their reasoning, and tell me where I'm wrong.
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C.L.U.T.C.H
 
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Post » Sat May 28, 2011 4:19 pm

If they added morrowind's style I would be REEEAALLY pissed off.

Why? Because its a fan service.

All those morrowind fans, after getting butthurt from Oblivion improving on the fast travel system, are whining for it back.
Im tired of it! If you don't like being able to fast travel wherever whenever, DONT DO IT.
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Andrea Pratt
 
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Post » Sat May 28, 2011 11:08 pm

I would prefer both as it was in TES 2 DAGGERFALL which is humongous and also calculated the time and day traveled.
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Michael Korkia
 
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Post » Sun May 29, 2011 2:32 am

That doesn't really help remove the oddity of the votes. The poll asks: Do you want just X, just Y, or both X & Y? Suppose that you prefer X over Y. If the game has both X & Y, then you've got X. So why would you prefer just X over both X & Y?


This isn't rocket science- the poll asks "what would you prefer," and people vote for (put on your thinking caps, folks-) what they prefer.

The only problem is the presence of people around here with the idea firmly lodged in their noggins that opinions or preferences somehow lose validity if not accompanied by a 6-page doctoral dissertation regarding the benefits, liabilities, and other elements of said opinion or preference. The poll asks "Would you rather have..." and that's what people vote- what they'd rather have. Then along come people demanding explanations for opinions, which only makes them look like they've got a superiority complex, or people yelling it's just disgruntled Morrowind fans "butthurt" over Oblivion "improving" things when the alleged improvement is far from proven or factual, and around the circle it goes again.
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JaNnatul Naimah
 
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Post » Sun May 29, 2011 1:46 am

So obviously some people prefer just X (or just Y) to both X & Y - the question is why this might be so. I think the answer lies in points made by Greatcarbuncle in his "Why Oblivion's fast travel svcks" thread - points to do with quest design, and the aesthetics of the landscape. The thought here seems to be that, even though these are not necessary concomitants of Oblivion style fast travel, Oblivion style fast travel does tend to encourage (or at least it removes any obstacles to) certain ways of designing quests, and it tends to discourage greater focus on making the landscape interesting.


Because people want others to put their version of fast travel in but don't care what others want. So they complain that other people aren't caring what they want in their game but when they get what they want, they could careless what anyone else wants.

As for fast travel discouraging making landscapes interesting, that is wild speculation with no basis. Oblivion's landscape was interesting and beautiful. I'm not getting where people think that Morrowind's landscape was so interesting when it's no more interesting than Oblivion's and it's on older tech.
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BaNK.RoLL
 
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Post » Sat May 28, 2011 7:36 pm

i want no fast travel in a hardcoe mode kind of thing
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Charlotte Lloyd-Jones
 
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Post » Sat May 28, 2011 1:33 pm

I've never minded Oblivion's fast travel system. Never even thought about it being a mistake. I don't understand why everyone else does. In all honesty, having to walk around Vvardenfell to get to certain areas got tedious and boring REALLY fast. I didn't mind Oblivion's system at all. It adds more variety for your playstyle. If I just want to go straight to my destination, then that's what I do. I fast travel to it. But if I want to go treasure hunting and look for Dwemer ruins to loot, THEN I'll walk around the snowy landscape of Skyrim. People need to stop being so anol.
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Len swann
 
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Post » Sat May 28, 2011 4:07 pm

However, I have put up a compromise. Keep Oblivion fast travel but make a travel network that is only available at certain points in the day to reflect the fact they have to usher other people across the province. A static travel network is not acceptable in TES anymore, thus is why it must only be available at certain times during the day or else it doesn't fit in the living world which now embodies TES and makes it the greatest RPG series of all time. That's my compromise for those that don't wish to RP and limit Oblivion's fast travel to only being used in towns to travel to other towns. However, I really don't think having two travel systems will make it in the original copy and the caravan version would be more along the lines of an expansion.


^this

i'd rather not even have the option for oblivion-style fast travel, but i know some people like it, so this option is best and most realistic
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Jessie
 
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Post » Sat May 28, 2011 9:58 pm

^this

i'd rather not even have the option for oblivion-style fast travel, but i know some people like it, so this option is best and most realistic


I personally prefer Oblivion/daggerfall type fast travel in moderation. I don't use it to travel everywhere, I tend to walk most of the time unless it's a really long distance, in which I just fast travel to a spot near there and walk from there. But I won't say don't have Morrowind's fast travel (which I despise) removed, just changed to fit the world where they travel around and so on. Glad to see more people finally accepting the compromise instead of shooting it down saying "Morrowind or bust"
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lexy
 
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Post » Sat May 28, 2011 9:40 pm

I personally prefer Oblivion/daggerfall type fast travel in moderation. I don't use it to travel everywhere, I tend to walk most of the time unless it's a really long distance, in which I just fast travel to a spot near there and walk from there. But I won't say don't have Morrowind's fast travel (which I despise) removed, just changed to fit the world where they travel around and so on. Glad to see more people finally accepting the compromise instead of shooting it down saying "Morrowind or bust"


I like to think Bethesda knows there's a pretty decent percentage of supporters for either oblivions or morrowinds fast travel, so i still like to believe they'll put in both, but people that want morrowind's travel exactly as it was are just being narrow minded. That Morrowind system needs to evolve in order to make sense in the vastly improved world of skyrim.

I think Oblivion's system could use a couple minor tweaks too though.
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Marta Wolko
 
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